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42280e48 | 1 | Installing wxWindows 2.5.0 |
4e4dc03d | 2 | -------------------------- |
0544bc0a | 3 | |
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4 | This is wxWindows 2.5.0 for Microsoft Windows 9x/ME, Windows NT, Windows 2000 |
5 | and Windows XP. This is an unstable development release. Note that unstable in | |
6 | this context doesn't mean that it crashes a lot, just that the library API may | |
7 | change in backwards incompatible way during the 2.5 branch life time. | |
a40a9c81 | 8 | |
0544bc0a | 9 | |
dbda9e86 | 10 | IMPORTANT NOTE: If you experience problems installing, please |
9c6751aa | 11 | re-read this instructions and other related files (changes.txt, |
7666ad49 JS |
12 | readme.txt, FAQ) carefully before mailing wx-users. Preferably, |
13 | try to fix the problem first and then upload a patch to | |
14 | SourceForge: | |
15 | ||
16 | http://sourceforge.net/patch/?group_id=9863 | |
17 | ||
18 | Please report bugs using the SourceForge bug tracker: | |
19 | ||
20 | http://sourceforge.net/bugs/?group_id=9863 | |
dbda9e86 | 21 | |
545d1e60 | 22 | |
2bda0e17 | 23 | Unarchiving |
03265572 | 24 | =========== |
2bda0e17 | 25 | |
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26 | A setup program is provided (setup.exe) to automatically copy |
27 | files to a directory on your hard disk. Do not install into a | |
28 | path that contains spaces. To avoid confusion with other | |
29 | wxWindows installations that might be on your machine, the | |
30 | installation program does not se the WXWIN environment variable; | |
31 | please set this by hand via the System applet if you wish to | |
32 | make it permanent. | |
33 | ||
34 | The setup program contains the following: | |
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35 | |
36 | - All common, generic and MSW-specific wxWindows source; | |
37 | - samples; | |
38 | - documentation in Windows Help format; | |
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39 | - makefiles for most Windows compilers, plus CodeWarrior, |
40 | BC++ and VC++ IDE files; | |
01dba85a | 41 | - JPEG library source; |
669f7a11 | 42 | - TIFF library source; |
01dba85a | 43 | - Object Graphics Library; |
01dba85a JS |
44 | - Tex2RTF source; |
45 | - Dialog Editor binary. | |
46 | ||
f6bcfd97 BP |
47 | Alternatively, you may unarchive the .zip form by hand: |
48 | wxMSW-x.y.z.zip where x.y.z is the version number. | |
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49 | |
50 | Unarchive the required files plus any optional documentation | |
dbda9e86 | 51 | files into a suitable directory such as c:\wx. |
2bda0e17 | 52 | |
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53 | Other add-on packages are available from the wxWindows Web site, such as: |
54 | ||
5d525ad9 | 55 | - mmedia.zip. Audio, CD, video access for Windows and Linux. |
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56 | - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc. |
57 | - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from | |
58 | the same document source. | |
59 | ||
545d1e60 | 60 | |
dbda9e86 | 61 | General installation notes |
03265572 | 62 | ========================== |
dbda9e86 | 63 | |
dbda9e86 | 64 | If installing from the CVS server, copy include/wx/msw/setup0.h to |
a40a9c81 JS |
65 | include/wx/msw/setup.h and edit the resulting file to choose |
66 | the features you would like to compile wxWindows with[out]. | |
dbda9e86 | 67 | |
545d1e60 | 68 | |
2bda0e17 | 69 | Compilation |
545d1e60 | 70 | =========== |
2bda0e17 | 71 | |
dbda9e86 | 72 | The following sections explain how to compile wxWindows with each supported |
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73 | compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/ |
74 | Cygwin/Mingw32 to quickly locate the instructions for your compiler. | |
75 | ||
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76 | All makefiles and project are located in build\msw directory. |
77 | ||
78 | Where compiled files are stored | |
79 | ------------------------------- | |
80 | ||
81 | After succesful compilation you'll find the libraries in a subdirectory | |
82 | of lib directory named after the compiler, toolkit name and DLL and Unicode | |
83 | settings. A couple of examples: | |
84 | ||
85 | lib\vc_msw VC++ compiled static libraries | |
86 | lib\vc_mswdll VC++ DLLs | |
87 | lib\bcc_mswud Static libraries for Borland C++, | |
88 | Unicode debug build | |
89 | lib\wat_mswunivdll Watcom C++ DLLs of wxUniversal port | |
90 | ||
91 | Names of compiled wxWindows libraries follow this scheme: libraries that don't | |
92 | depend on GUI components begin with "wxbase" followed by version number and | |
93 | letters indicating if the library is compiled as Unicode ('u') and/or debug | |
94 | build ('d'). Last component of them name is name of wxWindows component | |
95 | (unless you built the library as single monolithic library; look for | |
96 | "Configuring the build" below). This is a typical set of release ANSI build | |
97 | libraries (release versions on left, debug on right side): | |
98 | ||
99 | wxbase25.lib wxbase25d.lib | |
100 | wxbase25_net.lib wxbase25d_net.lib | |
101 | wxbase25_xml.lib wxbase25d_xml.lib | |
102 | wxmsw25_core.lib wxmsw25d_core.lib | |
