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1///////////////////////////////////////////////////////////////////////////////
2// Name: generic/renderg.cpp
38c4cb6a 3// Purpose: generic implementation of wxRendererNative (for any platform)
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4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.07.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9// License: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28 #include "wx/string.h"
29#endif //WX_PRECOMP
30
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31#include "wx/gdicmn.h"
32#include "wx/dc.h"
33
34#include "wx/settings.h"
52c14774 35#include "wx/splitter.h"
62dc9cb4 36#include "wx/dcmirror.h"
0872a451 37#include "wx/module.h"
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38#include "wx/renderer.h"
39
40// ----------------------------------------------------------------------------
38c4cb6a 41// wxRendererGeneric: our wxRendererNative implementation
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42// ----------------------------------------------------------------------------
43
38c4cb6a 44class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
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45{
46public:
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47 wxRendererGeneric();
48
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49 virtual void DrawHeaderButton(wxWindow *win,
50 wxDC& dc,
51 const wxRect& rect,
52 int flags = 0);
53
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54 virtual void DrawTreeItemButton(wxWindow *win,
55 wxDC& dc,
56 const wxRect& rect,
57 int flags = 0);
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58
59 virtual void DrawSplitterBorder(wxWindow *win,
60 wxDC& dc,
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61 const wxRect& rect,
62 int flags = 0);
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63
64 virtual void DrawSplitterSash(wxWindow *win,
65 wxDC& dc,
66 const wxSize& size,
62dc9cb4 67 wxCoord position,
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68 wxOrientation orient,
69 int flags = 0);
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70
71
af99040c 72 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
b3208e11 73
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74 virtual wxRendererVersion GetVersion() const
75 {
76 return wxRendererVersion(wxRendererVersion::Current_Version,
77 wxRendererVersion::Current_Age);
78 }
79
80
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81 // Cleanup by deleting standard renderer
82 static void Cleanup();
83
84 // Get the generic object
85 static wxRendererGeneric* DoGetGeneric();
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86
87protected:
88 // draw the rectange using the first pen for the left and top sides and
89 // the second one for the bottom and right ones
90 void DrawShadedRect(wxDC& dc, wxRect *rect,
91 const wxPen& pen1, const wxPen& pen2);
92
93 // the standard pens
94 wxPen m_penBlack,
95 m_penDarkGrey,
96 m_penLightGrey,
97 m_penHighlight;
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98
99 static wxRendererGeneric* sm_rendererGeneric;
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100};
101
102// ============================================================================
b3208e11 103// wxRendererGeneric implementation
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104// ============================================================================
105
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106// Get the generic object
107wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
108{
109 if (!sm_rendererGeneric)
110 sm_rendererGeneric = new wxRendererGeneric;
111 return sm_rendererGeneric;
112}
113
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114// ----------------------------------------------------------------------------
115// wxRendererGeneric creation
116// ----------------------------------------------------------------------------
117
118/* static */
38c4cb6a 119wxRendererNative& wxRendererNative::GetGeneric()
9c7f49f5 120{
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121 return * wxRendererGeneric::DoGetGeneric();
122}
9c7f49f5 123
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124void wxRendererGeneric::Cleanup()
125{
126 if (sm_rendererGeneric)
127 delete sm_rendererGeneric;
128
129 sm_rendererGeneric = NULL;
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130}
131
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132wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
133
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134wxRendererGeneric::wxRendererGeneric()
135 : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
136 m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
137 m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
138 m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
139{
140}
141
9c7f49f5 142// ----------------------------------------------------------------------------
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143// wxRendererGeneric helpers
144// ----------------------------------------------------------------------------
145
146void
147wxRendererGeneric::DrawShadedRect(wxDC& dc,
148 wxRect *rect,
149 const wxPen& pen1,
150 const wxPen& pen2)
151{
152 // draw the rectangle
153 dc.SetPen(pen1);
154 dc.DrawLine(rect->GetLeft(), rect->GetTop(),
155 rect->GetLeft(), rect->GetBottom());
156 dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
157 rect->GetRight(), rect->GetTop());
158 dc.SetPen(pen2);
159 dc.DrawLine(rect->GetRight(), rect->GetTop(),
160 rect->GetRight(), rect->GetBottom());
161 dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
162 rect->GetRight() + 1, rect->GetBottom());
163
164 // adjust the rect
165 rect->Inflate(-1);
166}
167
168// ----------------------------------------------------------------------------
169// tree/list ctrl drawing
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170// ----------------------------------------------------------------------------
171
172void
2eb10e2a 173wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
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174 wxDC& dc,
175 const wxRect& rect,
2eb10e2a 176 int WXUNUSED(flags))
