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2<HTML>
3
4<HEAD>
5<TITLE>wxWindows 2 for Windows FAQ</TITLE>
6</HEAD>
7
4e4dc03d 8<BODY BGCOLOR=#FFFFFF TEXT=#000000 VLINK="#00376A" LINK="#00529C" ALINK="#313063">
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9
10<font face="Arial, Lucida Sans, Helvetica">
11
4e4dc03d 12<table width=100% border=0 cellpadding=3 cellspacing=0>
ce3ed50d 13<tr>
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14<td bgcolor="#004080" align=left height=24 background="images/bluetitlegradient.gif">
15<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
16<b>wxWindows 2 for Windows FAQ</b>
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17</font>
18</td>
19</tr>
20</table>
21
22<P>
23
24See also <a href="faq.htm">top-level FAQ page</a>.
25<hr>
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26<h3>List of questions in this category</h3>
27<ul>
28<li><a href="#platforms">Which Windows platforms are supported?</a></li>
29<li><a href="#wince">What about Windows CE?</a></li>
4e4dc03d 30<li><a href="#winxp">What do I need to do for Windows XP?</a></li>
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31<li><a href="#compilers">What compilers are supported?</a></li>
32<li><a href="#bestcompiler">Which is the best compiler to use with wxWindows 2?</a></li>
33<li><a href="#unicode">Is Unicode supported?</a></li>
4e4dc03d 34<li><a href="#doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
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35<li><a href="#dll">Can you compile wxWindows 2 as a DLL?</a></li>
36<li><a href="#exesize">How can I reduce executable size?</a></li>
37<li><a href="#mfc">Is wxWindows compatible with MFC?</a></li>
4f3b37fd 38<li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li>
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39<li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
40<li><a href="#mfcport">How do I port MFC applications to wxWindows?</a></li>
41<li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
42<li><a href="#makefiles">How are the wxWindows makefiles edited under Windows?</a></li>
43<li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></li>
44<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
4e4dc03d 45<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
c2d48b36 46<li><a href="#access">Is MS Active Accessibility supported?</a></li>
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47</ul>
48<hr>
ce3ed50d 49
8b283bb8 50<h3><a name="platforms">Which Windows platforms are supported?</a></h3>
ce3ed50d 51
0bc9b25e 52wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
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53Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE
54version is being looked into (see below).<P>
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55
56wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
57we have not forgotten users of 16-bit Windows. Most features
ce3ed50d 58work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
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59However, don&#39;t expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
60class doesn&#39;t work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
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61makefiles to see what other files have been left out.
62<P>
6316-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
64<P>
65
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66wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from <a href="http://www.willows.com" target=_top>Willows</a>,
67although TWIN32 is still in a preliminary state. The resulting executables are
68Unix binaries that work with the TWIN32 Windows API emulator.<P>
69
70You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
71in executables that will run on Windows. So in theory you could write your applications
72using wxGTK or wxMotif, then check/debug your wxWindows for Windows
73programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
74without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
75
8b283bb8 76<h3><a name="wince">What about Windows CE?</a></h3>
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77
78This is under consideration, though we need to get wxWindows Unicode-aware first.
