fixed centering of top level windows on secondary displays (replaces patch 1267173)
[wxWidgets.git] / include / wx / window.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zeitlin
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers which we must include here
17 // ----------------------------------------------------------------------------
18
19 #include "wx/event.h" // the base class
20
21 #include "wx/list.h" // defines wxWindowList
22
23 #include "wx/cursor.h" // we have member variables of these classes
24 #include "wx/font.h" // so we can't do without them
25 #include "wx/colour.h"
26 #include "wx/region.h"
27 #include "wx/utils.h"
28
29 #include "wx/validate.h" // for wxDefaultValidator (always include it)
30
31 #if wxUSE_PALETTE
32 #include "wx/palette.h"
33 #endif // wxUSE_PALETTE
34
35 #if wxUSE_ACCEL
36 #include "wx/accel.h"
37 #endif // wxUSE_ACCEL
38
39 #if wxUSE_ACCESSIBILITY
40 #include "wx/access.h"
41 #endif
42
43 // when building wxUniv/Foo we don't want the code for native menu use to be
44 // compiled in - it should only be used when building real wxFoo
45 #ifdef __WXUNIVERSAL__
46 #define wxUSE_MENUS_NATIVE 0
47 #else // !__WXUNIVERSAL__
48 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
49 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
50
51 // ----------------------------------------------------------------------------
52 // forward declarations
53 // ----------------------------------------------------------------------------
54
55 class WXDLLEXPORT wxCaret;
56 class WXDLLEXPORT wxControl;
57 class WXDLLEXPORT wxCursor;
58 class WXDLLEXPORT wxDC;
59 class WXDLLEXPORT wxDropTarget;
60 class WXDLLEXPORT wxItemResource;
61 class WXDLLEXPORT wxLayoutConstraints;
62 class WXDLLEXPORT wxResourceTable;
63 class WXDLLEXPORT wxSizer;
64 class WXDLLEXPORT wxToolTip;
65 class WXDLLEXPORT wxWindowBase;
66 class WXDLLEXPORT wxWindow;
67
68 #if wxUSE_ACCESSIBILITY
69 class WXDLLEXPORT wxAccessible;
70 #endif
71
72 // ----------------------------------------------------------------------------
73 // helper stuff used by wxWindow
74 // ----------------------------------------------------------------------------
75
76 // struct containing all the visual attributes of a control
77 struct WXDLLEXPORT wxVisualAttributes
78 {
79 // the font used for control label/text inside it
80 wxFont font;
81
82 // the foreground colour
83 wxColour colFg;
84
85 // the background colour, may be wxNullColour if the controls background
86 // colour is not solid
87 wxColour colBg;
88 };
89
90 // different window variants, on platforms like eg mac uses different
91 // rendering sizes
92 enum wxWindowVariant
93 {
94 wxWINDOW_VARIANT_NORMAL, // Normal size
95 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
96 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
97 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
98 wxWINDOW_VARIANT_MAX
99 };
100
101 #if wxUSE_SYSTEM_OPTIONS
102 #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
103 #endif
104
105 // ----------------------------------------------------------------------------
106 // (pseudo)template list classes
107 // ----------------------------------------------------------------------------
108
109 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
110
111 // ----------------------------------------------------------------------------
112 // global variables
113 // ----------------------------------------------------------------------------
114
115 extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
116
117 // ----------------------------------------------------------------------------
118 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
119 // interface of this class.
120 //
121 // Event handler: windows have themselves as their event handlers by default,
122 // but their event handlers could be set to another object entirely. This
123 // separation can reduce the amount of derivation required, and allow
124 // alteration of a window's functionality (e.g. by a resource editor that
125 // temporarily switches event handlers).
126 // ----------------------------------------------------------------------------
127
128 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
129 {
130 public:
131 // creating the window
132 // -------------------
133
134 // default ctor, initializes everything which can be initialized before
135 // Create()
136 wxWindowBase() ;
137
138 // pseudo ctor (can't be virtual, called from ctor)
139 bool CreateBase(wxWindowBase *parent,
140 wxWindowID winid,
141 const wxPoint& pos = wxDefaultPosition,
142 const wxSize& size = wxDefaultSize,
143 long style = 0,
144 const wxValidator& validator = wxDefaultValidator,
145 const wxString& name = wxPanelNameStr);
146
147 virtual ~wxWindowBase();
148
149 // deleting the window
150 // -------------------
151
152 // ask the window to close itself, return true if the event handler
153 // honoured our request
154 bool Close( bool force = false );
155
156 // the following functions delete the C++ objects (the window itself
157 // or its children) as well as the GUI windows and normally should
158 // never be used directly
159
160 // delete window unconditionally (dangerous!), returns true if ok
161 virtual bool Destroy();
162 // delete all children of this window, returns true if ok
163 bool DestroyChildren();
164
165 // is the window being deleted?
