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c140b7e7 5<TITLE>wxWidgets 2 for Windows FAQ</TITLE>
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15<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
c140b7e7 16<b>wxWidgets 2 for Windows FAQ</b>
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19</tr>
20</table>
21
22<P>
23
24See also <a href="faq.htm">top-level FAQ page</a>.
25<hr>
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26<h3>List of questions in this category</h3>
27<ul>
28<li><a href="#platforms">Which Windows platforms are supported?</a></li>
29<li><a href="#wince">What about Windows CE?</a></li>
4e4dc03d 30<li><a href="#winxp">What do I need to do for Windows XP?</a></li>
8b283bb8 31<li><a href="#compilers">What compilers are supported?</a></li>
c140b7e7 32<li><a href="#bestcompiler">Which is the best compiler to use with wxWidgets 2?</a></li>
8b283bb8 33<li><a href="#unicode">Is Unicode supported?</a></li>
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34<li><a href="#doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
35<li><a href="#dll">Can you compile wxWidgets 2 as a DLL?</a></li>
8b283bb8 36<li><a href="#exesize">How can I reduce executable size?</a></li>
c140b7e7 37<li><a href="#mfc">Is wxWidgets compatible with MFC?</a></li>
eb269381 38<li><a href="#setuph">Why do I get errors about setup.h not being found?</a></li>
4f3b37fd 39<li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li>
8b283bb8 40<li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
c140b7e7 41<li><a href="#mfcport">How do I port MFC applications to wxWidgets?</a></li>
8b283bb8 42<li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
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43<li><a href="#makefiles">How are the wxWidgets makefiles edited under Windows?</a></li>
44<li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWidgets?</a></li>
8b283bb8 45<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
4e4dc03d 46<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
c2d48b36 47<li><a href="#access">Is MS Active Accessibility supported?</a></li>
8d7ea231 48<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files?</a></li>
6f92b0bb 49<li><a href="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></li>
15a2de7e 50<li><a href="#directx">Why do I get compilation erros when using wxWidgets with DirectShow?</a></li>
09e7b3a0 51<li><a href="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></li>
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52</ul>
53<hr>
ce3ed50d 54
8b283bb8 55<h3><a name="platforms">Which Windows platforms are supported?</a></h3>
ce3ed50d 56
c140b7e7 57wxWidgets 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
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58Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE
59version is being looked into (see below).<P>
b953bdc2 60
c140b7e7 61wxWidgets 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
b953bdc2 62we have not forgotten users of 16-bit Windows. Most features
ce3ed50d 63work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
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64However, don&#39;t expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
65class doesn&#39;t work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
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66makefiles to see what other files have been left out.
67<P>
6816-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
69<P>
70
c140b7e7 71wxWidgets 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
b39dbf34 72The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P>
b953bdc2 73
c140b7e7 74You can also compile wxWidgets 2 for Windows on Unix with Cygwin or Mingw32, resulting
b953bdc2 75in executables that will run on Windows. So in theory you could write your applications
c140b7e7 76using wxGTK or wxMotif, then check/debug your wxWidgets for Windows
b39dbf34 77programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
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78without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
79
8b283bb8 80<h3><a name="wince">What about Windows CE?</a></h3>
b953bdc2 81
6f92b0bb 82This port is largely complete. For further information, see the <a href="http://www.wxwidgets.org/embedded.htm#wxwince">wxEmbedded</a> page.<P>
b953bdc2 83
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84<h3><a name="winxp">What do I need to do for Windows XP?</a></h3>
85
86In the same directory as you have your executable (e.g. foo.exe) you
87put a file called foo.exe.manifest in which you have something like
88the following:
89
90<pre>
91&lt;?xml version="1.0" encoding="UTF-8" standalone="yes"?&gt;
92&lt;assembly
93 xmlns="urn:schemas-microsoft-com:asm.v1"
94 manifestVersion="1.0"&gt;
95&lt;assemblyIdentity
96 processorArchitecture="x86"
97 version="5.1.0.0"
98 type="win32"
99 name="foo.exe"/&gt;
100 &lt;description&gt;Foo program&lt;/description&gt;
101 &lt;dependency&gt;
102 &lt;dependentAssembly&gt;
103 &lt;assemblyIdentity
104 type="win32"
105 name="Microsoft.Windows.Common-Controls"
106 version="6.0.0.0"
107 publicKeyToken="6595b64144ccf1df"
108 language="*"
109 processorArchitecture="x86"/&gt;
110 &lt;/dependentAssembly&gt;
111 &lt;/dependency&gt;
112&lt;/assembly&gt;
113</pre>
114
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115If you want to add it to your application permanently,
116you can also include it in your .rc file using this
117line:<P>
118
119<PRE>
120 1 24 "winxp.manifest"
121</PRE>
122
c140b7e7 123In wxWidgets 2.5, this will be in the wx/msw/wx.rc and
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124so will happen automatically so long as you include wx.rc
125in your own .rc file.<P>
126
127For an explanation of this syntax, please see
128<a href="http://delphi.about.com/library/bluc/text/uc111601a.htm" target=_new>this
129article</a>.