103 | wxmsw25_html.lib wxmsw25d_html.lib | |
104 | wxmsw25_adv.lib wxmsw25d_adv.lib | |
105 | ||
106 | These directories also contain wx/setup.h header. | |
107 | ||
108 | Below are compiler specific notes followed by customizing instructions that | |
109 | apply to all compilers (search for "Configuring the build"). | |
110 | ||
2bda0e17 | 111 | |
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112 | Microsoft Visual C++ compilation |
113 | -------------------------------- | |
2bda0e17 | 114 | |
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115 | You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more |
116 | informal and more detailed description of the process summarized below. | |
117 | ||
b2575739 | 118 | Please note that the VC++ 6.0 project files will work for VC++ .NET also. |
1257f684 | 119 | |
916095ba JS |
120 | Also note that you can make the project files work with VC++ 5.0 but you'll |
121 | need to edit .dsp file by hand before this is possible (change the version in | |
122 | the .dsp file header from 6.0 to 5.0). | |
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123 | |
124 | Using project files (VC++ 6 and later): | |
a367b9b3 | 125 | |
a40a9c81 | 126 | 1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project |
f6bcfd97 | 127 | makefiles (already included in wxMSW-x.y.z.zip and the setup version). |
fd9f42b6 | 128 | 2. Open build\msw\wx.dsw, which has configurations for static |
a40a9c81 | 129 | compilation or DLL compilation, and each of these available in |
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130 | Unicode/ANSI, Debug/Release and wxUniversal or native variations. |
131 | Normally you'll use a static linking ANSI configuration. | |
efefa4f8 VS |
132 | Choose the Win32 Debug or Win32 Release configuration (or any other that |
133 | suits your needs) and use Batch Build to compile _all_ projects. If you | |
134 | know you want need some of the libraries (i.e. html part), you don't have | |
135 | to compile it. It will also produce similar variations on jpeg.lib, | |
fd9f42b6 | 136 | png.lib, tiff.lib, zlib.lib, and regex.lib. |
5fa399c9 | 137 | 3. Open a sample project file, choose a configuration such as |
a40a9c81 | 138 | Win32 Debug using Build | Set Active Configuration..., and compile. |
5fa399c9 | 139 | The project files don't use precompiled headers, to save disk |
16553659 | 140 | space, but you can switch PCH compiling on for greater speed. |
a40a9c81 | 141 | NOTE: you may also use samples/samples.dsw to access all |
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142 | sample projects without opening each workspace individually. |
143 | You can use the Batch Build facility to make several samples | |
144 | at a time. | |
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145 | |
146 | Using makefiles: | |
147 | ||
03265572 | 148 | 1. Change directory to build\msw. Type: |
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149 | |
150 | 'nmake -f makefile.vc' | |
151 | ||
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152 | to make the wxWindows core library as release DLL. |
153 | See "Configuring the build" for instruction how to build debug or static | |
154 | libraries. | |
03265572 | 155 | 2. Change directory to samples and type 'nmake -f makefile.vc' |
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156 | to make all the samples. You can also make them individually. |
157 | ||
5fa399c9 | 158 | Makefile notes: |
e2a6f233 | 159 | |
fd9f42b6 | 160 | Use the 'clean' target to clean all objects, libraries and |
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161 | executables. |
162 | ||
3f1af920 | 163 | Note (1): if you wish to use templates, please edit |
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164 | include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0. |
165 | Without this, the redefinition of 'new' will cause problems in | |
166 | the headers. Alternatively, #undef new before including template headers. | |
dbda9e86 JS |
167 | You will also need to set wxUSE_IOSTREAMH to 0 if you will be |
168 | using templates, to avoid the non-template stream files being included | |
169 | within wxWindows. | |
025e88c5 | 170 | |
3f1af920 | 171 | Note (2): libraries and applications generated with makefiles and |
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172 | project files are now (hopefully) compatible where static libraries |
173 | are concerned, but please exercise caution nevertheless and if | |
174 | possible, use one method or the other. | |
3f1af920 | 175 | |
750b78ba | 176 | Note (3): VC++ 5's optimization code seems to be broken and can |
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177 | cause both compile and run-time problems: this can be seen when |
178 | deleting an object Dialog Editor, in Release mode with optimizations | |
179 | on. If in doubt, switch off optimisations, although this will result in much | |
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180 | larger executables. It seems possible that the library can be created with |
181 | strong optimization, so long as the application is not strongly | |
182 | optimized. For example, in wxWindows project, set to 'Minimum | |
183 | Size'. In Dialog Editor project, set to 'Customize: Favor Small | |
184 | Code' (and no others). This will then work. | |