166 bool IsBeingDeleted() const { return m_isBeingDeleted; }
167
168 // window attributes
169 // -----------------
170
171 // label is just the same as the title (but for, e.g., buttons it
172 // makes more sense to speak about labels), title access
173 // is available from wxTLW classes only (frames, dialogs)
174 virtual void SetLabel(const wxString& label) = 0;
175 virtual wxString GetLabel() const = 0;
176
177 // the window name is used for ressource setting in X, it is not the
178 // same as the window title/label
179 virtual void SetName( const wxString &name ) { m_windowName = name; }
180 virtual wxString GetName() const { return m_windowName; }
181
182 // sets the window variant, calls internally DoSetVariant if variant has changed
183 void SetWindowVariant( wxWindowVariant variant ) ;
184 wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
185
186
187 // window id uniquely identifies the window among its siblings unless
188 // it is wxID_ANY which means "don't care"
189 void SetId( wxWindowID winid ) { m_windowId = winid; }
190 wxWindowID GetId() const { return m_windowId; }
191
192 // generate a control id for the controls which were not given one by
193 // user
194 static int NewControlId() { return --ms_lastControlId; }
195 // get the id of the control following the one with the given
196 // (autogenerated) id
197 static int NextControlId(int winid) { return winid - 1; }
198 // get the id of the control preceding the one with the given
199 // (autogenerated) id
200 static int PrevControlId(int winid) { return winid + 1; }
201
202 // moving/resizing
203 // ---------------
204
205 // set the window size and/or position
206 void SetSize( int x, int y, int width, int height,
207 int sizeFlags = wxSIZE_AUTO )
208 { DoSetSize(x, y, width, height, sizeFlags); }
209
210 void SetSize( int width, int height )
211 { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
212
213 void SetSize( const wxSize& size )
214 { SetSize( size.x, size.y); }
215
216 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
217 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
218
219 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
220 { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
221
222 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
223 { Move(pt.x, pt.y, flags); }
224
225 // Z-order
226 virtual void Raise() = 0;
227 virtual void Lower() = 0;
228
229 // client size is the size of area available for subwindows
230 void SetClientSize( int width, int height )
231 { DoSetClientSize(width, height); }
232
233 void SetClientSize( const wxSize& size )
234 { DoSetClientSize(size.x, size.y); }
235
236 void SetClientSize(const wxRect& rect)
237 { SetClientSize( rect.width, rect.height ); }
238
239 // get the window position and/or size (pointers may be NULL)
240 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
241 wxPoint GetPosition() const
242 {
243 int w, h;
244 DoGetPosition(&w, &h);
245
246 return wxPoint(w, h);
247 }
248
249 void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
250
251 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
252 wxSize GetSize() const
253 {
254 int w, h;
255 DoGetSize(& w, & h);
256 return wxSize(w, h);
257 }
258
259 wxRect GetRect() const
260 {
261 int x, y, w, h;
262 GetPosition(& x, & y);
263 GetSize(& w, & h);
264
265 return wxRect(x, y, w, h);
266 }
267
268 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
269 wxSize GetClientSize() const
270 {
271 int w, h;
272 DoGetClientSize(& w, & h);
273
274 return wxSize(w, h);
275 }
276
277 // get the origin of the client area of the window relative to the
278 // window top left corner (the client area may be shifted because of
279 // the borders, scrollbars, other decorations...)
280 virtual wxPoint GetClientAreaOrigin() const;
281
282 // get the client rectangle in window (i.e. client) coordinates
283 wxRect GetClientRect() const
284 {
285 return wxRect(GetClientAreaOrigin(), GetClientSize());
286 }
287
288 // get the size best suited for the window (in fact, minimal
289 // acceptable size using which it will still look "nice" in
290 // most situations)
291 wxSize GetBestSize() const
292 {
293 if (m_bestSizeCache.IsFullySpecified())
294 return m_bestSizeCache;
295 return DoGetBestSize();
296 }
297 void GetBestSize(int *w, int *h) const
298 {
299 wxSize s = GetBestSize();
300 if ( w )
301 *w = s.x;
302 if ( h )
303 *h = s.y;
304 }
305
306 // reset the cached best size value so it will be recalculated the
307 // next time it is needed.
308 void InvalidateBestSize();
309 void CacheBestSize(const wxSize& size) const
310 { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
311
312 // There are times (and windows) where 'Best' size and 'Min' size
313 // are vastly out of sync. This should be remedied somehow, but in
314 // the meantime, this method will return the larger of BestSize
315 // (the window's smallest legible size), and any user specified
316 // MinSize hint.
317 wxSize GetAdjustedBestSize() const
318 {
319 wxSize s( GetBestSize() );
320 return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
321 }
322
323 // This function will merge the window's best size into the window's
324 // minimum size, giving priority to the min size components, and
325 // returns the results.
326 wxSize GetBestFittingSize() const;
327
328 // A 'Smart' SetSize that will fill in default size values with 'best'
329 // size. Sets the minsize to what was passed in.
330 void SetBestFittingSize(const wxSize& size=wxDefaultSize);
331
332 // the generic centre function - centers the window on parent by`
333 // default or on screen if it doesn't have parent or
334 // wxCENTER_ON_SCREEN flag is given
335 void Centre(int dir = wxBOTH) { DoCentre(dir); }
336 void Center(int dir = wxBOTH) { DoCentre(dir); }
337
338 // centre with respect to the the parent window
339 void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
340 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
341
342 // set window size to wrap around its children
343 virtual void Fit();
344
345 // set virtual size to satisfy children
346 virtual void FitInside();
347
348 // set min/max size of the window
349 virtual void SetSizeHints( int minW, int minH,
350 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
351 int incW = wxDefaultCoord, int incH = wxDefaultCoord )
352 {
353 DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
354 }
355
356 void SetSizeHints( const wxSize& minSize,
357 const wxSize& maxSize=wxDefaultSize,
358 const wxSize& incSize=wxDefaultSize)
359 {
360 DoSetSizeHints(minSize.x, minSize.y,
361 maxSize.x, maxSize.y,
362 incSize.x, incSize.y);
363 }
364
365 virtual void DoSetSizeHints(int minW, int minH,
366 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
367 int incW = wxDefaultCoord, int incH = wxDefaultCoord );
368
369 virtual void SetVirtualSizeHints( int minW, int minH,
370 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
371 void SetVirtualSizeHints( const wxSize& minSize,
372 const wxSize& maxSize=wxDefaultSize)
373 {
374 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
375 }
376
377 virtual int GetMinWidth() const { return m_minWidth; }
378 virtual int GetMinHeight() const { return m_minHeight; }
379 int GetMaxWidth() const { return m_maxWidth; }
380 int GetMaxHeight() const { return m_maxHeight; }
381
382 // Override this method to control the values given to Sizers etc.
383 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
384 virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
385
386 void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); }
387 void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); }
388
389 // Methods for accessing the virtual size of a window. For most
390 // windows this is just the client area of the window, but for
391 // some like scrolled windows it is more or less independent of
392 // the screen window size. You may override the DoXXXVirtual
393 // methods below for classes where that is is the case.
394
395 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
396 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
397
398 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
399 void GetVirtualSize( int *x, int *y ) const
400 {
401 wxSize s( DoGetVirtualSize() );
402
403 if( x )
404 *x = s.GetWidth();
405 if( y )
406 *y = s.GetHeight();
407 }
408
409 // Override these methods for windows that have a virtual size
410 // independent of their client size. eg. the virtual area of a
411 // wxScrolledWindow.
