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9c7f49f5 1///////////////////////////////////////////////////////////////////////////////
5c1f6b27 2// Name: src/generic/renderg.cpp
38c4cb6a 3// Purpose: generic implementation of wxRendererNative (for any platform)
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4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.07.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
0a53b9b8 9// License: wxWindows license
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10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
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27#include "wx/renderer.h"
28
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29#ifndef WX_PRECOMP
30 #include "wx/string.h"
da80ae71 31 #include "wx/dc.h"
9eddec69 32 #include "wx/settings.h"
dd05139a 33 #include "wx/gdicmn.h"
02761f6c 34 #include "wx/module.h"
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35#endif //WX_PRECOMP
36
52c14774 37#include "wx/splitter.h"
62dc9cb4 38#include "wx/dcmirror.h"
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39
40// ----------------------------------------------------------------------------
38c4cb6a 41// wxRendererGeneric: our wxRendererNative implementation
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42// ----------------------------------------------------------------------------
43
38c4cb6a 44class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
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45{
46public:
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47 wxRendererGeneric();
48
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49 virtual void DrawHeaderButton(wxWindow *win,
50 wxDC& dc,
51 const wxRect& rect,
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52 int flags = 0,
53 wxHeaderButtonParams* params = NULL);
54
55 virtual void DrawHeaderButtonContents(wxWindow *win,
56 wxDC& dc,
57 const wxRect& rect,
58 int flags = 0,
59 wxHeaderButtonParams* params = NULL);
60
61 virtual int GetHeaderButtonHeight(wxWindow *win);
9c7f49f5 62
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63 virtual void DrawTreeItemButton(wxWindow *win,
64 wxDC& dc,
65 const wxRect& rect,
66 int flags = 0);
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67
68 virtual void DrawSplitterBorder(wxWindow *win,
69 wxDC& dc,
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70 const wxRect& rect,
71 int flags = 0);
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72
73 virtual void DrawSplitterSash(wxWindow *win,
74 wxDC& dc,
75 const wxSize& size,
62dc9cb4 76 wxCoord position,
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77 wxOrientation orient,
78 int flags = 0);
b3208e11 79
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80 virtual void DrawComboBoxDropButton(wxWindow *win,
81 wxDC& dc,
82 const wxRect& rect,
83 int flags = 0);
84
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85 virtual void DrawDropArrow(wxWindow *win,
86 wxDC& dc,
87 const wxRect& rect,
88 int flags = 0);
b3208e11 89
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90 virtual void DrawCheckBox(wxWindow *win,
91 wxDC& dc,
92 const wxRect& rect,
93 int flags = 0);
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94
95 virtual void DrawPushButton(wxWindow *win,
96 wxDC& dc,
97 const wxRect& rect,
98 int flags = 0);
99
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100 virtual void DrawItemSelectionRect(wxWindow *win,
101 wxDC& dc,
102 const wxRect& rect,
103 int flags = 0);
784d2408 104
af99040c 105 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
b3208e11 106
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107 virtual wxRendererVersion GetVersion() const
108 {
109 return wxRendererVersion(wxRendererVersion::Current_Version,
110 wxRendererVersion::Current_Age);
111 }
112
113
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114 // Cleanup by deleting standard renderer
115 static void Cleanup();
116
117 // Get the generic object
118 static wxRendererGeneric* DoGetGeneric();
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119
120protected:
121 // draw the rectange using the first pen for the left and top sides and
122 // the second one for the bottom and right ones
123 void DrawShadedRect(wxDC& dc, wxRect *rect,
124 const wxPen& pen1, const wxPen& pen2);
125
126 // the standard pens
127 wxPen m_penBlack,
128 m_penDarkGrey,
129 m_penLightGrey,
130 m_penHighlight;
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131
132 static wxRendererGeneric* sm_rendererGeneric;
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133};
134
135// ============================================================================
b3208e11 136// wxRendererGeneric implementation
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137// ============================================================================
138
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139// Get the generic object
140wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
141{
142 if (!sm_rendererGeneric)
143 sm_rendererGeneric = new wxRendererGeneric;
144 return sm_rendererGeneric;
145}
146
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147// ----------------------------------------------------------------------------
148// wxRendererGeneric creation
149// ----------------------------------------------------------------------------
