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1<HTML>
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3<HEAD>
4<TITLE>wxWindows 2 for Windows FAQ</TITLE>
5</HEAD>
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4e4dc03d 7<BODY BGCOLOR=#FFFFFF TEXT=#000000 VLINK="#00376A" LINK="#00529C" ALINK="#313063">
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9<font face="Arial, Lucida Sans, Helvetica">
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4e4dc03d 11<table width=100% border=0 cellpadding=3 cellspacing=0>
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13<td bgcolor="#004080" align=left height=24 background="images/bluetitlegradient.gif">
14<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
15<b>wxWindows 2 for Windows FAQ</b>
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16</font>
17</td>
18</tr>
19</table>
20
21<P>
22
23See also <a href="faq.htm">top-level FAQ page</a>.
24<hr>
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25<h3>List of questions in this category</h3>
26<ul>
27<li><a href="#platforms">Which Windows platforms are supported?</a></li>
28<li><a href="#wince">What about Windows CE?</a></li>
4e4dc03d 29<li><a href="#winxp">What do I need to do for Windows XP?</a></li>
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30<li><a href="#compilers">What compilers are supported?</a></li>
31<li><a href="#bestcompiler">Which is the best compiler to use with wxWindows 2?</a></li>
32<li><a href="#unicode">Is Unicode supported?</a></li>
4e4dc03d 33<li><a href="#doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
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34<li><a href="#dll">Can you compile wxWindows 2 as a DLL?</a></li>
35<li><a href="#exesize">How can I reduce executable size?</a></li>
36<li><a href="#mfc">Is wxWindows compatible with MFC?</a></li>
eb269381 37<li><a href="#setuph">Why do I get errors about setup.h not being found?</a></li>
4f3b37fd 38<li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li>
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39<li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
40<li><a href="#mfcport">How do I port MFC applications to wxWindows?</a></li>
41<li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
42<li><a href="#makefiles">How are the wxWindows makefiles edited under Windows?</a></li>
43<li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></li>
44<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
4e4dc03d 45<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
c2d48b36 46<li><a href="#access">Is MS Active Accessibility supported?</a></li>
d61c1a6f 47<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files??</a></li>
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48</ul>
49<hr>
ce3ed50d 50
8b283bb8 51<h3><a name="platforms">Which Windows platforms are supported?</a></h3>
ce3ed50d 52
0bc9b25e 53wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
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54Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE
55version is being looked into (see below).<P>
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56
57wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
58we have not forgotten users of 16-bit Windows. Most features
ce3ed50d 59work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
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60However, don&#39;t expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
61class doesn&#39;t work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
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62makefiles to see what other files have been left out.
63<P>
6416-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
65<P>
66
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67wxWindows 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
68The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P>
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69
70You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
71in executables that will run on Windows. So in theory you could write your applications
72using wxGTK or wxMotif, then check/debug your wxWindows for Windows
b39dbf34 73programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
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74without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
75
8b283bb8 76<h3><a name="wince">What about Windows CE?</a></h3>
b953bdc2 77
d61c1a6f 78This port is largely complete. For further information, see the <a href="http://www.wxwindows.org/embedded.htm#wxwince">wxEmbedded</a> page.<P>
b953bdc2 79
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80<h3><a name="winxp">What do I need to do for Windows XP?</a></h3>
81
82In the same directory as you have your executable (e.g. foo.exe) you
83put a file called foo.exe.manifest in which you have something like
84the following:
85
86<pre>
87&lt;?xml version="1.0" encoding="UTF-8" standalone="yes"?&gt;
88&lt;assembly
89 xmlns="urn:schemas-microsoft-com:asm.v1"
90 manifestVersion="1.0"&gt;
91&lt;assemblyIdentity
92 processorArchitecture="x86"
93 version="5.1.0.0"
94 type="win32"
95 name="foo.exe"/&gt;
96 &lt;description&gt;Foo program&lt;/description&gt;
97 &lt;dependency&gt;
98 &lt;dependentAssembly&gt;
99 &lt;assemblyIdentity
100 type="win32"
101 name="Microsoft.Windows.Common-Controls"
102 version="6.0.0.0"
103 publicKeyToken="6595b64144ccf1df"
104 language="*"
105 processorArchitecture="x86"/&gt;
106 &lt;/dependentAssembly&gt;
107 &lt;/dependency&gt;
108&lt;/assembly&gt;
109</pre>
110
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111If you want to add it to your application permanently,
112you can also include it in your .rc file using this
113line:<P>
114
115<PRE>
116 1 24 "winxp.manifest"
117</PRE>
118
119In wxWindows 2.5, this will be in the wx/msw/wx.rc and
120so will happen automatically so long as you include wx.rc
121in your own .rc file.<P>
122
123For an explanation of this syntax, please see
124<a href="http://delphi.about.com/library/bluc/text/uc111601a.htm" target=_new>this
125article</a>.
