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3 | <HEAD> | |
c140b7e7 | 4 | <TITLE>wxWidgets 2 for Windows FAQ</TITLE> |
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5 | </HEAD> |
6 | ||
4e4dc03d | 7 | <BODY BGCOLOR=#FFFFFF TEXT=#000000 VLINK="#00376A" LINK="#00529C" ALINK="#313063"> |
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8 | |
9 | <font face="Arial, Lucida Sans, Helvetica"> | |
10 | ||
4e4dc03d | 11 | <table width=100% border=0 cellpadding=3 cellspacing=0> |
ce3ed50d | 12 | <tr> |
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13 | <td bgcolor="#004080" align=left height=24 background="images/bluetitlegradient.gif"> |
14 | <font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF"> | |
c140b7e7 | 15 | <b>wxWidgets 2 for Windows FAQ</b> |
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16 | </font> |
17 | </td> | |
18 | </tr> | |
19 | </table> | |
20 | ||
21 | <P> | |
22 | ||
23 | See also <a href="faq.htm">top-level FAQ page</a>. | |
24 | <hr> | |
8b283bb8 JS |
25 | <h3>List of questions in this category</h3> |
26 | <ul> | |
27 | <li><a href="#platforms">Which Windows platforms are supported?</a></li> | |
28 | <li><a href="#wince">What about Windows CE?</a></li> | |
4e4dc03d | 29 | <li><a href="#winxp">What do I need to do for Windows XP?</a></li> |
8b283bb8 | 30 | <li><a href="#compilers">What compilers are supported?</a></li> |
c140b7e7 | 31 | <li><a href="#bestcompiler">Which is the best compiler to use with wxWidgets 2?</a></li> |
8b283bb8 | 32 | <li><a href="#unicode">Is Unicode supported?</a></li> |
c140b7e7 JS |
33 | <li><a href="#doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li> |
34 | <li><a href="#dll">Can you compile wxWidgets 2 as a DLL?</a></li> | |
8b283bb8 | 35 | <li><a href="#exesize">How can I reduce executable size?</a></li> |
c140b7e7 | 36 | <li><a href="#mfc">Is wxWidgets compatible with MFC?</a></li> |
eb269381 | 37 | <li><a href="#setuph">Why do I get errors about setup.h not being found?</a></li> |
4f3b37fd | 38 | <li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li> |
8b283bb8 | 39 | <li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li> |
c140b7e7 | 40 | <li><a href="#mfcport">How do I port MFC applications to wxWidgets?</a></li> |
8b283bb8 | 41 | <li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li> |
c140b7e7 JS |
42 | <li><a href="#makefiles">How are the wxWidgets makefiles edited under Windows?</a></li> |
43 | <li><a href="#vcdebug">How do you use VC++'s memory leak checking instead of that in wxWidgets?</a></li> | |
8b283bb8 | 44 | <li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li> |
4e4dc03d | 45 | <li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li> |
c2d48b36 | 46 | <li><a href="#access">Is MS Active Accessibility supported?</a></li> |
5147354c | 47 | <li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files?</a></li> |
6f92b0bb | 48 | <li><a href="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></li> |
5147354c | 49 | <li><a href="#directx">Why do I get compilation errors when using wxWidgets with DirectShow?</a></li> |
09e7b3a0 | 50 | <li><a href="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></li> |
8b283bb8 JS |
51 | </ul> |
52 | <hr> | |
ce3ed50d | 53 | |
8b283bb8 | 54 | <h3><a name="platforms">Which Windows platforms are supported?</a></h3> |
ce3ed50d | 55 | |
c140b7e7 | 56 | wxWidgets 2 can be used to develop and deliver applications on Windows 3.1, Win32s, |
4e4dc03d JS |
57 | Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE |
58 | version is being looked into (see below).<P> | |
b953bdc2 | 59 | |
c140b7e7 | 60 | wxWidgets 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft, |
b953bdc2 | 61 | we have not forgotten users of 16-bit Windows. Most features |
ce3ed50d | 62 | work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation. |
8b283bb8 JS |
63 | However, don't expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig |
64 | class doesn't work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit | |
ce3ed50d JS |
65 | makefiles to see what other files have been left out. |
66 | <P> | |
67 | 16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5. | |
68 | <P> | |
69 | ||
c140b7e7 | 70 | wxWidgets 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>. |
b39dbf34 | 71 | The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P> |
b953bdc2 | 72 | |
c140b7e7 | 73 | You can also compile wxWidgets 2 for Windows on Unix with Cygwin or Mingw32, resulting |
b953bdc2 | 74 | in executables that will run on Windows. So in theory you could write your applications |
c140b7e7 | 75 | using wxGTK or wxMotif, then check/debug your wxWidgets for Windows |
b39dbf34 | 76 | programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32, |
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77 | without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P> |
78 | ||
8b283bb8 | 79 | <h3><a name="wince">What about Windows CE?</a></h3> |
b953bdc2 | 80 | |
6f92b0bb | 81 | This port is largely complete. For further information, see the <a href="http://www.wxwidgets.org/embedded.htm#wxwince">wxEmbedded</a> page.<P> |
b953bdc2 | 82 | |
4e4dc03d JS |
83 | <h3><a name="winxp">What do I need to do for Windows XP?</a></h3> |
84 | ||
85 | In the same directory as you have your executable (e.g. foo.exe) you | |
86 | put a file called foo.exe.manifest in which you have something like | |
87 | the following: | |
88 | ||
89 | <pre> | |
90 | <?xml version="1.0" encoding="UTF-8" standalone="yes"?> | |
91 | <assembly | |
92 | xmlns="urn:schemas-microsoft-com:asm.v1" | |
93 | manifestVersion="1.0"> | |
94 | <assemblyIdentity | |
95 | processorArchitecture="x86" | |
96 | version="5.1.0.0" | |
97 | type="win32" | |
98 | name="foo.exe"/> | |
99 | <description>Foo program</description> | |
100 | <dependency> | |
101 | <dependentAssembly> | |
102 | <assemblyIdentity | |
103 | type="win32" | |
104 | name="Microsoft.Windows.Common-Controls" | |
105 | version="6.0.0.0" | |
106 | publicKeyToken="6595b64144ccf1df" | |
107 | language="*" | |
108 | processorArchitecture="x86"/> | |
109 | </dependentAssembly> | |
110 | </dependency> | |
111 | </assembly> | |
112 | </pre> | |
113 | ||
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114 | If you want to add it to your application permanently, |
115 | you can also include it in your .rc file using this | |
116 | line:<P> | |
117 | ||
118 | <PRE> | |
119 | 1 24 "winxp.manifest" | |
120 | </PRE> | |
121 | ||
c140b7e7 | 122 | In wxWidgets 2.5, this will be in the wx/msw/wx.rc and |
c2d48b36 JS |
123 | so will happen automatically so long as you include wx.rc |
124 | in your own .rc file.<P> | |
125 | ||
126 | For an explanation of this syntax, please see | |
127 | <a href="http://delphi.about.com/library/bluc/text/uc111601a.htm" target=_new>this | |
128 | article</a>. | |
129 | <P> | |
130 | ||
8b283bb8 | 131 | <h3><a name="compilers">What compilers are supported?</a></h3> |
ce3ed50d | 132 | |
c140b7e7 | 133 | Please see the wxWidgets 2 for Windows install.txt file for up-to-date information, but |
ce3ed50d JS |
134 | currently the following are known to work:<P> |
135 | ||
136 | <ul> | |
d61c1a6f JS |
137 | <li>Visual C++ 1.5, 4.0, 5.0, 6.0, 7.0, 7.1 |
138 | <li>Borland C++ 4.5, 5.0, 5.5 | |
139 | <li>Borland C++Builder 1.0, 3.0, X | |
140 | <li>Watcom C++ 10.6 (Win32), OpenWatcom 1.0 | |
141 | <li>Cygwin (using configure) | |
ce3ed50d | 142 | <li>Mingw32 |
d61c1a6f JS |
143 | <li>MetroWerks CodeWarrior (many versions) |
144 | <li>Digital Mars 8.34+ | |
ce3ed50d JS |
145 | </ul> |
146 | <P> | |
147 | ||
ce3ed50d | 148 | |
c140b7e7 | 149 | <h3><a name="bestcompiler">Which is the best compiler to use with wxWidgets 2?</a></h3> |
ce3ed50d | 150 | |
8b283bb8 JS |
151 | It's partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very |
152 | good, it's very stable, the documentation is extensive, and it generates small executables. | |
153 | Since project files are plain text, it's easy for me to generate appropriate project files | |