412
413 virtual void DoSetVirtualSize( int x, int y );
414 virtual wxSize DoGetVirtualSize() const;
415
416 // Return the largest of ClientSize and BestSize (as determined
417 // by a sizer, interior children, or other means)
418
419 virtual wxSize GetBestVirtualSize() const
420 {
421 wxSize client( GetClientSize() );
422 wxSize best( GetBestSize() );
423
424 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
425 }
426
427 // window state
428 // ------------
429
430 // returns true if window was shown/hidden, false if the nothing was
431 // done (window was already shown/hidden)
432 virtual bool Show( bool show = true );
433 bool Hide() { return Show(false); }
434
435 // returns true if window was enabled/disabled, false if nothing done
436 virtual bool Enable( bool enable = true );
437 bool Disable() { return Enable(false); }
438
439 virtual bool IsShown() const { return m_isShown; }
440 virtual bool IsEnabled() const { return m_isEnabled; }
441
442 // get/set window style (setting style won't update the window and so
443 // is only useful for internal usage)
444 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
445 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
446
447 // just some (somewhat shorter) synonims
448 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
449 long GetWindowStyle() const { return GetWindowStyleFlag(); }
450
451 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
452 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
453
454 // extra style: the less often used style bits which can't be set with
455 // SetWindowStyleFlag()
456 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
457 long GetExtraStyle() const { return m_exStyle; }
458
459 // make the window modal (all other windows unresponsive)
460 virtual void MakeModal(bool modal = true);
461
462
463 // (primitive) theming support
464 // ---------------------------
465
466 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
467 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
468
469
470 // focus and keyboard handling
471 // ---------------------------
472
473 // set focus to this window
474 virtual void SetFocus() = 0;
475
476 // set focus to this window as the result of a keyboard action
477 virtual void SetFocusFromKbd() { SetFocus(); }
478
479 // return the window which currently has the focus or NULL
480 static wxWindow *FindFocus();
481
482 static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
483
484 // can this window have focus?
485 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
486
487 // can this window be given focus by keyboard navigation? if not, the
488 // only way to give it focus (provided it accepts it at all) is to
489 // click it
490 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
491
492 // NB: these methods really don't belong here but with the current
493 // class hierarchy there is no other place for them :-(
494
495 // get the default child of this parent, i.e. the one which is
496 // activated by pressing <Enter>
497 virtual wxWindow *GetDefaultItem() const { return NULL; }
498
499 // set this child as default, return the old default
500 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
501 { return NULL; }
502
503 // set this child as temporary default
504 virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
505
506 // navigates in the specified direction by sending a wxNavigationKeyEvent
507 virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
508
509 // move this window just before/after the specified one in tab order
510 // (the other window must be our sibling!)
511 void MoveBeforeInTabOrder(wxWindow *win)
512 { DoMoveInTabOrder(win, MoveBefore); }
513 void MoveAfterInTabOrder(wxWindow *win)
514 { DoMoveInTabOrder(win, MoveAfter); }
515
516
517 // parent/children relations
518 // -------------------------
519
520 // get the list of children
521 const wxWindowList& GetChildren() const { return m_children; }
522 wxWindowList& GetChildren() { return m_children; }
523
524 // needed just for extended runtime
525 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
526
527 // get the parent or the parent of the parent
528 wxWindow *GetParent() const { return m_parent; }
529 inline wxWindow *GetGrandParent() const;
530
531 // is this window a top level one?
532 virtual bool IsTopLevel() const;
533
534 // it doesn't really change parent, use Reparent() instead
535 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
536 // change the real parent of this window, return true if the parent
537 // was changed, false otherwise (error or newParent == oldParent)
538 virtual bool Reparent( wxWindowBase *newParent );
539
540 // implementation mostly
541 virtual void AddChild( wxWindowBase *child );
542 virtual void RemoveChild( wxWindowBase *child );
543
544 // looking for windows
545 // -------------------
546
547 // find window among the descendants of this one either by id or by
548 // name (return NULL if not found)
549 wxWindow *FindWindow(long winid) const;
550 wxWindow *FindWindow(const wxString& name) const;
551
552 // Find a window among any window (all return NULL if not found)
553 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
554 static wxWindow *FindWindowByName( const wxString& name,
555 const wxWindow *parent = NULL );
556 static wxWindow *FindWindowByLabel( const wxString& label,
557 const wxWindow *parent = NULL );
558
559 // event handler stuff
560 // -------------------
561
562 // get the current event handler
563 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
564
565 // replace the event handler (allows to completely subclass the
566 // window)
567 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
568
569 // push/pop event handler: allows to chain a custom event handler to
570 // alreasy existing ones
571 void PushEventHandler( wxEvtHandler *handler );
572 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
573
574 // find the given handler in the event handler chain and remove (but
575 // not delete) it from the event handler chain, return true if it was
576 // found and false otherwise (this also results in an assert failure so
577 // this function should only be called when the handler is supposed to
578 // be there)
579 bool RemoveEventHandler(wxEvtHandler *handler);
580
581 // validators
582 // ----------
583
584 #if wxUSE_VALIDATORS
585 // a window may have an associated validator which is used to control
586 // user input
587 virtual void SetValidator( const wxValidator &validator );
588 virtual wxValidator *GetValidator() { return m_windowValidator; }
589 #endif // wxUSE_VALIDATORS
590
591
592 // dialog oriented functions
593 // -------------------------
594
595 // validate the correctness of input, return true if ok
596 virtual bool Validate();
597
598 // transfer data between internal and GUI representations
599 virtual bool TransferDataToWindow();
600 virtual bool TransferDataFromWindow();
601
602 virtual void InitDialog();
603
604 #if wxUSE_ACCEL
605 // accelerators
606 // ------------
607 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
608 { m_acceleratorTable = accel; }
609 wxAcceleratorTable *GetAcceleratorTable()
610 { return &m_acceleratorTable; }
611
612 #endif // wxUSE_ACCEL
613
614 #if wxUSE_HOTKEY
615 // hot keys (system wide accelerators)
616 // -----------------------------------
617
618 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
619 virtual bool UnregisterHotKey(int hotkeyId);
620 #endif // wxUSE_HOTKEY
621
622
623 // dialog units translations
624 // -------------------------
625
626 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
627 wxPoint ConvertDialogToPixels( const wxPoint& pt );
628 wxSize ConvertPixelsToDialog( const wxSize& sz )
629 {
630 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
631
632 return wxSize(pt.x, pt.y);
633 }
634
635 wxSize ConvertDialogToPixels( const wxSize& sz )
636 {
637 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
638
639 return wxSize(pt.x, pt.y);
640 }
641
642 // mouse functions
643 // ---------------
644
645 // move the mouse to the specified position
646 virtual void WarpPointer(int x, int y) = 0;
647
648 // start or end mouse capture, these functions maintain the stack of
649 // windows having captured the mouse and after calling ReleaseMouse()
650 // the mouse is not released but returns to the window which had had
651 // captured it previously (if any)
652 void CaptureMouse();
653 void ReleaseMouse();
654
655 // get the window which currently captures the mouse or NULL
656 static wxWindow *GetCapture();
657
658 // does this window have the capture?
