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57d9fc85 5<TITLE>wxWidgets for Windows FAQ</TITLE>
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57d9fc85 16<b>wxWidgets for Windows FAQ</b>
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19</tr>
20</table>
21
22<P>
23
24See also <a href="faq.htm">top-level FAQ page</a>.
25<hr>
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26<h3>List of questions in this category</h3>
27<ul>
28<li><a href="#platforms">Which Windows platforms are supported?</a></li>
29<li><a href="#wince">What about Windows CE?</a></li>
4e4dc03d 30<li><a href="#winxp">What do I need to do for Windows XP?</a></li>
8b283bb8 31<li><a href="#compilers">What compilers are supported?</a></li>
57d9fc85 32<li><a href="#bestcompiler">Which is the best compiler to use with wxWidgets?</a></li>
8b283bb8 33<li><a href="#unicode">Is Unicode supported?</a></li>
c140b7e7 34<li><a href="#doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
57d9fc85 35<li><a href="#dll">Can you compile wxWidgets as a DLL?</a></li>
8b283bb8 36<li><a href="#exesize">How can I reduce executable size?</a></li>
c140b7e7 37<li><a href="#mfc">Is wxWidgets compatible with MFC?</a></li>
eb269381 38<li><a href="#setuph">Why do I get errors about setup.h not being found?</a></li>
4f3b37fd 39<li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li>
8b283bb8 40<li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
c140b7e7 41<li><a href="#mfcport">How do I port MFC applications to wxWidgets?</a></li>
8b283bb8 42<li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
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43<li><a href="#makefiles">How are the wxWidgets makefiles edited under Windows?</a></li>
44<li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWidgets?</a></li>
8b283bb8 45<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
4e4dc03d 46<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
c2d48b36 47<li><a href="#access">Is MS Active Accessibility supported?</a></li>
5147354c 48<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files?</a></li>
6f92b0bb 49<li><a href="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></li>
5147354c 50<li><a href="#directx">Why do I get compilation errors when using wxWidgets with DirectShow?</a></li>
09e7b3a0 51<li><a href="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></li>
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52</ul>
53<hr>
ce3ed50d 54
8b283bb8 55<h3><a name="platforms">Which Windows platforms are supported?</a></h3>
ce3ed50d 56
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57wxWidgets can be used to develop and deliver applications on Windows 95, Windows 98, Windows NT,
58Windows 2000, Windows XP, and Windows Vista. A Windows CE
59port is also available (see below).<P>
b953bdc2 60
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6116-bit compilation is only supported for wxWidgets 2.4 and previous versions,
62using Visual C++ 1.5 and Borland BC++ 4 to 5.
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63<P>
64
57d9fc85 65wxWidgets for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
b39dbf34 66The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P>
b953bdc2 67
57d9fc85 68You can also compile wxWidgets for Windows on Unix with Cygwin or Mingw32, resulting
b953bdc2 69in executables that will run on Windows. So in theory you could write your applications
c140b7e7 70using wxGTK or wxMotif, then check/debug your wxWidgets for Windows
b39dbf34 71programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
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72without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
73
8b283bb8 74<h3><a name="wince">What about Windows CE?</a></h3>
b953bdc2 75
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76This port supports Pocket PC 2002/2003 and MS Smartphone 2002/2003, using
77Embedded Visual C++ 3 or 4. For further information, see the wxMSW section in
78the wxWidgets Reference Manual, and also the <a href="http://www.wxwidgets.org/embedded.htm#wxwince">wxEmbedded</a> page.<P>
b953bdc2 79
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80<h3><a name="winxp">What do I need to do for Windows XP?</a></h3>
81
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82From wxWidgets 2.5, the XP manifest is included in wx/msw/wx.rc and
83so your application will be themed automatically so long as you include wx.rc
84in your own .rc file.<P>
85
86For versions of wxWidgets below 2.5, you need to provide the manifest
87explicitly, as follows.<p>
88
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89In the same directory as you have your executable (e.g. foo.exe) you
90put a file called foo.exe.manifest in which you have something like
91the following:
92
93<pre>
94&lt;?xml version="1.0" encoding="UTF-8" standalone="yes"?&gt;
95&lt;assembly
96 xmlns="urn:schemas-microsoft-com:asm.v1"
97 manifestVersion="1.0"&gt;
98&lt;assemblyIdentity
99 processorArchitecture="x86"
100 version="5.1.0.0"
101 type="win32"
102 name="foo.exe"/&gt;
103 &lt;description&gt;Foo program&lt;/description&gt;
104 &lt;dependency&gt;
105 &lt;dependentAssembly&gt;
106 &lt;assemblyIdentity
107 type="win32"
108 name="Microsoft.Windows.Common-Controls"
109 version="6.0.0.0"
110 publicKeyToken="6595b64144ccf1df"
111 language="*"
112 processorArchitecture="x86"/&gt;
113 &lt;/dependentAssembly&gt;
114 &lt;/dependency&gt;
115&lt;/assembly&gt;
116</pre>
117
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118If you want to add it to your application permanently,
119you can also include it in your .rc file using this
120line:<P>
121
122<PRE>
123 1 24 "winxp.manifest"
124</PRE>
125
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126For an explanation of this syntax, please see
127<a href="http://delphi.about.com/library/bluc/text/uc111601a.htm" target=_new>this
128article</a>.