130<P>
131
8b283bb8 132<h3><a name="compilers">What compilers are supported?</a></h3>
ce3ed50d 133
c140b7e7 134Please see the wxWidgets 2 for Windows install.txt file for up-to-date information, but
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135currently the following are known to work:<P>
136
137<ul>
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138<li>Visual C++ 1.5, 4.0, 5.0, 6.0, 7.0, 7.1
139<li>Borland C++ 4.5, 5.0, 5.5
140<li>Borland C++Builder 1.0, 3.0, X
141<li>Watcom C++ 10.6 (Win32), OpenWatcom 1.0
142<li>Cygwin (using configure)
ce3ed50d 143<li>Mingw32
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144<li>MetroWerks CodeWarrior (many versions)
145<li>Digital Mars 8.34+
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146</ul>
147<P>
148
ce3ed50d 149
c140b7e7 150<h3><a name="bestcompiler">Which is the best compiler to use with wxWidgets 2?</a></h3>
ce3ed50d 151
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152It&#39;s partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
153good, it&#39;s very stable, the documentation is extensive, and it generates small executables.
154Since project files are plain text, it&#39;s easy for me to generate appropriate project files
c140b7e7 155for wxWidgets samples.<P>
ce3ed50d 156
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157Borland C++ is fine - and very fast - but it&#39;s hard (impossible?) to use the debugger without using project files, and
158the debugger is nowhere near up to VC++&#39;s quality. The IDE isn&#39;t great.<P>
ce3ed50d 159
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160C++Builder&#39;s power isn&#39;t really used with wxWidgets since it needs integration with its
161own class library (VCL). For wxWidgets, I&#39;ve only used it with makefiles, in which case
8b283bb8 162it&#39;s almost identical to BC++ 5.0 (the same makefiles can be used).<P>
ce3ed50d 163
8b283bb8 164You can&#39;t beat Cygwin&#39;s price (free), and you can debug adequately using gdb. However, it&#39;s
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165quite slow to compile since it does not use precompiled headers.<P>
166
167CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
168the other way around I think - but the IDE is, to my mind, a bit primitive.<P>
169
8b283bb8 170Watcom C++ is a little slow and the debugger is not really up to today&#39;s standards.<P>
ce3ed50d 171
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172Among the free compilers the best choice seem to be Borland C++ command line
173tools and mingw32 (port of gcc to Win32). Both of them are supported by
c140b7e7 174wxWidgets.
ce3ed50d 175
8b283bb8 176<h3><a name="unicode">Is Unicode supported?</a></h3>
ce3ed50d 177
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178Yes, Unicode is fully supported under Windows NT/2000 and there is limited
179support for it under Windows 9x using <a
180href="http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx">MSLU</a>.
