]>
Commit | Line | Data |
---|---|---|
2bda0e17 | 1 | |
42280e48 | 2 | Installing wxWindows 2.5.0 |
4e4dc03d | 3 | -------------------------- |
0544bc0a | 4 | |
42280e48 | 5 | This is wxWindows 2.5.0 for Microsoft Windows 9x/ME, Windows NT, |
a40a9c81 JS |
6 | Windows 2000 and Windows XP. This is an unstable development release. |
7 | ||
8 | Please note that the library naming conventions for VC++ | |
4e4dc03d | 9 | compilation have changed after 2.3.1. This means that |
a40a9c81 JS |
10 | you will need to change your application project files. See the |
11 | relevant section below for details. | |
0544bc0a | 12 | |
dbda9e86 | 13 | IMPORTANT NOTE: If you experience problems installing, please |
9c6751aa | 14 | re-read this instructions and other related files (changes.txt, |
7666ad49 JS |
15 | readme.txt, FAQ) carefully before mailing wx-users. Preferably, |
16 | try to fix the problem first and then upload a patch to | |
17 | SourceForge: | |
18 | ||
19 | http://sourceforge.net/patch/?group_id=9863 | |
20 | ||
21 | Please report bugs using the SourceForge bug tracker: | |
22 | ||
23 | http://sourceforge.net/bugs/?group_id=9863 | |
dbda9e86 | 24 | |
2bda0e17 KB |
25 | Unarchiving |
26 | ----------- | |
27 | ||
2b5f62a0 VZ |
28 | A setup program is provided (setup.exe) to automatically copy |
29 | files to a directory on your hard disk. Do not install into a | |
30 | path that contains spaces. To avoid confusion with other | |
31 | wxWindows installations that might be on your machine, the | |
32 | installation program does not se the WXWIN environment variable; | |
33 | please set this by hand via the System applet if you wish to | |
34 | make it permanent. | |
35 | ||
36 | The setup program contains the following: | |
01dba85a JS |
37 | |
38 | - All common, generic and MSW-specific wxWindows source; | |
39 | - samples; | |
40 | - documentation in Windows Help format; | |
b9f933ab JS |
41 | - makefiles for most Windows compilers, plus CodeWarrior, |
42 | BC++ and VC++ IDE files; | |
01dba85a | 43 | - JPEG library source; |
669f7a11 | 44 | - TIFF library source; |
01dba85a | 45 | - Object Graphics Library; |
01dba85a JS |
46 | - Tex2RTF source; |
47 | - Dialog Editor binary. | |
48 | ||
f6bcfd97 BP |
49 | Alternatively, you may unarchive the .zip form by hand: |
50 | wxMSW-x.y.z.zip where x.y.z is the version number. | |
2bda0e17 KB |
51 | |
52 | Unarchive the required files plus any optional documentation | |
dbda9e86 | 53 | files into a suitable directory such as c:\wx. |
2bda0e17 | 54 | |
8870c26e JS |
55 | Other add-on packages are available from the wxWindows Web site, such as: |
56 | ||
5d525ad9 | 57 | - mmedia.zip. Audio, CD, video access for Windows and Linux. |
8870c26e JS |
58 | - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc. |
59 | - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from | |
60 | the same document source. | |
61 | ||
dbda9e86 JS |
62 | General installation notes |
63 | -------------------------- | |
64 | ||
2b5f62a0 VZ |
65 | Alter your WXWIN environment variable to point to the root directory of the |
66 | wxWindows installation. For Cygwin or Mingw32 compilation, make sure WXWIN | |
67 | contains only forward slashes. | |
dbda9e86 JS |
68 | |
69 | If installing from the CVS server, copy include/wx/msw/setup0.h to | |
a40a9c81 JS |
70 | include/wx/msw/setup.h and edit the resulting file to choose |
71 | the features you would like to compile wxWindows with[out]. | |
dbda9e86 | 72 | |
2bda0e17 KB |
73 | Compilation |
74 | ----------- | |
75 | ||
dbda9e86 JS |
76 | The following sections explain how to compile wxWindows with each supported |
77 | compiler. | |
2bda0e17 | 78 | |
38c1f6f7 | 79 | Visual C++ compilation |
a40a9c81 | 80 | --------------------------- |
2bda0e17 | 81 | |
38c1f6f7 VZ |
82 | Please note that the VC++ 6.0 project files will work for VC++ .NET also, but |
83 | you must open the .dsp files and not the .dsw files and in this case you will | |
84 | need to manually build the other .dsp on which.wxWindows.dsp depends: jpeg, | |
85 | png, regex, tiff and zlib. | |
1257f684 | 86 | |
38c1f6f7 VZ |
87 | Also note that you might make the project files work with VC++ 5 but you'll |
88 | need to edit them version in the .dsp file by hand before this is possible. | |
89 | ||
90 | ||
91 | Using project files (VC++ 6 and later): | |
a367b9b3 | 92 | |
a40a9c81 | 93 | 1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project |
f6bcfd97 | 94 | makefiles (already included in wxMSW-x.y.z.zip and the setup version). |
38c1f6f7 | 95 | 2. Open src/wxWindows.dsw, which has configurations for static |
a40a9c81 JS |
96 | compilation or DLL compilation, and each of these available in |