129<P>
130
8b283bb8 131<h3><a name="compilers">What compilers are supported?</a></h3>
ce3ed50d 132
57d9fc85 133Please see the wxWidgets for Windows install.txt file for up-to-date information, but
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134currently the following are known to work:<P>
135
136<ul>
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137<li>Visual C++ 1.5, 4.0, 5.0, 6.0, 7.0, 7.1
138<li>Borland C++ 4.5, 5.0, 5.5
139<li>Borland C++Builder 1.0, 3.0, X
140<li>Watcom C++ 10.6 (Win32), OpenWatcom 1.0
141<li>Cygwin (using configure)
ce3ed50d 142<li>Mingw32
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143<li>MetroWerks CodeWarrior (many versions)
144<li>Digital Mars 8.34+
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145</ul>
146<P>
147
ce3ed50d 148
57d9fc85 149<h3><a name="bestcompiler">Which is the best compiler to use with wxWidgets?</a></h3>
ce3ed50d 150
57d9fc85 151It&#39;s partly a matter of taste, but some people prefer Visual C++ since the debugger is very
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152good, it&#39;s very stable, the documentation is extensive, and it generates small executables.
153Since project files are plain text, it&#39;s easy for me to generate appropriate project files
c140b7e7 154for wxWidgets samples.<P>
ce3ed50d 155
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156Borland C++ is fine - and very fast - but it&#39;s hard (impossible?) to use the debugger without using project files, and
157the debugger is nowhere near up to VC++&#39;s quality. The IDE isn&#39;t great.<P>
ce3ed50d 158
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159C++Builder&#39;s power isn&#39;t really used with wxWidgets since it needs integration with its
160own class library (VCL). For wxWidgets, I&#39;ve only used it with makefiles, in which case
8b283bb8 161it&#39;s almost identical to BC++ 5.0 (the same makefiles can be used).<P>
ce3ed50d 162
8b283bb8 163You can&#39;t beat Cygwin&#39;s price (free), and you can debug adequately using gdb. However, it&#39;s
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164quite slow to compile since it does not use precompiled headers.<P>
165
166CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
167the other way around I think - but the IDE is, to my mind, a bit primitive.<P>
168
8b283bb8 169Watcom C++ is a little slow and the debugger is not really up to today&#39;s standards.<P>
ce3ed50d 170
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171Among the free compilers the best choice seem to be Borland C++ command line
172tools and mingw32 (port of gcc to Win32). Both of them are supported by
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173wxWidgets. However BC++ has trouble compiling large executables statically,
174so you need to dynamically link the wxWidgets libraries.<p>
ce3ed50d 175
8b283bb8 176<h3><a name="unicode">Is Unicode supported?</a></h3>
ce3ed50d 177
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178Yes, Unicode is fully supported under Windows NT/2000 and there is limited
179support for it under Windows 9x using <a
180href="http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx">MSLU</a>.