150
151/* static */
38c4cb6a 152wxRendererNative& wxRendererNative::GetGeneric()
9c7f49f5 153{
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154 return * wxRendererGeneric::DoGetGeneric();
155}
9c7f49f5 156
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157void wxRendererGeneric::Cleanup()
158{
159 if (sm_rendererGeneric)
160 delete sm_rendererGeneric;
ca65c044 161
0872a451 162 sm_rendererGeneric = NULL;
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163}
164
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165wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
166
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167wxRendererGeneric::wxRendererGeneric()
168 : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
169 m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
170 m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
171 m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
172{
173}
174
9c7f49f5 175// ----------------------------------------------------------------------------
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176// wxRendererGeneric helpers
177// ----------------------------------------------------------------------------
178
179void
180wxRendererGeneric::DrawShadedRect(wxDC& dc,
181 wxRect *rect,
182 const wxPen& pen1,
183 const wxPen& pen2)
184{
185 // draw the rectangle
186 dc.SetPen(pen1);
187 dc.DrawLine(rect->GetLeft(), rect->GetTop(),
188 rect->GetLeft(), rect->GetBottom());
189 dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
190 rect->GetRight(), rect->GetTop());
191 dc.SetPen(pen2);
192 dc.DrawLine(rect->GetRight(), rect->GetTop(),
193 rect->GetRight(), rect->GetBottom());
194 dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
195 rect->GetRight() + 1, rect->GetBottom());
196
197 // adjust the rect
198 rect->Inflate(-1);
199}
200
201// ----------------------------------------------------------------------------
202// tree/list ctrl drawing
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203// ----------------------------------------------------------------------------
204
205void
4b94ddc4 206wxRendererGeneric::DrawHeaderButton(wxWindow* win,
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207 wxDC& dc,
208 const wxRect& rect,
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209 int flags,
210 wxHeaderButtonParams* params)
9c7f49f5 211{
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212 const int CORNER = 1;
213
214 const wxCoord x = rect.x,
215 y = rect.y,
216 w = rect.width,
217 h = rect.height;
9c7f49f5 218
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219 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
220 dc.SetPen(*wxTRANSPARENT_PEN);
221 dc.DrawRectangle(rect);
222
b3208e11 223 dc.SetBrush(*wxTRANSPARENT_BRUSH);
9c7f49f5 224
b3208e11 225 dc.SetPen(m_penBlack);
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226 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
227 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
9c7f49f5 228
b3208e11 229 dc.SetPen(m_penDarkGrey);
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230 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
231 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
9c7f49f5 232
b3208e11 233 dc.SetPen(m_penHighlight);
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234 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
235 dc.DrawRectangle( x, y, 1, h ); // left (outer)
236 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
237 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
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238
239 DrawHeaderButtonContents(win, dc, rect, flags, params);
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240}
241
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242void
243wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
244 wxDC& dc,
245 const wxRect& rect,
246 int flags,
247 wxHeaderButtonParams* params)
248{
249 // Mark this item as selected. For the generic version we'll just draw an
250 // underline
251 if ( flags & wxCONTROL_SELECTED )
252 {
253 // draw a line at the bottom of the header button, overlaying the
254 // native hot-tracking line (on XP)
255 const int penwidth = 3;
256 int y = rect.y + rect.height + 1 - penwidth;
257 wxColour c = (params && params->m_selectionColour.Ok()) ?
258 params->m_selectionColour : wxColour(0x66, 0x66, 0x66);
259 wxPen pen(c, penwidth);
260 pen.SetCap(wxCAP_BUTT);
261 dc.SetPen(pen);
262 dc.DrawLine(rect.x, y, rect.x + rect.width, y);
263 }
264
265 // Draw an up or down arrow
266 int arrowSpace = 0;
267 if (flags & (wxCONTROL_UPICON | wxCONTROL_DOWNICON) )
268 {
269 wxRect ar = rect;
270
271 // make a rect for the arrow
272 ar.height = 4;
273 ar.width = 8;
274 ar.y += (rect.height - ar.height)/2;
275 ar.x = ar.x + rect.width - 3*ar.width/2;
276 arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
277
278 wxPoint triPt[3];
279 if ( flags & wxCONTROL_UPICON )
280 {
281 triPt[0].x = ar.width / 2;
282 triPt[0].y = 0;
283 triPt[1].x = ar.width;
284 triPt[1].y = ar.height;
285 triPt[2].x = 0;
286 triPt[2].y = ar.height;
287 }
288 else
289 {
290 triPt[0].x = 0;
291 triPt[0].y = 0;
292 triPt[1].x = ar.width;
293 triPt[1].y = 0;
294 triPt[2].x = ar.width / 2;
295 triPt[2].y = ar.height;
296 }
297
298 wxColour c = (params && params->m_arrowColour.Ok()) ?