97 | Unicode/ANSI and Debug/Release variations. Normally you'll use | |
98 | a static linking ANSI configuration. Choose the Win32 Debug or | |
99 | Win32 Release configuration for the wxWindows project, and compile. | |
100 | Alternatively, use Batch Build to build more than one | |
101 | configuration. | |
102 | The following libraries will be produced depending on chosen | |
103 | configuration: | |
104 | ||
105 | wxmsw.lib wxmswd.lib ; ANSI Release/Debug | |
106 | wxmswu.lib wxmswud.lib ; UNICODE Release/Debug | |
107 | wxmsw23x.lib wxmsw23xd.lib ; ANSI DLL Release/Debug | |
108 | wxmsw23xu.lib wxmsw23xud.lib ; UNICODE DLL Release/Debug | |
109 | ||
110 | It will also produce similar variations on jpeg.lib, png.lib, | |
111 | tiff.lib, zlib.lib, and regex.lib. | |
5fa399c9 | 112 | 3. Open a sample project file, choose a configuration such as |
a40a9c81 | 113 | Win32 Debug using Build | Set Active Configuration..., and compile. |
5fa399c9 | 114 | The project files don't use precompiled headers, to save disk |
16553659 | 115 | space, but you can switch PCH compiling on for greater speed. |
a40a9c81 | 116 | NOTE: you may also use samples/samples.dsw to access all |
669f7a11 JS |
117 | sample projects without opening each workspace individually. |
118 | You can use the Batch Build facility to make several samples | |
119 | at a time. | |
a367b9b3 JS |
120 | |
121 | Using makefiles: | |
122 | ||
62448488 | 123 | 1. Make sure your WXWIN variable is set. |
d1e418ea JS |
124 | 2. If you do NOT have the TIFF or JPEG source code, please remove |
125 | the tiff and jpeg targets from the 'all' target in | |
126 | src\msw\makefile.vc. Also ensure the settings in | |
127 | include\wx\msw\setup.h specify not to use JPEG or TIFF. | |
128 | 3. Change directory to wx\src\msw. Type: | |
ca5c8b2d JS |
129 | |
130 | 'nmake -f makefile.vc' | |
131 | ||
132 | to make the wxWindows core library with debug information | |
7fee680b | 133 | (wx\lib\wxd.lib), then |
ca5c8b2d | 134 | |
7fee680b | 135 | 'nmake -f makefile.vc cleanall FINAL=1' |
ca5c8b2d JS |
136 | 'nmake -f makefile.vc FINAL=1' |
137 | ||
a40a9c81 | 138 | to make the wxWindows core library without debug information. |
85f3749f | 139 | 4. Change directory to wx\samples and type 'nmake -f makefile.vc' |
2bda0e17 KB |
140 | to make all the samples. You can also make them individually. |
141 | ||
5fa399c9 | 142 | Makefile notes: |
e2a6f233 | 143 | |
7fee680b | 144 | Use the 'cleanall' target to clean all objects, libraries and |
ca5c8b2d JS |
145 | executables. |
146 | ||
147 | To build the release version using makefiles, add FINAL=1 to your | |
148 | nmake invocation, both when building the library and for samples. | |
7fee680b JS |
149 | You MUST use the 'cleanall' target (with FINAL=1 or FINAL=0) |
150 | before making a different configuration, because otherwise | |
151 | object files used to build the previous configuration may be | |
2edb0bde | 152 | used accidentally for the current configuration. You might see |
7fee680b JS |
153 | this manifested in unexpected link errors or warnings. This problem |
154 | doesn't occur when using project files to build wxWindows. | |
ca5c8b2d | 155 | |
4dcd292c | 156 | To build Unicode versions of the libraries, add UNICODE=1 |
26a00631 VS |
157 | to the nmake invocation ( default is UNICODE=0 ). If you want to |
158 | be able to use Unicode version on Windows9x, you will need | |
159 | MSLU (Microsoft Layer for Unicode) runtime DLL and import lib. | |
160 | The former can be downloaded from Microsoft, the latter is part | |
161 | of the latest Platform SDK from Microsoft (see msdn.microsoft.com | |
162 | for details). An alternative implementation of import library can | |
163 | be downloaded from http://libunicows.sourceforge.net - unlike the | |
164 | official one, this one works with other compilers and does not | |
165 | require 300+ MB Platform SDK update. Add MSLU=1 to the nmake | |
166 | invocation to enable MSLU. | |
4dcd292c | 167 | |
ca5c8b2d JS |
168 | Note that the wxWindows core library allows you to have debug |
169 | and release libraries available simultaneously, by compiling the | |
170 | objects in different subdirectories, whereas samples must be | |
7fee680b | 171 | cleaned and re-made to build a different configuration. |
e2a6f233 JS |
172 | |
173 | To build the DLL version using makefiles: | |
174 | ||
175 | 1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll pch' | |
176 | to make both a suitable DLL and import library, and to build a | |
177 | suitable precompiled header file for compiling applications. | |
a40a9c81 | 178 | See the previous section for library names. |
ca5c8b2d JS |
179 | 2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1' |