126<P>
127
8b283bb8 128<h3><a name="compilers">What compilers are supported?</a></h3>
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129
130Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but
131currently the following are known to work:<P>
132
133<ul>
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134<li>Visual C++ 1.5, 4.0, 5.0, 6.0, 7.0, 7.1
135<li>Borland C++ 4.5, 5.0, 5.5
136<li>Borland C++Builder 1.0, 3.0, X
137<li>Watcom C++ 10.6 (Win32), OpenWatcom 1.0
138<li>Cygwin (using configure)
ce3ed50d 139<li>Mingw32
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140<li>MetroWerks CodeWarrior (many versions)
141<li>Digital Mars 8.34+
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142</ul>
143<P>
144
ce3ed50d 145
8b283bb8 146<h3><a name="bestcompiler">Which is the best compiler to use with wxWindows 2?</a></h3>
ce3ed50d 147
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148It&#39;s partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
149good, it&#39;s very stable, the documentation is extensive, and it generates small executables.
150Since project files are plain text, it&#39;s easy for me to generate appropriate project files
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151for wxWindows samples.<P>
152
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153Borland C++ is fine - and very fast - but it&#39;s hard (impossible?) to use the debugger without using project files, and
154the debugger is nowhere near up to VC++&#39;s quality. The IDE isn&#39;t great.<P>
ce3ed50d 155
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156C++Builder&#39;s power isn&#39;t really used with wxWindows since it needs integration with its
157own class library (VCL). For wxWindows, I&#39;ve only used it with makefiles, in which case
158it&#39;s almost identical to BC++ 5.0 (the same makefiles can be used).<P>
ce3ed50d 159
8b283bb8 160You can&#39;t beat Cygwin&#39;s price (free), and you can debug adequately using gdb. However, it&#39;s
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161quite slow to compile since it does not use precompiled headers.<P>
162
163CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
164the other way around I think - but the IDE is, to my mind, a bit primitive.<P>
165
8b283bb8 166Watcom C++ is a little slow and the debugger is not really up to today&#39;s standards.<P>
ce3ed50d 167
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168Among the free compilers the best choice seem to be Borland C++ command line
169tools and mingw32 (port of gcc to Win32). Both of them are supported by
170wxWindows.
ce3ed50d 171
8b283bb8 172<h3><a name="unicode">Is Unicode supported?</a></h3>
ce3ed50d 173
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174Yes, Unicode is fully supported under Windows NT/2000 and there is limited
175support for it under Windows 9x using <a
176href="http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx">MSLU</a>.
177<p>
ce3ed50d 178
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179<h3><a name="doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
180
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181For Japanese under Win2000, it seems that wxWindows has no problems to work
182with double byte char sets (meaning DBCS, not Unicode). First you have to
183install Japanese support on your Win2K system and choose for ANSI translation
184<tt>HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932</tt>
185(default is 1252 for Western). Then you can see all the Japanese letters in
186wxWindows applications.
187<p>
4e4dc03d 188
8b283bb8 189<h3><a name="dll">Can you compile wxWindows 2 as a DLL?</a></h3>
ce3ed50d 190
9838df2c 191Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
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192and you may be better off compiling statically-linked applications, unless you&#39;re
193delivering a suite of separate programs, or you&#39;re compiling a lot of wxWindows applications
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194and have limited hard disk space.<P>
195
196With a DLL approach, and with different versions and configurations of wxWindows
197needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
198negating the point of using DLLs. Of course, this is not a problem just associated with
199wxWindows!