79There are other interesting issues, such as how to combine the menubar and toolbar APIs
8b283bb8 80as Windows CE requires. But there&#39;s no doubt that it will be possible, albeit
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81by mostly cutting down wxWindows 2 API functionality, and adding a few classes here
82and there. Since wxWindows for 2 produces small binaries (less than 300K for
8b283bb8 83the statically-linked &#39;minimal&#39; sample), shoehorning wxWindows 2 into a Windows CE device&#39;s limited
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84storage should not be a problem.<P>
85
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86<h3><a name="winxp">What do I need to do for Windows XP?</a></h3>
87
88In the same directory as you have your executable (e.g. foo.exe) you
89put a file called foo.exe.manifest in which you have something like
90the following:
91
92<pre>
93&lt;?xml version="1.0" encoding="UTF-8" standalone="yes"?&gt;
94&lt;assembly
95 xmlns="urn:schemas-microsoft-com:asm.v1"
96 manifestVersion="1.0"&gt;
97&lt;assemblyIdentity
98 processorArchitecture="x86"
99 version="5.1.0.0"
100 type="win32"
101 name="foo.exe"/&gt;
102 &lt;description&gt;Foo program&lt;/description&gt;
103 &lt;dependency&gt;
104 &lt;dependentAssembly&gt;
105 &lt;assemblyIdentity
106 type="win32"
107 name="Microsoft.Windows.Common-Controls"
108 version="6.0.0.0"
109 publicKeyToken="6595b64144ccf1df"
110 language="*"
111 processorArchitecture="x86"/&gt;
112 &lt;/dependentAssembly&gt;
113 &lt;/dependency&gt;
114&lt;/assembly&gt;
115</pre>
116
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117If you want to add it to your application permanently,
118you can also include it in your .rc file using this
119line:<P>
120
121<PRE>
122 1 24 "winxp.manifest"
123</PRE>
124
125In wxWindows 2.5, this will be in the wx/msw/wx.rc and
126so will happen automatically so long as you include wx.rc
127in your own .rc file.<P>
128
129For an explanation of this syntax, please see
130<a href="http://delphi.about.com/library/bluc/text/uc111601a.htm" target=_new>this
131article</a>.
132<P>
133
8b283bb8 134<h3><a name="compilers">What compilers are supported?</a></h3>
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135
136Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but
137currently the following are known to work:<P>
138
139<ul>
140<li>Visual C++ 1.5, 4.0, 5.0, 6.0
141<li>Borland C++ 4.5, 5.0
142<li>Borland C++Builder 1.0, 3.0
143<li>Watcom C++ 10.6 (WIN32)
144<li>Cygwin b20
145<li>Mingw32
146<li>MetroWerks CodeWarrior 4
147</ul>
148<P>
149
150There is a linking problem with Symantec C++ which I hope someone can help solve.
151<P>
152
8b283bb8 153<h3><a name="bestcompiler">Which is the best compiler to use with wxWindows 2?</a></h3>
ce3ed50d 154
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155It&#39;s partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
156good, it&#39;s very stable, the documentation is extensive, and it generates small executables.
157Since project files are plain text, it&#39;s easy for me to generate appropriate project files
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158for wxWindows samples.<P>
159
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160Borland C++ is fine - and very fast - but it&#39;s hard (impossible?) to use the debugger without using project files, and
161the debugger is nowhere near up to VC++&#39;s quality. The IDE isn&#39;t great.<P>
ce3ed50d 162
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163C++Builder&#39;s power isn&#39;t really used with wxWindows since it needs integration with its
164own class library (VCL). For wxWindows, I&#39;ve only used it with makefiles, in which case
165it&#39;s almost identical to BC++ 5.0 (the same makefiles can be used).<P>
ce3ed50d 166
8b283bb8 167You can&#39;t beat Cygwin&#39;s price (free), and you can debug adequately using gdb. However, it&#39;s
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168quite slow to compile since it does not use precompiled headers.<P>
169
170CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
171the other way around I think - but the IDE is, to my mind, a bit primitive.<P>
172
8b283bb8 173Watcom C++ is a little slow and the debugger is not really up to today&#39;s standards.<P>
ce3ed50d 174
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175Among the free compilers the best choice seem to be Borland C++ command line
176tools and mingw32 (port of gcc to Win32). Both of them are supported by
177wxWindows.
ce3ed50d 178
8b283bb8 179<h3><a name="unicode">Is Unicode supported?</a></h3>
ce3ed50d 180
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181Yes, Unicode is fully supported under Windows NT/2000 (Windows 9x don&#39;t
182have Unicode support anyhow).
ce3ed50d 183
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184<h3><a name="doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
185
186An answer from <a href="mailto:goedde@logosoft.de">Klaus Goedde</a>:<p>
187
188"For Japanese under Win2000, it seems that wxWindows has no problems to work with double byte char sets
189(I mean DBCS, that&#39;s not Unicode). First you have to install Japanese support on your Win2K system
190and choose for ANSI translation
191HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932 (default is 1252 for Western).
