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77ffb593 1Installing wxWidgets 2.5.2
4e4dc03d 2--------------------------
0544bc0a 3
77ffb593 4This is wxWidgets 2.5.2 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
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5and Windows XP. This is an unstable development release. Note that unstable in
6this context doesn't mean that it crashes a lot, just that the library API may
3d82ef9b 7change in backwards incompatible way during the 2.5 branch lifetime.
0544bc0a 8
dbda9e86 9IMPORTANT NOTE: If you experience problems installing, please
9c6751aa 10re-read this instructions and other related files (changes.txt,
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11readme.txt, FAQ) carefully before mailing wx-users. Preferably,
12try to fix the problem first and then upload a patch to
13SourceForge:
14
15 http://sourceforge.net/patch/?group_id=9863
16
17Please report bugs using the SourceForge bug tracker:
18
19 http://sourceforge.net/bugs/?group_id=9863
dbda9e86 20
2bda0e17 21Unarchiving
03265572 22===========
2bda0e17 23
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24A setup program is provided (setup.exe) to automatically copy
25files to a directory on your hard disk. Do not install into a
3d82ef9b 26path that contains spaces.
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27
28The setup program contains the following:
01dba85a 29
fc2171bd 30- All common, generic and MSW-specific wxWidgets source;
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31- samples and demos;
32- documentation in MS HTML Help format;
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33- makefiles for most Windows compilers, plus CodeWarrior,
34 BC++ and VC++ IDE files;
01dba85a 35- JPEG library source;
669f7a11 36- TIFF library source;
3d82ef9b 37- Object Graphics Library, Tex2RTF, wxSTC, etc.
01dba85a 38
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39Alternatively, you may unarchive the .zip form by hand:
40wxMSW-x.y.z.zip where x.y.z is the version number.
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41
42Unarchive the required files plus any optional documentation
dbda9e86 43files into a suitable directory such as c:\wx.
2bda0e17 44
dbda9e86 45General installation notes
03265572 46==========================
dbda9e86 47
dbda9e86 48If installing from the CVS server, copy include/wx/msw/setup0.h to
a40a9c81 49include/wx/msw/setup.h and edit the resulting file to choose
fc2171bd 50the features you would like to compile wxWidgets with[out].
dbda9e86 51
2bda0e17 52Compilation
545d1e60 53===========
2bda0e17 54
fc2171bd 55The following sections explain how to compile wxWidgets with each supported
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56compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
57Cygwin/Mingw32 to quickly locate the instructions for your compiler.
58
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59All makefiles and project are located in build\msw directory.
60
61Where compiled files are stored
62-------------------------------
63
64After succesful compilation you'll find the libraries in a subdirectory
0a7cad3a 65of lib directory named after the compiler and DLL/static settings.
6acf2ef6 66A couple of examples:
fd9f42b6 67
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68 lib\vc_lib VC++ compiled static libraries
69 lib\vc_dll VC++ DLLs
70 lib\bcc_lib Static libraries for Borland C++
71 lib\wat_dll Watcom C++ DLLs
fd9f42b6 72
fc2171bd 73Names of compiled wxWidgets libraries follow this scheme: libraries that don't
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74depend on GUI components begin with "wxbase" followed by version number and
75letters indicating if the library is compiled as Unicode ('u') and/or debug
fc2171bd 76build ('d'). Last component of them name is name of wxWidgets component
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77(unless you built the library as single monolithic library; look for
78"Configuring the build" below). This is a typical set of release ANSI build
79libraries (release versions on left, debug on right side):
80
81 wxbase25.lib wxbase25d.lib
82 wxbase25_net.lib wxbase25d_net.lib
83 wxbase25_xml.lib wxbase25d_xml.lib
84 wxmsw25_core.lib wxmsw25d_core.lib
85 wxmsw25_html.lib wxmsw25d_html.lib
86 wxmsw25_adv.lib wxmsw25d_adv.lib
87
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88Their Unicode debug counterparts in wxUniversal build would be
89
90 wxbase25ud.lib
91 wxbase25ud_net.lib
92 wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
93 wxmswuniv25ud_core.lib
94 wxmswuniv25ud_html.lib
95 wxmswuniv25ud_adv.lib
96
97These directories also contain subdirectory with wx/setup.h header. This
98subdirectory is named after port, Unicode, wxUniv and debug settings and
99you must add it to include paths when compiling your application. Some
100examples:
101
102 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
103 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
104 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
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105
106Below are compiler specific notes followed by customizing instructions that
107apply to all compilers (search for "Configuring the build").