185 | ||
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186 | Note (4): some crash problems can be due to inconsistent compiler |
187 | options. If strange/weird/impossible things start to happen please | |
188 | check (dumping IDE project file as makefile and doing text comparison | |
189 | if necessary) that the project settings, especially the list of defined | |
190 | symbols, struct packing, etc. are exactly the same for all items in | |
191 | the project. After this, delete everything (including PCH) and recompile. | |
192 | ||
a40a9c81 | 193 | Note (5): to create your own IDE files, see the technical note on the |
9c6751aa | 194 | wxWindows web site or CD-ROM, entitled "Compiling wxWindows |
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195 | applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the |
196 | wxWindows distribution). You can also copy .dsp and .dsw | |
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197 | files from an existing wxWindows sample and adapt them. |
198 | ||
545d1e60 | 199 | |
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200 | Visual C++ 1.5 compilation (16-bit) |
201 | ----------------------------------- | |
2bda0e17 | 202 | |
9d1461a4 | 203 | No longer supported |
a40a9c81 | 204 | |
e2a6f233 | 205 | |
9d1461a4 | 206 | Borland C++ 5.0/5.5 compilation |
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207 | ------------------------------- |
208 | ||
2b5f62a0 | 209 | Compiling using the makefiles (updated 24 Sept 02): |
ca5c8b2d | 210 | |
fd9f42b6 | 211 | 1. Change directory to build\msw. Type 'make -f makefile.bcc' to |
b7b45f6f | 212 | make the wxWindows core library. Ignore the compiler warnings. |
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213 | This produces a couple of librarie in the lib\bcc_mswdll directory. |
214 | ||
215 | 2. Change directory to a sample or demo such as samples\minimal, and type | |
216 | 'make -f makefile.bcc'. This produces a windows exe file - by default | |
217 | in the bcc_mswdll subdirectory. | |
218 | ||
219 | Note (1): the wxWindows makefiles assume dword structure alignment. Please | |
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220 | make sure that your own project or makefile settings use the |
221 | same alignment, or you could experience mysterious crashes. To | |
fd9f42b6 | 222 | change the alignment, change CPPFLAGS in build\msw\config.bcc. |
1a7f3062 | 223 | |
9d1461a4 | 224 | Note (2): if you get undefined _SQL... symbols at link time, |
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225 | either install odbc32.lib from the BC++ CD-ROM into your BC++ lib |
226 | directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and | |
227 | recompile wxWindows. The same applies if compiling using the IDE. | |
228 | ||
790ad94f | 229 | |
9d1461a4 | 230 | Note (3): If you wish debug messages to be sent to the console in |
fd9f42b6 | 231 | debug mode, edit makefile.bcc and change /aa to /Tpe in link commands. |
7fee680b | 232 | |
9fce8d2e | 233 | Compiling using the IDE files: [Borland C++ 5.0, not Cbuilder] |
ca5c8b2d | 234 | |
9d1461a4 CE |
235 | 1. Load src\bc32.ide from the file bc32.zip at |
236 | http://biolpc22.york.ac.uk/pub/ports/bcc32/wxwin21/ and select Release settings | |
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237 | 2. Go to Options|Project... and specify the correct BC++ include and lib path for |
238 | your file structure. | |
239 | 3. Press F9 to compile the wxWindows library. | |
33b64e6f | 240 | 4. Load samples\bc32.ide. |
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241 | 5. Go to Options|Project... and specify the correct BC++ include and lib path for |
242 | your file structure. | |
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243 | 6. Press F9 to compile the samples (build each node separately if |
244 | you prefer, by right clicking and choose Build Node). | |
245 | 7. Run each sample: you may need to run from each sample's directory | |
246 | since some (notably the wxHTML samples) look for files | |
247 | relative to the working directory. | |
ca5c8b2d | 248 | |
c0bcc480 JS |
249 | Note (1): the samples project file contains a selection of |
250 | samples, and not all samples. The remaining samples can be made | |
251 | with the makefiles. See also the demos hierarchy which doesn't | |
252 | have any BC++ project files yet. | |
253 | ||
fb1bd1bd | 254 | Note (2): to make the png, zlib, jpeg and tiff libraries (needed for |
01dba85a | 255 | some samples) you need to compile them with bc32.ide. |
33b64e6f | 256 | |
c0bcc480 JS |
257 | Note (3): the debug version of the wxWindows library is about 40 MB, and the |
258 | release version is around 5 MB. | |
33b64e6f | 259 | |
f6bcfd97 | 260 | See also the file docs/tech/tn0007.txt for further instructions and details |
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261 | of how to create your own project files. |
262 | ||
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263 | ** REMEMBER ** |
264 | ||
545d1e60 | 265 | In all of your wxWindows applications, your source code should include |
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266 | the following preprocessor directive: |
267 | ||
268 | #ifdef __BORLANDC__ | |
269 | #pragma hdrstop | |
270 | #endif | |
271 | ||