181<p>
ce3ed50d 182
c140b7e7 183<h3><a name="doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
4e4dc03d 184
c140b7e7 185For Japanese under Win2000, it seems that wxWidgets has no problems to work
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186with double byte char sets (meaning DBCS, not Unicode). First you have to
187install Japanese support on your Win2K system and choose for ANSI translation
188<tt>HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932</tt>
189(default is 1252 for Western). Then you can see all the Japanese letters in
c140b7e7 190wxWidgets applications.
d61c1a6f 191<p>
4e4dc03d 192
c140b7e7 193<h3><a name="dll">Can you compile wxWidgets 2 as a DLL?</a></h3>
ce3ed50d 194
9838df2c 195Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
8b283bb8 196and you may be better off compiling statically-linked applications, unless you&#39;re
c140b7e7 197delivering a suite of separate programs, or you&#39;re compiling a lot of wxWidgets applications
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198and have limited hard disk space.<P>
199
c140b7e7 200With a DLL approach, and with different versions and configurations of wxWidgets
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201needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
202negating the point of using DLLs. Of course, this is not a problem just associated with
c140b7e7 203wxWidgets!
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204<P>
205
8b283bb8 206<h3><a name="exesize">How can I reduce executable size?</a></h3>
9838df2c 207
c140b7e7 208You can compile wxWidgets as a DLL (see above, VC++/BC++ only at present). You should also
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209compile your programs for release using non-debugging and space-optimisation options, but
210take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
9838df2c 211
9838df2c 212If you want to distribute really small executables, you can
4e4dc03d 213use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a>
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214by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable
215will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
c2d48b36 216use DLLs. Another good compression tool (probably better than Petite) is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>.
4e4dc03d 217<P>
9838df2c 218
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219Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc
220produces larger executables than some compilers. Secondly, this figure will
c140b7e7 221include most of the overhead of wxWidgets, so as your application becomes more
c2d48b36 222complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness
c140b7e7 223for the enormous increase in productivity you get with wxWidgets is almost always well worth it.<P>
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224
225If you have a really large executable compiled with MinGW (for example 20MB) then
c140b7e7 226you need to configure wxWidgets to compile without debugging information: see
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227docs/msw/install.txt for details. You may find that using configure instead
228of makefile.g95 is easier, particularly since you can maintain debug and
229release versions of the library simultaneously, in different directories.
09e7b3a0 230Also, run &#39;strip&#39; after linking to remove all traces of debug info.
c2d48b36 231<P>
2b5f62a0 232
c140b7e7 233<H3><a name="mfc">Is wxWidgets compatible with MFC?</a></H3>
b953bdc2 234
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235There is a sample which demonstrates MFC and wxWidgets code co-existing in the same
236application. However, don&#39;t expect to be able to enable wxWidgets windows with OLE-2
b953bdc2 237functionality using MFC.<P>
ce3ed50d 238
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239<H3><a name="setuph">Why do I get errors about setup.h not being found?</a></H3>
240
c140b7e7 241When you build the wxWidgets library, setup.h is copied
eb269381 242from include/wx/msw/setup.h to e.g. lib/mswd/wx/setup.h (the path
d61c1a6f 243depends on the configuration you&#39;re building). So you need to add
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244this include path if building using the static Debug library:<P>
245
246lib/mswd<P>
247
248or if building the static Release library, lib/msw.<P>
249
6f92b0bb 250See also the <a href="http://wiki.wxwidgets.org/wiki.pl?Table_Of_Contents">wxWiki Contents</a>
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251for more information.<P>
252
253
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254<H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3>
255
256If you get errors like
257<p>
258<center>
259<tt>no matching function for call to &#39;wxDC::DrawTextA(const char[5], int,
260int)&#39;</tt>
261</center>
262<p>
263or similar ones for the other functions, i.e. the compiler error messages
264mention the function with the <tt>&#39;A&#39;</tt> suffix while you didn&#39;t
265use it in your code, the explanation is that you had included
266<tt>&#60;windows.h&#062;</tt> header which redefines many symbols to have such
267suffix (or <tt>&#39;W&#39;</tt> in the Unicode builds).
268
269<p>
270The fix is to either not include <tt>&#60;windows.h&#62;</tt> at all or include
271<tt>"wx/msw/winundef.h"</tt> immediately after it.
