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9c7f49f5 VZ |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: generic/renderg.cpp | |
38c4cb6a | 3 | // Purpose: generic implementation of wxRendererNative (for any platform) |
9c7f49f5 VZ |
4 | // Author: Vadim Zeitlin |
5 | // Modified by: | |
6 | // Created: 20.07.2003 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // License: wxWindows license | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // for compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/string.h" | |
29 | #endif //WX_PRECOMP | |
30 | ||
38c4cb6a VZ |
31 | #include "wx/gdicmn.h" |
32 | #include "wx/dc.h" | |
33 | ||
34 | #include "wx/settings.h" | |
35 | ||
9c7f49f5 VZ |
36 | #include "wx/renderer.h" |
37 | ||
38 | // ---------------------------------------------------------------------------- | |
38c4cb6a | 39 | // wxRendererGeneric: our wxRendererNative implementation |
9c7f49f5 VZ |
40 | // ---------------------------------------------------------------------------- |
41 | ||
38c4cb6a | 42 | class WXDLLEXPORT wxRendererGeneric : public wxRendererNative |
9c7f49f5 VZ |
43 | { |
44 | public: | |
b3208e11 VZ |
45 | wxRendererGeneric(); |
46 | ||
9c7f49f5 VZ |
47 | virtual void DrawHeaderButton(wxWindow *win, |
48 | wxDC& dc, | |
49 | const wxRect& rect, | |
50 | int flags = 0); | |
51 | ||
9c7f49f5 VZ |
52 | virtual void DrawTreeItemButton(wxWindow *win, |
53 | wxDC& dc, | |
54 | const wxRect& rect, | |
55 | int flags = 0); | |
b3208e11 VZ |
56 | |
57 | virtual void DrawSplitterBorder(wxWindow *win, | |
58 | wxDC& dc, | |
59 | const wxRect& rect); | |
60 | ||
61 | virtual void DrawSplitterSash(wxWindow *win, | |
62 | wxDC& dc, | |
63 | const wxSize& size, | |
64 | wxCoord position); | |
65 | ||
66 | ||
67 | virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win); | |
68 | ||
69 | ||
70 | protected: | |
71 | // draw the rectange using the first pen for the left and top sides and | |
72 | // the second one for the bottom and right ones | |
73 | void DrawShadedRect(wxDC& dc, wxRect *rect, | |
74 | const wxPen& pen1, const wxPen& pen2); | |
75 | ||
76 | // the standard pens | |
77 | wxPen m_penBlack, | |
78 | m_penDarkGrey, | |
79 | m_penLightGrey, | |
80 | m_penHighlight; | |
9c7f49f5 VZ |
81 | }; |
82 | ||
83 | // ============================================================================ | |
b3208e11 | 84 | // wxRendererGeneric implementation |
9c7f49f5 VZ |
85 | // ============================================================================ |
86 | ||
87 | // ---------------------------------------------------------------------------- | |
88 | // wxRendererGeneric creation | |
89 | // ---------------------------------------------------------------------------- | |
90 | ||
91 | /* static */ | |
38c4cb6a | 92 | wxRendererNative& wxRendererNative::GetGeneric() |
9c7f49f5 VZ |
93 | { |
94 | static wxRendererGeneric s_rendererGeneric; | |
95 | ||
96 | return s_rendererGeneric; | |
97 | } | |
98 | ||
99 | // some platforms have their own renderers | |
100 | #if !defined(__WXMSW__) && !defined(__WXMAC__) && !defined(__WXGTK__) | |
101 | ||
102 | /* static */ | |
9d999619 | 103 | wxRendererNative& wxRendererNative::Get() |
9c7f49f5 VZ |
104 | { |
105 | return GetGeneric(); | |
106 | } | |
107 | ||
108 | #endif // platforms using their own renderers | |
109 | ||
b3208e11 VZ |
110 | wxRendererGeneric::wxRendererGeneric() |
111 | : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)), | |
112 | m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)), | |
113 | m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)), | |
114 | m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT)) | |
115 | { | |
116 | } | |
117 | ||
9c7f49f5 | 118 | // ---------------------------------------------------------------------------- |
b3208e11 VZ |
119 | // wxRendererGeneric helpers |
120 | // ---------------------------------------------------------------------------- | |
121 | ||
122 | void | |
123 | wxRendererGeneric::DrawShadedRect(wxDC& dc, | |
124 | wxRect *rect, | |
125 | const wxPen& pen1, | |
126 | const wxPen& pen2) | |
127 | { | |
128 | // draw the rectangle | |
129 | dc.SetPen(pen1); | |
130 | dc.DrawLine(rect->GetLeft(), rect->GetTop(), | |
131 | rect->GetLeft(), rect->GetBottom()); | |
132 | dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), | |
133 | rect->GetRight(), rect->GetTop()); | |
134 | dc.SetPen(pen2); | |
135 | dc.DrawLine(rect->GetRight(), rect->GetTop(), | |
136 | rect->GetRight(), rect->GetBottom()); | |
137 | dc.DrawLine(rect->GetLeft(), rect->GetBottom(), | |