c140b7e7 | 154 | for wxWidgets samples.<P> |
ce3ed50d | 155 | |
8b283bb8 JS |
156 | Borland C++ is fine - and very fast - but it's hard (impossible?) to use the debugger without using project files, and |
157 | the debugger is nowhere near up to VC++'s quality. The IDE isn't great.<P> | |
ce3ed50d | 158 | |
c140b7e7 JS |
159 | C++Builder's power isn't really used with wxWidgets since it needs integration with its |
160 | own class library (VCL). For wxWidgets, I've only used it with makefiles, in which case | |
8b283bb8 | 161 | it's almost identical to BC++ 5.0 (the same makefiles can be used).<P> |
ce3ed50d | 162 | |
8b283bb8 | 163 | You can't beat Cygwin's price (free), and you can debug adequately using gdb. However, it's |
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164 | quite slow to compile since it does not use precompiled headers.<P> |
165 | ||
166 | CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not | |
167 | the other way around I think - but the IDE is, to my mind, a bit primitive.<P> | |
168 | ||
8b283bb8 | 169 | Watcom C++ is a little slow and the debugger is not really up to today's standards.<P> |
ce3ed50d | 170 | |
8b283bb8 JS |
171 | Among the free compilers the best choice seem to be Borland C++ command line |
172 | tools and mingw32 (port of gcc to Win32). Both of them are supported by | |
c140b7e7 | 173 | wxWidgets. |
ce3ed50d | 174 | |
8b283bb8 | 175 | <h3><a name="unicode">Is Unicode supported?</a></h3> |
ce3ed50d | 176 | |
d61c1a6f JS |
177 | Yes, Unicode is fully supported under Windows NT/2000 and there is limited |
178 | support for it under Windows 9x using <a | |
179 | href="http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx">MSLU</a>. | |
180 | <p> | |
ce3ed50d | 181 | |
c140b7e7 | 182 | <h3><a name="doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3> |
4e4dc03d | 183 | |
c140b7e7 | 184 | For Japanese under Win2000, it seems that wxWidgets has no problems to work |
d61c1a6f JS |
185 | with double byte char sets (meaning DBCS, not Unicode). First you have to |
186 | install Japanese support on your Win2K system and choose for ANSI translation | |
187 | <tt>HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932</tt> | |
188 | (default is 1252 for Western). Then you can see all the Japanese letters in | |
c140b7e7 | 189 | wxWidgets applications. |
d61c1a6f | 190 | <p> |
4e4dc03d | 191 | |
c140b7e7 | 192 | <h3><a name="dll">Can you compile wxWidgets 2 as a DLL?</a></h3> |
ce3ed50d | 193 | |
9838df2c | 194 | Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue |
8b283bb8 | 195 | and you may be better off compiling statically-linked applications, unless you're |
c140b7e7 | 196 | delivering a suite of separate programs, or you're compiling a lot of wxWidgets applications |
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197 | and have limited hard disk space.<P> |
198 | ||
c140b7e7 | 199 | With a DLL approach, and with different versions and configurations of wxWidgets |
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200 | needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory, |
201 | negating the point of using DLLs. Of course, this is not a problem just associated with | |
c140b7e7 | 202 | wxWidgets! |
b953bdc2 JS |
203 | <P> |
204 | ||
8b283bb8 | 205 | <h3><a name="exesize">How can I reduce executable size?</a></h3> |
9838df2c | 206 | |
c140b7e7 | 207 | You can compile wxWidgets as a DLL (see above, VC++/BC++ only at present). You should also |
0bc9b25e JS |
208 | compile your programs for release using non-debugging and space-optimisation options, but |
209 | take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P> | |
9838df2c | 210 | |
9838df2c | 211 | If you want to distribute really small executables, you can |
4e4dc03d | 212 | use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a> |
9838df2c JS |
213 | by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable |
214 | will shrink to a mere 250KB. With this sort of size, there is reduced incentive to | |