181<p>
ce3ed50d 182
c140b7e7 183<h3><a name="doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
4e4dc03d 184
57d9fc85 185For Japanese under Win2000, it seems that wxWidgets has no problems working
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186with double byte char sets (meaning DBCS, not Unicode). First you have to
187install Japanese support on your Win2K system and choose for ANSI translation
188<tt>HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932</tt>
189(default is 1252 for Western). Then you can see all the Japanese letters in
c140b7e7 190wxWidgets applications.
d61c1a6f 191<p>
4e4dc03d 192
57d9fc85 193<h3><a name="dll">Can you compile wxWidgets as a DLL?</a></h3>
ce3ed50d 194
9838df2c 195Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
8b283bb8 196and you may be better off compiling statically-linked applications, unless you&#39;re
c140b7e7 197delivering a suite of separate programs, or you&#39;re compiling a lot of wxWidgets applications
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198and have limited hard disk space.<P>
199
c140b7e7 200With a DLL approach, and with different versions and configurations of wxWidgets
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201needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
202negating the point of using DLLs. Of course, this is not a problem just associated with
c140b7e7 203wxWidgets!
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204<P>
205
8b283bb8 206<h3><a name="exesize">How can I reduce executable size?</a></h3>
9838df2c 207
c140b7e7 208You can compile wxWidgets as a DLL (see above, VC++/BC++ only at present). You should also
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209compile your programs for release using non-debugging and space-optimisation options, but
210take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
9838df2c 211
9838df2c 212If you want to distribute really small executables, you can
4e4dc03d 213use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a>
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214by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable
215will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
c2d48b36 216use DLLs. Another good compression tool (probably better than Petite) is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>.
4e4dc03d 217<P>
9838df2c 218
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219Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc
220produces larger executables than some compilers. Secondly, this figure will
c140b7e7 221include most of the overhead of wxWidgets, so as your application becomes more
c2d48b36 222complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness
c140b7e7 223for the enormous increase in productivity you get with wxWidgets is almost always well worth it.<P>
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224
225If you have a really large executable compiled with MinGW (for example 20MB) then
c140b7e7 226you need to configure wxWidgets to compile without debugging information: see
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227docs/msw/install.txt for details. You may find that using configure instead
228of makefile.g95 is easier, particularly since you can maintain debug and
229release versions of the library simultaneously, in different directories.
09e7b3a0 230Also, run &#39;strip&#39; after linking to remove all traces of debug info.
c2d48b36 231<P>
2b5f62a0 232
c140b7e7 233<H3><a name="mfc">Is wxWidgets compatible with MFC?</a></H3>
b953bdc2 234
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235There is a sample which demonstrates MFC and wxWidgets code co-existing in the same
236application. However, don&#39;t expect to be able to enable wxWidgets windows with OLE-2
b953bdc2 237functionality using MFC.<P>
ce3ed50d 238
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239<H3><a name="setuph">Why do I get errors about setup.h not being found?</a></H3>
240
c140b7e7 241When you build the wxWidgets library, setup.h is copied
57d9fc85 242from include/wx/msw/setup.h to e.g. lib/vc_msw/mswd/wx/setup.h (the path
d61c1a6f 243depends on the configuration you&#39;re building). So you need to add
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244this include path if building using the static Debug library:<P>
245
57d9fc85 246lib/vc_lib/mswd<P>
eb269381 247
57d9fc85 248or if building the static Release library, lib/vc_lib/msw.<P>
eb269381 249
6f92b0bb 250See also the <a href="http://wiki.wxwidgets.org/wiki.pl?Table_Of_Contents">wxWiki Contents</a>
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251for more information.<P>
252
253
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254<H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3>
255
256If you get errors like
257<p>
258<center>
259<tt>no matching function for call to &#39;wxDC::DrawTextA(const char[5], int,
260int)&#39;</tt>
261</center>
262<p>
263or similar ones for the other functions, i.e. the compiler error messages
264mention the function with the <tt>&#39;A&#39;</tt> suffix while you didn&#39;t
265use it in your code, the explanation is that you had included
266<tt>&#60;windows.h&#062;</tt> header which redefines many symbols to have such
267suffix (or <tt>&#39;W&#39;</tt> in the Unicode builds).
268
269<p>
270The fix is to either not include <tt>&#60;windows.h&#62;</tt> at all or include
271<tt>"wx/msw/winundef.h"</tt> immediately after it.