299 params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
300 dc.SetPen(wxPen(c));
301 dc.SetBrush(wxBrush(c));
302 dc.DrawPolygon( 3, triPt, ar.x, ar.y);
303 }
304
305 const int margin = 5; // number of pixels to reserve on either side of the label
306 int bmpWidth = 0;
307 int txtEnd = 0;
308
309 if ( params && params->m_labelBitmap.Ok() )
310 bmpWidth = params->m_labelBitmap.GetWidth() + 2;
311
312 // Draw a label if one is given
313 if ( params && !params->m_labelText.empty() )
314 {
315 wxFont font = params->m_labelFont.Ok() ?
316 params->m_labelFont : win->GetFont();
317 wxColour clr = params->m_labelColour.Ok() ?
318 params->m_labelColour : win->GetForegroundColour();
319
320 wxString label( params->m_labelText );
321
322 dc.SetFont(font);
323 dc.SetTextForeground(clr);
324 dc.SetBackgroundMode(wxTRANSPARENT);
325
326 int tw, th, td, x, y;
327 dc.GetTextExtent( label, &tw, &th, &td);
328 y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
329
330 // truncate and add an ellipsis (...) if the text is too wide.
331 int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin;
332 if ( tw > targetWidth )
333 {
334 int ellipsisWidth;
335 dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL);
336 do {
337 label.Truncate( label.length() - 1 );
338 dc.GetTextExtent( label, &tw, &th);
339 } while (tw + ellipsisWidth > targetWidth && label.length() );
340 label.append( wxT("...") );
341 tw += ellipsisWidth;
342 }
343
344 switch (params->m_labelAlignment)
345 {
346 default:
347 case wxALIGN_LEFT:
348 x = rect.x + margin;
349 break;
350 case wxALIGN_CENTER:
351 x = rect.x + wxMax(0, (rect.width - arrowSpace - tw - bmpWidth)/2);
352 break;
353 case wxALIGN_RIGHT:
354 x = rect.x + wxMax(0, rect.width - arrowSpace - margin - tw - bmpWidth);
355 break;
356 }
357
358 dc.DrawText(label, x, y);
359 txtEnd = x + tw + 2;
360 }
361
362 // draw the bitmap if there is one
363 if ( params && params->m_labelBitmap.Ok() )
364 {
365 int w, h, x, y;
366 w = params->m_labelBitmap.GetWidth();
367 h = params->m_labelBitmap.GetHeight();
368
369 y = rect.y + wxMax(1, (rect.height - h) / 2);
370
371 // if there is a text label, then put the bitmap at the end of the label
372 if ( txtEnd != 0 )
373 {
374 x = txtEnd;
375 }
376 // otherwise use the alignment flags
377 else
378 {
379 switch (params->m_labelAlignment)
380 {
381 default:
382 case wxALIGN_LEFT:
383 x = rect.x + margin;
384 break;
385 case wxALIGN_CENTER:
386 x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2);
387 break;
388 case wxALIGN_RIGHT:
389 x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w);
390 break;
391 }
392 }
393 dc.DrawBitmap(params->m_labelBitmap, x, y, true);
394 }
395}
396
397
398int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win)
399{
400 // Copied and adapted from src/generic/listctrl.cpp
401 const int HEADER_OFFSET_Y = 1;
402 const int EXTRA_HEIGHT = 4;
403
404 int w=0, h=14, d=0;
405 if (win)
406 win->GetTextExtent(wxT("Hg"), &w, &h, &d);
407
408 return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT;
409}
410
411
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412// draw the plus or minus sign
413void
2eb10e2a 414wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
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415 wxDC& dc,
416 const wxRect& rect,
417 int flags)
418{
75d6ba56 419 // store settings
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420 wxDCPenChanger penChanger(dc, *wxGREY_PEN);
421 wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH);
4660e6ac 422
0e7761fa 423 dc.DrawRectangle(rect);
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424
425 // black lines
426 const wxCoord xMiddle = rect.x + rect.width/2;
427 const wxCoord yMiddle = rect.y + rect.height/2;
428
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429 // half of the length of the horz lines in "-" and "+"
430 const wxCoord halfWidth = rect.width/2 - 2;
9c7f49f5 431 dc.SetPen(*wxBLACK_PEN);
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432 dc.DrawLine(xMiddle - halfWidth, yMiddle,
433 xMiddle + halfWidth + 1, yMiddle);
434
e8448b79 435 if ( !(flags & wxCONTROL_EXPANDED) )
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436 {
437 // turn "-" into "+"
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438 const wxCoord halfHeight = rect.height/2 - 2;
439 dc.DrawLine(xMiddle, yMiddle - halfHeight,
429ef4bc 440 xMiddle, yMiddle + halfHeight + 1);
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441 }
442}
443
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444// ----------------------------------------------------------------------------
445// sash drawing
446// ----------------------------------------------------------------------------
447
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448wxSplitterRenderParams