192Then you can see all the funny Japanese letters under wxWindows too.<P>
193
194In a wxTextCtrl control you have to set the window style "wxTE_RICH", otherwise this control shows the wrong
195letters.
196
197I don&#39;t now whether it works on non W2K systems, because I&#39;m just starting using wxWindows."
198<P>
199
8b283bb8 200<h3><a name="dll">Can you compile wxWindows 2 as a DLL?</a></h3>
ce3ed50d 201
9838df2c 202Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
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203and you may be better off compiling statically-linked applications, unless you&#39;re
204delivering a suite of separate programs, or you&#39;re compiling a lot of wxWindows applications
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205and have limited hard disk space.<P>
206
207With a DLL approach, and with different versions and configurations of wxWindows
208needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
209negating the point of using DLLs. Of course, this is not a problem just associated with
210wxWindows!
211<P>
212
8b283bb8 213<h3><a name="exesize">How can I reduce executable size?</a></h3>
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214
215You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
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216compile your programs for release using non-debugging and space-optimisation options, but
217take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
9838df2c 218
9838df2c 219If you want to distribute really small executables, you can
4e4dc03d 220use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a>
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221by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable
222will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
c2d48b36 223use DLLs. Another good compression tool (probably better than Petite) is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>.
4e4dc03d 224<P>
9838df2c 225
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226Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc
227produces larger executables than some compilers. Secondly, this figure will
228include most of the overhead of wxWindows, so as your application becomes more
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229complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness
230for the enormous increase in productivity you get with wxWindows is almost always well worth it.<P>
231
232If you have a really large executable compiled with MinGW (for example 20MB) then
233you need to configure wxWindows to compile without debugging information: see
234docs/msw/install.txt for details. You may find that using configure instead
235of makefile.g95 is easier, particularly since you can maintain debug and
236release versions of the library simultaneously, in different directories.
237Also, run 'strip' after linking to remove all traces of debug info.
238<P>
2b5f62a0 239
8b283bb8 240<H3><a name="mfc">Is wxWindows compatible with MFC?</a></H3>
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241
242There is a sample which demonstrates MFC and wxWindows code co-existing in the same
8b283bb8 243application. However, don&#39;t expect to be able to enable wxWindows windows with OLE-2
b953bdc2 244functionality using MFC.<P>
ce3ed50d 245
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246<H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3>
247
248If you get errors like
249<p>
250<center>
251<tt>no matching function for call to &#39;wxDC::DrawTextA(const char[5], int,
252int)&#39;</tt>
253</center>
254<p>
255or similar ones for the other functions, i.e. the compiler error messages
256mention the function with the <tt>&#39;A&#39;</tt> suffix while you didn&#39;t
257use it in your code, the explanation is that you had included
258<tt>&#60;windows.h&#062;</tt> header which redefines many symbols to have such
259suffix (or <tt>&#39;W&#39;</tt> in the Unicode builds).
260
261<p>
262The fix is to either not include <tt>&#60;windows.h&#62;</tt> at all or include
263<tt>"wx/msw/winundef.h"</tt> immediately after it.
264
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265<H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3>
266
267The most common cause of this problem is the memory debugging settings in
268<tt>wx/msw/setup.h</tt>. You have several choices:
269
270<ul>
271 <li> Either disable overloading the global operator new completely by
272 setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
273 <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
274 <li> Or leave them on but do <tt>#undef new</tt> after including any
275 wxWindows headers, like this the memory debugging will be still on
276 for wxWindows sources but off for your own code
277</ul>
278
279Notice that IMHO the first solution is preferable for VC++ users who can use
280the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
281
282<H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3>
283
284Set up your interface from scratch using wxWindows (especially wxDesigner --
285it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
286&#39;pouring in&#39; code from the MFC app, with appropriate
287modifications. This is the approach I have used, and I found
288it very satisfactory. A two-step process then - reproduce the bare
289interface first, then wire it up afterwards. That way you deal
290with each area of complexity separately. Don&#39;t try to think MFC
291and wxWindows simultaneously from the beginning - it is easier to
292reproduce the initial UI by looking at the behaviour of the MFC
293app, not its code.