272
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273<H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3>
274
275The most common cause of this problem is the memory debugging settings in
276<tt>wx/msw/setup.h</tt>. You have several choices:
277
278<ul>
279 <li> Either disable overloading the global operator new completely by
280 setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
281 <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
282 <li> Or leave them on but do <tt>#undef new</tt> after including any
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283 wxWidgets headers, like this the memory debugging will be still on
284 for wxWidgets sources but off for your own code
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285</ul>
286
287Notice that IMHO the first solution is preferable for VC++ users who can use
288the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
289
c140b7e7 290<H3><a name="mfcport">How do I port MFC applications to wxWidgets?</a></H3>
8b283bb8 291
c140b7e7 292Set up your interface from scratch using wxWidgets (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a>
eb269381 293or <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> --
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294it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
295&#39;pouring in&#39; code from the MFC app, with appropriate
296modifications. This is the approach I have used, and I found
297it very satisfactory. A two-step process then - reproduce the bare
298interface first, then wire it up afterwards. That way you deal
299with each area of complexity separately. Don&#39;t try to think MFC
c140b7e7 300and wxWidgets simultaneously from the beginning - it is easier to
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301reproduce the initial UI by looking at the behaviour of the MFC
302app, not its code.
303
304<H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
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305
306Some crash problems can be due to inconsistent compiler
c140b7e7 307options (and of course this isn&#39;t limited to wxWidgets).
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308If strange/weird/impossible things start to happen please
309check (dumping IDE project file as makefile and doing text comparison
310if necessary) that the project settings, especially the list of defined
311symbols, struct packing, etc. are exactly the same for all items in
312the project. After this, delete everything (including PCH) and recompile.<P>
313
8b283bb8 314VC++ 5&#39;s optimization code seems to be broken and can
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315cause problems: this can be seen when deleting an object Dialog
316Editor, in Release mode with optimizations on. If in doubt,
317switch off optimisations, although this will result in much
318larger executables. It seems possible that the library can be created with
319strong optimization, so long as the application is not strongly
c140b7e7 320optimized. For example, in wxWidgets project, set to &#39;Minimum
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321Size&#39;. In Dialog Editor project, set to &#39;Customize: Favor Small
322Code&#39; (and no others). This will then work.<P>
ad813b00 323
c140b7e7 324<H3><a name="makefiles">How are the wxWidgets makefiles edited under Windows?</a></H3>
91c93c99 325
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326wxWidgets 2.5.x and above uses Bakefile to generate makefiles, which
327is described in technical note 16 under docs/tech in your distribution.
328For 2.4.x, the following explanation applies.<P>
329
c140b7e7 330As of wxWidgets 2.1, there is a new system written by Vadim Zeitlin, that
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331generates the makefiles from templates using tmake.<P>
332
8b283bb8 333Here are Vadim&#39;s notes:<P>
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334
335<blockquote>
8b283bb8 336To use these new makefiles, you don&#39;t need anything (but see below).
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337However, you should NOT modify them because these files will be
338rewritten when I regenerate them using tmake the next time. So, if
339you find a problem with any of these makefiles (say, makefile.b32)
8b283bb8 340you&#39;ll need to modify the corresponding template (b32.t in this
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341example) and regenerate the makefile using tmake.<P>
342
343tmake can be found at
344<a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
09e7b3a0 345It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
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346Windows (available from the same page), but I haven&#39;t used it, so
347I don&#39;t know if it works as flawlessly as "perl tmake" does (note
348for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
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349do you any good). Using it extremely simple: to regenerate makefile.b32
350just go to distrib/msw/tmake and type<P>
351
352<pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
353
09e7b3a0 354The makefiles are untested - I don&#39;t have any of Borland, Watcom or
8b283bb8 355Symantec and I don&#39;t have enough diskspace to recompile even with
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356VC6 using makefiles. The new makefiles are as close as possible to the
357old ones, but not closer: in fact, there has been many strange things
358(should I say bugs?) in some of makefiles, some files were not compiled
359without any reason etc. Please test them and notify me about any problems.
360Better yet, modify the template files to generate the correct makefiles
361and check them in.<P>
362
363The templates are described in tmake ref manual (1-2 pages of text)
364and are quite simple. They do contain some Perl code, but my Perl is
365primitive (very C like) so it should be possible for anybody to make
366trivial modifications to it (I hope that only trivial modifications
15a2de7e 367will be needed). I&#39;ve tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
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368in the cvs, so you can always retrieve them and compare the new ones,
369this will make it easier to solve the problems you might have.<P>
370
371Another important file is filelist.txt: it contains the list of all
372files to be compiled. Some of them are only compiled in 16/32 bit mode.