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272 | (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for |
273 | more details) | |
274 | ||
f6bcfd97 | 275 | |
9fce8d2e | 276 | Borland C++Builder IDE compilation |
545d1e60 | 277 | ---------------------------------- |
4bf78aae | 278 | |
f6bcfd97 | 279 | 1. Build the wxWindows libraries using the Borland make utility as |
9d1461a4 | 280 | specified in the section called "Borland C++ 5.0 compilation" |
f6bcfd97 BP |
281 | above. (C++ Builder includes a stand-alone C++ compiler. For example, |
282 | C++ Builder 4.0 comes with C++ 5.4.) | |
3f1af920 | 283 | |
9d1461a4 | 284 | 2. You can use the process_sample_bcb.bat command which is in |
9fce8d2e | 285 | wxwindows\distrib\msw to generate a .mak or .bpr file for most of the |
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286 | samples [mak for Cbuilder 1-6; v4 and after will convert this to bpr]. |
287 | Execute this in the sampledirectory, passing the name of the cpp files | |
288 | on the command line. For more details, see the instructions in | |
289 | docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html. | |
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290 | |
291 | Borland 16 Bit compilation for Windows 3.1 | |
292 | ------------------------------------------ | |
4bf78aae | 293 | |
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294 | The last version of wxWindows to support 16-bit compilation with Borland was |
295 | 2.2.7 - Please download and read the instructions in that release | |
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296 | |
297 | Watcom C++ 10.6/11 and OpenWatcom compilation | |
298 | --------------------------------------------- | |
7be1f0d9 | 299 | |
fd9f42b6 | 300 | 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to |
7be1f0d9 | 301 | make the wxWindows core library. |
e8400940 | 302 | 2. Change directory to samples\minimal and type 'wmake -f makefile.wat' |
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303 | to make this sample. Repeat for other samples of interest. |
304 | ||
545d1e60 | 305 | |
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306 | Note (1): if your installation of Watcom doesn't have odbc32.lib file and |
307 | you need it (i.e. you have wxUSE_ODBC=1), you can use the file | |
308 | from lib\watcom directory. See the notes in that directory. | |
309 | ||
310 | Note (2): if variant.cpp is compiled with date/time class options, the linker | |
311 | gives up. So the date/time option is switched off for Watcom C++. | |
312 | Also, wxAutomationObject is not compiled with Watcom C++ 10. | |
313 | ||
025bbf5b CE |
314 | Note (3): RawBitmaps won't work at present because they use unsupported template |
315 | classes | |
316 | ||
317 | Note (4): if Watcom can't read the precompiled header when building a sample, | |
fd9f42b6 VS |
318 | try deleting .pch files in build\msw\wat_* and compiling |
319 | the sample again. | |
545d1e60 | 320 | |
7be1f0d9 | 321 | |
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322 | Metrowerks CodeWarrior compilation |
323 | ---------------------------------- | |
324 | ||
545d1e60 | 325 | 1. CodeWarrior Pro7 project files in XML format are already |
42280e48 | 326 | included in wxMSW-2.5.0.zip and the setup version. |
545d1e60 VZ |
327 | 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if |
328 | you are working from the CVS version) to make sure the settings reflect | |
329 | what you want. If you aren't sure, leave it alone and go with the | |
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330 | default settings. A few notes: |
331 | - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL | |
545d1e60 | 332 | - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports |
ba14d986 VZ |
333 | will be rather confusing due to interactions with the MSL ANSI |
334 | and runtime libs. | |
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335 | 3. The project file to build the Win32 wxWindows libraries relies on the |
336 | Batch File Runner plug-in. This plug-in is not installed as part of | |
337 | a normal CW7 installation. However, you can find this plug-in on the | |
338 | CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the | |
339 | "Batch File Post Linker". | |
340 | 4. If you choose not to install the Batch File Runner plug-in, then you | |
ba14d986 | 341 | need to do the following by hand: |
545d1e60 VZ |
342 | (1) Create the directories lib\cw7msw\include\wx and copy the file |
343 | include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are | |
ba14d986 | 344 | working from the CVS version) to lib\cw7msw\include\wx\setup.h |
545d1e60 VZ |
345 | (2) Create the directories lib\cw7mswd\include\wx and copy the file |
346 | include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are | |
ba14d986 | 347 | working from the CVS version) to lib\cw7mswd\include\wx\setup.h |
73c3b37b | 348 | 5. Import src\wxWindowsW7.xml to create the project file wxWindowsW7.mcp. |
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349 | Store this project file in directory src. You may get warnings about |
350 | not being able to find certain project paths; ignore these warnings, the | |
ba14d986 | 351 | appropriate paths will be created during the build by the Batch File Runner. |
