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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: wx/generic/animate.h | |
3 | // Purpose: wxAnimation and wxAnimationCtrl | |
4 | // Author: Julian Smart and Guillermo Rodriguez Garcia | |
5 | // Modified by: Francesco Montorsi | |
6 | // Created: 13/8/99 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_GENERIC_ANIMATEH__ | |
13 | #define _WX_GENERIC_ANIMATEH__ | |
14 | ||
72045d57 VZ |
15 | // ---------------------------------------------------------------------------- |
16 | // wxAnimation | |
17 | // ---------------------------------------------------------------------------- | |
18 | ||
e07c1146 | 19 | WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_ADV); |
72045d57 VZ |
20 | |
21 | class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase | |
22 | { | |
23 | public: | |
72045d57 VZ |
24 | bool operator == (const wxAnimation& anim) const |
25 | { return m_refData == anim.m_refData; } | |
26 | bool operator != (const wxAnimation& anim) const | |
27 | { return m_refData != anim.m_refData; } | |
28 | ||
29 | bool IsOk() const | |
30 | { return m_refData != NULL; } | |
31 | ||
32 | size_t GetFrameCount() const; | |
33 | int GetDelay(size_t i) const; | |
34 | wxImage GetFrame(size_t i) const; | |
35 | wxSize GetSize() const; | |
36 | ||
37 | bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY); | |
38 | bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY); | |
39 | ||
40 | public: // extended interface used by the generic implementation of wxAnimationCtrl | |
41 | ||
42 | wxPoint GetFramePosition(size_t frame) const; | |
43 | wxAnimationDisposal GetDisposalMethod(size_t frame) const; | |
44 | wxColour GetBackgroundColour() const; | |
45 | ||
46 | protected: | |
47 | static wxAnimationDecoderList sm_handlers; | |
48 | ||
49 | public: | |
50 | static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; } | |
51 | static void AddHandler(wxAnimationDecoder *handler); | |
52 | static void InsertHandler(wxAnimationDecoder *handler); | |
53 | static const wxAnimationDecoder *FindHandler( wxAnimationType animType ); | |
54 | ||
55 | static void CleanUpHandlers(); | |
56 | static void InitStandardHandlers(); | |
57 | ||
72045d57 VZ |
58 | DECLARE_DYNAMIC_CLASS(wxAnimation) |
59 | }; | |
60 | ||
61 | ||
62 | // ---------------------------------------------------------------------------- | |
63 | // wxAnimationCtrl | |
64 | // ---------------------------------------------------------------------------- | |
65 | ||
66 | class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase | |
67 | { | |
68 | public: | |
c2f12218 | 69 | wxAnimationCtrl(); |
72045d57 VZ |
70 | wxAnimationCtrl(wxWindow *parent, |
71 | wxWindowID id, | |
72 | const wxAnimation& anim = wxNullAnimation, | |
73 | const wxPoint& pos = wxDefaultPosition, | |
74 | const wxSize& size = wxDefaultSize, | |
75 | long style = wxAC_DEFAULT_STYLE, | |
76 | const wxString& name = wxAnimationCtrlNameStr) | |
77 | { | |
78 | Create(parent, id, anim, pos, size, style, name); | |
79 | } | |
80 | ||
81 | bool Create(wxWindow *parent, wxWindowID id, | |
82 | const wxAnimation& anim = wxNullAnimation, | |
83 | const wxPoint& pos = wxDefaultPosition, | |
84 | const wxSize& size = wxDefaultSize, | |
85 | long style = wxAC_DEFAULT_STYLE, | |
86 | const wxString& name = wxAnimationCtrlNameStr); | |
87 | ||
88 | ~wxAnimationCtrl(); | |
89 | ||
90 | public: | |
91 | virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY); | |
92 | ||
93 | virtual void Stop(); | |
94 | virtual bool Play() | |
95 | { return Play(true /* looped */); } | |
96 | virtual bool IsPlaying() const | |
97 | { return m_isPlaying; } | |
98 | ||
99 | void SetAnimation(const wxAnimation &animation); | |
100 | wxAnimation GetAnimation() const | |
101 | { return m_animation; } | |
102 | ||
103 | public: // event handlers | |
104 | ||
105 | void OnPaint(wxPaintEvent& event); | |
106 | void OnTimer(wxTimerEvent& event); | |
107 | void OnSize(wxSizeEvent& event); | |
108 | ||
109 | public: // extended API specific to this implementation of wxAnimateCtrl | |
110 | ||
111 | // Specify whether the animation's background colour is to be shown (the default), | |
112 | // or whether the window background should show through | |
113 | void SetUseWindowBackgroundColour(bool useWinBackground = true) | |
114 | { m_useWinBackgroundColour = useWinBackground; } | |
115 | bool IsUsingWindowBackgroundColour() const | |
116 | { return m_useWinBackgroundColour; } | |
117 | ||
118 | // This overload of Play() lets you specify if the animation must loop or not | |
119 | bool Play(bool looped); | |
120 | ||
121 | // Draw the current frame of the animation into given DC. | |
122 | // This is fast as current frame is always cached. | |
123 | void DrawCurrentFrame(wxDC& dc); | |
124 | ||
125 | // Returns a wxBitmap with the current frame drawn in it | |
126 | wxBitmap& GetBackingStore() | |
127 | { return m_backingStore; } | |
128 | ||
129 | protected: // internal utilities | |
130 | ||
131 | // resize this control to fit m_animation | |
132 | void FitToAnimation(); | |
133 | ||
134 | // Draw the background; use this when e.g. previous frame had wxANIM_TOBACKGROUND disposal. | |
135 | void DisposeToBackground(wxDC& dc); | |
136 | ||
137 | void IncrementalUpdateBackingStore(); | |
138 | void RebuildBackingStoreUpToFrame(size_t); | |
139 | void DrawFrame(wxDC &dc, size_t); | |
140 | ||
141 | virtual wxSize DoGetBestSize() const; | |
142 | ||
143 | protected: | |
144 | size_t m_currentFrame; // Current frame | |
145 | bool m_looped; // Looped, or not | |
146 | wxTimer m_timer; // The timer | |
147 | wxAnimation m_animation; // The animation | |
148 | ||
149 | bool m_isPlaying; // Is the animation playing? | |
150 | bool m_useWinBackgroundColour; // Use animation bg colour or window bg colour? | |
151 | ||
152 | wxBitmap m_backingStore; // The frames are drawn here and then blitted | |
153 | // on the screen | |
154 | ||
155 | private: | |
c2f12218 | 156 | typedef wxAnimationCtrlBase base_type; |
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157 | DECLARE_DYNAMIC_CLASS(wxAnimationCtrl) |
158 | DECLARE_EVENT_TABLE() | |
159 | }; | |
160 | ||
161 | #endif // _WX_GENERIC_ANIMATEH__ |