659 virtual bool HasCapture() const
660 { return (wxWindow *)this == GetCapture(); }
661
662 // painting the window
663 // -------------------
664
665 // mark the specified rectangle (or the whole window) as "dirty" so it
666 // will be repainted
667 virtual void Refresh( bool eraseBackground = true,
668 const wxRect *rect = (const wxRect *) NULL ) = 0;
669
670 // a less awkward wrapper for Refresh
671 void RefreshRect(const wxRect& rect, bool eraseBackground = true)
672 {
673 Refresh(eraseBackground, &rect);
674 }
675
676 // repaint all invalid areas of the window immediately
677 virtual void Update() { }
678
679 // clear the window background
680 virtual void ClearBackground();
681
682 // freeze the window: don't redraw it until it is thawed
683 virtual void Freeze() { }
684
685 // thaw the window: redraw it after it had been frozen
686 virtual void Thaw() { }
687
688 // adjust DC for drawing on this window
689 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
690
691 // the update region of the window contains the areas which must be
692 // repainted by the program
693 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
694 wxRegion& GetUpdateRegion() { return m_updateRegion; }
695
696 // get the update rectangleregion bounding box in client coords
697 wxRect GetUpdateClientRect() const;
698
699 // these functions verify whether the given point/rectangle belongs to
700 // (or at least intersects with) the update region
701 bool IsExposed( int x, int y ) const;
702 bool IsExposed( int x, int y, int w, int h ) const;
703
704 bool IsExposed( const wxPoint& pt ) const
705 { return IsExposed(pt.x, pt.y); }
706 bool IsExposed( const wxRect& rect ) const
707 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
708
709 // colours, fonts and cursors
710 // --------------------------
711
712 // get the default attributes for the controls of this class: we
713 // provide a virtual function which can be used to query the default
714 // attributes of an existing control and a static function which can
715 // be used even when no existing object of the given class is
716 // available, but which won't return any styles specific to this
717 // particular control, of course (e.g. "Ok" button might have
718 // different -- bold for example -- font)
719 virtual wxVisualAttributes GetDefaultAttributes() const
720 {
721 return GetClassDefaultAttributes(GetWindowVariant());
722 }
723
724 static wxVisualAttributes
725 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
726
727 // set/retrieve the window colours (system defaults are used by
728 // default): SetXXX() functions return true if colour was changed,
729 // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
730 // value to prevent it from being inherited by our children
731 virtual bool SetBackgroundColour(const wxColour& colour);
732 void SetOwnBackgroundColour(const wxColour& colour)
733 {
734 if ( SetBackgroundColour(colour) )
735 m_inheritBgCol = false;
736 }
737 wxColour GetBackgroundColour() const;
738 bool InheritsBackgroundColour() const
739 {
740 return m_inheritBgCol;
741 }
742 bool UseBgCol() const
743 {
744 return m_hasBgCol;
745 }
746
747 virtual bool SetForegroundColour(const wxColour& colour);
748 void SetOwnForegroundColour(const wxColour& colour)
749 {
750 if ( SetForegroundColour(colour) )
751 m_inheritFgCol = false;
752 }
753 wxColour GetForegroundColour() const;
754
755 // Set/get the background style.
756 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
757 virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
758 virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
759
760 // returns true if the control has "transparent" areas such as a
761 // wxStaticText and wxCheckBox and the background should be adapted
762 // from a parent window
763 virtual bool HasTransparentBackground() { return false; }
764
765 // set/retrieve the font for the window (SetFont() returns true if the
766 // font really changed)
767 virtual bool SetFont(const wxFont& font) = 0;
768 void SetOwnFont(const wxFont& font)
769 {
770 if ( SetFont(font) )
771 m_inheritFont = false;
772 }
773 wxFont GetFont() const;
774
775 // set/retrieve the cursor for this window (SetCursor() returns true
776 // if the cursor was really changed)
777 virtual bool SetCursor( const wxCursor &cursor );
778 const wxCursor& GetCursor() const { return m_cursor; }
779
780 #if wxUSE_CARET
781 // associate a caret with the window
782 void SetCaret(wxCaret *caret);
783 // get the current caret (may be NULL)
784 wxCaret *GetCaret() const { return m_caret; }
785 #endif // wxUSE_CARET
786
787 // get the (average) character size for the current font
788 virtual int GetCharHeight() const = 0;
789 virtual int GetCharWidth() const = 0;
790
791 // get the width/height/... of the text using current or specified
792 // font
793 virtual void GetTextExtent(const wxString& string,
794 int *x, int *y,
795 int *descent = (int *) NULL,
796 int *externalLeading = (int *) NULL,
797 const wxFont *theFont = (const wxFont *) NULL)
798 const = 0;
799
800 // client <-> screen coords
801 // ------------------------
802
803 // translate to/from screen/client coordinates (pointers may be NULL)
804 void ClientToScreen( int *x, int *y ) const
805 { DoClientToScreen(x, y); }
806 void ScreenToClient( int *x, int *y ) const
807 { DoScreenToClient(x, y); }
808
809 // wxPoint interface to do the same thing
810 wxPoint ClientToScreen(const wxPoint& pt) const
811 {
812 int x = pt.x, y = pt.y;
813 DoClientToScreen(&x, &y);
814
815 return wxPoint(x, y);
816 }
817
818 wxPoint ScreenToClient(const wxPoint& pt) const
819 {
820 int x = pt.x, y = pt.y;
821 DoScreenToClient(&x, &y);
822
823 return wxPoint(x, y);
824 }
825
826 // test where the given (in client coords) point lies
827 wxHitTest HitTest(wxCoord x, wxCoord y) const
828 { return DoHitTest(x, y); }
829
830 wxHitTest HitTest(const wxPoint& pt) const
831 { return DoHitTest(pt.x, pt.y); }
832
833 // misc
834 // ----
835
836 // get the window border style from the given flags: this is different from
837 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
838 // translate wxBORDER_DEFAULT to something reasonable
839 wxBorder GetBorder(long flags) const;
840
841 // get border for the flags of this window
842 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
843
844 // send wxUpdateUIEvents to this window, and children if recurse is true
845 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
846
847 // do the window-specific processing after processing the update event
848 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
849
850 #if wxUSE_MENUS
851 bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
852 { return DoPopupMenu(menu, pos.x, pos.y); }
853 bool PopupMenu(wxMenu *menu, int x, int y)
854 { return DoPopupMenu(menu, x, y); }
855 #endif // wxUSE_MENUS
856
857 // scrollbars
858 // ----------
859
860 // does the window have the scrollbar for this orientation?