8b283bb8 373Some other are only compiled with some compilers (others can&#39;t compile
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374them) - all this info is contained in this file.<P>
375
c140b7e7 376So now adding a new file to wxWidgets is as easy as modifying filelist.txt
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377(and Makefile.ams for Unix ports) and regenerating the makefiles - no
378need to modify all files manually any more.<P>
379
380 Finally, there is also a file vc6.t which I use myself: this one
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381generates a project file for VC++ 6.0 (I didn&#39;t create vc5.t because
382I don&#39;t need it and can&#39;t test it, but it should be trivial to create
91c93c99 383one from vc6.t - probably the only things to change would be the
8b283bb8 384version number in the very beginning and the /Z option - VC5 doesn&#39;t
91c93c99 385support edit-and=continue). This is not an officially supported way
c140b7e7 386of building wxWidgets (that is, nobody guarantees that it will work),
91c93c99 387but it has been very useful to me and I hope it will be also for
c140b7e7 388others. To generate wxWidgets.dsp run<P>
91c93c99 389
c140b7e7 390<pre>tmake -t vc6 wxwin.pro -o ../../wxWidgets.dsp</pre><P>
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391
392Then just include this project in any workspace or open it from VC IDE
393and it will create a new workspace for you.<P>
394
8b283bb8 395If all goes well, I&#39;m planning to create a template file for Makefile.ams
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396under src/gtk and src/motif and also replace all makefiles in the samples
397subdirectories with the project files from which all the others will be
398generated. At least it will divide the number of files in samples
399directory by 10 (and the number of files to be maintained too).
400</blockquote>
ce3ed50d 401
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402<P>
403
c140b7e7 404<H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWidgets?</a></H3>
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405
406Vadim Zeitlin:
407
408<pre>
8b283bb8 409On the VC++ level, it&#39;s just the matter of calling _CrtSetDbgFlag() in the very
c140b7e7 410beginning of the program. In wxWidgets, this is done automatically when
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411compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
412__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
413is included from app.cpp which then calls wxCrtSetDbgFlag() without any
8b283bb8 414ifdefs.
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415
416This works quite well: at the end of the program, all leaked blocks with their
417malloc count are shown. This number (malloc count) can be used to determine
8b283bb8 418where exactly the object was allocated: for this it&#39;s enough to set the variable
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419_crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and
420a breakpoint will be triggered when the block with this number is allocated.
421
422For simple situations it works like a charm. For something more complicated
423like reading uninitialized memory a specialized tool is probably better...
424
425Regards,
426VZ
427</pre>
428
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429<P>
430
431<H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3>
432
433This can happen if you have a child window intercepting EVT_CHAR events and swallowing
434all keyboard input. You should ensure that event.Skip() is called for all input that
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435isn&#39;used by the event handler.<P>
436
437It can also happen if you append the submenu to the parent
438menu {\it before} you have added your menu items. Do the append {\it after} adding
439your items, or accelerators may not be registered properly.<P>
8b283bb8 440
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441<H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3>
442
443Currently this is not possible because the wxConfig family of classes is
444supposed to deal with per-user application configuration data, and HKLM is
15a2de7e 445only supposed to be writeable by a user with Administrator privileges. In theory,
4e4dc03d 446only installers should write to HKLM. This is still a point debated by the
c140b7e7 447wxWidgets developers. There are at least two ways to work around it if you really
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448need to write to HKLM.<P>
449
450First, you can use wxRegKey directly, for example:
451
452<pre>
453 wxRegKey regKey;
454
455 wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
456 idName += packid;
457
458 regKey.SetName(idName);
459
460 {
966a4a52 461 wxLogNull dummy;
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462 if (!regKey.Create())
463 {
464 idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
465 idName += packid;
466 regKey.SetName(idName);
467 if (!regKey.Create())
468 return FALSE;
469 }
470 }
471
472 if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1;
473
474 regKey.Close();
475
476</pre>
477
478Or, you can employ this trick suggested by Istvan Kovacs:
479
480<pre>
481class myGlobalConfig : public wxConfig
482{
483 myGlobalConfig() :
484 wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
485{};
486 bool Write(const wxString& key, const wxString& value);
487}
488
489bool myGlobalConfig::Write (const wxString& key, const wxString& value)
490{
491 wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
492 wxString new_path = path.Replace ("/", "\\", true);
493 wxString new_key = wxFileNameFromPath (key);
494 LocalKey().SetName (wxRegKey::HKLM, path);
495 return wxConfig::Write (new_key, value);
496}
497</pre>
f6081a04 498
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499<H3><a name="#access">Is MS Active Accessibility supported?</a></H3>
500
6f92b0bb 501This is being worked on. Please see <a href="http://www.wxwidgets.org/access.htm">this page</a>
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502for the current status.