108
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109Microsoft Visual C++ compilation
110--------------------------------
2bda0e17 111
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112You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
113informal and more detailed description of the process summarized below.
114
b2575739 115Please note that the VC++ 6.0 project files will work for VC++ .NET also.
1257f684 116
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117Also note that you can make the project files work with VC++ 5.0 but you'll
118need to edit .dsp file by hand before this is possible (change the version in
119the .dsp file header from 6.0 to 5.0).
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120
121Using project files (VC++ 6 and later):
a367b9b3 122
fc2171bd 1231. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
f6bcfd97 124 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
fd9f42b6 1252. Open build\msw\wx.dsw, which has configurations for static
a40a9c81 126 compilation or DLL compilation, and each of these available in
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127 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
128 Normally you'll use a static linking ANSI configuration.
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129 Choose the Win32 Debug or Win32 Release configuration (or any other that
130 suits your needs) and use Batch Build to compile _all_ projects. If you
21de777f 131 know you won't need some of the libraries (i.e. html part), you don't have
efefa4f8 132 to compile it. It will also produce similar variations on jpeg.lib,
fd9f42b6 133 png.lib, tiff.lib, zlib.lib, and regex.lib.
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134 If you want to build DLLs, you have to either build them one by one in
135 proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
136 in any order) or to use wx_dll.dsw workspace which has correct dependencies.
5fa399c9 1373. Open a sample project file, choose a configuration such as
a40a9c81 138 Win32 Debug using Build | Set Active Configuration..., and compile.
5fa399c9 139 The project files don't use precompiled headers, to save disk
16553659 140 space, but you can switch PCH compiling on for greater speed.
a40a9c81 141 NOTE: you may also use samples/samples.dsw to access all
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142 sample projects without opening each workspace individually.
143 You can use the Batch Build facility to make several samples
144 at a time.
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145
146Using makefiles:
147
03265572 1481. Change directory to build\msw. Type:
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149
150 'nmake -f makefile.vc'
151
fc2171bd 152 to make the wxWidgets core library as release DLL.
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153 See "Configuring the build" for instruction how to build debug or static
154 libraries.
3d82ef9b 155
03265572 1562. Change directory to samples and type 'nmake -f makefile.vc'
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157 to make all the samples. You can also make them individually.
158
5fa399c9 159Makefile notes:
e2a6f233 160
fd9f42b6 161 Use the 'clean' target to clean all objects, libraries and
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162 executables.
163
3f1af920 164Note (1): if you wish to use templates, please edit
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165include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
166Without this, the redefinition of 'new' will cause problems in
167the headers. Alternatively, #undef new before including template headers.
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168You will also need to set wxUSE_IOSTREAMH to 0 if you will be
169using templates, to avoid the non-template stream files being included
fc2171bd 170within wxWidgets.
025e88c5 171
3f1af920 172Note (2): libraries and applications generated with makefiles and
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173project files are now (hopefully) compatible where static libraries
174are concerned, but please exercise caution nevertheless and if
175possible, use one method or the other.
3f1af920 176
3d82ef9b 177Note (3): some crash problems can be due to inconsistent compiler
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178options. If strange/weird/impossible things start to happen please
179check (dumping IDE project file as makefile and doing text comparison
180if necessary) that the project settings, especially the list of defined
181symbols, struct packing, etc. are exactly the same for all items in
182the project. After this, delete everything (including PCH) and recompile.
183
3d82ef9b 184Note (4): to create your own IDE files, copy .dsp and .dsw
fc2171bd 185files from an existing wxWidgets sample and adapt them, or
3d82ef9b 186visit http://wiki.wxwindows.org/wiki.pl?MSVC.
e2a6f233 187
9d1461a4 188Borland C++ 5.0/5.5 compilation
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189-------------------------------
190
2b5f62a0 191Compiling using the makefiles (updated 24 Sept 02):
ca5c8b2d 192
fd9f42b6 1931. Change directory to build\msw. Type 'make -f makefile.bcc' to
fc2171bd 194 make the wxWidgets core library. Ignore the compiler warnings.