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352 | 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You |
353 | will get some warnings about hidden virtual functions, illegal conversions | |
ba14d986 | 354 | from const pointers to pointers, etc., all of which you can safely ignore. |
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355 | ***Note: if you get errors that the compiler can't find "wx/setup.h", just |
356 | stop the build and build again. These errors occur because sometimes the | |
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357 | compiler starts doing its thing before the copying of setup.h has completed. |
358 | 7. The following libraries will be produced depending on chosen | |
359 | target: | |
360 | - wx_x86.lib ANSI Release (static) | |
361 | - wx_x86_d.lib ANSI Debug (static) | |
362 | 8. Sorry, I haven't had time yet to create and test unicode or DLL versions. | |
545d1e60 | 363 | Volunteers for this are welcome (as neither DLLs nor unicode builds are |
ba14d986 | 364 | big priorities for me ;). |
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365 | 9. CodeWarrior Pro7 project files (in XML format) are also provided for some |
366 | of the samples. In particular, there are project files for the minimal, | |
367 | controls, dialogs, dnd, nd docview samples. You can use these project | |
368 | files as templates for the other samples and for your own projects. | |
369 | - For example, to make a project file for the "newgrid" sample, | |
370 | just copy the project file for the "minimal" sample, minimalW7.mcp | |
371 | (made by importing minimalW7.xml into CodeWarrior), into the | |
372 | sample/newgrid directory, calling it newgridW7.mcp. Open | |
373 | newgridW7.mcp and revise the project by deleting the files | |
374 | minimal.rc and minimal.cpp and adding the files griddemo.rc and | |
73c3b37b | 375 | griddemo.cpp. Build and run.... |
62448488 | 376 | |
545d1e60 | 377 | |
9a718b86 | 378 | Cygwin/MinGW compilation |
545d1e60 | 379 | ------------------------ |
2bda0e17 | 380 | |
74afbadc | 381 | wxWindows 2 supports Cygwin (formerly GnuWin32) betas and |
9a718b86 | 382 | releases, and MinGW. Cygwin can be downloaded from: |
6500c0b1 | 383 | |
9a718b86 | 384 | http://sources.redhat.com/cygwin/ |
2bda0e17 | 385 | |
9a718b86 | 386 | and MinGW from: |
6500c0b1 | 387 | |
9a718b86 | 388 | http://www.mingw.org/ |
2bda0e17 | 389 | |
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390 | Both Cygwin and MinGW can be used with configure (assuming you have MSYS |
391 | installed in case of MinGW). You will need new enough MinGW version, preferably | |
392 | MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older | |
393 | than 2.95.3 don't work; you can use wxWindows 2.4 with them. | |
545d1e60 | 394 | |
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395 | NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this |
396 | section (see OLD VERSIONS) | |
2bda0e17 | 397 | |
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398 | There are two methods of compiling wxWindows, by using the |
399 | makefiles provided or by using 'configure'. | |
2bda0e17 | 400 | |
9a718b86 | 401 | Retrieve and install the latest version of Cygwin, or MinGW, as per |
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402 | the instructions with either of these packages. |
403 | ||
9a718b86 | 404 | If using MinGW, you can download the add-on MSYS package to |
fd9f42b6 | 405 | provide Unix-like tools that you'll need to build wxWindows using configure. |
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406 | |
407 | Using makefiles directly | |
fd9f42b6 | 408 | ------------------------ |
7666ad49 | 409 | |
02fd5400 MB |
410 | NOTE: The makefile are for compilation under Cygwin, MSYS, or |
411 | command.com/cmd.exe, they won't work in other environments | |
412 | (such as UNIX) | |
413 | ||
7666ad49 | 414 | Here are the steps required using the provided makefiles: |
8870c26e | 415 | |
fd9f42b6 VS |
416 | - If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION |
417 | variable to "2.95". | |
6500c0b1 | 418 | |
fd9f42b6 | 419 | - Use the makefile.gcc files for compiling wxWindows and samples, |
4dcd292c | 420 | e.g. to compile a debugging version of wxWindows: |
fd9f42b6 VS |
421 | > cd c:\wx\build\msw |
422 | > make -f makefile.gcc BUILD=debug | |
4dcd292c | 423 | > cd c:\wx\samples\minimal |
fd9f42b6 VS |
424 | > make -f makefile.gcc BUILD=debug |
425 | (See below for more options.) | |
4dcd292c | 426 | |
cba2db0c JS |
427 | Ignore the warning about the default entry point. |
428 | ||
9a718b86 MB |
429 | - Use the 'strip' command to reduce executable/dll size (note that |
430 | stripping an executable/dll will remove debug information!). | |
2bda0e17 | 431 | |
2bda0e17 | 432 | All targets have 'clean' targets to allow removal of object files |
fd9f42b6 | 433 | and other intermediate compiler files. |
2bda0e17 | 434 | |
7666ad49 | 435 | Using configure |
03265572 | 436 | --------------- |
7666ad49 JS |
437 | |
438 | Instead of using the makefiles, you can use the configure | |
439 | system to generate appropriate makefiles, as used on Unix | |
440 | and Mac OS X systems. | |
441 | ||
442 | Change directory to the root of the wxWindows distribution, | |
9a718b86 | 443 | make a build directory, and run configure and make in this directory. |
