// the generic centre function - centers the window on parent by`
// default or on screen if it doesn't have parent or
// wxCENTER_ON_SCREEN flag is given
- void Centre( int direction = wxBOTH );
- void Center( int direction = wxBOTH ) { Centre(direction); }
-
- // centre on screen (only works for top level windows)
- void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
- void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
+ void Centre(int dir = wxBOTH) { DoCentre(dir); }
+ void Center(int dir = wxBOTH) { DoCentre(dir); }
// centre with respect to the the parent window
- void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
+ void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
// set window size to wrap around its children
// arrange themselves inside the given rectangle
virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
+ // centre the window in the specified direction on parent, note that
+ // wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
+ // TLWs
+ virtual void DoCentre(int dir);
+
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
#include "wx/app.h"
#endif // WX_PRECOMP
+#include "wx/display.h"
+
// ----------------------------------------------------------------------------
// event table
// ----------------------------------------------------------------------------
return size;
}
+void wxTopLevelWindowBase::DoCentre(int dir)
+{
+ wxRect rectCentre;
+ if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() )
+ {
+ // centre on parent window
+ rectCentre = GetParent()->GetRect();
+ }
+ else
+ {
+ // we were explicitely asked to centre this window on the entire screen
+ // or if we have no parent anyhow and so can't centre on it
+#if wxUSE_DISPLAY
+ const int nDisplay = wxDisplay::GetFromWindow(this);
+ if ( nDisplay != wxNOT_FOUND )
+ {
+ rectCentre = wxDisplay(nDisplay).GetGeometry();
+ }
+ else
+#endif // wxUSE_DISPLAY
+ {
+ wxDisplaySize(&rectCentre.width, &rectCentre.height);
+ }
+ }
+
+ // window may be at -1 if it's centered on a secondary display, for example
+ SetSize(GetRect().CentreIn(rectCentre, dir), wxSIZE_ALLOW_MINUS_ONE);
+}
+
// ----------------------------------------------------------------------------
// wxTopLevelWindow size management: we exclude the areas taken by
// menu/status/toolbars from the client area, so the client area is what's
#include "wx/caret.h"
#endif // wxUSE_CARET
-#if wxUSE_DISPLAY
- #include "wx/display.h"
-#endif
-
#if wxUSE_SYSTEM_OPTIONS
#include "wx/sysopt.h"
#endif
// ----------------------------------------------------------------------------
// centre the window with respect to its parent in either (or both) directions
-void wxWindowBase::Centre(int direction)
+void wxWindowBase::DoCentre(int dir)
{
- // the position/size of the parent window or of the entire screen
- wxPoint posParent;
- int widthParent, heightParent;
-
- wxWindow *parent = NULL;
- wxTopLevelWindow *winTop = NULL;
-
- if ( !(direction & wxCENTRE_ON_SCREEN) )
- {
- // find the parent to centre this window on: it should be the
- // immediate parent for the controls but the top level parent for the
- // top level windows (like dialogs)
- parent = GetParent();
- if ( IsTopLevel() )
- {
- while ( parent && !parent->IsTopLevel() )
- {
- parent = parent->GetParent();
- }
- }
-
- // there is no wxTopLevelWindow under wxMotif yet
-#ifndef __WXMOTIF__
- // we shouldn't center the dialog on the iconized window: under
- // Windows, for example, this places it completely off the screen
- if ( parent )
- {
- winTop = wxDynamicCast(parent, wxTopLevelWindow);
- if ( winTop && winTop->IsIconized() )
- {
- winTop = NULL;
- parent = NULL;
- }
- }
-#endif // __WXMOTIF__
-
- // did we find the parent?
- if ( !parent )
- {
- // no other choice
- direction |= wxCENTRE_ON_SCREEN;
- }
- }
-
- if ( direction & wxCENTRE_ON_SCREEN )
- {
- //RN: If we are using wxDisplay we get
- //the dimensions of the monitor the window is on,
- //otherwise we get the dimensions of the primary monitor
- //FIXME: wxDisplay::GetFromWindow only implemented on MSW
-#if wxUSE_DISPLAY && defined(__WXMSW__)
- int nDisplay = wxDisplay::GetFromWindow((wxWindow*)this);
- if(nDisplay != wxNOT_FOUND)
- {
- wxDisplay windowDisplay(nDisplay);
- wxRect displayRect = windowDisplay.GetGeometry();
- widthParent = displayRect.width;
- heightParent = displayRect.height;
- }
- else
-#endif
- // centre with respect to the whole screen
- wxDisplaySize(&widthParent, &heightParent);
- }
- else
- {
- if ( IsTopLevel() )
- {
- if(winTop)
- winTop->GetRectForTopLevelChildren(&posParent.x, &posParent.y, &widthParent, &heightParent);
- else
- {
- // centre on the parent
- parent->GetSize(&widthParent, &heightParent);
-
- // adjust to the parents position
- posParent = parent->GetPosition();
- }
- }
- else
- {
- // centre inside the parents client rectangle
- parent->GetClientSize(&widthParent, &heightParent);
- }
- }
-
- int width, height;
- GetSize(&width, &height);
-
- int xNew = wxDefaultCoord,
- yNew = wxDefaultCoord;
-
- if ( direction & wxHORIZONTAL )
- xNew = (widthParent - width)/2;
-
- if ( direction & wxVERTICAL )
- yNew = (heightParent - height)/2;
-
- xNew += posParent.x;
- yNew += posParent.y;
-
- // FIXME: This needs to get the client display rect of the display
- // the window is (via wxDisplay::GetFromWindow).
-
- // Base size of the visible dimensions of the display
- // to take into account the taskbar. And the Mac menu bar at top.
- wxRect clientrect = wxGetClientDisplayRect();
-
- // NB: in wxMSW, negative position may not necessarily mean "out of screen",
- // but it may mean that the window is placed on other than the main
- // display. Therefore we only make sure centered window is on the main display
- // if the parent is at least partially present here.
- if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display
- {
- if (xNew < clientrect.GetLeft())
- xNew = clientrect.GetLeft();
- else if (xNew + width > clientrect.GetRight())
- xNew = clientrect.GetRight() - width;
- }
- if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display
- {
- if (yNew + height > clientrect.GetBottom())
- yNew = clientrect.GetBottom() - height;
-
- // Make certain that the title bar is initially visible
- // always, even if this would push the bottom of the
- // dialog off the visible area of the display
- if (yNew < clientrect.GetTop())
- yNew = clientrect.GetTop();
- }
+ wxCHECK_RET( !(dir & wxCENTRE_ON_SCREEN) && GetParent(),
+ _T("this method only implements centering child windows") );
- // move the window to this position (keeping the old size but using
- // SetSize() and not Move() to allow xNew and/or yNew to be wxDefaultCoord)
- SetSize(xNew, yNew, width, height, wxSIZE_ALLOW_MINUS_ONE);
+ SetSize(GetRect().CentreIn(GetParent()->GetClientSize(), dir));
}
// fits the window around the children