180 | (or edit src\makeprog.vc to set WXUSINGDLL to 1 for all | |
181 | applications). | |
e2a6f233 | 182 | |
3f1af920 | 183 | Note (1): if you wish to use templates, please edit |
025e88c5 JS |
184 | include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0. |
185 | Without this, the redefinition of 'new' will cause problems in | |
186 | the headers. Alternatively, #undef new before including template headers. | |
dbda9e86 JS |
187 | You will also need to set wxUSE_IOSTREAMH to 0 if you will be |
188 | using templates, to avoid the non-template stream files being included | |
189 | within wxWindows. | |
025e88c5 | 190 | |
3f1af920 | 191 | Note (2): libraries and applications generated with makefiles and |
5fa399c9 JS |
192 | project files are now (hopefully) compatible where static libraries |
193 | are concerned, but please exercise caution nevertheless and if | |
194 | possible, use one method or the other. | |
3f1af920 | 195 | |
750b78ba | 196 | Note (3): VC++ 5's optimization code seems to be broken and can |
ad556aa9 JS |
197 | cause both compile and run-time problems: this can be seen when |
198 | deleting an object Dialog Editor, in Release mode with optimizations | |
199 | on. If in doubt, switch off optimisations, although this will result in much | |
750b78ba JS |
200 | larger executables. It seems possible that the library can be created with |
201 | strong optimization, so long as the application is not strongly | |
202 | optimized. For example, in wxWindows project, set to 'Minimum | |
203 | Size'. In Dialog Editor project, set to 'Customize: Favor Small | |
204 | Code' (and no others). This will then work. | |
205 | ||
ad813b00 JS |
206 | Note (4): some crash problems can be due to inconsistent compiler |
207 | options. If strange/weird/impossible things start to happen please | |
208 | check (dumping IDE project file as makefile and doing text comparison | |
209 | if necessary) that the project settings, especially the list of defined | |
210 | symbols, struct packing, etc. are exactly the same for all items in | |
211 | the project. After this, delete everything (including PCH) and recompile. | |
212 | ||
a40a9c81 | 213 | Note (5): to create your own IDE files, see the technical note on the |
9c6751aa | 214 | wxWindows web site or CD-ROM, entitled "Compiling wxWindows |
f6bcfd97 BP |
215 | applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the |
216 | wxWindows distribution). You can also copy .dsp and .dsw | |
9c6751aa JS |
217 | files from an existing wxWindows sample and adapt them. |
218 | ||
8fb3a512 JS |
219 | Visual C++ 1.5 compilation (16-bit) |
220 | ----------------------------------- | |
2bda0e17 | 221 | |
a40a9c81 JS |
222 | NOTE: this has not been tested recently and probably doesn't |
223 | work. | |
224 | ||
62448488 JS |
225 | 1. Make sure your WXWIN variable is set, and uses the FAT (short |
226 | name) form. | |
227 | 2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to | |
2bda0e17 | 228 | make the wxWindows core library. |
62448488 | 229 | 3. Change directory to a sample, such as wx\samples\minimal, and |
f60d0f94 | 230 | type 'nmake -f makefile.dos'. |
2bda0e17 | 231 | |
e2a6f233 JS |
232 | Add FINAL=1 to your makefile invocation to build the release |
233 | versions of the library and samples. | |
234 | ||
235 | Use the 'clean' target to clean all objects, libraries and | |
236 | executables. | |
237 | ||
9fce8d2e | 238 | Borland C++ 4.5/5.0/5.5 compilation |
2bda0e17 KB |
239 | ------------------------------- |
240 | ||
2b5f62a0 | 241 | Compiling using the makefiles (updated 24 Sept 02): |
ca5c8b2d | 242 | |
9fce8d2e JS |
243 | 1. Make sure your WXWIN variable is set [e.g add |
244 | set WXWIN=c:\wxwindows | |
2b5f62a0 VZ |
245 | to your autoexec.bat file], The WXWIN variable should contain neither spaces nor - |
246 | You may like to use the short form as shown by a dos directory listing ; | |
42280e48 | 247 | eg instead of c:\wxwindows-2.5.0 use c:\wxwind~1.4 |
9fce8d2e | 248 | Reboot if needed for the changes to autoexec.bat to take effect. |
19e9b919 | 249 | 2. Change directory to src\msw. Type 'make -f makefile.b32' to |
b7b45f6f CE |
250 | make the wxWindows core library. Ignore the compiler warnings. |
251 | This produces a library in the wxwindows\lib directory called | |
252 | wx32ds.lib | |
c0bcc480 | 253 | 3. Change directory to a sample or demo such as samples\minimal, and type |
b7b45f6f | 254 | 'make -f makefile.b32'. This produces a windows exe file |
4bf78aae JS |
255 | 4. For release versions, recompile wxWindows and samples using |
256 | 'make -f makefile.b32 clean' | |
257 | 'make -f makefile.b32 FINAL=1' | |
b7b45f6f CE |
258 | for the library and samples. This produces a library wx32s.lib eliminating |