7666ad49 JS |
444 | |
445 | For example: | |
446 | ||
447 | cd $WXWIN | |
448 | mkdir build-debug | |
449 | cd build-debug | |
450 | ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared | |
451 | make | |
c5f53eb8 | 452 | make install % This step is optional, see note (8) below. |
7666ad49 JS |
453 | cd samples/minimal |
454 | make | |
455 | ./minimal.exe | |
456 | ||
7c5dc04f | 457 | Notes: |
2bda0e17 | 458 | |
9a718b86 | 459 | 1. See also the Cygwin/MinGW on the web site or CD-ROM for |
bf4d9b2b | 460 | further information about using wxWindows with these compilers. |
7c5dc04f | 461 | |
6b978929 | 462 | 2. libwx.a is 100 MB or more - but much less if compiled with no |
bf4d9b2b | 463 | debug info (-g0) and level 4 optimization (-O4). |
7c5dc04f | 464 | |
9a718b86 | 465 | 3. If you get a link error under MinGW 2.95.2 referring to: |
6b978929 JS |
466 | |
467 | EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8 | |
468 | ||
469 | then you need to edit the file objidl.h at line 663 and add | |
470 | a missing PURE keyword: | |
471 | ||
472 | STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE; | |
473 | ||
9a718b86 | 474 | 4. There's a bug in MinGW headers for some early distributions. |
7c5dc04f | 475 | |
bf4d9b2b | 476 | in include/windows32/defines.h, where it says: |
7c5dc04f | 477 | |
bf4d9b2b | 478 | #define LPSTR_TEXTCALLBACKA (LPSTR)-1L) |
7c5dc04f | 479 | |
bf4d9b2b | 480 | it should say: |
7c5dc04f | 481 | |
bf4d9b2b | 482 | #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L) |
7c5dc04f | 483 | |
bf4d9b2b | 484 | (a missing bracket). |
7c5dc04f | 485 | |
fd9f42b6 | 486 | 5. OpenGL support should work with MinGW as-is. However, |
fac26663 JS |
487 | if you wish to generate import libraries appropriate either for |
488 | the MS OpenGL libraries or the SGI OpenGL libraries, go to | |
489 | include/wx/msw/gl and use: | |
490 | ||
491 | dlltool -k -d opengl.def -llibopengl.a | |
492 | ||
493 | for the SGI DLLs, or | |
494 | ||
495 | dlltool -k -d opengl32.def -llibopengl32.a | |
496 | ||
497 | and similarly for glu[32].def. | |
498 | ||
fd9f42b6 | 499 | 6. The 'make install' step is optional, and copies files |
c5f53eb8 JS |
500 | as follows: |
501 | ||
502 | /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll | |
503 | /usr/local/include/wx - wxWindows header files | |
504 | /usr/local/bin - wx-config | |
505 | ||
506 | You may need to do this if using wx-config with the | |
507 | default root path. | |
508 | ||
fd9f42b6 VS |
509 | 7. With Cygwin, you can invoke gdb --nw myfile.exe to |
510 | debug an executable. If there are memory leaks, they will be | |
511 | flagged when the program quits. You can use Cygwin gdb | |
512 | to debug MinGW executables. | |
4dcd292c | 513 | |
fd9f42b6 VS |
514 | |
515 | OLD VERSIONS: | |
4dcd292c MB |
516 | |
517 | - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat) | |
518 | to set up appropriate variables, if necessary mounting drives. | |
519 | Run it before compiling. | |
520 | ||
521 | - For Cygwin, make sure there's a \tmp directory on your | |
522 | Windows drive or bison will crash (actually you don't need | |
523 | bison for ordinary wxWindows compilation: a pre-generated .c file is | |
524 | supplied). | |
525 | ||
4dcd292c | 526 | - If using GnuWin32 b18, you will need to copy windres.exe |
9a718b86 | 527 | from e.g. the MinGW distribution, to a directory in your path. |
4dcd292c | 528 | |
545d1e60 | 529 | |
ce8897bb | 530 | Symantec & DigitalMars C++ compilation |
03265572 | 531 | -------------------------------------- |
ce8897bb CE |
532 | The DigitalMars compiler is a free succssor to the Symantec compiler |
533 | and can be downloaded from http://www.digitalmars.com/ | |
025bbf5b | 534 | |
fd9f42b6 VS |
535 | 1. You need to download and unzip in turn (later packages will overwrite |
536 | older files) | |
025bbf5b CE |
537 | Digital Mars C/C++ Compiler Version 8.33 |
538 | Basic utilities | |
539 | beta test C++ Compiler Version 8.34 | |
540 | from http://www.digitalmars.com/download/freecompiler.html [02 may 03, CE] | |
541 | ||
fd9f42b6 | 542 | 2. Change directory to build\msw. Type 'make -f makefile.dm' to |
6500c0b1 | 543 | make the wxWindows core library. |
e8400940 | 544 | 3. Change directory to samples\minimal and type 'make -f makefile.dm' |
025bbf5b CE |
545 | to make this sample. The mdi and image sample also work; others may give |
546 | linker erros due to missing libraries | |
2bda0e17 | 547 | |
ce8897bb | 548 | 16-bit compilation is no longer supported. |
6500c0b1 | 549 | |
545d1e60 | 550 | |
fd9f42b6 VS |
551 | Configuring the build |
552 | ===================== | |
57c208c5 | 553 | |
03265572 VS |
554 | So far the instructions only explained how to build release DLLs of wxWindows |
555 | and did not cover any configuration. It is possible to change many aspects of | |
556 | the build, including debug/release and ANSI/Unicode settings. All makefiles in | |
557 | build\msw directory use same options (with a few exceptions documented below) | |
558 | and the only difference between them is in object files and library directory | |
559 | names and in make invocation command. | |
57c208c5 | 560 | |
03265572 VS |
561 | Changing the settings |
562 | --------------------- | |
57c208c5 | 563 | |
03265572 VS |
564 | There are two ways to modify the settings: either by passing the values as |