6bddef36 195 This produces a couple of libraries in the lib\bcc_lib directory.
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196
1972. Change directory to a sample or demo such as samples\minimal, and type
198 'make -f makefile.bcc'. This produces a windows exe file - by default
6bddef36 199 in the bcc_mswd subdirectory.
fd9f42b6 200
fc2171bd 201Note (1): the wxWidgets makefiles assume dword structure alignment. Please
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202make sure that your own project or makefile settings use the
203same alignment, or you could experience mysterious crashes. To
fd9f42b6 204change the alignment, change CPPFLAGS in build\msw\config.bcc.
1a7f3062 205
9d1461a4 206Note (2): if you get undefined _SQL... symbols at link time,
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207either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
208directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
fc2171bd 209recompile wxWidgets. The same applies if compiling using the IDE.
154f22b3 210
9d1461a4 211Note (3): If you wish debug messages to be sent to the console in
fd9f42b6 212debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
7fee680b 213
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214Compiling using the IDE files for Borland C++ 5.0: not supported - please
215use version 2.4.1 (using the make utility in commandline mode works fine_
ca5c8b2d 216
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217Compiling using CBuilder (v1-v6): not supported - please
218use version 2.4.1 (using the make utility in commandline mode works fine_
ca5c8b2d 219
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220** REMEMBER **
221
fc2171bd 222In all of your wxWidgets applications, your source code should include
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223the following preprocessor directive:
224
225#ifdef __BORLANDC__
226#pragma hdrstop
227#endif
228
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229(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
230more details)
231
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232Borland 16 Bit compilation for Windows 3.1
233------------------------------------------
4bf78aae 234
fc2171bd 235The last version of wxWidgets to support 16-bit compilation with Borland was
9d1461a4 2362.2.7 - Please download and read the instructions in that release
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237
238Watcom C++ 10.6/11 and OpenWatcom compilation
239---------------------------------------------
7be1f0d9 240
fd9f42b6 2411. Change directory to build\msw. Type 'wmake -f makefile.wat' to
fc2171bd 242 make the wxWidgets core library.
3d82ef9b 243
e8400940 2442. Change directory to samples\minimal and type 'wmake -f makefile.wat'
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245 to make this sample. Repeat for other samples of interest.
246
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247Note (1): if your installation of Watcom doesn't have odbc32.lib file and
248 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
249 from lib\watcom directory. See the notes in that directory.
250
251Note (2): if variant.cpp is compiled with date/time class options, the linker
252 gives up. So the date/time option is switched off for Watcom C++.
253 Also, wxAutomationObject is not compiled with Watcom C++ 10.
254
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255Note (3): RawBitmaps won't work at present because they use unsupported template
256 classes
257
258Note (4): if Watcom can't read the precompiled header when building a sample,
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259 try deleting .pch files in build\msw\wat_* and compiling
260 the sample again.
545d1e60 261
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262Metrowerks CodeWarrior compilation
263----------------------------------
264
545d1e60 2651. CodeWarrior Pro7 project files in XML format are already
77ffb593 266 included in wxMSW-2.5.2.zip and the setup version.
3d82ef9b 267
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2682. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
269 you are working from the CVS version) to make sure the settings reflect
270 what you want. If you aren't sure, leave it alone and go with the
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271 default settings. A few notes:
272 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
545d1e60 273 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
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274 will be rather confusing due to interactions with the MSL ANSI
275 and runtime libs.
3d82ef9b 276
fc2171bd 2773. The project file to build the Win32 wxWidgets libraries relies on the
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278 Batch File Runner plug-in. This plug-in is not installed as part of
279 a normal CW7 installation. However, you can find this plug-in on the
280 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
281 "Batch File Post Linker".
3d82ef9b 282
545d1e60 2834. If you choose not to install the Batch File Runner plug-in, then you
ba14d986 284 need to do the following by hand:
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285 (1) Create the directories lib\cw7msw\include\wx and copy the file
286 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
ba14d986 287 working from the CVS version) to lib\cw7msw\include\wx\setup.h
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288 (2) Create the directories lib\cw7mswd\include\wx and copy the file
289 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
ba14d986 290 working from the CVS version) to lib\cw7mswd\include\wx\setup.h
3d82ef9b 291
fc2171bd 2925. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
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293 Store this project file in directory src. You may get warnings about
294 not being able to find certain project paths; ignore these warnings, the
ba14d986 295 appropriate paths will be created during the build by the Batch File Runner.