861 bool HasScrollbar(int orient) const
862 {
863 return (m_windowStyle &
864 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
865 }
866
867 // configure the window scrollbars
868 virtual void SetScrollbar( int orient,
869 int pos,
870 int thumbvisible,
871 int range,
872 bool refresh = true ) = 0;
873 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
874 virtual int GetScrollPos( int orient ) const = 0;
875 virtual int GetScrollThumb( int orient ) const = 0;
876 virtual int GetScrollRange( int orient ) const = 0;
877
878 // scroll window to the specified position
879 virtual void ScrollWindow( int dx, int dy,
880 const wxRect* rect = (wxRect *) NULL ) = 0;
881
882 // scrolls window by line/page: note that not all controls support this
883 //
884 // return true if the position changed, false otherwise
885 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
886 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
887
888 // convenient wrappers for ScrollLines/Pages
889 bool LineUp() { return ScrollLines(-1); }
890 bool LineDown() { return ScrollLines(1); }
891 bool PageUp() { return ScrollPages(-1); }
892 bool PageDown() { return ScrollPages(1); }
893
894 // context-sensitive help
895 // ----------------------
896
897 // these are the convenience functions wrapping wxHelpProvider methods
898
899 #if wxUSE_HELP
900 // associate this help text with this window
901 void SetHelpText(const wxString& text);
902 // associate this help text with all windows with the same id as this
903 // one
904 void SetHelpTextForId(const wxString& text);
905 // get the help string associated with this window (may be empty)
906 wxString GetHelpText() const;
907 #else
908 // silently ignore SetHelpText() calls
909 void SetHelpText(const wxString& WXUNUSED(text)) { }
910 void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
911 #endif // wxUSE_HELP
912
913 // tooltips
914 // --------
915
916 #if wxUSE_TOOLTIPS
917 // the easiest way to set a tooltip for a window is to use this method
918 void SetToolTip( const wxString &tip );
919 // attach a tooltip to the window
920 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
921 // get the associated tooltip or NULL if none
922 wxToolTip* GetToolTip() const { return m_tooltip; }
923 wxString GetToolTipText() const ;
924 #else
925 // make it much easier to compile apps in an environment
926 // that doesn't support tooltips, such as PocketPC
927 inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
928 #endif // wxUSE_TOOLTIPS
929
930 // drag and drop
931 // -------------
932 #if wxUSE_DRAG_AND_DROP
933 // set/retrieve the drop target associated with this window (may be
934 // NULL; it's owned by the window and will be deleted by it)
935 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
936 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
937 #endif // wxUSE_DRAG_AND_DROP
938
939 // constraints and sizers
940 // ----------------------
941 #if wxUSE_CONSTRAINTS
942 // set the constraints for this window or retrieve them (may be NULL)
943 void SetConstraints( wxLayoutConstraints *constraints );
944 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
945
946 // implementation only
947 void UnsetConstraints(wxLayoutConstraints *c);
948 wxWindowList *GetConstraintsInvolvedIn() const
949 { return m_constraintsInvolvedIn; }
950 void AddConstraintReference(wxWindowBase *otherWin);
951 void RemoveConstraintReference(wxWindowBase *otherWin);
952 void DeleteRelatedConstraints();
953 void ResetConstraints();
954
955 // these methods may be overridden for special layout algorithms
956 virtual void SetConstraintSizes(bool recurse = true);
957 virtual bool LayoutPhase1(int *noChanges);
958 virtual bool LayoutPhase2(int *noChanges);
959 virtual bool DoPhase(int phase);
960
961 // these methods are virtual but normally won't be overridden
962 virtual void SetSizeConstraint(int x, int y, int w, int h);
963 virtual void MoveConstraint(int x, int y);
964 virtual void GetSizeConstraint(int *w, int *h) const ;
965 virtual void GetClientSizeConstraint(int *w, int *h) const ;
966 virtual void GetPositionConstraint(int *x, int *y) const ;
967
968 #endif // wxUSE_CONSTRAINTS
969
970 // when using constraints or sizers, it makes sense to update
971 // children positions automatically whenever the window is resized
972 // - this is done if autoLayout is on
973 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
974 bool GetAutoLayout() const { return m_autoLayout; }
975
976 // lay out the window and its children
977 virtual bool Layout();
978
979 // sizers
980 void SetSizer(wxSizer *sizer, bool deleteOld = true );
981 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
982
983 wxSizer *GetSizer() const { return m_windowSizer; }
984
985 // Track if this window is a member of a sizer
986 void SetContainingSizer(wxSizer* sizer);
987 wxSizer *GetContainingSizer() const { return m_containingSizer; }
988
989 // accessibility
990 // ----------------------
991 #if wxUSE_ACCESSIBILITY
992 // Override to create a specific accessible object.
993 virtual wxAccessible* CreateAccessible();
994
995 // Sets the accessible object.
996 void SetAccessible(wxAccessible* accessible) ;
997
998 // Returns the accessible object.
999 wxAccessible* GetAccessible() { return m_accessible; };
1000
1001 // Returns the accessible object, creating if necessary.