272
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273<H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3>
274
275The most common cause of this problem is the memory debugging settings in
276<tt>wx/msw/setup.h</tt>. You have several choices:
277
278<ul>
279 <li> Either disable overloading the global operator new completely by
280 setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
281 <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
282 <li> Or leave them on but do <tt>#undef new</tt> after including any
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283 wxWidgets headers, like this the memory debugging will be still on
284 for wxWidgets sources but off for your own code
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285</ul>
286
287Notice that IMHO the first solution is preferable for VC++ users who can use
288the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
289
c140b7e7 290<H3><a name="mfcport">How do I port MFC applications to wxWidgets?</a></H3>
8b283bb8 291
c140b7e7 292Set up your interface from scratch using wxWidgets (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a>
eb269381 293or <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> --
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294it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
295&#39;pouring in&#39; code from the MFC app, with appropriate
296modifications. This is the approach I have used, and I found
297it very satisfactory. A two-step process then - reproduce the bare
298interface first, then wire it up afterwards. That way you deal
299with each area of complexity separately. Don&#39;t try to think MFC
c140b7e7 300and wxWidgets simultaneously from the beginning - it is easier to
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301reproduce the initial UI by looking at the behaviour of the MFC
302app, not its code.
303
304<H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
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305
306Some crash problems can be due to inconsistent compiler
c140b7e7 307options (and of course this isn&#39;t limited to wxWidgets).
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308If strange/weird/impossible things start to happen please
309check (dumping IDE project file as makefile and doing text comparison
310if necessary) that the project settings, especially the list of defined
311symbols, struct packing, etc. are exactly the same for all items in
312the project. After this, delete everything (including PCH) and recompile.<P>
313
8b283bb8 314VC++ 5&#39;s optimization code seems to be broken and can
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315cause problems: this can be seen when deleting an object Dialog
316Editor, in Release mode with optimizations on. If in doubt,
317switch off optimisations, although this will result in much
318larger executables. It seems possible that the library can be created with
319strong optimization, so long as the application is not strongly
c140b7e7 320optimized. For example, in wxWidgets project, set to &#39;Minimum
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321Size&#39;. In Dialog Editor project, set to &#39;Customize: Favor Small
322Code&#39; (and no others). This will then work.<P>
ad813b00 323
c140b7e7 324<H3><a name="makefiles">How are the wxWidgets makefiles edited under Windows?</a></H3>
91c93c99 325
966a4a52 326wxWidgets 2.5.x and above uses Bakefile to generate makefiles, which
57d9fc85 327is described in technical note 16 under docs/tech in your distribution.<p>
966a4a52 328
57d9fc85 329For 2.4.x, there is a system written by Vadim Zeitlin that
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330generates the makefiles from templates using tmake.<P>
331
57d9fc85 332Here are Vadim&#39;s notes on tmake:<P>
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333
334<blockquote>
8b283bb8 335To use these new makefiles, you don&#39;t need anything (but see below).
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336However, you should NOT modify them because these files will be
337rewritten when I regenerate them using tmake the next time. So, if
338you find a problem with any of these makefiles (say, makefile.b32)
8b283bb8 339you&#39;ll need to modify the corresponding template (b32.t in this
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340example) and regenerate the makefile using tmake.<P>
341
342tmake can be found at
343<a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
57d9fc85 344It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
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345Windows (available from the same page), but I haven&#39;t used it, so
346I don&#39;t know if it works as flawlessly as "perl tmake" does (note
347for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
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348do you any good). Using it extremely simple: to regenerate makefile.b32
349just go to distrib/msw/tmake and type<P>
350
351<pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
352
57d9fc85 353The makefiles are untested - I don&#39;t have any of Borland, Watcom or
8b283bb8 354Symantec and I don&#39;t have enough diskspace to recompile even with
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355VC6 using makefiles. The new makefiles are as close as possible to the
356old ones, but not closer: in fact, there has been many strange things
357(should I say bugs?) in some of makefiles, some files were not compiled
358without any reason etc. Please test them and notify me about any problems.
359Better yet, modify the template files to generate the correct makefiles
360and check them in.<P>
361
362The templates are described in tmake ref manual (1-2 pages of text)
363and are quite simple. They do contain some Perl code, but my Perl is
364primitive (very C like) so it should be possible for anybody to make
365trivial modifications to it (I hope that only trivial modifications
15a2de7e 366will be needed). I&#39;ve tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
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367in the cvs, so you can always retrieve them and compare the new ones,
368this will make it easier to solve the problems you might have.<P>
369
370Another important file is filelist.txt: it contains the list of all
371files to be compiled. Some of them are only compiled in 16/32 bit mode.