3d82ef9b 296
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2976. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
298 will get some warnings about hidden virtual functions, illegal conversions
ba14d986 299 from const pointers to pointers, etc., all of which you can safely ignore.
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300 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
301 stop the build and build again. These errors occur because sometimes the
ba14d986 302 compiler starts doing its thing before the copying of setup.h has completed.
3d82ef9b 303
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3047. The following libraries will be produced depending on chosen
305 target:
306 - wx_x86.lib ANSI Release (static)
307 - wx_x86_d.lib ANSI Debug (static)
3d82ef9b 308
ba14d986 3098. Sorry, I haven't had time yet to create and test unicode or DLL versions.
545d1e60 310 Volunteers for this are welcome (as neither DLLs nor unicode builds are
ba14d986 311 big priorities for me ;).
3d82ef9b 312
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3139. CodeWarrior Pro7 project files (in XML format) are also provided for some
314 of the samples. In particular, there are project files for the minimal,
315 controls, dialogs, dnd, nd docview samples. You can use these project
316 files as templates for the other samples and for your own projects.
3d82ef9b 317 - For example, to make a project file for the "grid" sample,
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318 just copy the project file for the "minimal" sample, minimalW7.mcp
319 (made by importing minimalW7.xml into CodeWarrior), into the
3d82ef9b 320 sample/grid directory, calling it gridW7.mcp. Open
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321 newgridW7.mcp and revise the project by deleting the files
322 minimal.rc and minimal.cpp and adding the files griddemo.rc and
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323 griddemo.cpp. Build and run....
324
545d1e60 325
9a718b86 326Cygwin/MinGW compilation
545d1e60 327------------------------
2bda0e17 328
fc2171bd 329wxWidgets 2 supports Cygwin (formerly GnuWin32) betas and
9a718b86 330releases, and MinGW. Cygwin can be downloaded from:
6500c0b1 331
9a718b86 332 http://sources.redhat.com/cygwin/
2bda0e17 333
9a718b86 334and MinGW from:
6500c0b1 335
9a718b86 336 http://www.mingw.org/
2bda0e17 337
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338Both Cygwin and MinGW can be used with configure (assuming you have MSYS
339installed in case of MinGW). You will need new enough MinGW version, preferably
340MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
fc2171bd 341than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
545d1e60 342
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343NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
344 section (see OLD VERSIONS)
2bda0e17 345
fc2171bd 346There are two methods of compiling wxWidgets, by using the
7666ad49 347makefiles provided or by using 'configure'.
2bda0e17 348
9a718b86 349Retrieve and install the latest version of Cygwin, or MinGW, as per
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350the instructions with either of these packages.
351
9a718b86 352If using MinGW, you can download the add-on MSYS package to
fc2171bd 353provide Unix-like tools that you'll need to build wxWidgets using configure.
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354
355Using makefiles directly
fd9f42b6 356------------------------
7666ad49 357
2367247b 358NOTE: The makefile are for compilation under Cygwin, or
02fd5400 359 command.com/cmd.exe, they won't work in other environments
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360 (such as UNIX or Unix-like, e.g. MSYS, you have to use configure
361 instead)
02fd5400 362
7666ad49 363Here are the steps required using the provided makefiles:
8870c26e 364
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365- If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
366 variable to "2.95".
6500c0b1 367
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368- If you are compiling with GCC 3.x using makefiles and with wxUSE_STL == 1
369 you need to manually add -DNO_GCC_PRAGMA to CXXFLAGS in config.gcc.
370
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371- Use the makefile.gcc files for compiling wxWidgets and samples,
372 e.g. to compile a debugging version of wxWidgets:
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373 > cd c:\wx\build\msw
374 > make -f makefile.gcc BUILD=debug
4dcd292c 375 > cd c:\wx\samples\minimal
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376 > make -f makefile.gcc BUILD=debug
377 (See below for more options.)
4dcd292c 378
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379 Ignore the warning about the default entry point.
380
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381- Use the 'strip' command to reduce executable/dll size (note that
382 stripping an executable/dll will remove debug information!).