1002 wxAccessible* GetOrCreateAccessible() ;
1003 #endif
1004
1005 // implementation
1006 // --------------
1007
1008 // event handlers
1009 void OnSysColourChanged( wxSysColourChangedEvent& event );
1010 void OnInitDialog( wxInitDialogEvent &event );
1011 void OnMiddleClick( wxMouseEvent& event );
1012 #if wxUSE_HELP
1013 void OnHelp(wxHelpEvent& event);
1014 #endif // wxUSE_HELP
1015
1016 // virtual function for implementing internal idle
1017 // behaviour
1018 virtual void OnInternalIdle() {}
1019
1020 // call internal idle recursively
1021 // void ProcessInternalIdle() ;
1022
1023 // get the handle of the window for the underlying window system: this
1024 // is only used for wxWin itself or for user code which wants to call
1025 // platform-specific APIs
1026 virtual WXWidget GetHandle() const = 0;
1027 // associate the window with a new native handle
1028 virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1029 // dissociate the current native handle from the window
1030 virtual void DissociateHandle() { }
1031
1032 #if wxUSE_PALETTE
1033 // Store the palette used by DCs in wxWindow so that the dcs can share
1034 // a palette. And we can respond to palette messages.
1035 wxPalette GetPalette() const { return m_palette; }
1036
1037 // When palette is changed tell the DC to set the system palette to the
1038 // new one.
1039 void SetPalette(const wxPalette& pal);
1040
1041 // return true if we have a specific palette
1042 bool HasCustomPalette() const { return m_hasCustomPalette; }
1043
1044 // return the first parent window with a custom palette or NULL
1045 wxWindow *GetAncestorWithCustomPalette() const;
1046 #endif // wxUSE_PALETTE
1047
1048 // inherit the parents visual attributes if they had been explicitly set
1049 // by the user (i.e. we don't inherit default attributes) and if we don't
1050 // have our own explicitly set
1051 virtual void InheritAttributes();
1052
1053 // returns false from here if this window doesn't want to inherit the
1054 // parents colours even if InheritAttributes() would normally do it
1055 //
1056 // this just provides a simple way to customize InheritAttributes()
1057 // behaviour in the most common case
1058 virtual bool ShouldInheritColours() const { return false; }
1059
1060 // Reserved for future use
1061 virtual void ReservedWindowFunc1() {}
1062 virtual void ReservedWindowFunc2() {}
1063 virtual void ReservedWindowFunc3() {}
1064 virtual void ReservedWindowFunc4() {}
1065 virtual void ReservedWindowFunc5() {}
1066 virtual void ReservedWindowFunc6() {}
1067 virtual void ReservedWindowFunc7() {}
1068 virtual void ReservedWindowFunc8() {}
1069 virtual void ReservedWindowFunc9() {}
1070
1071 protected:
1072 // event handling specific to wxWindow
1073 virtual bool TryValidator(wxEvent& event);
1074 virtual bool TryParent(wxEvent& event);
1075
1076 // common part of MoveBefore/AfterInTabOrder()
1077 enum MoveKind
1078 {
1079 MoveBefore, // insert before the given window
1080 MoveAfter // insert after the given window
1081 };
1082 virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
1083
1084 #if wxUSE_CONSTRAINTS
1085 // satisfy the constraints for the windows but don't set the window sizes
1086 void SatisfyConstraints();
1087 #endif // wxUSE_CONSTRAINTS
1088
1089 // Send the wxWindowDestroyEvent
1090 void SendDestroyEvent();
1091
1092 // returns the main window of composite control; this is the window
1093 // that FindFocus returns if the focus is in one of composite control's
1094 // windows
1095 virtual wxWindow *GetMainWindowOfCompositeControl()
1096 { return (wxWindow*)this; }
1097
1098 // the window id - a number which uniquely identifies a window among
1099 // its siblings unless it is wxID_ANY
1100 wxWindowID m_windowId;
1101
1102 // the parent window of this window (or NULL) and the list of the children
1103 // of this window
1104 wxWindow *m_parent;
1105 wxWindowList m_children;
1106
1107 // the minimal allowed size for the window (no minimal size if variable(s)
1108 // contain(s) wxDefaultCoord)
1109 int m_minWidth,
1110 m_minHeight,
1111 m_maxWidth,
1112 m_maxHeight;
1113
1114 // event handler for this window: usually is just 'this' but may be
1115 // changed with SetEventHandler()
1116 wxEvtHandler *m_eventHandler;
1117
1118 #if wxUSE_VALIDATORS
1119 // associated validator or NULL if none
1120 wxValidator *m_windowValidator;
1121 #endif // wxUSE_VALIDATORS
1122
1123 #if wxUSE_DRAG_AND_DROP
1124 wxDropTarget *m_dropTarget;
1125 #endif // wxUSE_DRAG_AND_DROP
1126
1127 // visual window attributes
1128 wxCursor m_cursor;
1129 wxFont m_font; // see m_hasFont
1130 wxColour m_backgroundColour, // m_hasBgCol
1131 m_foregroundColour; // m_hasFgCol
1132
1133 #if wxUSE_CARET
1134 wxCaret *m_caret;
1135 #endif // wxUSE_CARET
1136
1137 // the region which should be repainted in response to paint event
1138 wxRegion m_updateRegion;
1139
1140 #if wxUSE_ACCEL
1141 // the accelerator table for the window which translates key strokes into
1142 // command events
1143 wxAcceleratorTable m_acceleratorTable;
1144 #endif // wxUSE_ACCEL
1145
1146 // the tooltip for this window (may be NULL)
1147 #if wxUSE_TOOLTIPS
1148 wxToolTip *m_tooltip;
1149 #endif // wxUSE_TOOLTIPS
1150
1151 // constraints and sizers
1152 #if wxUSE_CONSTRAINTS
1153 // the constraints for this window or NULL
1154 wxLayoutConstraints *m_constraints;
1155
1156 // constraints this window is involved in
1157 wxWindowList *m_constraintsInvolvedIn;
1158 #endif // wxUSE_CONSTRAINTS
1159
1160 // this window's sizer
1161 wxSizer *m_windowSizer;
1162
1163 // The sizer this window is a member of, if any
1164 wxSizer *m_containingSizer;
1165
1166 // Layout() window automatically when its size changes?
1167 bool m_autoLayout:1;
1168
1169 // window state
1170 bool m_isShown:1;
1171 bool m_isEnabled:1;
1172 bool m_isBeingDeleted:1;
1173
1174 // was the window colours/font explicitly changed by user?
1175 bool m_hasBgCol:1;
1176 bool m_hasFgCol:1;
1177 bool m_hasFont:1;
1178
1179 // and should it be inherited by children?