c2d48b36 | 215 | use DLLs. Another good compression tool (probably better than Petite) is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>. |
4e4dc03d | 216 | <P> |
9838df2c | 217 | |
2b5f62a0 VZ |
218 | Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc |
219 | produces larger executables than some compilers. Secondly, this figure will | |
c140b7e7 | 220 | include most of the overhead of wxWidgets, so as your application becomes more |
c2d48b36 | 221 | complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness |
c140b7e7 | 222 | for the enormous increase in productivity you get with wxWidgets is almost always well worth it.<P> |
c2d48b36 JS |
223 | |
224 | If you have a really large executable compiled with MinGW (for example 20MB) then | |
c140b7e7 | 225 | you need to configure wxWidgets to compile without debugging information: see |
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226 | docs/msw/install.txt for details. You may find that using configure instead |
227 | of makefile.g95 is easier, particularly since you can maintain debug and | |
228 | release versions of the library simultaneously, in different directories. | |
09e7b3a0 | 229 | Also, run 'strip' after linking to remove all traces of debug info. |
c2d48b36 | 230 | <P> |
2b5f62a0 | 231 | |
c140b7e7 | 232 | <H3><a name="mfc">Is wxWidgets compatible with MFC?</a></H3> |
b953bdc2 | 233 | |
c140b7e7 JS |
234 | There is a sample which demonstrates MFC and wxWidgets code co-existing in the same |
235 | application. However, don't expect to be able to enable wxWidgets windows with OLE-2 | |
b953bdc2 | 236 | functionality using MFC.<P> |
ce3ed50d | 237 | |
eb269381 JS |
238 | <H3><a name="setuph">Why do I get errors about setup.h not being found?</a></H3> |
239 | ||
c140b7e7 | 240 | When you build the wxWidgets library, setup.h is copied |
eb269381 | 241 | from include/wx/msw/setup.h to e.g. lib/mswd/wx/setup.h (the path |
d61c1a6f | 242 | depends on the configuration you're building). So you need to add |
eb269381 JS |
243 | this include path if building using the static Debug library:<P> |
244 | ||
245 | lib/mswd<P> | |
246 | ||
247 | or if building the static Release library, lib/msw.<P> | |
248 | ||
6f92b0bb | 249 | See also the <a href="http://wiki.wxwidgets.org/wiki.pl?Table_Of_Contents">wxWiki Contents</a> |
eb269381 JS |
250 | for more information.<P> |
251 | ||
252 | ||
4f3b37fd JS |
253 | <H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3> |
254 | ||
255 | If you get errors like | |
256 | <p> | |
257 | <center> | |
258 | <tt>no matching function for call to 'wxDC::DrawTextA(const char[5], int, | |
259 | int)'</tt> | |
260 | </center> | |
261 | <p> | |
262 | or similar ones for the other functions, i.e. the compiler error messages | |
263 | mention the function with the <tt>'A'</tt> suffix while you didn't | |
264 | use it in your code, the explanation is that you had included | |
265 | <tt><windows.h></tt> header which redefines many symbols to have such | |
266 | suffix (or <tt>'W'</tt> in the Unicode builds). | |
267 | ||
268 | <p> | |
269 | The fix is to either not include <tt><windows.h></tt> at all or include | |
270 | <tt>"wx/msw/winundef.h"</tt> immediately after it. | |
271 | ||
8b283bb8 JS |
272 | <H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3> |
273 | ||
274 | The most common cause of this problem is the memory debugging settings in | |
275 | <tt>wx/msw/setup.h</tt>. You have several choices: | |
276 | ||
277 | <ul> | |
278 | <li> Either disable overloading the global operator new completely by | |
279 | setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and | |
280 | <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file | |
281 | <li> Or leave them on but do <tt>#undef new</tt> after including any | |
c140b7e7 JS |
282 | wxWidgets headers, like this the memory debugging will be still on |
283 | for wxWidgets sources but off for your own code | |
8b283bb8 JS |
284 | </ul> |
285 | ||