259 | all debugging information - if you wish to retain reduced debugging information | |
260 | 'make -f makefile.b32 clean' | |
261 | 'make -f makefile.b32 FINAL=hybrid' | |
262 | ||
f6bcfd97 BP |
263 | 5. To make and use wxWindows as a DLL, type |
264 | 'make -f makefile.b32 clean' | |
265 | 'make -f makefile.b32 DLL=1' | |
b7b45f6f | 266 | which generates a DLL (wx32d.dll) and import library (wx32d.lib), |
f6bcfd97 BP |
267 | and then for each sample, |
268 | 'make -f makefile.b32 WXUSINGDLL=1' | |
269 | Please note that the samples have not been exhaustively tested | |
b7b45f6f CE |
270 | with this configuration. You may also generate a sepratae library |
271 | and second DLL using the commands | |
272 | 'make -f makefile.b32 clean' | |
273 | 'make -f makefile.b32 DLL=1 FINAL=1' | |
274 | which generates a DLL (wx32.dll) and import library (wx32.lib), | |
275 | and then for each sample, | |
276 | 'make -f makefile.b32 WXUSINGDLL=1 FINAL=1' | |
277 | ||
2b5f62a0 VZ |
278 | 6. You can use the WXUNIVERSAL widgets instead of the native MSW |
279 | ones (eg if you want to build an application with the same | |
280 | look and feel on all platforms) | |
281 | Use the command | |
282 | 'make -f makefile.b32 WXUSINGUNIV=1' | |
283 | Then run | |
284 | 'make -f makefile.b32 WXUSINGUNIV=1' in the sample directory which you wish | |
285 | to build using the wxUniversal widgets. Use 'SET WXTHEME=GTK' [or WIN32 or METAL] | |
286 | to test the existing themes | |
287 | The makefile is written with the intention that you can build DLLs | |
288 | and do final releases by combinations of commandline parameters. | |
289 | At the time of writing, (Oct 02) not all the wxDialogs are working | |
290 | ||
291 | 7. To make console mode applications with wxWindows functions go | |
b7b45f6f CE |
292 | to the src\msw directory |
293 | 'make -f makebase.b32 clean' | |
294 | 'make -f makebase.b32' | |
295 | There is a sample\console directory and in this type | |
296 | 'make -f makefile.b32 wxUSE_GUI=0' | |
297 | ||
298 | Note (0): This provides the ability to produce separate wxwindows libraries | |
299 | for different purposes, and only have to rebuild the applications | |
300 | ||
62448488 | 301 | |
6b6fc9b0 VZ |
302 | Note (1): In Borland 4.5 and earleir, using bcc.exe you also need to define BCCDIR |
303 | in the autoexec.bat file; like this: | |
304 | set BCCDIR=c:\progra~1\borland\bcc | |
305 | so that it points to the root directory of | |
306 | your Borland C++ installation, and it uses the FAT (short | |
307 | name) form with no spaces. | |
308 | ||
309 | ||
310 | Note (2): the wxWindows library and (some) samples compile in 16-bit mode | |
3b1de9c2 JS |
311 | using makefile.bcc, but at present the wxWindows resource system is switched |
312 | off in this mode. See issues.txt for details. | |
2bda0e17 | 313 | |
6b6fc9b0 | 314 | Note (3): unfortunately most samples won't link in 16-bit mode, |
8fb3a512 JS |
315 | because the automatic data segment exceeds 64K. The minimal |
316 | sample links and runs, however. | |
317 | ||
6b6fc9b0 | 318 | Note (4): the wxWindows makefiles assume byte structure alignment. Please |
1a7f3062 JS |
319 | make sure that your own project or makefile settings use the |
320 | same alignment, or you could experience mysterious crashes. To | |
321 | change the alignment, add a suitable option to the $(CFG) target code | |
322 | in src/msw/makefile.b32. | |
323 | ||
6b6fc9b0 | 324 | Note (5): if you get undefined _SQL... symbols at link time, |
154f22b3 JS |
325 | either install odbc32.lib from the BC++ CD-ROM into your BC++ lib |
326 | directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and | |
327 | recompile wxWindows. The same applies if compiling using the IDE. | |
328 | ||
6b6fc9b0 | 329 | Note (6): BC++ 4.5 (not 5.0) trips up over jdmerge.c in the JPEG folder; |
790ad94f | 330 | you will therefore need to set wxUSE_LIBJPEG to 0 in setup.h and remove |
b2cf617c JS |
331 | the jpeg target from src\msw\makefile.b32, and remove jpeg from |
332 | src\makeprog.b32. | |
790ad94f | 333 | |
c3b177ae | 334 | |
7fee680b JS |
335 | Note (7): If you wish debug messages to be sent to the console in |
336 | debug mode, edit src\makeb32.env and change /aa to /Tpe in | |
337 | LINK_FLAGS. | |
338 | ||
9fce8d2e | 339 | Compiling using the IDE files: [Borland C++ 5.0, not Cbuilder] |
ca5c8b2d | 340 | |
01dba85a | 341 | 1. Load src\bc32.ide (Release settings) |
ca5c8b2d JS |
342 | 2. Go to Options|Project... and specify the correct BC++ include and lib path for |
343 | your file structure. | |
344 | 3. Press F9 to compile the wxWindows library. | |
33b64e6f | 345 | 4. Load samples\bc32.ide. |
ca5c8b2d JS |