1180 bool m_inheritBgCol:1;
1181 bool m_inheritFgCol:1;
1182 bool m_inheritFont:1;
1183
1184 // window attributes
1185 long m_windowStyle,
1186 m_exStyle;
1187 wxString m_windowName;
1188 bool m_themeEnabled;
1189 wxBackgroundStyle m_backgroundStyle;
1190 #if wxUSE_PALETTE
1191 wxPalette m_palette;
1192 bool m_hasCustomPalette;
1193 #endif // wxUSE_PALETTE
1194
1195 #if wxUSE_ACCESSIBILITY
1196 wxAccessible* m_accessible;
1197 #endif
1198
1199 // Virtual size (scrolling)
1200 wxSize m_virtualSize;
1201
1202 int m_minVirtualWidth; // VirtualSizeHints
1203 int m_minVirtualHeight;
1204 int m_maxVirtualWidth;
1205 int m_maxVirtualHeight;
1206
1207 wxWindowVariant m_windowVariant ;
1208
1209 // override this to change the default (i.e. used when no style is
1210 // specified) border for the window class
1211 virtual wxBorder GetDefaultBorder() const;
1212
1213 // Get the default size for the new window if no explicit size given. TLWs
1214 // have their own default size so this is just for non top-level windows.
1215 static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1216 static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1217
1218
1219 // Used to save the results of DoGetBestSize so it doesn't need to be
1220 // recalculated each time the value is needed.
1221 wxSize m_bestSizeCache;
1222
1223 // keep the old name for compatibility, at least until all the internal
1224 // usages of it are changed to SetBestFittingSize
1225 void SetBestSize(const wxSize& size) { SetBestFittingSize(size); }
1226
1227 // set the initial window size if none is given (i.e. at least one of the
1228 // components of the size passed to ctor/Create() is wxDefaultCoord)
1229 //
1230 // normally just calls SetBestSize() for controls, but can be overridden
1231 // not to do it for the controls which have to do some additional
1232 // initialization (e.g. add strings to list box) before their best size
1233 // can be accurately calculated
1234 virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {}
1235
1236
1237
1238 // more pure virtual functions
1239 // ---------------------------
1240
1241 // NB: we must have DoSomething() function when Something() is an overloaded
1242 // method: indeed, we can't just have "virtual Something()" in case when
1243 // the function is overloaded because then we'd have to make virtual all
1244 // the variants (otherwise only the virtual function may be called on a
1245 // pointer to derived class according to C++ rules) which is, in
1246 // general, absolutely not needed. So instead we implement all
1247 // overloaded Something()s in terms of DoSomething() which will be the
1248 // only one to be virtual.
1249
1250 // coordinates translation
1251 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1252 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1253
1254 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1255
1256 // capture/release the mouse, used by Capture/ReleaseMouse()
1257 virtual void DoCaptureMouse() = 0;
1258 virtual void DoReleaseMouse() = 0;
1259
1260 // retrieve the position/size of the window
1261 virtual void DoGetPosition( int *x, int *y ) const = 0;
1262 virtual void DoGetSize( int *width, int *height ) const = 0;
1263 virtual void DoGetClientSize( int *width, int *height ) const = 0;
1264
1265 // get the size which best suits the window: for a control, it would be
1266 // the minimal size which doesn't truncate the control, for a panel - the
1267 // same size as it would have after a call to Fit()
1268 virtual wxSize DoGetBestSize() const;
1269
1270 // called from DoGetBestSize() to convert best virtual size (returned by
1271 // the window sizer) to the best size for the window itself; this is
1272 // overridden at wxScrolledWindow level to clump down virtual size to real
1273 virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
1274 {
1275 return size;
1276 }
1277
1278 // this is the virtual function to be overriden in any derived class which
1279 // wants to change how SetSize() or Move() works - it is called by all
1280 // versions of these functions in the base class
1281 virtual void DoSetSize(int x, int y,
1282 int width, int height,
1283 int sizeFlags = wxSIZE_AUTO) = 0;
1284
1285 // same as DoSetSize() for the client size
1286 virtual void DoSetClientSize(int width, int height) = 0;
1287
1288 // move the window to the specified location and resize it: this is called
1289 // from both DoSetSize() and DoSetClientSize() and would usually just
1290 // reposition this window except for composite controls which will want to
1291 // arrange themselves inside the given rectangle
1292 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1293
1294 // centre the window in the specified direction on parent, note that
1295 // wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
1296 // TLWs
1297 virtual void DoCentre(int dir);
1298
1299 #if wxUSE_TOOLTIPS
1300 virtual void DoSetToolTip( wxToolTip *tip );
1301 #endif // wxUSE_TOOLTIPS
1302
1303 #if wxUSE_MENUS
1304 virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1305 #endif // wxUSE_MENUS
1306
1307 // Makes an adjustment to the window position to make it relative to the
1308 // parents client area, e.g. if the parent is a frame with a toolbar, its
1309 // (0, 0) is just below the toolbar
1310 virtual void AdjustForParentClientOrigin(int& x, int& y,
1311 int sizeFlags = 0) const;
1312
1313 // implements the window variants
1314 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1315
1316 // Reserved for future use
1317 void* m_windowReserved;
1318
1319 private:
1320 // contains the last id generated by NewControlId
1321 static int ms_lastControlId;
1322
1323 // the stack of windows which have captured the mouse
1324 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1325
1326 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1327 DECLARE_NO_COPY_CLASS(wxWindowBase)
1328 DECLARE_EVENT_TABLE()
1329 };
1330
1331 // ----------------------------------------------------------------------------
1332 // now include the declaration of wxWindow class
1333 // ----------------------------------------------------------------------------
1334
1335 // include the declaration of the platform-specific class
1336 #if defined(__WXPALMOS__)
1337 #ifdef __WXUNIVERSAL__
1338 #define wxWindowNative wxWindowPalm
1339 #else // !wxUniv
1340 #define wxWindowPalm wxWindow
1341 #endif // wxUniv/!wxUniv
1342 #include "wx/palmos/window.h"
1343 #elif defined(__WXMSW__)
1344 #ifdef __WXUNIVERSAL__
1345 #define wxWindowNative wxWindowMSW
1346 #else // !wxUniv
1347 #define wxWindowMSW wxWindow
1348 #endif // wxUniv/!wxUniv
1349 #include "wx/msw/window.h"
1350 #elif defined(__WXMOTIF__)
1351 #include "wx/motif/window.h"
1352 #elif defined(__WXGTK20__)
1353 #ifdef __WXUNIVERSAL__
1354 #define wxWindowNative wxWindowGTK
1355 #else // !wxUniv
1356 #define wxWindowGTK wxWindow