8b283bb8 372Some other are only compiled with some compilers (others can&#39;t compile
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373them) - all this info is contained in this file.<P>
374
c140b7e7 375So now adding a new file to wxWidgets is as easy as modifying filelist.txt
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376(and Makefile.ams for Unix ports) and regenerating the makefiles - no
377need to modify all files manually any more.<P>
378
379 Finally, there is also a file vc6.t which I use myself: this one
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380generates a project file for VC++ 6.0 (I didn&#39;t create vc5.t because
381I don&#39;t need it and can&#39;t test it, but it should be trivial to create
91c93c99 382one from vc6.t - probably the only things to change would be the
8b283bb8 383version number in the very beginning and the /Z option - VC5 doesn&#39;t
91c93c99 384support edit-and=continue). This is not an officially supported way
c140b7e7 385of building wxWidgets (that is, nobody guarantees that it will work),
91c93c99 386but it has been very useful to me and I hope it will be also for
c140b7e7 387others. To generate wxWidgets.dsp run<P>
91c93c99 388
c140b7e7 389<pre>tmake -t vc6 wxwin.pro -o ../../wxWidgets.dsp</pre><P>
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390
391Then just include this project in any workspace or open it from VC IDE
392and it will create a new workspace for you.<P>
393
8b283bb8 394If all goes well, I&#39;m planning to create a template file for Makefile.ams
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395under src/gtk and src/motif and also replace all makefiles in the samples
396subdirectories with the project files from which all the others will be
397generated. At least it will divide the number of files in samples
398directory by 10 (and the number of files to be maintained too).
399</blockquote>
ce3ed50d 400
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401<P>
402
c140b7e7 403<H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWidgets?</a></H3>
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404
405Vadim Zeitlin:
406
407<pre>
8b283bb8 408On the VC++ level, it&#39;s just the matter of calling _CrtSetDbgFlag() in the very
c140b7e7 409beginning of the program. In wxWidgets, this is done automatically when
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410compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
411__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
412is included from app.cpp which then calls wxCrtSetDbgFlag() without any
8b283bb8 413ifdefs.
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414
415This works quite well: at the end of the program, all leaked blocks with their
416malloc count are shown. This number (malloc count) can be used to determine
8b283bb8 417where exactly the object was allocated: for this it&#39;s enough to set the variable
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418_crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and
419a breakpoint will be triggered when the block with this number is allocated.
420
421For simple situations it works like a charm. For something more complicated
422like reading uninitialized memory a specialized tool is probably better...
423
424Regards,
425VZ
426</pre>
427
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428<P>
429
430<H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3>
431
432This can happen if you have a child window intercepting EVT_CHAR events and swallowing
433all keyboard input. You should ensure that event.Skip() is called for all input that
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434isn&#39;used by the event handler.<P>
435
436It can also happen if you append the submenu to the parent
437menu {\it before} you have added your menu items. Do the append {\it after} adding
438your items, or accelerators may not be registered properly.<P>
8b283bb8 439
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440<H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3>
441
442Currently this is not possible because the wxConfig family of classes is
443supposed to deal with per-user application configuration data, and HKLM is
15a2de7e 444only supposed to be writeable by a user with Administrator privileges. In theory,
4e4dc03d 445only installers should write to HKLM. This is still a point debated by the
c140b7e7 446wxWidgets developers. There are at least two ways to work around it if you really
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447need to write to HKLM.<P>
448
449First, you can use wxRegKey directly, for example:
450
451<pre>
452 wxRegKey regKey;
453
454 wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
455 idName += packid;
456
457 regKey.SetName(idName);
458
459 {
57d9fc85 460 wxLogNull dummy;
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461 if (!regKey.Create())
462 {
463 idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
464 idName += packid;
465 regKey.SetName(idName);
466 if (!regKey.Create())
467 return FALSE;
468 }
469 }
470
471 if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1;
472
473 regKey.Close();
474
475</pre>
476
477Or, you can employ this trick suggested by Istvan Kovacs:
478
479<pre>
480class myGlobalConfig : public wxConfig
481{
482 myGlobalConfig() :
483 wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
484{};
485 bool Write(const wxString& key, const wxString& value);
486}
487
488bool myGlobalConfig::Write (const wxString& key, const wxString& value)
489{
490 wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
491 wxString new_path = path.Replace ("/", "\\", true);
492 wxString new_key = wxFileNameFromPath (key);
493 LocalKey().SetName (wxRegKey::HKLM, path);
494 return wxConfig::Write (new_key, value);
495}
496</pre>
f6081a04 497
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498<H3><a name="#access">Is MS Active Accessibility supported?</a></H3>
499
6f92b0bb 500This is being worked on. Please see <a href="http://www.wxwidgets.org/access.htm">this page</a>
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501for the current status.