346 | 5. Go to Options|Project... and specify the correct BC++ include and lib path for |
347 | your file structure. | |
01dba85a JS |
348 | 6. Press F9 to compile the samples (build each node separately if |
349 | you prefer, by right clicking and choose Build Node). | |
350 | 7. Run each sample: you may need to run from each sample's directory | |
351 | since some (notably the wxHTML samples) look for files | |
352 | relative to the working directory. | |
ca5c8b2d | 353 | |
c0bcc480 JS |
354 | Note (1): the samples project file contains a selection of |
355 | samples, and not all samples. The remaining samples can be made | |
356 | with the makefiles. See also the demos hierarchy which doesn't | |
357 | have any BC++ project files yet. | |
358 | ||
fb1bd1bd | 359 | Note (2): to make the png, zlib, jpeg and tiff libraries (needed for |
01dba85a | 360 | some samples) you need to compile them with bc32.ide. |
33b64e6f | 361 | |
c0bcc480 JS |
362 | Note (3): the debug version of the wxWindows library is about 40 MB, and the |
363 | release version is around 5 MB. | |
33b64e6f | 364 | |
f6bcfd97 | 365 | See also the file docs/tech/tn0007.txt for further instructions and details |
ca5c8b2d JS |
366 | of how to create your own project files. |
367 | ||
f6bcfd97 BP |
368 | ** REMEMBER ** |
369 | ||
370 | In all of your wxWindows applications, your source code should include | |
371 | the following preprocessor directive: | |
372 | ||
373 | #ifdef __BORLANDC__ | |
374 | #pragma hdrstop | |
375 | #endif | |
376 | ||
377 | (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for | |
378 | more details) | |
379 | ||
9fce8d2e | 380 | Borland C++Builder IDE compilation |
4bf78aae JS |
381 | ------------------------------ |
382 | ||
f6bcfd97 BP |
383 | 1. Build the wxWindows libraries using the Borland make utility as |
384 | specified in the section called "Borland C++ 4.5/5.0 compilation" | |
385 | above. (C++ Builder includes a stand-alone C++ compiler. For example, | |
386 | C++ Builder 4.0 comes with C++ 5.4.) | |
3f1af920 | 387 | |
f6bcfd97 BP |
388 | 2. You can build samples using the makefiles as per the |
389 | instructions for BC++ above, or you can follow the instructions | |
390 | in docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html. | |
9fce8d2e JS |
391 | You can use the process_sample_bcb.bat command which is in |
392 | wxwindows\distrib\msw to generate a .mak or .bpr file for most of the | |
393 | samples [mak for Cbuilder 1-3; bpr for v4]. Execute this in the sample | |
394 | directory, passing the name of the cpp files on the command line. | |
4bf78aae | 395 | |
ace03f87 | 396 | Watcom C++ 10.6/11 compilation |
7be1f0d9 JS |
397 | --------------------------- |
398 | ||
cba2db0c JS |
399 | 1. Make sure your WXWIN variable is set, and uses the DOS short |
400 | name form. | |
3602a62e | 401 | 2. Change directory to wx\src\msw. Type 'wmake -f makefile.wat all' to |
7be1f0d9 | 402 | make the wxWindows core library. |
3602a62e | 403 | 3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat all' |
ace03f87 JS |
404 | to make this sample. Repeat for other samples of interest. |
405 | ||
f6bcfd97 | 406 | Note (1): makewat.env uses the odbc32.lib supplied in wxWindows' lib\watcom |
ace03f87 | 407 | directory. See the notes in that directory. |
f6bcfd97 | 408 | Note (2): if variant.cpp is compiled with date/time class |
457e6c54 JS |
409 | options, the linker gives up. So the date/time option is switched |
410 | off for Watcom C++. Also, wxAutomationObject is not compiled with | |
411 | Watcom C++. | |
f6bcfd97 | 412 | Note (3): if Watcom can't read the precompiled header when |
457e6c54 JS |
413 | building a sample, try deleting src\msw\watcom.pch and |
414 | compiling the sample again. | |
7be1f0d9 | 415 | |
62448488 JS |
416 | Metrowerks CodeWarrior compilation |
417 | ---------------------------------- | |
418 | ||
ba14d986 | 419 | 1. CodeWarrior Pro7 project files in XML format are already |
42280e48 | 420 | included in wxMSW-2.5.0.zip and the setup version. |
ba14d986 VZ |
421 | 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if |
422 | you are working from the CVS version) to make sure the settings reflect | |
423 | what you want. If you aren't sure, leave it alone and go with the | |
424 | default settings. A few notes: | |
425 | - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL | |
426 | - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports | |
427 | will be rather confusing due to interactions with the MSL ANSI | |
428 | and runtime libs. | |
429 | 3. The project file to build the Win32 wxWindows libraries relies on the | |
430 | Batch File Runner plug-in. This plug-in is not installed as part of | |
431 | a normal CW7 installation. However, you can find this plug-in on the | |