200<P>
201
8b283bb8 202<h3><a name="exesize">How can I reduce executable size?</a></h3>
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203
204You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
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205compile your programs for release using non-debugging and space-optimisation options, but
206take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
9838df2c 207
9838df2c 208If you want to distribute really small executables, you can
4e4dc03d 209use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a>
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210by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable
211will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
c2d48b36 212use DLLs. Another good compression tool (probably better than Petite) is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>.
4e4dc03d 213<P>
9838df2c 214
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215Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc
216produces larger executables than some compilers. Secondly, this figure will
217include most of the overhead of wxWindows, so as your application becomes more
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218complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness
219for the enormous increase in productivity you get with wxWindows is almost always well worth it.<P>
220
221If you have a really large executable compiled with MinGW (for example 20MB) then
222you need to configure wxWindows to compile without debugging information: see
223docs/msw/install.txt for details. You may find that using configure instead
224of makefile.g95 is easier, particularly since you can maintain debug and
225release versions of the library simultaneously, in different directories.
226Also, run 'strip' after linking to remove all traces of debug info.
227<P>
2b5f62a0 228
8b283bb8 229<H3><a name="mfc">Is wxWindows compatible with MFC?</a></H3>
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230
231There is a sample which demonstrates MFC and wxWindows code co-existing in the same
8b283bb8 232application. However, don&#39;t expect to be able to enable wxWindows windows with OLE-2
b953bdc2 233functionality using MFC.<P>
ce3ed50d 234
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235<H3><a name="setuph">Why do I get errors about setup.h not being found?</a></H3>
236
237When you build the wxWindows library, setup.h is copied
238from include/wx/msw/setup.h to e.g. lib/mswd/wx/setup.h (the path
d61c1a6f 239depends on the configuration you&#39;re building). So you need to add
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240this include path if building using the static Debug library:<P>
241
242lib/mswd<P>
243
244or if building the static Release library, lib/msw.<P>
245
246See also the <a href="http://wiki.wxwindows.org/wiki.pl?Table_Of_Contents">wxWiki Contents</a>
247for more information.<P>
248
249
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250<H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3>
251
252If you get errors like
253<p>
254<center>
255<tt>no matching function for call to &#39;wxDC::DrawTextA(const char[5], int,
256int)&#39;</tt>
257</center>
258<p>
259or similar ones for the other functions, i.e. the compiler error messages
260mention the function with the <tt>&#39;A&#39;</tt> suffix while you didn&#39;t
261use it in your code, the explanation is that you had included
262<tt>&#60;windows.h&#062;</tt> header which redefines many symbols to have such
263suffix (or <tt>&#39;W&#39;</tt> in the Unicode builds).
264
265<p>
266The fix is to either not include <tt>&#60;windows.h&#62;</tt> at all or include
267<tt>"wx/msw/winundef.h"</tt> immediately after it.
268
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269<H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3>
270
271The most common cause of this problem is the memory debugging settings in
272<tt>wx/msw/setup.h</tt>. You have several choices:
273
274<ul>
275 <li> Either disable overloading the global operator new completely by
276 setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
277 <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
278 <li> Or leave them on but do <tt>#undef new</tt> after including any
279 wxWindows headers, like this the memory debugging will be still on
280 for wxWindows sources but off for your own code
281</ul>
282
283Notice that IMHO the first solution is preferable for VC++ users who can use
284the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
285
286<H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3>
287
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288Set up your interface from scratch using wxWindows (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a>
289or <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> --
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290it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
291&#39;pouring in&#39; code from the MFC app, with appropriate
292modifications. This is the approach I have used, and I found
293it very satisfactory. A two-step process then - reproduce the bare
294interface first, then wire it up afterwards. That way you deal
295with each area of complexity separately. Don&#39;t try to think MFC
296and wxWindows simultaneously from the beginning - it is easier to
297reproduce the initial UI by looking at the behaviour of the MFC
298app, not its code.