502
503<P>
504
d61c1a6f 505
5147354c 506<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files?</a></h3>
d61c1a6f 507
c140b7e7 508If you have downloaded the wxWidgets sources from the cvs using a Unix cvs
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509client or downloaded a daily snapshot in <tt>.tar.gz</tt> format, it is likely
510that the project files have Unix line endings (LF) instead of the DOS ones (CR
511LF). However all versions of Visual C++ up to and including 7.1 can only open
512the files with the DOS line endings, so you must transform the files to this
513format using any of the thousands ways to do it.
514<p>
515Of course, another possibility is to always use only the Windows cvs client
516and to avoid this problem completely.
517<p>
518
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519<h3><a name="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></h3>
520
521If you get errors like this
522
523<pre>
524MSVCRTD.lib(MSVCRTD.dll) : error LNK2005: _xxxxxx already defined in LIBCD.lib(yyyyy.obj)
525</pre>
526
527when linking your project, this means that you used different versions of CRT
528(C Run-Time) library for wxWindows (or possibly another library) and the main
529project. Visual C++ provides static or dynamic and multithread safe or not
530versions of CRT for each of debug and release builds, for a total of 8
531libraries. You can choose among them by going to the "Code generation"
15a2de7e 532page/subitem of the "C++" tab/item in the project proprieties dialog in VC6/7.
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533<p>
534To avoid problems, you <strong>must</strong> use the same one for all
535components of your project. wxWindows uses multithread safe DLL version of the
536CRT which is a good choice but may be problematic when distributing your
537applications if you don&#39;t include the CRT DLL in your installation -- in this
538case you may decide to switch to using a static CRT version. If you build with
539<tt>wxUSE_THREADS == 0</tt> you may also use the non MT-safe version as it is
540slightly smaller and faster.
541<p>
542But the most important thing is to use the <strong>same</strong> CRT setting for
543all components of your project.
544
57d9fc85 545<h3><a name="#directx">Why do I get compilation errors when using wxWidgets with DirectShow?</a></h3>
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546
547If you get errors when including Microsoft DirectShow or DirectDraw headers,
548the following message from Peter Whaite could help:
5147354c 549<blockquote>
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550&gt; This causes compilation errors within DirectShow:
551&gt;
552&gt; wxutil.h(125) : error C2065: &#39;EXECUTE_ASSERT&#39; : undeclared identifier
553&gt; amfilter.h(1099) : error C2065: &#39;ASSERT&#39; : undeclared identifier
554
555The reason for this is that __WXDEBUG__ is also used by the DXSDK (9.0
556in my case) to &#39;#pragma once&#39; the contents of
57d9fc85 557DXSDK/Samples/C++/DirectShow/BaseClasses/wxdebug.h. So if __WXDEBUG__
09e7b3a0 558is defined, then wxdebug.h doesn&#39;t get included, and the assert macros
57d9fc85 559don&#39;t get defined. You have to #undef __WXDEBUG__ before including the
09e7b3a0 560directshow baseclass&#39;s &lt;streams.h&gt;.
5147354c 561</blockquote>
09e7b3a0 562
162a956b 563
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564<h3><a name="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></h3>
565
566To handle a Windows message you need to override a virtual
567<tt>MSWWindowProc()</tt> method in a wxWindow-derived class. You should then
568test if <tt>nMsg</tt> parameter is the message you need to process and perform
569the necessary action if it is or call the base class method otherwise.
570
571
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572</font>
573
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