286 | Notice that IMHO the first solution is preferable for VC++ users who can use | |
287 | the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead. | |
288 | ||
c140b7e7 | 289 | <H3><a name="mfcport">How do I port MFC applications to wxWidgets?</a></H3> |
8b283bb8 | 290 | |
c140b7e7 | 291 | Set up your interface from scratch using wxWidgets (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a> |
eb269381 | 292 | or <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> -- |
8b283bb8 JS |
293 | it'll save you a <i>lot</i> of time) and when you have a shell prepared, you can start |
294 | 'pouring in' code from the MFC app, with appropriate | |
295 | modifications. This is the approach I have used, and I found | |
296 | it very satisfactory. A two-step process then - reproduce the bare | |
297 | interface first, then wire it up afterwards. That way you deal | |
298 | with each area of complexity separately. Don't try to think MFC | |
c140b7e7 | 299 | and wxWidgets simultaneously from the beginning - it is easier to |
8b283bb8 JS |
300 | reproduce the initial UI by looking at the behaviour of the MFC |
301 | app, not its code. | |
302 | ||
303 | <H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3> | |
ad813b00 JS |
304 | |
305 | Some crash problems can be due to inconsistent compiler | |
c140b7e7 | 306 | options (and of course this isn't limited to wxWidgets). |
ad813b00 JS |
307 | If strange/weird/impossible things start to happen please |
308 | check (dumping IDE project file as makefile and doing text comparison | |
309 | if necessary) that the project settings, especially the list of defined | |
310 | symbols, struct packing, etc. are exactly the same for all items in | |
311 | the project. After this, delete everything (including PCH) and recompile.<P> | |
312 | ||
8b283bb8 | 313 | VC++ 5's optimization code seems to be broken and can |
ad813b00 JS |
314 | cause problems: this can be seen when deleting an object Dialog |
315 | Editor, in Release mode with optimizations on. If in doubt, | |
316 | switch off optimisations, although this will result in much | |
317 | larger executables. It seems possible that the library can be created with | |
318 | strong optimization, so long as the application is not strongly | |
c140b7e7 | 319 | optimized. For example, in wxWidgets project, set to 'Minimum |
8b283bb8 JS |
320 | Size'. In Dialog Editor project, set to 'Customize: Favor Small |
321 | Code' (and no others). This will then work.<P> | |
ad813b00 | 322 | |
c140b7e7 | 323 | <H3><a name="makefiles">How are the wxWidgets makefiles edited under Windows?</a></H3> |
91c93c99 | 324 | |
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325 | wxWidgets 2.5.x and above uses Bakefile to generate makefiles, which |
326 | is described in technical note 16 under docs/tech in your distribution. | |
327 | For 2.4.x, the following explanation applies.<P> | |
328 | ||
c140b7e7 | 329 | As of wxWidgets 2.1, there is a new system written by Vadim Zeitlin, that |
91c93c99 JS |
330 | generates the makefiles from templates using tmake.<P> |
331 | ||
8b283bb8 | 332 | Here are Vadim's notes:<P> |
91c93c99 JS |
333 | |
334 | <blockquote> | |
8b283bb8 | 335 | To use these new makefiles, you don't need anything (but see below). |
91c93c99 JS |
336 | However, you should NOT modify them because these files will be |
337 | rewritten when I regenerate them using tmake the next time. So, if | |
338 | you find a problem with any of these makefiles (say, makefile.b32) | |
8b283bb8 | 339 | you'll need to modify the corresponding template (b32.t in this |
91c93c99 JS |
340 | example) and regenerate the makefile using tmake.<P> |
341 | ||
342 | tmake can be found at | |
343 | <a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>. | |
5147354c | 344 | It's a Perl5 program and so it needs Perl (doh). There is a binary for |
8b283bb8 JS |
345 | Windows (available from the same page), but I haven't used it, so |
346 | I don't know if it works as flawlessly as "perl tmake" does (note | |