2bda0e17 383
2bda0e17 384All targets have 'clean' targets to allow removal of object files
fd9f42b6 385and other intermediate compiler files.
2bda0e17 386
7666ad49 387Using configure
03265572 388---------------
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389
390Instead of using the makefiles, you can use the configure
391system to generate appropriate makefiles, as used on Unix
392and Mac OS X systems.
393
fc2171bd 394Change directory to the root of the wxWidgets distribution,
9a718b86 395make a build directory, and run configure and make in this directory.
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396
397For example:
398
399 cd $WXWIN
400 mkdir build-debug
401 cd build-debug
402 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
403 make
c5f53eb8 404 make install % This step is optional, see note (8) below.
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405 cd samples/minimal
406 make
407 ./minimal.exe
408
7c5dc04f 409Notes:
2bda0e17 410
9a718b86 4111. See also the Cygwin/MinGW on the web site or CD-ROM for
fc2171bd 412 further information about using wxWidgets with these compilers.
7c5dc04f 413
6b978929 4142. libwx.a is 100 MB or more - but much less if compiled with no
bf4d9b2b 415 debug info (-g0) and level 4 optimization (-O4).
7c5dc04f 416
9a718b86 4173. If you get a link error under MinGW 2.95.2 referring to:
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418
419 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
420
421 then you need to edit the file objidl.h at line 663 and add
422 a missing PURE keyword:
423
424 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
425
9a718b86 4264. There's a bug in MinGW headers for some early distributions.
7c5dc04f 427
bf4d9b2b 428 in include/windows32/defines.h, where it says:
7c5dc04f 429
bf4d9b2b 430 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
7c5dc04f 431
bf4d9b2b 432 it should say:
7c5dc04f 433
bf4d9b2b 434 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
7c5dc04f 435
bf4d9b2b 436 (a missing bracket).
7c5dc04f 437
fd9f42b6 4385. OpenGL support should work with MinGW as-is. However,
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439 if you wish to generate import libraries appropriate either for
440 the MS OpenGL libraries or the SGI OpenGL libraries, go to
441 include/wx/msw/gl and use:
442
443 dlltool -k -d opengl.def -llibopengl.a
444
445 for the SGI DLLs, or
446
447 dlltool -k -d opengl32.def -llibopengl32.a
448
449 and similarly for glu[32].def.
450
fd9f42b6 4516. The 'make install' step is optional, and copies files
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452 as follows:
453
454 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
fc2171bd 455 /usr/local/include/wx - wxWidgets header files
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456 /usr/local/bin - wx-config
457
458 You may need to do this if using wx-config with the
459 default root path.
460
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4617. With Cygwin, you can invoke gdb --nw myfile.exe to
462 debug an executable. If there are memory leaks, they will be
463 flagged when the program quits. You can use Cygwin gdb
464 to debug MinGW executables.
4dcd292c 465
fd9f42b6 466OLD VERSIONS:
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467
468- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
469 to set up appropriate variables, if necessary mounting drives.
470 Run it before compiling.
471
472- For Cygwin, make sure there's a \tmp directory on your
473 Windows drive or bison will crash (actually you don't need
fc2171bd 474 bison for ordinary wxWidgets compilation: a pre-generated .c file is
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475 supplied).
476
4dcd292c 477- If using GnuWin32 b18, you will need to copy windres.exe
9a718b86 478 from e.g. the MinGW distribution, to a directory in your path.
4dcd292c 479
df945db9 480
ce8897bb 481Symantec & DigitalMars C++ compilation
03265572 482--------------------------------------
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483The DigitalMars compiler is a free succssor to the Symantec compiler
484and can be downloaded from http://www.digitalmars.com/
025bbf5b 485
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4861. You need to download and unzip in turn (later packages will overwrite
487 older files)
9c266fa0 488 Digital Mars C/C++ Compiler Version 8.40 or later
1a81e3db 489 Basic utilities
df945db9 490 from http://www.digitalmars.com/download/freecompiler.html
025bbf5b 491
df945db9 4922. Change directory to build\msw and type 'make -f makefile.dmc' to
fc2171bd 493 make the wxWidgets core library.
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494
4953. Change directory to samples\minimal and type 'make -f makefile.dmc'
1a81e3db 496 to make this sample. Most of the other samples also work.
