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[wxWidgets.git] / include / wx / generic / animate.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/generic/animate.h
3// Purpose: wxAnimation and wxAnimationCtrl
4// Author: Julian Smart and Guillermo Rodriguez Garcia
5// Modified by: Francesco Montorsi
6// Created: 13/8/99
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7// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11#ifndef _WX_GENERIC_ANIMATEH__
12#define _WX_GENERIC_ANIMATEH__
13
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14#include "wx/bitmap.h"
15
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16// ----------------------------------------------------------------------------
17// wxAnimation
18// ----------------------------------------------------------------------------
19
e07c1146 20WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_ADV);
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21
22class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
23{
24public:
106ef548 25 wxAnimation() {}
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26 wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
27 { LoadFile(name, type); }
28
8d1517ce 29 virtual bool IsOk() const
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30 { return m_refData != NULL; }
31
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32 virtual unsigned int GetFrameCount() const;
33 virtual int GetDelay(unsigned int i) const;
34 virtual wxImage GetFrame(unsigned int i) const;
8d1517ce 35 virtual wxSize GetSize() const;
72045d57 36
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37 virtual bool LoadFile(const wxString& filename,
38 wxAnimationType type = wxANIMATION_TYPE_ANY);
39 virtual bool Load(wxInputStream& stream,
40 wxAnimationType type = wxANIMATION_TYPE_ANY);
72045d57 41
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42 // extended interface used by the generic implementation of wxAnimationCtrl
43 wxPoint GetFramePosition(unsigned int frame) const;
44 wxSize GetFrameSize(unsigned int frame) const;
45 wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
46 wxColour GetTransparentColour(unsigned int frame) const;
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47 wxColour GetBackgroundColour() const;
48
49protected:
50 static wxAnimationDecoderList sm_handlers;
51
52public:
53 static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; }
54 static void AddHandler(wxAnimationDecoder *handler);
55 static void InsertHandler(wxAnimationDecoder *handler);
56 static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
57
58 static void CleanUpHandlers();
59 static void InitStandardHandlers();
60
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61 DECLARE_DYNAMIC_CLASS(wxAnimation)
62};
63
64
65// ----------------------------------------------------------------------------
66// wxAnimationCtrl
67// ----------------------------------------------------------------------------
68
69class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
70{
71public:
05a98b6d 72 wxAnimationCtrl() { Init(); }
72045d57 73 wxAnimationCtrl(wxWindow *parent,
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74 wxWindowID id,
75 const wxAnimation& anim = wxNullAnimation,
76 const wxPoint& pos = wxDefaultPosition,
77 const wxSize& size = wxDefaultSize,
78 long style = wxAC_DEFAULT_STYLE,
79 const wxString& name = wxAnimationCtrlNameStr)
72045d57 80 {
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81 Init();
82
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83 Create(parent, id, anim, pos, size, style, name);
84 }
85
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86 void Init();
87
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88 bool Create(wxWindow *parent, wxWindowID id,
89 const wxAnimation& anim = wxNullAnimation,
90 const wxPoint& pos = wxDefaultPosition,
91 const wxSize& size = wxDefaultSize,
92 long style = wxAC_DEFAULT_STYLE,
93 const wxString& name = wxAnimationCtrlNameStr);
94
95 ~wxAnimationCtrl();
96
97public:
98 virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
462167a9 99 virtual bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
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100
101 virtual void Stop();
102 virtual bool Play()
103 { return Play(true /* looped */); }
104 virtual bool IsPlaying() const
105 { return m_isPlaying; }
106
107 void SetAnimation(const wxAnimation &animation);
108 wxAnimation GetAnimation() const
109 { return m_animation; }
110
1bd2ceb5 111 virtual void SetInactiveBitmap(const wxBitmap &bmp);
8e458bb5 112
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113 // override base class method
114 virtual bool SetBackgroundColour(const wxColour& col);
115
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116public: // event handlers
117
118 void OnPaint(wxPaintEvent& event);
119 void OnTimer(wxTimerEvent& event);
120 void OnSize(wxSizeEvent& event);
121
122public: // extended API specific to this implementation of wxAnimateCtrl
123
124 // Specify whether the animation's background colour is to be shown (the default),
125 // or whether the window background should show through
126 void SetUseWindowBackgroundColour(bool useWinBackground = true)
127 { m_useWinBackgroundColour = useWinBackground; }
128 bool IsUsingWindowBackgroundColour() const
129 { return m_useWinBackgroundColour; }
130
131 // This overload of Play() lets you specify if the animation must loop or not
132 bool Play(bool looped);
133
134 // Draw the current frame of the animation into given DC.
135 // This is fast as current frame is always cached.
136 void DrawCurrentFrame(wxDC& dc);
137
138 // Returns a wxBitmap with the current frame drawn in it
139 wxBitmap& GetBackingStore()
140 { return m_backingStore; }
141
142protected: // internal utilities
143
144 // resize this control to fit m_animation
145 void FitToAnimation();
146
147 // Draw the background; use this when e.g. previous frame had wxANIM_TOBACKGROUND disposal.
8e458bb5 148 void DisposeToBackground();
72045d57 149 void DisposeToBackground(wxDC& dc);
05a98b6d 150 void DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz);
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151
152 void IncrementalUpdateBackingStore();
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153 bool RebuildBackingStoreUpToFrame(unsigned int);
154 void DrawFrame(wxDC &dc, unsigned int);
72045d57 155
1bd2ceb5 156 virtual void DisplayStaticImage();
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157 virtual wxSize DoGetBestSize() const;
158
159protected:
870cf35c 160 unsigned int m_currentFrame; // Current frame
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161 bool m_looped; // Looped, or not
162 wxTimer m_timer; // The timer
163 wxAnimation m_animation; // The animation
164
165 bool m_isPlaying; // Is the animation playing?
166 bool m_useWinBackgroundColour; // Use animation bg colour or window bg colour?
167
168 wxBitmap m_backingStore; // The frames are drawn here and then blitted
169 // on the screen
170
171private:
c2f12218 172 typedef wxAnimationCtrlBase base_type;
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173 DECLARE_DYNAMIC_CLASS(wxAnimationCtrl)
174 DECLARE_EVENT_TABLE()
175};
176
177#endif // _WX_GENERIC_ANIMATEH__