347 | for people knowing Perl: don't try to run tmake with -w, it won't | |
91c93c99 JS |
348 | do you any good). Using it extremely simple: to regenerate makefile.b32 |
349 | just go to distrib/msw/tmake and type<P> | |
350 | ||
351 | <pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P> | |
352 | ||
5147354c | 353 | The makefiles are untested - I don't have any of Borland, Watcom or |
8b283bb8 | 354 | Symantec and I don't have enough diskspace to recompile even with |
91c93c99 JS |
355 | VC6 using makefiles. The new makefiles are as close as possible to the |
356 | old ones, but not closer: in fact, there has been many strange things | |
357 | (should I say bugs?) in some of makefiles, some files were not compiled | |
358 | without any reason etc. Please test them and notify me about any problems. | |
359 | Better yet, modify the template files to generate the correct makefiles | |
360 | and check them in.<P> | |
361 | ||
362 | The templates are described in tmake ref manual (1-2 pages of text) | |
363 | and are quite simple. They do contain some Perl code, but my Perl is | |
364 | primitive (very C like) so it should be possible for anybody to make | |
365 | trivial modifications to it (I hope that only trivial modifications | |
15a2de7e | 366 | will be needed). I've tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE |
91c93c99 JS |
367 | in the cvs, so you can always retrieve them and compare the new ones, |
368 | this will make it easier to solve the problems you might have.<P> | |
369 | ||
370 | Another important file is filelist.txt: it contains the list of all | |
371 | files to be compiled. Some of them are only compiled in 16/32 bit mode. | |
8b283bb8 | 372 | Some other are only compiled with some compilers (others can't compile |
91c93c99 JS |
373 | them) - all this info is contained in this file.<P> |
374 | ||
c140b7e7 | 375 | So now adding a new file to wxWidgets is as easy as modifying filelist.txt |
91c93c99 JS |
376 | (and Makefile.ams for Unix ports) and regenerating the makefiles - no |
377 | need to modify all files manually any more.<P> | |
378 | ||
379 | Finally, there is also a file vc6.t which I use myself: this one | |
8b283bb8 JS |
380 | generates a project file for VC++ 6.0 (I didn't create vc5.t because |
381 | I don't need it and can't test it, but it should be trivial to create | |
91c93c99 | 382 | one from vc6.t - probably the only things to change would be the |
8b283bb8 | 383 | version number in the very beginning and the /Z option - VC5 doesn't |
91c93c99 | 384 | support edit-and=continue). This is not an officially supported way |
c140b7e7 | 385 | of building wxWidgets (that is, nobody guarantees that it will work), |
91c93c99 | 386 | but it has been very useful to me and I hope it will be also for |
c140b7e7 | 387 | others. To generate wxWidgets.dsp run<P> |
91c93c99 | 388 | |
c140b7e7 | 389 | <pre>tmake -t vc6 wxwin.pro -o ../../wxWidgets.dsp</pre><P> |
91c93c99 JS |
390 | |
391 | Then just include this project in any workspace or open it from VC IDE | |
392 | and it will create a new workspace for you.<P> | |
393 | ||
8b283bb8 | 394 | If all goes well, I'm planning to create a template file for Makefile.ams |
91c93c99 JS |
395 | under src/gtk and src/motif and also replace all makefiles in the samples |
396 | subdirectories with the project files from which all the others will be | |
397 | generated. At least it will divide the number of files in samples | |
398 | directory by 10 (and the number of files to be maintained too). | |
399 | </blockquote> | |
ce3ed50d | 400 | |
f6081a04 JS |
401 | <P> |
402 | ||
c140b7e7 | 403 | <H3><a name="vcdebug">How do you use VC++'s memory leak checking instead of that in wxWidgets?</a></H3> |
f6081a04 JS |
404 | |
405 | Vadim Zeitlin: | |
406 | ||
407 | <pre> | |
8b283bb8 | 408 | On the VC++ level, it's just the matter of calling _CrtSetDbgFlag() in the very |
c140b7e7 | 409 | beginning of the program. In wxWidgets, this is done automatically when |