449wxRendererGeneric::GetSplitterParams(const wxWindow *win)
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450{
451 // see below
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452 wxCoord sashWidth,
453 border;
454
4666bb5f 455 if ( win->HasFlag(wxSP_3DSASH) )
af99040c 456 sashWidth = 7;
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457 else if ( win->HasFlag(wxSP_NOSASH) )
458 sashWidth = 0;
af99040c 459 else // no 3D effect
28f9eac4 460 sashWidth = 3;
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461
462 if ( win->HasFlag(wxSP_3DBORDER) )
463 border = 2;
464 else // no 3D effect
af99040c 465 border = 0;
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466
467 return wxSplitterRenderParams(sashWidth, border, false);
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468}
469
470void
52c14774 471wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
b3208e11 472 wxDC& dc,
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473 const wxRect& rectOrig,
474 int WXUNUSED(falgs))
b3208e11 475{
4666bb5f 476 if ( win->HasFlag(wxSP_3DBORDER) )
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477 {
478 wxRect rect = rectOrig;
479 DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
480 DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
481 }
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482}
483
484void
52c14774 485wxRendererGeneric::DrawSplitterSash(wxWindow *win,
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486 wxDC& dcReal,
487 const wxSize& sizeReal,
488 wxCoord position,
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489 wxOrientation orient,
490 int WXUNUSED(flags))
b3208e11 491{
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492 // to avoid duplicating the same code for horizontal and vertical sashes,
493 // simply mirror the DC instead if needed (i.e. if horz splitter)
494 wxMirrorDC dc(dcReal, orient != wxVERTICAL);
495 wxSize size = dc.Reflect(sizeReal);
496
497
52c14774 498 // we draw a Win32-like grey sash with possible 3D border here:
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499 //
500 // ---- this is position
501 // /
502 // v
503 // dWGGGDd
504 // GWGGGDB
505 // GWGGGDB where G is light grey (face)
506 // GWGGGDB W white (light)
507 // GWGGGDB D dark grey (shadow)
508 // GWGGGDB B black (dark shadow)
509 // GWGGGDB
510 // GWGGGDB and lower letters are our border (already drawn)
511 // GWGGGDB
512 // wWGGGDd
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513 //
514 // only the middle 3 columns are drawn unless wxSP_3D is specified
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515
516 const wxCoord h = size.y;
8aa528db 517 wxCoord offset = 0;
ca65c044 518
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519 // If we're drawing the border, draw the sash 3d lines shorter
520 if ( win->HasFlag(wxSP_3DBORDER) )
8aa528db 521 {
4666bb5f 522 offset = 1;
8aa528db 523 }
b3208e11 524
4666bb5f 525 dc.SetPen(*wxTRANSPARENT_PEN);
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526 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
527
4666bb5f 528 if ( win->HasFlag(wxSP_3DSASH) )
52c14774 529 {
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530 // Draw the 3D sash
531 dc.DrawRectangle(position + 2, 0, 3, h);
532
52c14774 533 dc.SetPen(m_penLightGrey);
4666bb5f 534 dc.DrawLine(position, offset, position, h - offset);
b3208e11 535
52c14774 536 dc.SetPen(m_penHighlight);
4666bb5f 537 dc.DrawLine(position + 1, 0, position + 1, h);
b3208e11 538
52c14774 539 dc.SetPen(m_penDarkGrey);
4666bb5f 540 dc.DrawLine(position + 5, 0, position + 5, h);
b3208e11 541
52c14774 542 dc.SetPen(m_penBlack);
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543 dc.DrawLine(position + 6, offset, position + 6, h - offset);
544 }
545 else
546 {
547 // Draw a flat sash
548 dc.DrawRectangle(position, 0, 3, h);
52c14774 549 }
b3208e11 550}
9c7f49f5 551
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552// ----------------------------------------------------------------------------
553// button drawing
554// ----------------------------------------------------------------------------
555
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556void
557wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
558 wxDC& dc,
559 const wxRect& rect,
2209baae 560 int flags)
f33cef9f 561{
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562 DrawPushButton(win,dc,rect,flags);
563 DrawDropArrow(win,dc,rect,flags);
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564}
565
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566void
567wxRendererGeneric::DrawDropArrow(wxWindow *win,
568 wxDC& dc,
569 const wxRect& rect,
570 int WXUNUSED(flags))
571{
572 // This generic implementation should be good
573 // enough for Windows platforms (including XP).