432 | CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the | |
433 | "Batch File Post Linker". | |
434 | 4. If you choose not to install the Batch File Runner plug-in, then you | |
435 | need to do the following by hand: | |
436 | (1) Create the directories lib\cw7msw\include\wx and copy the file | |
437 | include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are | |
438 | working from the CVS version) to lib\cw7msw\include\wx\setup.h | |
439 | (2) Create the directories lib\cw7mswd\include\wx and copy the file | |
440 | include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are | |
441 | working from the CVS version) to lib\cw7mswd\include\wx\setup.h | |
73c3b37b | 442 | 5. Import src\wxWindowsW7.xml to create the project file wxWindowsW7.mcp. |
ba14d986 VZ |
443 | Store this project file in directory src. You may get warnings about |
444 | not being able to find certain project paths; ignore these warnings, the | |
445 | appropriate paths will be created during the build by the Batch File Runner. | |
446 | 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You | |
447 | will get some warnings about hidden virtual functions, illegal conversions | |
448 | from const pointers to pointers, etc., all of which you can safely ignore. | |
449 | ***Note: if you get errors that the compiler can't find "wx/setup.h", just | |
450 | stop the build and build again. These errors occur because sometimes the | |
451 | compiler starts doing its thing before the copying of setup.h has completed. | |
452 | 7. The following libraries will be produced depending on chosen | |
453 | target: | |
454 | - wx_x86.lib ANSI Release (static) | |
455 | - wx_x86_d.lib ANSI Debug (static) | |
456 | 8. Sorry, I haven't had time yet to create and test unicode or DLL versions. | |
457 | Volunteers for this are welcome (as neither DLLs nor unicode builds are | |
458 | big priorities for me ;). | |
459 | 9. CodeWarrior Pro7 project files (in XML format) are also provided for some | |
73c3b37b JS |
460 | of the samples. In particular, there are project files for the minimal, |
461 | controls, dialogs, dnd, nd docview samples. You can use these project | |
462 | files as templates for the other samples and for your own projects. | |
463 | - For example, to make a project file for the "newgrid" sample, | |
464 | just copy the project file for the "minimal" sample, minimalW7.mcp | |
465 | (made by importing minimalW7.xml into CodeWarrior), into the | |
466 | sample/newgrid directory, calling it newgridW7.mcp. Open | |
467 | newgridW7.mcp and revise the project by deleting the files | |
468 | minimal.rc and minimal.cpp and adding the files griddemo.rc and | |
469 | griddemo.cpp. Build and run.... | |
62448488 | 470 | |
74afbadc | 471 | Cygwin/Mingw32 compilation |
8870c26e | 472 | ---------------------------------- |
2bda0e17 | 473 | |
74afbadc | 474 | wxWindows 2 supports Cygwin (formerly GnuWin32) betas and |
6500c0b1 JS |
475 | releases, and Mingw32. Cygwin can be downloaded from: |
476 | ||
477 | http://sources.redhat.com/cygwin | |
2bda0e17 | 478 | |
6500c0b1 JS |
479 | and Mingw32 from: |
480 | ||
481 | http://www.mingw.org | |
2bda0e17 | 482 | |
4dcd292c MB |
483 | Both Cygwin and MinGW can be used with the same makefiles. |
484 | ||
485 | NOTE: some notes specific to old Cygwin ( < 1.1.x ) | |
486 | and MinGW ( < 1.0 ) are at the end of this section | |
487 | ( see OLD VERSIONS ) | |
2bda0e17 | 488 | |
7666ad49 JS |
489 | There are two methods of compiling wxWindows, by using the |
490 | makefiles provided or by using 'configure'. | |
2bda0e17 | 491 | |
6500c0b1 JS |
492 | Retrieve and install the latest version of Cygwin, or Mingw32, as per |
493 | the instructions with either of these packages. | |
494 | ||
495 | If using Mingw32, you can download the add-on MSYS package to | |
496 | provide Unix-like tools that you'll need to build wxWindows. | |
eb165274 | 497 | |
6500c0b1 JS |
498 | The solution prior to MSYS was to download extra utilities from |
499 | ports/mingw32 on the wxWindows ftp site or CD-ROM: | |
7666ad49 | 500 | |
2b5f62a0 | 501 | ftp://biolpc22.york.ac.uk/pub/ports/mingw32/extra.zip |
eb165274 | 502 | |
6500c0b1 JS |
503 | These should be extracted to a directory in your path. If you have |
504 | already downloaded rm, cp, mv from elsewhere, or are using | |
505 | MSYS, you won't need all of these files. However if using MSYS | |
506 | and configure to build wxWindows, you will need to unzip the | |
507 | following files from extra.zip and place them in e.g. an | |
508 | extrabin directory which you then add to your path: | |
7666ad49 | 509 | |
6500c0b1 JS |
510 | bison.exe bison.hairy bison.simple flex.exe |
511 | ||