f6081a04 JS |
410 | compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or |
411 | __NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which | |
412 | is included from app.cpp which then calls wxCrtSetDbgFlag() without any | |
8b283bb8 | 413 | ifdefs. |
f6081a04 JS |
414 | |
415 | This works quite well: at the end of the program, all leaked blocks with their | |
416 | malloc count are shown. This number (malloc count) can be used to determine | |
8b283bb8 | 417 | where exactly the object was allocated: for this it's enough to set the variable |
f6081a04 JS |
418 | _crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and |
419 | a breakpoint will be triggered when the block with this number is allocated. | |
420 | ||
421 | For simple situations it works like a charm. For something more complicated | |
422 | like reading uninitialized memory a specialized tool is probably better... | |
423 | ||
424 | Regards, | |
425 | VZ | |
426 | </pre> | |
427 | ||
8b283bb8 JS |
428 | <P> |
429 | ||
430 | <H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3> | |
431 | ||
432 | This can happen if you have a child window intercepting EVT_CHAR events and swallowing | |
433 | all keyboard input. You should ensure that event.Skip() is called for all input that | |
2b5f62a0 VZ |
434 | isn'used by the event handler.<P> |
435 | ||
436 | It can also happen if you append the submenu to the parent | |
437 | menu {\it before} you have added your menu items. Do the append {\it after} adding | |
438 | your items, or accelerators may not be registered properly.<P> | |
8b283bb8 | 439 | |
4e4dc03d JS |
440 | <H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3> |
441 | ||
442 | Currently this is not possible because the wxConfig family of classes is | |
443 | supposed to deal with per-user application configuration data, and HKLM is | |
15a2de7e | 444 | only supposed to be writeable by a user with Administrator privileges. In theory, |
4e4dc03d | 445 | only installers should write to HKLM. This is still a point debated by the |
c140b7e7 | 446 | wxWidgets developers. There are at least two ways to work around it if you really |
4e4dc03d JS |
447 | need to write to HKLM.<P> |
448 | ||
449 | First, you can use wxRegKey directly, for example: | |
450 | ||
451 | <pre> | |
452 | wxRegKey regKey; | |
453 | ||
454 | wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\")); | |
455 | idName += packid; | |
456 | ||
457 | regKey.SetName(idName); | |
458 | ||
459 | { | |
5147354c | 460 | wxLogNull dummy; |
4e4dc03d JS |
461 | if (!regKey.Create()) |
462 | { | |
463 | idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\"); | |
464 | idName += packid; | |
465 | regKey.SetName(idName); | |
466 | if (!regKey.Create()) | |
467 | return FALSE; | |
468 | } | |
469 | } | |
470 | ||
471 | if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1; | |
472 | ||
473 | regKey.Close(); | |
474 | ||
475 | </pre> | |
476 | ||
477 | Or, you can employ this trick suggested by Istvan Kovacs: | |
478 | ||
479 | <pre> | |
480 | class myGlobalConfig : public wxConfig | |
481 | { | |
482 | myGlobalConfig() : | |
483 | wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE) | |
484 | {}; | |
485 | bool Write(const wxString& key, const wxString& value); | |
486 | } | |
487 | ||
488 | bool myGlobalConfig::Write (const wxString& key, const wxString& value) | |
489 | { | |
490 | wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key); | |
491 | wxString new_path = path.Replace ("/", "\\", true); | |
492 | wxString new_key = wxFileNameFromPath (key); | |
493 | LocalKey().SetName (wxRegKey::HKLM, path); | |
494 | return wxConfig::Write (new_key, value); | |
495 | } | |
496 | </pre> | |
f6081a04 | 497 | |
c2d48b36 JS |
498 | <H3><a name="#access">Is MS Active Accessibility supported?</a></H3> |
499 | ||
6f92b0bb | 500 | This is being worked on. Please see <a href="http://www.wxwidgets.org/access.htm">this page</a> |
c2d48b36 JS |
501 | for the current status. |
502 | ||
503 | <P> | |