138 | rect->GetRight() + 1, rect->GetBottom()); | |
139 | ||
140 | // adjust the rect | |
141 | rect->Inflate(-1); | |
142 | } | |
143 | ||
144 | // ---------------------------------------------------------------------------- | |
145 | // tree/list ctrl drawing | |
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146 | // ---------------------------------------------------------------------------- |
147 | ||
148 | void | |
2eb10e2a | 149 | wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win), |
9c7f49f5 VZ |
150 | wxDC& dc, |
151 | const wxRect& rect, | |
2eb10e2a | 152 | int WXUNUSED(flags)) |
9c7f49f5 | 153 | { |
38c4cb6a VZ |
154 | const int CORNER = 1; |
155 | ||
156 | const wxCoord x = rect.x, | |
157 | y = rect.y, | |
158 | w = rect.width, | |
159 | h = rect.height; | |
9c7f49f5 | 160 | |
b3208e11 | 161 | dc.SetBrush(*wxTRANSPARENT_BRUSH); |
9c7f49f5 | 162 | |
b3208e11 | 163 | dc.SetPen(m_penBlack); |
38c4cb6a VZ |
164 | dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer) |
165 | dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer) | |
9c7f49f5 | 166 | |
b3208e11 | 167 | dc.SetPen(m_penDarkGrey); |
38c4cb6a VZ |
168 | dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner) |
169 | dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner) | |
9c7f49f5 | 170 | |
b3208e11 | 171 | dc.SetPen(m_penHighlight); |
38c4cb6a VZ |
172 | dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer) |
173 | dc.DrawRectangle( x, y, 1, h ); // left (outer) | |
174 | dc.DrawLine( x, y+h-1, x+1, y+h-1 ); | |
175 | dc.DrawLine( x+w-1, y, x+w-1, y+1 ); | |
9c7f49f5 VZ |
176 | } |
177 | ||
178 | // draw the plus or minus sign | |
179 | void | |
2eb10e2a | 180 | wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win), |
9c7f49f5 VZ |
181 | wxDC& dc, |
182 | const wxRect& rect, | |
183 | int flags) | |
184 | { | |
185 | // white background | |
186 | dc.SetPen(*wxGREY_PEN); | |
187 | dc.SetBrush(*wxWHITE_BRUSH); | |
188 | dc.DrawRectangle(rect.Deflate(1, 2)); | |
189 | ||
190 | // black lines | |
191 | const wxCoord xMiddle = rect.x + rect.width/2; | |
192 | const wxCoord yMiddle = rect.y + rect.height/2; | |
193 | ||
194 | dc.SetPen(*wxBLACK_PEN); | |
195 | dc.DrawLine(xMiddle - 2, yMiddle, xMiddle + 3, yMiddle); | |
e8448b79 | 196 | if ( !(flags & wxCONTROL_EXPANDED) ) |
9c7f49f5 VZ |
197 | { |
198 | // turn "-" into "+" | |
199 | dc.DrawLine(xMiddle, yMiddle - 2, xMiddle, yMiddle + 3); | |
200 | } | |
201 | } | |
202 | ||
b3208e11 VZ |
203 | // ---------------------------------------------------------------------------- |
204 | // sash drawing | |
205 | // ---------------------------------------------------------------------------- | |
206 | ||
207 | wxPoint | |
208 | wxRendererGeneric::GetSplitterSashAndBorder(const wxWindow * WXUNUSED(win)) | |
209 | { | |
210 | // see below | |
211 | return wxPoint(7, 2); | |
212 | } | |
213 | ||
214 | void | |
215 | wxRendererGeneric::DrawSplitterBorder(wxWindow * WXUNUSED(win), | |
216 | wxDC& dc, | |
217 | const wxRect& rectOrig) | |
218 | { | |
219 | wxRect rect = rectOrig; | |
220 | DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); | |
221 | DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey); | |
222 | } | |
223 | ||
224 | void | |
225 | wxRendererGeneric::DrawSplitterSash(wxWindow * WXUNUSED(win), | |
226 | wxDC& dc, | |
227 | const wxSize& size, | |
228 | wxCoord position) | |
229 | { | |
230 | // we draw a Win32-like sash here: | |
231 | // | |
232 | // ---- this is position | |
233 | // / | |
234 | // v | |
235 | // dWGGGDd | |
236 | // GWGGGDB | |
237 | // GWGGGDB where G is light grey (face) | |
238 | // GWGGGDB W white (light) | |
239 | // GWGGGDB D dark grey (shadow) | |
240 | // GWGGGDB B black (dark shadow) | |
241 | // GWGGGDB | |
242 | // GWGGGDB and lower letters are our border (already drawn) | |
243 | // GWGGGDB | |
244 | // wWGGGDd | |
245 | ||
246 | const wxCoord h = size.y; | |
247 | ||
248 | // from left to right | |
249 | dc.SetPen(m_penLightGrey); | |
250 | dc.DrawLine(position, 1, position, h - 1); | |
251 | ||
252 | dc.SetPen(m_penHighlight); | |
253 | dc.DrawLine(position + 1, 0, position + 1, h); | |
254 | ||
255 | dc.SetPen(*wxTRANSPARENT_PEN); | |
256 | dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); | |
257 | dc.DrawRectangle(position + 2, 0, 3, h); | |
258 | ||
259 | dc.SetPen(m_penDarkGrey); | |
260 | dc.DrawLine(position + 5, 0, position + 5, h); | |
261 | ||
262 | dc.SetPen(m_penBlack); | |
263 | dc.DrawLine(position + 6, 1, position + 6, h - 1); | |
264 | } | |
9c7f49f5 | 265 |