574
575 int arrowHalf = rect.width/5;
576 int rectMid = rect.width / 2;
577 int arrowTopY = (rect.height/2) - (arrowHalf/2);
578
579 // This should always result in arrow with odd width.
106a7999 580 wxPoint pt[] =
f33cef9f 581 {
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582 wxPoint(rectMid - arrowHalf, arrowTopY),
583 wxPoint(rectMid + arrowHalf, arrowTopY),
584 wxPoint(rectMid, arrowTopY + arrowHalf)
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585 };
586 dc.SetBrush(wxBrush(win->GetForegroundColour()));
587 dc.SetPen(wxPen(win->GetForegroundColour()));
106a7999 588 dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
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589}
590
784d2408 591void
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592wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
593 wxDC& dc,
594 const wxRect& rect,
595 int flags)
862d8041 596{
3061e2fb 597 dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
862d8041 598 dc.SetBrush( *wxTRANSPARENT_BRUSH );
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599 dc.DrawRectangle(rect);
600
601 if ( flags & wxCONTROL_CHECKED )
862d8041 602 {
3061e2fb 603 dc.DrawCheckMark(rect.Deflate(2, 2));
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604 }
605}
606
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607void
608wxRendererGeneric::DrawPushButton(wxWindow *win,
609 wxDC& dc,
610 const wxRect& rect,
611 int flags)
612{
613 // Don't try anything too fancy. It'll just turn out looking
614 // out-of-place on most platforms.
615 wxColour bgCol = flags & wxCONTROL_DISABLED ?
616 wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
617 win->GetBackgroundColour();
618 dc.SetBrush(wxBrush(bgCol));
619 dc.SetPen(wxPen(bgCol));
620 dc.DrawRectangle(rect);
621}
622
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623void
624wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
625 wxDC& dc,
626 const wxRect& rect,
627 int flags)
daebb44c 628{
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629 wxBrush brush;
630 if ( flags & wxCONTROL_SELECTED )
daebb44c 631 {
784d2408 632 if ( flags & wxCONTROL_FOCUSED )
daebb44c 633 {
784d2408 634 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
daebb44c 635 }
784d2408 636 else // !focused
daebb44c 637 {
784d2408 638 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
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639 }
640 }
784d2408 641 else // !selected
daebb44c 642 {
784d2408 643 brush = *wxTRANSPARENT_BRUSH;
daebb44c 644 }
784d2408
VZ
645
646 dc.SetBrush(brush);
647 dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN);
648
649 dc.DrawRectangle( rect );
daebb44c
RR
650}
651
652
f33cef9f 653// ----------------------------------------------------------------------------
0872a451 654// A module to allow cleanup of generic renderer.
f33cef9f
VZ
655// ----------------------------------------------------------------------------
656
0872a451
JS
657class wxGenericRendererModule: public wxModule
658{
659DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
660public:
661 wxGenericRendererModule() {}
662 bool OnInit() { return true; };
663 void OnExit() { wxRendererGeneric::Cleanup(); };
664};
665
666IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)