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[wxWidgets.git] / include / wx / generic / animate.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/generic/animate.h
3 // Purpose: wxAnimation and wxAnimationCtrl
4 // Author: Julian Smart and Guillermo Rodriguez Garcia
5 // Modified by: Francesco Montorsi
6 // Created: 13/8/99
7 // Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 #ifndef _WX_GENERIC_ANIMATEH__
12 #define _WX_GENERIC_ANIMATEH__
13
14 #include "wx/bitmap.h"
15
16 // ----------------------------------------------------------------------------
17 // wxAnimation
18 // ----------------------------------------------------------------------------
19
20 WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_ADV);
21
22 class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
23 {
24 public:
25 wxAnimation() {}
26 wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
27 { LoadFile(name, type); }
28
29 virtual bool IsOk() const
30 { return m_refData != NULL; }
31
32 virtual unsigned int GetFrameCount() const;
33 virtual int GetDelay(unsigned int i) const;
34 virtual wxImage GetFrame(unsigned int i) const;
35 virtual wxSize GetSize() const;
36
37 virtual bool LoadFile(const wxString& filename,
38 wxAnimationType type = wxANIMATION_TYPE_ANY);
39 virtual bool Load(wxInputStream& stream,
40 wxAnimationType type = wxANIMATION_TYPE_ANY);
41
42 // extended interface used by the generic implementation of wxAnimationCtrl
43 wxPoint GetFramePosition(unsigned int frame) const;
44 wxSize GetFrameSize(unsigned int frame) const;
45 wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
46 wxColour GetTransparentColour(unsigned int frame) const;
47 wxColour GetBackgroundColour() const;
48
49 protected:
50 static wxAnimationDecoderList sm_handlers;
51
52 public:
53 static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; }
54 static void AddHandler(wxAnimationDecoder *handler);
55 static void InsertHandler(wxAnimationDecoder *handler);
56 static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
57
58 static void CleanUpHandlers();
59 static void InitStandardHandlers();
60
61 DECLARE_DYNAMIC_CLASS(wxAnimation)
62 };
63
64
65 // ----------------------------------------------------------------------------
66 // wxAnimationCtrl
67 // ----------------------------------------------------------------------------
68
69 class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
70 {
71 public:
72 wxAnimationCtrl() { Init(); }
73 wxAnimationCtrl(wxWindow *parent,
74 wxWindowID id,
75 const wxAnimation& anim = wxNullAnimation,
76 const wxPoint& pos = wxDefaultPosition,
77 const wxSize& size = wxDefaultSize,
78 long style = wxAC_DEFAULT_STYLE,
79 const wxString& name = wxAnimationCtrlNameStr)
80 {
81 Init();
82
83 Create(parent, id, anim, pos, size, style, name);
84 }
85
86 void Init();
87
88 bool Create(wxWindow *parent, wxWindowID id,
89 const wxAnimation& anim = wxNullAnimation,
90 const wxPoint& pos = wxDefaultPosition,
91 const wxSize& size = wxDefaultSize,
92 long style = wxAC_DEFAULT_STYLE,
93 const wxString& name = wxAnimationCtrlNameStr);
94
95 ~wxAnimationCtrl();
96
97 public:
98 virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
99 virtual bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
100
101 virtual void Stop();
102 virtual bool Play()
103 { return Play(true /* looped */); }
104 virtual bool IsPlaying() const
105 { return m_isPlaying; }
106
107 void SetAnimation(const wxAnimation &animation);
108 wxAnimation GetAnimation() const
109 { return m_animation; }
110
111 virtual void SetInactiveBitmap(const wxBitmap &bmp);
112
113 // override base class method
114 virtual bool SetBackgroundColour(const wxColour& col);
115
116 public: // event handlers
117
118 void OnPaint(wxPaintEvent& event);
119 void OnTimer(wxTimerEvent& event);
120 void OnSize(wxSizeEvent& event);
121
122 public: // extended API specific to this implementation of wxAnimateCtrl
123
124 // Specify whether the animation's background colour is to be shown (the default),
125 // or whether the window background should show through
126 void SetUseWindowBackgroundColour(bool useWinBackground = true)
127 { m_useWinBackgroundColour = useWinBackground; }
128 bool IsUsingWindowBackgroundColour() const
129 { return m_useWinBackgroundColour; }
130
131 // This overload of Play() lets you specify if the animation must loop or not
132 bool Play(bool looped);
133
134 // Draw the current frame of the animation into given DC.
135 // This is fast as current frame is always cached.
136 void DrawCurrentFrame(wxDC& dc);
137
138 // Returns a wxBitmap with the current frame drawn in it
139 wxBitmap& GetBackingStore()
140 { return m_backingStore; }
141
142 protected: // internal utilities
143
144 // resize this control to fit m_animation
145 void FitToAnimation();
146
147 // Draw the background; use this when e.g. previous frame had wxANIM_TOBACKGROUND disposal.
148 void DisposeToBackground();
149 void DisposeToBackground(wxDC& dc);
150 void DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz);
151
152 void IncrementalUpdateBackingStore();
153 bool RebuildBackingStoreUpToFrame(unsigned int);
154 void DrawFrame(wxDC &dc, unsigned int);
155
156 virtual void DisplayStaticImage();
157 virtual wxSize DoGetBestSize() const;
158
159 protected:
160 unsigned int m_currentFrame; // Current frame
161 bool m_looped; // Looped, or not
162 wxTimer m_timer; // The timer
163 wxAnimation m_animation; // The animation
164
165 bool m_isPlaying; // Is the animation playing?
166 bool m_useWinBackgroundColour; // Use animation bg colour or window bg colour?
167
168 wxBitmap m_backingStore; // The frames are drawn here and then blitted
169 // on the screen
170
171 private:
172 typedef wxAnimationCtrlBase base_type;
173 DECLARE_DYNAMIC_CLASS(wxAnimationCtrl)
174 DECLARE_EVENT_TABLE()
175 };
176
177 #endif // _WX_GENERIC_ANIMATEH__