299
300<H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
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301
302Some crash problems can be due to inconsistent compiler
8b283bb8 303options (and of course this isn&#39;t limited to wxWindows).
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304If strange/weird/impossible things start to happen please
305check (dumping IDE project file as makefile and doing text comparison
306if necessary) that the project settings, especially the list of defined
307symbols, struct packing, etc. are exactly the same for all items in
308the project. After this, delete everything (including PCH) and recompile.<P>
309
8b283bb8 310VC++ 5&#39;s optimization code seems to be broken and can
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311cause problems: this can be seen when deleting an object Dialog
312Editor, in Release mode with optimizations on. If in doubt,
313switch off optimisations, although this will result in much
314larger executables. It seems possible that the library can be created with
315strong optimization, so long as the application is not strongly
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316optimized. For example, in wxWindows project, set to &#39;Minimum
317Size&#39;. In Dialog Editor project, set to &#39;Customize: Favor Small
318Code&#39; (and no others). This will then work.<P>
ad813b00 319
8b283bb8 320<H3><a name="makefiles">How are the wxWindows makefiles edited under Windows?</a></H3>
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321
322As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that
323generates the makefiles from templates using tmake.<P>
324
8b283bb8 325Here are Vadim&#39;s notes:<P>
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326
327<blockquote>
8b283bb8 328To use these new makefiles, you don&#39;t need anything (but see below).
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329However, you should NOT modify them because these files will be
330rewritten when I regenerate them using tmake the next time. So, if
331you find a problem with any of these makefiles (say, makefile.b32)
8b283bb8 332you&#39;ll need to modify the corresponding template (b32.t in this
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333example) and regenerate the makefile using tmake.<P>
334
335tmake can be found at
336<a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
d61c1a6f 337It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
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338Windows (available from the same page), but I haven&#39;t used it, so
339I don&#39;t know if it works as flawlessly as "perl tmake" does (note
340for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
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341do you any good). Using it extremely simple: to regenerate makefile.b32
342just go to distrib/msw/tmake and type<P>
343
344<pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
345
d61c1a6f 346The makefiles are untested - I don&#39;t have any of Borland, Watcom or
8b283bb8 347Symantec and I don&#39;t have enough diskspace to recompile even with
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348VC6 using makefiles. The new makefiles are as close as possible to the
349old ones, but not closer: in fact, there has been many strange things
350(should I say bugs?) in some of makefiles, some files were not compiled
351without any reason etc. Please test them and notify me about any problems.
352Better yet, modify the template files to generate the correct makefiles
353and check them in.<P>
354
355The templates are described in tmake ref manual (1-2 pages of text)
356and are quite simple. They do contain some Perl code, but my Perl is
357primitive (very C like) so it should be possible for anybody to make
358trivial modifications to it (I hope that only trivial modifications
cd508246 359will be needed). I&#39;ve tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
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360in the cvs, so you can always retrieve them and compare the new ones,
361this will make it easier to solve the problems you might have.<P>
362
363Another important file is filelist.txt: it contains the list of all
364files to be compiled. Some of them are only compiled in 16/32 bit mode.
8b283bb8 365Some other are only compiled with some compilers (others can&#39;t compile
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366them) - all this info is contained in this file.<P>
367
368So now adding a new file to wxWindows is as easy as modifying filelist.txt
369(and Makefile.ams for Unix ports) and regenerating the makefiles - no
370need to modify all files manually any more.<P>
371
372 Finally, there is also a file vc6.t which I use myself: this one
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373generates a project file for VC++ 6.0 (I didn&#39;t create vc5.t because
374I don&#39;t need it and can&#39;t test it, but it should be trivial to create
91c93c99 375one from vc6.t - probably the only things to change would be the
8b283bb8 376version number in the very beginning and the /Z option - VC5 doesn&#39;t
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377support edit-and=continue). This is not an officially supported way
378of building wxWindows (that is, nobody guarantees that it will work),
379but it has been very useful to me and I hope it will be also for
380others. To generate wxWindows.dsp run<P>
381
382<pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp</pre><P>
383
384Then just include this project in any workspace or open it from VC IDE
385and it will create a new workspace for you.<P>
386
8b283bb8 387If all goes well, I&#39;m planning to create a template file for Makefile.ams
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388under src/gtk and src/motif and also replace all makefiles in the samples
389subdirectories with the project files from which all the others will be
390generated. At least it will divide the number of files in samples
391directory by 10 (and the number of files to be maintained too).