503
504<P>
505
d61c1a6f 506
8d7ea231 507<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files?</a></h3>
d61c1a6f 508
c140b7e7 509If you have downloaded the wxWidgets sources from the cvs using a Unix cvs
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510client or downloaded a daily snapshot in <tt>.tar.gz</tt> format, it is likely
511that the project files have Unix line endings (LF) instead of the DOS ones (CR
512LF). However all versions of Visual C++ up to and including 7.1 can only open
513the files with the DOS line endings, so you must transform the files to this
514format using any of the thousands ways to do it.
515<p>
516Of course, another possibility is to always use only the Windows cvs client
517and to avoid this problem completely.
518<p>
519
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520<h3><a name="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></h3>
521
522If you get errors like this
523
524<pre>
525MSVCRTD.lib(MSVCRTD.dll) : error LNK2005: _xxxxxx already defined in LIBCD.lib(yyyyy.obj)
526</pre>
527
528when linking your project, this means that you used different versions of CRT
529(C Run-Time) library for wxWindows (or possibly another library) and the main
530project. Visual C++ provides static or dynamic and multithread safe or not
531versions of CRT for each of debug and release builds, for a total of 8
532libraries. You can choose among them by going to the "Code generation"
15a2de7e 533page/subitem of the "C++" tab/item in the project proprieties dialog in VC6/7.
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534<p>
535To avoid problems, you <strong>must</strong> use the same one for all
536components of your project. wxWindows uses multithread safe DLL version of the
537CRT which is a good choice but may be problematic when distributing your
538applications if you don&#39;t include the CRT DLL in your installation -- in this
539case you may decide to switch to using a static CRT version. If you build with
540<tt>wxUSE_THREADS == 0</tt> you may also use the non MT-safe version as it is
541slightly smaller and faster.
542<p>
543But the most important thing is to use the <strong>same</strong> CRT setting for
544all components of your project.
545
8d7ea231 546<h3><a name="#directx">Why do I get compilation errors when using wxWidgets with DirectShow?</a></h3>
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547
548If you get errors when including Microsoft DirectShow or DirectDraw headers,
549the following message from Peter Whaite could help:
8d7ea231 550<blockquote><pre>
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551&gt; This causes compilation errors within DirectShow:
552&gt;
553&gt; wxutil.h(125) : error C2065: &#39;EXECUTE_ASSERT&#39; : undeclared identifier
554&gt; amfilter.h(1099) : error C2065: &#39;ASSERT&#39; : undeclared identifier
555
556The reason for this is that __WXDEBUG__ is also used by the DXSDK (9.0
557in my case) to &#39;#pragma once&#39; the contents of
558DXSDK/Samples/C++/DirectShow/BaseClasses/wxdebug.h. So if __WXDEBUG__
559is defined, then wxdebug.h doesn&#39;t get included, and the assert macros
560don&#39;t get defined. You have to #undef __WXDEBUG__ before including the
561directshow baseclass&#39;s &lt;streams.h&gt;.
8d7ea231 562</pre></blockquote>
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563
564<h3><a name="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></h3>
565
566To handle a Windows message you need to override a virtual
567<tt>MSWWindowProc()</tt> method in a wxWindow-derived class. You should then
568test if <tt>nMsg</tt> parameter is the message you need to process and perform
569the necessary action if it is or call the base class method otherwise.
570
571
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572</font>
573
574</BODY>
575
576</HTML>