512 | You will also need to set these variables: | |
513 | ||
514 | set BISON_SIMPLE=c:\apps\mingw2.0.0-3\extrabin\bison.simple | |
515 | set BISON_HAIRY=c:\apps\mingw2.0.0-3\extrabin\bison.hairy | |
516 | ||
517 | Here we're setting them in DOS before invoking 'sh', but you | |
518 | could set them within the shell instead. | |
519 | ||
520 | The 'configure' method uses flex and bison, whereas the | |
521 | direct makefile method uses pregenerated C files. | |
522 | ||
523 | Using makefiles directly | |
524 | ======================== | |
7666ad49 | 525 | |
02fd5400 MB |
526 | NOTE: The makefile are for compilation under Cygwin, MSYS, or |
527 | command.com/cmd.exe, they won't work in other environments | |
528 | (such as UNIX) | |
529 | ||
7666ad49 | 530 | Here are the steps required using the provided makefiles: |
8870c26e | 531 | |
dbda9e86 | 532 | - Set your WXWIN variable to where wxWindows is installed. |
25889d3c JS |
533 | *** IMPORTANT: For Cygwin/Mingw32, use forward slashes in the path, not |
534 | backslashes. | |
dbda9e86 | 535 | |
6500c0b1 JS |
536 | - Edit src/makeg95.env and set the MINGW32 variable at the top of |
537 | the file to either 1 (you have Mingw32) or 0 (if you have | |
538 | Cygwin). If using Mingw32, also set the MINGW32VERSION variable | |
539 | appropriately. | |
540 | ||
2bda0e17 | 541 | - Use the makefile.g95 files for compiling wxWindows and samples, |
4dcd292c | 542 | e.g. to compile a debugging version of wxWindows: |
2bda0e17 | 543 | > cd c:\wx\src\msw |
02fd5400 | 544 | > make -f makefile.g95 clean |
2bda0e17 KB |
545 | > make -f makefile.g95 |
546 | > cd c:\wx\samples\minimal | |
02fd5400 | 547 | > make -f makefile.g95 cleanall |
2bda0e17 KB |
548 | > make -f makefile.g95 |
549 | ||
4dcd292c MB |
550 | to compile with optimizations: |
551 | > cd c:\wx\src\msw | |
02fd5400 | 552 | > make -f makefile.g95 clean |
4dcd292c MB |
553 | > make -f makefile.g95 FINAL=1 |
554 | > cd c:\wx\samples\minimal | |
02fd5400 | 555 | > make -f makefile.g95 cleanall |
4dcd292c MB |
556 | > make -f makefile.g95 FINAL=1 |
557 | ||
558 | to compile a DLL: | |
559 | > cd c:\wx\src\msw | |
02fd5400 | 560 | > make -f makefile.g95 clean |
4dcd292c MB |
561 | > make -f makefile.g95 WXMAKINGDLL=1 |
562 | > cd c:\wx\samples\minimal | |
02fd5400 | 563 | > make -f makefile.g95 cleanall |
4dcd292c MB |
564 | > make -f makefile.g95 WXUSINGDLL=1 |
565 | ||
566 | to compile the Unicode version: | |
567 | > cd c:\wx\src\msw | |
02fd5400 | 568 | > make -f makefile.g95 clean |
4dcd292c MB |
569 | > make -f makefile.g95 UNICODE=1 |
570 | > cd c:\wx\samples\minimal | |
02fd5400 | 571 | > make -f makefile.g95 cleanall |
4dcd292c MB |
572 | > make -f makefile.g95 UNICODE=1 |
573 | ||
574 | Options can be combined ( e.g.: UNICODE=1 FINAL=1 ) | |
575 | ||
cba2db0c JS |
576 | Ignore the warning about the default entry point. |
577 | ||
2bda0e17 KB |
578 | - Use the 'strip' command to reduce executable size. |
579 | ||
74afbadc | 580 | - With Cygwin, you can invoke gdb --nw myfile.exe to |
4fabb575 | 581 | debug an executable. If there are memory leaks, they will be |
4dcd292c MB |
582 | flagged when the program quits. You can use Cygwin gdb |
583 | to debug MinGW executables. | |
2bda0e17 KB |
584 | |
585 | All targets have 'clean' targets to allow removal of object files | |
4dcd292c MB |
586 | and other intermediate compiler files and 'cleanall' targets to |
587 | allow removal of all object files and library files. | |
2bda0e17 | 588 | |
7666ad49 JS |
589 | Using configure |
590 | =============== | |
591 | ||
592 | Instead of using the makefiles, you can use the configure | |
593 | system to generate appropriate makefiles, as used on Unix | |
594 | and Mac OS X systems. | |
595 | ||
596 | Change directory to the root of the wxWindows distribution, | |
6500c0b1 JS |
597 | make a build directory, run 'sh', and then from this shell |
598 | run configure and make. | |
7666ad49 JS |
599 | |
600 | For example: | |
601 | ||
602 | cd $WXWIN | |
603 | mkdir build-debug | |
604 | cd build-debug | |
605 | ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared | |
606 | make | |
607 | cd samples/minimal | |
608 | make | |
609 | ./minimal.exe | |
610 | ||
7c5dc04f | 611 | Notes: |
2bda0e17 | 612 | |
bf4d9b2b JS |
613 | 1. See also the Cygwin/Mingw32 on the web site or CD-ROM for |
614 | further information about using wxWindows with these compilers. | |
7c5dc04f | 615 | |
6b978929 | 616 | 2. libwx.a is 100 MB or more - but much less if compiled with no |
bf4d9b2b | 617 | debug info (-g0) and level 4 optimization (-O4). |
7c5dc04f | 618 | |
6b978929 JS |
619 | 3. If you get a link error under Mingw32 2.95.2 referring to: |
620 | ||