504 | ||
d61c1a6f | 505 | |
5147354c | 506 | <h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files?</a></h3> |
d61c1a6f | 507 | |
c140b7e7 | 508 | If you have downloaded the wxWidgets sources from the cvs using a Unix cvs |
d61c1a6f JS |
509 | client or downloaded a daily snapshot in <tt>.tar.gz</tt> format, it is likely |
510 | that the project files have Unix line endings (LF) instead of the DOS ones (CR | |
511 | LF). However all versions of Visual C++ up to and including 7.1 can only open | |
512 | the files with the DOS line endings, so you must transform the files to this | |
513 | format using any of the thousands ways to do it. | |
514 | <p> | |
515 | Of course, another possibility is to always use only the Windows cvs client | |
516 | and to avoid this problem completely. | |
517 | <p> | |
518 | ||
6f92b0bb JS |
519 | <h3><a name="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></h3> |
520 | ||
521 | If you get errors like this | |
522 | ||
523 | <pre> | |
524 | MSVCRTD.lib(MSVCRTD.dll) : error LNK2005: _xxxxxx already defined in LIBCD.lib(yyyyy.obj) | |
525 | </pre> | |
526 | ||
527 | when linking your project, this means that you used different versions of CRT | |
528 | (C Run-Time) library for wxWindows (or possibly another library) and the main | |
529 | project. Visual C++ provides static or dynamic and multithread safe or not | |
530 | versions of CRT for each of debug and release builds, for a total of 8 | |
531 | libraries. You can choose among them by going to the "Code generation" | |
15a2de7e | 532 | page/subitem of the "C++" tab/item in the project proprieties dialog in VC6/7. |
6f92b0bb JS |
533 | <p> |
534 | To avoid problems, you <strong>must</strong> use the same one for all | |
535 | components of your project. wxWindows uses multithread safe DLL version of the | |
536 | CRT which is a good choice but may be problematic when distributing your | |
537 | applications if you don't include the CRT DLL in your installation -- in this | |
538 | case you may decide to switch to using a static CRT version. If you build with | |
539 | <tt>wxUSE_THREADS == 0</tt> you may also use the non MT-safe version as it is | |
540 | slightly smaller and faster. | |
541 | <p> | |
542 | But the most important thing is to use the <strong>same</strong> CRT setting for | |
543 | all components of your project. | |
544 | ||
5147354c | 545 | <h3><a name="#directx">Why do I get compilation erros when using wxWidgets with DirectShow?</a></h3> |
09e7b3a0 JS |
546 | |
547 | If you get errors when including Microsoft DirectShow or DirectDraw headers, | |
548 | the following message from Peter Whaite could help: | |
5147354c | 549 | <blockquote> |
09e7b3a0 JS |
550 | > This causes compilation errors within DirectShow: |
551 | > | |
552 | > wxutil.h(125) : error C2065: 'EXECUTE_ASSERT' : undeclared identifier | |
553 | > amfilter.h(1099) : error C2065: 'ASSERT' : undeclared identifier | |
554 | ||
555 | The reason for this is that __WXDEBUG__ is also used by the DXSDK (9.0 | |
556 | in my case) to '#pragma once' the contents of | |
5147354c | 557 | DXSDK/Samples/C++/DirectShow/BaseClasses/wxdebug.h. So if __WXDEBUG__ |
09e7b3a0 | 558 | is defined, then wxdebug.h doesn't get included, and the assert macros |
5147354c | 559 | don't get defined. You have to #undef __WXDEBUG__ before including the |
09e7b3a0 | 560 | directshow baseclass's <streams.h>. |
5147354c | 561 | </blockquote> |
09e7b3a0 | 562 | |
162a956b | 563 | |
09e7b3a0 JS |
564 | <h3><a name="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></h3> |
565 | ||
566 | To handle a Windows message you need to override a virtual | |
567 | <tt>MSWWindowProc()</tt> method in a wxWindow-derived class. You should then | |
568 | test if <tt>nMsg</tt> parameter is the message you need to process and perform | |
569 | the necessary action if it is or call the base class method otherwise. | |
570 | ||
571 | ||
ce3ed50d JS |
572 | </font> |
573 | ||
574 | </BODY> | |
575 | ||
576 | </HTML> |