1357 #endif // wxUniv
1358 #include "wx/gtk/window.h"
1359 #elif defined(__WXGTK__)
1360 #ifdef __WXUNIVERSAL__
1361 #define wxWindowNative wxWindowGTK
1362 #else // !wxUniv
1363 #define wxWindowGTK wxWindow
1364 #endif // wxUniv
1365 #include "wx/gtk1/window.h"
1366 #elif defined(__WXX11__)
1367 #ifdef __WXUNIVERSAL__
1368 #define wxWindowNative wxWindowX11
1369 #else // !wxUniv
1370 #define wxWindowX11 wxWindow
1371 #endif // wxUniv
1372 #include "wx/x11/window.h"
1373 #elif defined(__WXMGL__)
1374 #ifdef __WXUNIVERSAL__
1375 #define wxWindowNative wxWindowMGL
1376 #else // !wxUniv
1377 #define wxWindowMGL wxWindow
1378 #endif // wxUniv
1379 #include "wx/mgl/window.h"
1380 #elif defined(__WXMAC__)
1381 #ifdef __WXUNIVERSAL__
1382 #define wxWindowNative wxWindowMac
1383 #else // !wxUniv
1384 #define wxWindowMac wxWindow
1385 #endif // wxUniv
1386 #include "wx/mac/window.h"
1387 #elif defined(__WXCOCOA__)
1388 #ifdef __WXUNIVERSAL__
1389 #define wxWindowNative wxWindowCocoa
1390 #else // !wxUniv
1391 #define wxWindowCocoa wxWindow
1392 #endif // wxUniv
1393 #include "wx/cocoa/window.h"
1394 #elif defined(__WXPM__)
1395 #ifdef __WXUNIVERSAL__
1396 #define wxWindowNative wxWindowOS2
1397 #else // !wxUniv
1398 #define wxWindowOS2 wxWindow
1399 #endif // wxUniv/!wxUniv
1400 #include "wx/os2/window.h"
1401 #endif
1402
1403 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1404 // for the native ports we already have defined it above
1405 #if defined(__WXUNIVERSAL__)
1406 #ifndef wxWindowNative
1407 #error "wxWindowNative must be defined above!"
1408 #endif
1409
1410 #include "wx/univ/window.h"
1411 #endif // wxUniv
1412
1413 // ----------------------------------------------------------------------------
1414 // inline functions which couldn't be declared in the class body because of
1415 // forward dependencies
1416 // ----------------------------------------------------------------------------
1417
1418 inline wxWindow *wxWindowBase::GetGrandParent() const
1419 {
1420 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1421 }
1422
1423 // ----------------------------------------------------------------------------
1424 // global functions
1425 // ----------------------------------------------------------------------------
1426
1427 // Find the wxWindow at the current mouse position, also returning the mouse
1428 // position.
1429 extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1430
1431 // Get the current mouse position.
1432 extern WXDLLEXPORT wxPoint wxGetMousePosition();
1433
1434 // get the currently active window of this application or NULL
1435 extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
1436
1437 // get the (first) top level parent window
1438 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1439
1440 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1441 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1442
1443 #if wxUSE_ACCESSIBILITY
1444 // ----------------------------------------------------------------------------
1445 // accessible object for windows
1446 // ----------------------------------------------------------------------------
1447
1448 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1449 {
1450 public:
1451 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1452 virtual ~wxWindowAccessible() {}
1453
1454 // Overridables
1455
1456 // Can return either a child object, or an integer
1457 // representing the child element, starting from 1.
1458 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1459
1460 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1461 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1462
1463 // Navigates from fromId to toId/toObject.
1464 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1465 int* toId, wxAccessible** toObject);
1466
1467 // Gets the name of the specified object.
1468 virtual wxAccStatus GetName(int childId, wxString* name);
1469
1470 // Gets the number of children.
1471 virtual wxAccStatus GetChildCount(int* childCount);
1472
1473 // Gets the specified child (starting from 1).
1474 // If *child is NULL and return value is wxACC_OK,
1475 // this means that the child is a simple element and
1476 // not an accessible object.
1477 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1478
1479 // Gets the parent, or NULL.
1480 virtual wxAccStatus GetParent(wxAccessible** parent);
1481
1482 // Performs the default action. childId is 0 (the action for this object)
1483 // or > 0 (the action for a child).
1484 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1485 // window (e.g. an edit control).
1486 virtual wxAccStatus DoDefaultAction(int childId);
1487
1488 // Gets the default action for this object (0) or > 0 (the action for a child).
1489 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1490 // string if there is no action.
1491 // The retrieved string describes the action that is performed on an object,
1492 // not what the object does as a result. For example, a toolbar button that prints
1493 // a document has a default action of "Press" rather than "Prints the current document."
1494 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1495
1496 // Returns the description for this object or a child.
1497 virtual wxAccStatus GetDescription(int childId, wxString* description);
1498
1499 // Returns help text for this object or a child, similar to tooltip text.
1500 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1501
1502 // Returns the keyboard shortcut for this object or child.
1503 // Return e.g. ALT+K
1504 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1505
1506 // Returns a role constant.
1507 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1508
1509 // Returns a state constant.
1510 virtual wxAccStatus GetState(int childId, long* state);
1511
1512 // Returns a localized string representing the value for the object
1513 // or child.
1514 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1515
1516 // Selects the object or child.
1517 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1518
1519 // Gets the window with the keyboard focus.
1520 // If childId is 0 and child is NULL, no object in
1521 // this subhierarchy has the focus.
1522 // If this object has the focus, child should be 'this'.
1523 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1524
1525 // Gets a variant representing the selected children
1526 // of this object.
1527 // Acceptable values:
1528 // - a null variant (IsNull() returns true)
1529 // - a list variant (GetType() == wxT("list")
1530 // - an integer representing the selected child element,
1531 // or 0 if this object is selected (GetType() == wxT("long")
1532 // - a "void*" pointer to a wxAccessible child object
1533 virtual wxAccStatus GetSelections(wxVariant* selections);
1534 };
1535
1536 #endif // wxUSE_ACCESSIBILITY
1537
1538
1539 #endif // _WX_WINDOW_H_BASE_