294
295<H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
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296
297Some crash problems can be due to inconsistent compiler
8b283bb8 298options (and of course this isn&#39;t limited to wxWindows).
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299If strange/weird/impossible things start to happen please
300check (dumping IDE project file as makefile and doing text comparison
301if necessary) that the project settings, especially the list of defined
302symbols, struct packing, etc. are exactly the same for all items in
303the project. After this, delete everything (including PCH) and recompile.<P>
304
8b283bb8 305VC++ 5&#39;s optimization code seems to be broken and can
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306cause problems: this can be seen when deleting an object Dialog
307Editor, in Release mode with optimizations on. If in doubt,
308switch off optimisations, although this will result in much
309larger executables. It seems possible that the library can be created with
310strong optimization, so long as the application is not strongly
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311optimized. For example, in wxWindows project, set to &#39;Minimum
312Size&#39;. In Dialog Editor project, set to &#39;Customize: Favor Small
313Code&#39; (and no others). This will then work.<P>
ad813b00 314
8b283bb8 315<H3><a name="makefiles">How are the wxWindows makefiles edited under Windows?</a></H3>
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316
317As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that
318generates the makefiles from templates using tmake.<P>
319
8b283bb8 320Here are Vadim&#39;s notes:<P>
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321
322<blockquote>
8b283bb8 323To use these new makefiles, you don&#39;t need anything (but see below).
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324However, you should NOT modify them because these files will be
325rewritten when I regenerate them using tmake the next time. So, if
326you find a problem with any of these makefiles (say, makefile.b32)
8b283bb8 327you&#39;ll need to modify the corresponding template (b32.t in this
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328example) and regenerate the makefile using tmake.<P>
329
330tmake can be found at
331<a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
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332It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
333Windows (available from the same page), but I haven&#39;t used it, so
334I don&#39;t know if it works as flawlessly as "perl tmake" does (note
335for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
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336do you any good). Using it extremely simple: to regenerate makefile.b32
337just go to distrib/msw/tmake and type<P>
338
339<pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
340
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341The makefiles are untested - I don&#39;t have any of Borland, Watcom or
342Symantec and I don&#39;t have enough diskspace to recompile even with
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343VC6 using makefiles. The new makefiles are as close as possible to the
344old ones, but not closer: in fact, there has been many strange things
345(should I say bugs?) in some of makefiles, some files were not compiled
346without any reason etc. Please test them and notify me about any problems.
347Better yet, modify the template files to generate the correct makefiles
348and check them in.<P>
349
350The templates are described in tmake ref manual (1-2 pages of text)
351and are quite simple. They do contain some Perl code, but my Perl is
352primitive (very C like) so it should be possible for anybody to make
353trivial modifications to it (I hope that only trivial modifications
cd508246 354will be needed). I&#39;ve tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
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355in the cvs, so you can always retrieve them and compare the new ones,
356this will make it easier to solve the problems you might have.<P>
357
358Another important file is filelist.txt: it contains the list of all
359files to be compiled. Some of them are only compiled in 16/32 bit mode.