392</blockquote>
ce3ed50d 393
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394<P>
395
8b283bb8 396<H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></H3>
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397
398Vadim Zeitlin:
399
400<pre>
8b283bb8 401On the VC++ level, it&#39;s just the matter of calling _CrtSetDbgFlag() in the very
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402beginning of the program. In wxWindows, this is done automatically when
403compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
404__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
405is included from app.cpp which then calls wxCrtSetDbgFlag() without any
8b283bb8 406ifdefs.
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407
408This works quite well: at the end of the program, all leaked blocks with their
409malloc count are shown. This number (malloc count) can be used to determine
8b283bb8 410where exactly the object was allocated: for this it&#39;s enough to set the variable
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411_crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and
412a breakpoint will be triggered when the block with this number is allocated.
413
414For simple situations it works like a charm. For something more complicated
415like reading uninitialized memory a specialized tool is probably better...
416
417Regards,
418VZ
419</pre>
420
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421<P>
422
423<H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3>
424
425This can happen if you have a child window intercepting EVT_CHAR events and swallowing
426all keyboard input. You should ensure that event.Skip() is called for all input that
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427isn&#39;used by the event handler.<P>
428
429It can also happen if you append the submenu to the parent
430menu {\it before} you have added your menu items. Do the append {\it after} adding
431your items, or accelerators may not be registered properly.<P>
8b283bb8 432
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433<H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3>
434
435Currently this is not possible because the wxConfig family of classes is
436supposed to deal with per-user application configuration data, and HKLM is
437only supposed to be writeable by a user with Administrator privileges. In theory,
438only installers should write to HKLM. This is still a point debated by the
439wxWindows developers. There are at least two ways to work around it if you really
440need to write to HKLM.<P>
441
442First, you can use wxRegKey directly, for example:
443
444<pre>
445 wxRegKey regKey;
446
447 wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
448 idName += packid;
449
450 regKey.SetName(idName);
451
452 {
d61c1a6f 453 wxLogNull dummy;
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454 if (!regKey.Create())
455 {
456 idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
457 idName += packid;
458 regKey.SetName(idName);
459 if (!regKey.Create())
460 return FALSE;
461 }
462 }
463
464 if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1;
465
466 regKey.Close();
467
468</pre>
469
470Or, you can employ this trick suggested by Istvan Kovacs:
471
472<pre>
473class myGlobalConfig : public wxConfig
474{
475 myGlobalConfig() :
476 wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
477{};
478 bool Write(const wxString& key, const wxString& value);
479}
480
481bool myGlobalConfig::Write (const wxString& key, const wxString& value)
482{
483 wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
484 wxString new_path = path.Replace ("/", "\\", true);
485 wxString new_key = wxFileNameFromPath (key);
486 LocalKey().SetName (wxRegKey::HKLM, path);
487 return wxConfig::Write (new_key, value);
488}
489</pre>
f6081a04 490
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491<H3><a name="#access">Is MS Active Accessibility supported?</a></H3>
492
493This is being worked on. Please see <a href="http://www.wxwindows.org/access.htm">this page</a>
494for the current status.
495
496<P>
497
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498
499<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files??</a></h3>
500
501If you have downloaded the wxWindows sources from the cvs using a Unix cvs
502client or downloaded a daily snapshot in <tt>.tar.gz</tt> format, it is likely
503that the project files have Unix line endings (LF) instead of the DOS ones (CR
504LF). However all versions of Visual C++ up to and including 7.1 can only open
505the files with the DOS line endings, so you must transform the files to this
506format using any of the thousands ways to do it.
507<p>
508Of course, another possibility is to always use only the Windows cvs client
509and to avoid this problem completely.
510<p>
511
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512</font>
513
514</BODY>
515
516</HTML>