377c68c5 497
2bda0e17 498
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499Note that if you don't have the files makefile.dmc you may create them yourself
500using bakefile tool according to the instructions in build\bakefiles\README:
501
502 cd build\bakefiles
503 bakefile_gen -f dmars -b wx.bkl
504 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
505
506
ce8897bb 50716-bit compilation is no longer supported.
6500c0b1 508
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509Configuring the build
510=====================
57c208c5 511
fc2171bd 512So far the instructions only explained how to build release DLLs of wxWidgets
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513and did not cover any configuration. It is possible to change many aspects of
514the build, including debug/release and ANSI/Unicode settings. All makefiles in
515build\msw directory use same options (with a few exceptions documented below)
516and the only difference between them is in object files and library directory
517names and in make invocation command.
57c208c5 518
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519Changing the settings
520---------------------
57c208c5 521
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522There are two ways to modify the settings: either by passing the values as
523arguments when invoking make or by editing build\msw\config.$(compiler) file
524where $(compiler) is same extension as the makefile you use has (see below).
525The latter is good for setting options that never change in your development
526process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
fc2171bd 527wxWidgets and use them side by side, the former method is better. Settings in
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528config.* files are shared by all makefiles (samples, contrib, main library),
529but if you pass the options as arguments, you must use same arguments you used
530for the library when building samples or contrib libraries!
8870c26e 531
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532Examples of invoking make in Unicode debug build (other options described
533below are set analogically):
545d1e60 534
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535Visual C++:
536 > nmake -f makefile.vc BUILD=debug UNICODE=1
537
538Borland C++:
19fea858 539 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
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540 (Note that you have to use -D to set the variable, unlike in other make
541 tools!)
542
543Watcom C/C++:
544 > wmake -f makefile.wat BUILD=debug UNICODE=1
545
546MinGW using native makefiles:
547 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
548
549MinGW using configure or Cygwin:
550 > ./configure --enable-debug --enable-unicode
551 (see ./configure --help on details; configure is not covered in this
552 section)
553
554Brief explanation of options and possible values is in every
555build\msw\config.* file; more detailed description follows.
556
557Basic options
8870c26e 558-------------
a0a302dc 559
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560BUILD=debug
561 Builds debug version of the library (default is 'release'). This affects
562 name of the library ('d' is appended), __WXDEBUG__ is defined and debug
563 information compiled into object files and the executable.
564
565SHARED=0
fd04b3cb 566 Build static libraries instead of DLLs. By default, DLLs are built
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567 (SHARED=1).
568
569UNICODE=1
570 To build Unicode versions of the libraries, add UNICODE=1 to make invocation
571 (default is UNICODE=0). If you want to be able to use Unicode version on
572 Windows9x, you will need to set MSLU=1 as well.
573
574 This option affect name of the library ('u' is appended) and the directory
575 where the library and setup.h are store (ditto).
576
577WXUNIV=1
578 Build wxUniversal instead of native wxMSW (see
fc2171bd 579 http://www.wxwidgets.org/wxuniv.htm for more information).
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580
581Advanced options
582----------------
583
584MONOLITHIC=1
fc2171bd 585 Starting with version 2.5.1, wxWidgets has the ability to be built as
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586 several smaller libraries instead of single big one as used to be the case
587 in 2.4 and older versions. This is called "multilib build" and is the
588 default behaviour of makefiles. You can still build single library
589 ("monolithic build") by setting MONOLITHIC variable to 1.
590
591USE_GUI=0
592 Disable building GUI parts of the library, build only wxBase components used
593 by console applications. Note that if you leave USE_GUI=1 then both wxBase
594 and GUI libraries are built. If you are building monolithic library, then
595 you should set wxUSE_GUI to 1 in setup.h.
596
597USE_OPENGL=1
598 Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
599 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
600 OpenGL library is always built as additional library, even in monolithic
601 build!
602
603USE_ODBC=1
604 Build two additional libraries in multilib mode, one with database
605 classes and one with wxGrid database support. You must
606 #define wxUSE_ODBC 1 in setup.h
607
608USE_HTML=0
609 Do not build wxHTML library. If MONOLITHIC=1, then you must also
610 #define wxUSE_HTML 1 in setup.h.