9c7f49f5 177{
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178 const int CORNER = 1;
179
180 const wxCoord x = rect.x,
181 y = rect.y,
182 w = rect.width,
183 h = rect.height;
9c7f49f5 184
b3208e11 185 dc.SetBrush(*wxTRANSPARENT_BRUSH);
9c7f49f5 186
b3208e11 187 dc.SetPen(m_penBlack);
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188 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
189 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
9c7f49f5 190
b3208e11 191 dc.SetPen(m_penDarkGrey);
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192 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
193 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
9c7f49f5 194
b3208e11 195 dc.SetPen(m_penHighlight);
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196 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
197 dc.DrawRectangle( x, y, 1, h ); // left (outer)
198 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
199 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
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200}
201
202// draw the plus or minus sign
203void
2eb10e2a 204wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
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205 wxDC& dc,
206 const wxRect& rect,
207 int flags)
208{
209 // white background
210 dc.SetPen(*wxGREY_PEN);
211 dc.SetBrush(*wxWHITE_BRUSH);
212 dc.DrawRectangle(rect.Deflate(1, 2));
213
214 // black lines
215 const wxCoord xMiddle = rect.x + rect.width/2;
216 const wxCoord yMiddle = rect.y + rect.height/2;
217
218 dc.SetPen(*wxBLACK_PEN);
219 dc.DrawLine(xMiddle - 2, yMiddle, xMiddle + 3, yMiddle);
e8448b79 220 if ( !(flags & wxCONTROL_EXPANDED) )
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221 {
222 // turn "-" into "+"
223 dc.DrawLine(xMiddle, yMiddle - 2, xMiddle, yMiddle + 3);
224 }
225}
226
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227// ----------------------------------------------------------------------------
228// sash drawing
229// ----------------------------------------------------------------------------
230
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231wxSplitterRenderParams
232wxRendererGeneric::GetSplitterParams(const wxWindow *win)
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233{
234 // see below
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235 wxCoord sashWidth,
236 border;
237
238 if ( win->HasFlag(wxSP_3D) )
239 {
240 sashWidth = 7;
28f9eac4 241 border = 2;
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242 }
243 else // no 3D effect
244 {
28f9eac4 245 sashWidth = 3;
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246 border = 0;
247 }
248
249 return wxSplitterRenderParams(sashWidth, border, false);
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250}
251
252void
52c14774 253wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
b3208e11 254 wxDC& dc,
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255 const wxRect& rectOrig,
256 int WXUNUSED(falgs))
b3208e11 257{
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258 if ( win->HasFlag(wxSP_3D) )
259 {
260 wxRect rect = rectOrig;
261 DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
262 DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
263 }
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264}
265
266void
52c14774 267wxRendererGeneric::DrawSplitterSash(wxWindow *win,
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268 wxDC& dcReal,
269 const wxSize& sizeReal,
270 wxCoord position,
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271 wxOrientation orient,
272 int WXUNUSED(flags))
b3208e11 273{
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274 // to avoid duplicating the same code for horizontal and vertical sashes,
275 // simply mirror the DC instead if needed (i.e. if horz splitter)
276 wxMirrorDC dc(dcReal, orient != wxVERTICAL);
277 wxSize size = dc.Reflect(sizeReal);
278
279
52c14774 280 // we draw a Win32-like grey sash with possible 3D border here:
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281 //
282 // ---- this is position
283 // /
284 // v
285 // dWGGGDd
286 // GWGGGDB
287 // GWGGGDB where G is light grey (face)
288 // GWGGGDB W white (light)
289 // GWGGGDB D dark grey (shadow)
290 // GWGGGDB B black (dark shadow)
291 // GWGGGDB
292 // GWGGGDB and lower letters are our border (already drawn)
293 // GWGGGDB
294 // wWGGGDd
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295 //
296 // only the middle 3 columns are drawn unless wxSP_3D is specified
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297
298 const wxCoord h = size.y;
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299 wxCoord offset = 0;
300
301 // If we're not drawing the border, droppings will
302 // be left unless we make the sash shorter
303 if ( !win->HasFlag(wxSP_3DBORDER) )
304 {
305 offset = 3;
306 }
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307
308 // from left to right
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309 if ( win->HasFlag(wxSP_3D) )
310 {
311 dc.SetPen(m_penLightGrey);
8aa528db 312 dc.DrawLine(position, 1 + offset, position, h - 1 - offset);
b3208e11 313
52c14774 314 dc.SetPen(m_penHighlight);
8aa528db 315 dc.DrawLine(position + 1, offset, position + 1, h - offset);
52c14774 316 }
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317
318 dc.SetPen(*wxTRANSPARENT_PEN);
319 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
8aa528db 320 dc.DrawRectangle(position + 2, offset, 3, h - 2*offset);
b3208e11 321
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322 if ( win->HasFlag(wxSP_3D) )
323 {
324 dc.SetPen(m_penDarkGrey);
8aa528db 325 dc.DrawLine(position + 5, offset, position + 5, h - offset);
b3208e11 326
52c14774 327 dc.SetPen(m_penBlack);
8aa528db 328 dc.DrawLine(position + 6, offset, position + 6, h - 1 - offset);
52c14774 329 }
b3208e11 330}
9c7f49f5 331
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332// A module to allow cleanup of generic renderer.
333class wxGenericRendererModule: public wxModule
334{
335DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
336public:
337 wxGenericRendererModule() {}
338 bool OnInit() { return true; };
339 void OnExit() { wxRendererGeneric::Cleanup(); };
340};
341
342IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)
343