565 | arguments when invoking make or by editing build\msw\config.$(compiler) file | |
566 | where $(compiler) is same extension as the makefile you use has (see below). | |
567 | The latter is good for setting options that never change in your development | |
568 | process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of | |
569 | wxWindows and use them side by side, the former method is better. Settings in | |
570 | config.* files are shared by all makefiles (samples, contrib, main library), | |
571 | but if you pass the options as arguments, you must use same arguments you used | |
572 | for the library when building samples or contrib libraries! | |
8870c26e | 573 | |
03265572 VS |
574 | Examples of invoking make in Unicode debug build (other options described |
575 | below are set analogically): | |
545d1e60 | 576 | |
03265572 VS |
577 | Visual C++: |
578 | > nmake -f makefile.vc BUILD=debug UNICODE=1 | |
579 | ||
580 | Borland C++: | |
581 | > nmake -f makefile.bcc -DBUILD=debug -DUNICODE=1 | |
582 | (Note that you have to use -D to set the variable, unlike in other make | |
583 | tools!) | |
584 | ||
585 | Watcom C/C++: | |
586 | > wmake -f makefile.wat BUILD=debug UNICODE=1 | |
587 | ||
588 | MinGW using native makefiles: | |
589 | > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1 | |
590 | ||
591 | MinGW using configure or Cygwin: | |
592 | > ./configure --enable-debug --enable-unicode | |
593 | (see ./configure --help on details; configure is not covered in this | |
594 | section) | |
595 | ||
596 | Brief explanation of options and possible values is in every | |
597 | build\msw\config.* file; more detailed description follows. | |
598 | ||
599 | Basic options | |
8870c26e | 600 | ------------- |
a0a302dc | 601 | |
03265572 VS |
602 | BUILD=debug |
603 | Builds debug version of the library (default is 'release'). This affects | |
604 | name of the library ('d' is appended), __WXDEBUG__ is defined and debug | |
605 | information compiled into object files and the executable. | |
606 | ||
607 | SHARED=0 | |
608 | Build static libraries instead of DLLs. By default, DLLs are build | |
609 | (SHARED=1). | |
610 | ||
611 | UNICODE=1 | |
612 | To build Unicode versions of the libraries, add UNICODE=1 to make invocation | |
613 | (default is UNICODE=0). If you want to be able to use Unicode version on | |
614 | Windows9x, you will need to set MSLU=1 as well. | |
615 | ||
616 | This option affect name of the library ('u' is appended) and the directory | |
617 | where the library and setup.h are store (ditto). | |
618 | ||
619 | WXUNIV=1 | |
620 | Build wxUniversal instead of native wxMSW (see | |
621 | http://www.wxwindows.org/wxuniv.htm for more information). | |
622 | ||
623 | Advanced options | |
624 | ---------------- | |
625 | ||
626 | MONOLITHIC=1 | |
627 | Starting with version 2.5.0, wxWindows has the ability to be built as | |
628 | several smaller libraries instead of single big one as used to be the case | |
629 | in 2.4 and older versions. This is called "multilib build" and is the | |
630 | default behaviour of makefiles. You can still build single library | |
631 | ("monolithic build") by setting MONOLITHIC variable to 1. | |
632 | ||
633 | USE_GUI=0 | |
634 | Disable building GUI parts of the library, build only wxBase components used | |
635 | by console applications. Note that if you leave USE_GUI=1 then both wxBase | |
636 | and GUI libraries are built. If you are building monolithic library, then | |
637 | you should set wxUSE_GUI to 1 in setup.h. | |
638 | ||
639 | USE_OPENGL=1 | |
640 | Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas. | |
641 | You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that | |
642 | OpenGL library is always built as additional library, even in monolithic | |
643 | build! | |
644 | ||
645 | USE_ODBC=1 | |
646 | Build two additional libraries in multilib mode, one with database | |
647 | classes and one with wxGrid database support. You must | |
648 | #define wxUSE_ODBC 1 in setup.h | |
649 | ||
650 | USE_HTML=0 | |
651 | Do not build wxHTML library. If MONOLITHIC=1, then you must also | |
652 | #define wxUSE_HTML 1 in setup.h. | |
653 | ||
654 | RUNTIME_LIBS=static | |
655 | Links static version of C and C++ runtime libraries into the executable, so | |
656 | that the program does not depend on DLLs provided with the compiler (e.g. | |
657 | Visual C++'s msvcrt.dll or Borland's cc3250mt.dll). | |
658 | Caution: Do not use static runtime libraries when building DLL (SHARED=1)! | |
659 | ||
660 | MSLU=1 | |
661 | Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if | |
662 | used together with UNICODE=1. If you want to be able to use Unicode version | |
663 | on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL | |
664 | and import lib. The former can be downloaded from Microsoft, the latter is | |
665 | part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for | |
666 | details). An alternative implementation of import library can be downloaded | |
667 | from http://libunicows.sourceforge.net - unlike the official one, this one | |
668 | works with other compilers and does not require 300+ MB Platform SDK update. | |
669 | ||
670 | DEBUG_FLAG=0 | |
671 | DEBUG_FLAG=1 | |
672 | If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do | |