611
612RUNTIME_LIBS=static
613 Links static version of C and C++ runtime libraries into the executable, so
614 that the program does not depend on DLLs provided with the compiler (e.g.
615 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
616 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
617
618MSLU=1
619 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
620 used together with UNICODE=1. If you want to be able to use Unicode version
621 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
622 and import lib. The former can be downloaded from Microsoft, the latter is
623 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
624 details). An alternative implementation of import library can be downloaded
625 from http://libunicows.sourceforge.net - unlike the official one, this one
626 works with other compilers and does not require 300+ MB Platform SDK update.
627
628DEBUG_FLAG=0
629DEBUG_FLAG=1
630 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
631 sanity checks at runtime. If set to 0, don't do it. By default, this is
632 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
633 but it is sometimes desirable to modify default behaviour and e.g. define
634 __WXDEBUG__ even in release builds.
635
636DEBUG_INFO=0
637DEBUG_INFO=1
638 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
639 information is included in the executable or not.
640
641VENDOR=<your company name>
642 Set this to a short string identifying your company if you are planning to
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643 distribute wxWidgets DLLs with your application. Default value is 'custom'.
644 This string is included as part of DLL name. wxWidgets DLLs contain compiler
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645 name, version information and vendor name in them. For example
646 wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
647 default settings. If you set VENDOR=mycorp, the name will change to
648 wxmsw250_core_bcc_mycorp.dll.
649
650CFG=<configuration name>
fc2171bd 651 Sets configuration name so that you can have multiple wxWidgets builds with
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652 different setup.h settings coexisting in same tree. See "Object and library
653 directories" below for more information.
654
655Compiler specific options
656-------------------------
657
658* MinGW
659
660If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
6612.95. In build\msw\config.gcc, change
662> GCC_VERSION = 3
663to
664> GCC_VERSION = 2.95
665
666* Visual C++
667
668DEBUG_RUNTIME_LIBS=0
669DEBUG_RUNTIME_LIBS=1
670 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
671 msvcrtd.dll is used only if the executable contains debug info and
672 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
673 and still link against msvcrt.dll (e.g. when you want to ship the app to
674 customers and still have usable .pdb files with debug information) and this
675 setting makes it possible.
676
677Fine-tuning the compiler
678------------------------
679
680All makefiles have variables that you can use to specify additional options
681passed to the compiler or linker. You won't need this in most cases, but if you
682do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
683compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
684
685Object and library directories
686------------------------------
687
688All object files produced during library build are stored in a directory under
689build\msw. It's name is derived from build settings and CFG variable and from
690compiler name. Examples of directory names:
691
692 build\msw\bcc_msw SHARED=0
693 build\msw\bcc_mswdll SHARED=1
694 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
695 build\msw\vc_mswunivd ditto, with Visual C++
696
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697Libraries and DLLs are copied into subdirectory of lib directory with
698name derived from compiler and static/DLL setting and setup.h into directory
699with name that contains other settings:
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700
701 lib\bcc_msw
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702 lib\bcc_lib\msw\wx\setup.h
703 lib\bcc_dll
704 lib\bcc_dll\msw\wx\setup.h
705 lib\bcc_lib
706 lib\bcc_lib\mswunivd\wx\setup.h
707 lib\vc_lib
708 lib\vc_lib\mswunivd\wx\setup.h
709
710Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
711This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
712from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
713all samples and should be used by your apps as well. If you are doing changes
714to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
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715
716If you set CFG to something, the value is appended to directory names. E.g.
717for CFG=MyBuild, you'll have object files in
718
719 build\msw\bcc_mswMyBuild
720 build\msw\bcc_mswdllMyBuild
721 etc.
722
723and libraries in
724
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725 lib\bcc_libMyBuild
726 lib\bcc_dllMyBuild
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727 etc.
728
fd04b3cb 729By now it is clear what CFG is for: builds with different CFG settings don't
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730share any files and they use different setup.h files. This allows you to e.g.
731have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
732enabled (without CFG, both of them would be put into same directory and there
fd04b3cb 733would be conflicts between the files).
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735General Notes
736=============
737
a0a302dc 738- Debugging: under Windows 95, debugging output isn't output in
9c6751aa 739 the same way that it is under NT or Windows 3.1.
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740 Please see DebugView available from http://www.sysinternals.com.
741