8b283bb8 360Some other are only compiled with some compilers (others can&#39;t compile
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361them) - all this info is contained in this file.<P>
362
363So now adding a new file to wxWindows is as easy as modifying filelist.txt
364(and Makefile.ams for Unix ports) and regenerating the makefiles - no
365need to modify all files manually any more.<P>
366
367 Finally, there is also a file vc6.t which I use myself: this one
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368generates a project file for VC++ 6.0 (I didn&#39;t create vc5.t because
369I don&#39;t need it and can&#39;t test it, but it should be trivial to create
91c93c99 370one from vc6.t - probably the only things to change would be the
8b283bb8 371version number in the very beginning and the /Z option - VC5 doesn&#39;t
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372support edit-and=continue). This is not an officially supported way
373of building wxWindows (that is, nobody guarantees that it will work),
374but it has been very useful to me and I hope it will be also for
375others. To generate wxWindows.dsp run<P>
376
377<pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp</pre><P>
378
379Then just include this project in any workspace or open it from VC IDE
380and it will create a new workspace for you.<P>
381
8b283bb8 382If all goes well, I&#39;m planning to create a template file for Makefile.ams
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383under src/gtk and src/motif and also replace all makefiles in the samples
384subdirectories with the project files from which all the others will be
385generated. At least it will divide the number of files in samples
386directory by 10 (and the number of files to be maintained too).
387</blockquote>
ce3ed50d 388
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389<P>
390
8b283bb8 391<H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></H3>
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392
393Vadim Zeitlin:
394
395<pre>
8b283bb8 396On the VC++ level, it&#39;s just the matter of calling _CrtSetDbgFlag() in the very
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397beginning of the program. In wxWindows, this is done automatically when
398compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
399__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
400is included from app.cpp which then calls wxCrtSetDbgFlag() without any
8b283bb8 401ifdefs.
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402
403This works quite well: at the end of the program, all leaked blocks with their
404malloc count are shown. This number (malloc count) can be used to determine
8b283bb8 405where exactly the object was allocated: for this it&#39;s enough to set the variable
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406_crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and
407a breakpoint will be triggered when the block with this number is allocated.
408
409For simple situations it works like a charm. For something more complicated
410like reading uninitialized memory a specialized tool is probably better...
411
412Regards,
413VZ
414</pre>
415
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416<P>
417
418<H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3>
419
420This can happen if you have a child window intercepting EVT_CHAR events and swallowing
421all keyboard input. You should ensure that event.Skip() is called for all input that
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422isn&#39;used by the event handler.<P>
423
424It can also happen if you append the submenu to the parent
425menu {\it before} you have added your menu items. Do the append {\it after} adding
426your items, or accelerators may not be registered properly.<P>
8b283bb8 427
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428<H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3>
429
430Currently this is not possible because the wxConfig family of classes is
431supposed to deal with per-user application configuration data, and HKLM is
432only supposed to be writeable by a user with Administrator privileges. In theory,
433only installers should write to HKLM. This is still a point debated by the
434wxWindows developers. There are at least two ways to work around it if you really
435need to write to HKLM.<P>
436
437First, you can use wxRegKey directly, for example:
438
439<pre>
440 wxRegKey regKey;
441
442 wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
443 idName += packid;
444
445 regKey.SetName(idName);
446
447 {
2b5f62a0 448 wxLogNull dummy;
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449 if (!regKey.Create())
450 {
451 idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
452 idName += packid;
453 regKey.SetName(idName);
454 if (!regKey.Create())
455 return FALSE;
456 }
457 }
458
459 if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1;
460
461 regKey.Close();
462
463</pre>
464
465Or, you can employ this trick suggested by Istvan Kovacs:
466
467<pre>
468class myGlobalConfig : public wxConfig
469{
470 myGlobalConfig() :
471 wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
472{};
473 bool Write(const wxString& key, const wxString& value);
474}
475
476bool myGlobalConfig::Write (const wxString& key, const wxString& value)
477{
478 wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
479 wxString new_path = path.Replace ("/", "\\", true);
480 wxString new_key = wxFileNameFromPath (key);
481 LocalKey().SetName (wxRegKey::HKLM, path);
482 return wxConfig::Write (new_key, value);
483}
484</pre>
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486<H3><a name="#access">Is MS Active Accessibility supported?</a></H3>
487
488This is being worked on. Please see <a href="http://www.wxwindows.org/access.htm">this page</a>
489for the current status.
490
491<P>
492
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493</font>
494
495</BODY>
496
497</HTML>