673 | sanity checks at runtime. If set to 0, don't do it. By default, this is | |
674 | governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0), | |
675 | but it is sometimes desirable to modify default behaviour and e.g. define | |
676 | __WXDEBUG__ even in release builds. | |
677 | ||
678 | DEBUG_INFO=0 | |
679 | DEBUG_INFO=1 | |
680 | Same as DEBUG_FLAG in behaviour, this option affects whether debugging | |
681 | information is included in the executable or not. | |
682 | ||
683 | VENDOR=<your company name> | |
684 | Set this to a short string identifying your company if you are planning to | |
685 | distribute wxWindows DLLs with your application. Default value is 'custom'. | |
686 | This string is included as part of DLL name. wxWindows DLLs contain compiler | |
687 | name, version information and vendor name in them. For example | |
688 | wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with | |
689 | default settings. If you set VENDOR=mycorp, the name will change to | |
690 | wxmsw250_core_bcc_mycorp.dll. | |
691 | ||
692 | CFG=<configuration name> | |
693 | Sets configuration name so that you can have multiple wxWindows build with | |
694 | different setup.h settings coexisting in same tree. See "Object and library | |
695 | directories" below for more information. | |
696 | ||
697 | Compiler specific options | |
698 | ------------------------- | |
699 | ||
700 | * MinGW | |
701 | ||
702 | If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to | |
703 | 2.95. In build\msw\config.gcc, change | |
704 | > GCC_VERSION = 3 | |
705 | to | |
706 | > GCC_VERSION = 2.95 | |
707 | ||
708 | * Visual C++ | |
709 | ||
710 | DEBUG_RUNTIME_LIBS=0 | |
711 | DEBUG_RUNTIME_LIBS=1 | |
712 | If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default | |
713 | msvcrtd.dll is used only if the executable contains debug info and | |
714 | msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info | |
715 | and still link against msvcrt.dll (e.g. when you want to ship the app to | |
716 | customers and still have usable .pdb files with debug information) and this | |
717 | setting makes it possible. | |
718 | ||
719 | Fine-tuning the compiler | |
720 | ------------------------ | |
721 | ||
722 | All makefiles have variables that you can use to specify additional options | |
723 | passed to the compiler or linker. You won't need this in most cases, but if you | |
724 | do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++ | |
725 | compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker). | |
726 | ||
727 | Object and library directories | |
728 | ------------------------------ | |
729 | ||
730 | All object files produced during library build are stored in a directory under | |
731 | build\msw. It's name is derived from build settings and CFG variable and from | |
732 | compiler name. Examples of directory names: | |
733 | ||
734 | build\msw\bcc_msw SHARED=0 | |
735 | build\msw\bcc_mswdll SHARED=1 | |
736 | build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug | |
737 | build\msw\vc_mswunivd ditto, with Visual C++ | |
738 | ||
739 | Libraries and DLLs are copied into subdirectory of lib directory with same | |
740 | name as the build\msw subdirectory used for object files: | |
741 | ||
742 | lib\bcc_msw | |
743 | lib\bcc_mswdll | |
744 | lib\bcc_mswunivd | |
745 | lib\vc_mswunivd | |
746 | ||
747 | Each lib\ subdirectory has wx subdirectory with setup.h. This file is copied | |
748 | there from include\wx\msw\setup.h (and if it doesn't exist, from | |
749 | include\wx\msw\setup0.h) and this is the copy of setup.h that is used by all | |
750 | samples and should be used by your apps as well. If you are doing changes to | |
751 | setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h. | |
752 | ||
753 | If you set CFG to something, the value is appended to directory names. E.g. | |
754 | for CFG=MyBuild, you'll have object files in | |
755 | ||
756 | build\msw\bcc_mswMyBuild | |
757 | build\msw\bcc_mswdllMyBuild | |
758 | etc. | |
759 | ||
760 | and libraries in | |
761 | ||
762 | lib\bcc_mswMyBuild | |
763 | lib\bcc_mswdllMyBuild | |
764 | etc. | |
765 | ||
766 | By now it is clear for CFG is for: builds with different CFG settings don't | |
767 | share any files and they use different setup.h files. This allows you to e.g. | |
768 | have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets | |
769 | enabled (without CFG, both of them would be put into same directory and there | |
770 | would be conflict between the files). | |
771 | ||
772 | ||
773 | General Notes | |
774 | ============= | |
775 | ||
a0a302dc | 776 | - Debugging: under Windows 95, debugging output isn't output in |
9c6751aa JS |
777 | the same way that it is under NT or Windows 3.1. |
778 | Please see DebugView (bin/dbgview.exe in the distribution), also | |
779 | available from http://www.sysinternals.com and on the wxWindows CD-ROM | |
780 | under Packages. | |
62448488 | 781 | |
e3065973 JS |
782 | - If you are installing wxWindows 2 from CVS, you may find that |
783 | include/wx/msw/setup.h is missing. This is deliberate, to avoid | |
784 | developers' different setup.h configurations getting confused. | |
f6bcfd97 BP |
785 | Please copy setup0.h to setup.h before compiling. Also, read |
786 | the BuildCVS.txt for other hints. |