621 | EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8 | |
622 | ||
623 | then you need to edit the file objidl.h at line 663 and add | |
624 | a missing PURE keyword: | |
625 | ||
626 | STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE; | |
627 | ||
628 | 4. There's a bug in Mingw32 headers for some early distributions. | |
7c5dc04f | 629 | |
bf4d9b2b | 630 | in include/windows32/defines.h, where it says: |
7c5dc04f | 631 | |
bf4d9b2b | 632 | #define LPSTR_TEXTCALLBACKA (LPSTR)-1L) |
7c5dc04f | 633 | |
bf4d9b2b | 634 | it should say: |
7c5dc04f | 635 | |
bf4d9b2b | 636 | #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L) |
7c5dc04f | 637 | |
bf4d9b2b | 638 | (a missing bracket). |
7c5dc04f | 639 | |
6b978929 | 640 | 5. If there's a problem with the copy or remove commands in |
bf4d9b2b | 641 | src/msw/makefile.g95, you may need to change the COPY and |
f6bcfd97 | 642 | RM variables in makeg95.env. |
51babd09 | 643 | |
6b978929 | 644 | 6. If there's a problem executing the windres program, try |
bf4d9b2b | 645 | commenting out RCPREPROCESSOR in makeg95.env. |
51babd09 | 646 | |
6b978929 | 647 | 7. OpenGL support should work with Mingw32 as-is. However, |
fac26663 JS |
648 | if you wish to generate import libraries appropriate either for |
649 | the MS OpenGL libraries or the SGI OpenGL libraries, go to | |
650 | include/wx/msw/gl and use: | |
651 | ||
652 | dlltool -k -d opengl.def -llibopengl.a | |
653 | ||
654 | for the SGI DLLs, or | |
655 | ||
656 | dlltool -k -d opengl32.def -llibopengl32.a | |
657 | ||
658 | and similarly for glu[32].def. | |
659 | ||
4dcd292c MB |
660 | OLD VERSIONS: |
661 | ||
662 | - If using Mingw32 2.95 and below with wxWindows 2.1 or above, you | |
663 | must hand-patch with Mingw32-gcc295.patches (located in the | |
664 | top-level of the wxWindows 2 installation). Mingw32 2.95.2 | |
665 | and above contain the fixes already. | |
666 | ||
667 | - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat) | |
668 | to set up appropriate variables, if necessary mounting drives. | |
669 | Run it before compiling. | |
670 | ||
671 | - For Cygwin, make sure there's a \tmp directory on your | |
672 | Windows drive or bison will crash (actually you don't need | |
673 | bison for ordinary wxWindows compilation: a pre-generated .c file is | |
674 | supplied). | |
675 | ||
4dcd292c MB |
676 | - If using GnuWin32 b18, you will need to copy windres.exe |
677 | from e.g. the Mingw32 distribution, to a directory in your path. | |
678 | ||
6500c0b1 JS |
679 | Symantec C++ compilation |
680 | ------------------------ | |
681 | ||
682 | 1. Make sure your WXWIN variable is set, and uses the FAT (short | |
683 | name) form. | |
684 | 2. Edit setup.h and set wxUSE_DRAG_AND_DROP to 0. | |
685 | 3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to | |
686 | make the wxWindows core library. | |
687 | 4. Change directory to wx\samples\minimal and type 'make -f makefile.sc' | |
688 | to make this sample. | |
2bda0e17 | 689 | |
6500c0b1 JS |
690 | Note: the minimal sample doesn't link properly ('Error: no |
691 | start address'). | |
692 | 32-bit compilation only (partially) supported at present, using SC++ 6.1. | |
693 | Some functionality is missing using this compiler (see makefile). | |
694 | Add -D__WIN95__ if your SC++ has Windows 95 support, and ignore | |
695 | Step (2). 16-bit compilation is left as an exercise for the user! | |
696 | ||
697 | Salford C++ compilation | |
698 | ----------------------- | |
699 | ||
700 | 1. Make sure your WXWIN variable is set, and uses the FAT (short | |
701 | name) form. | |
702 | 2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per | |
703 | notes. | |
704 | 3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to | |
705 | make the wxWindows core library. | |
706 | 4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl' | |
707 | to make this sample. | |
708 | ||
709 | Unfortunately, Salford C++ seems to have problems with its code generation for | |
710 | operations on objects, as seen in wxFrame::OnMenuHighlight | |
711 | (minimal sample) or wxWindow::SetValidator (mdi sample). Also the | |
712 | the debugging version of the library is 90MB, with samples coming in | |
713 | at 40MB :-) However, wxWindows at least makes a good test suite for | |
714 | improving the compiler. | |
2bda0e17 | 715 | |
57c208c5 JS |
716 | TWIN32 and gcc on Linux |
717 | ----------------------- | |
718 | ||
719 | The wxWindows 2 for Windows port may be compiled using | |
720 | the TWIN32 emulator package from www.willows.com. However, | |
721 | TWIN32 is by no means finished so this should be taken as | |
722 | something to think about for the future, rather than | |
723 | a tool for writing products with. | |
724 | ||
725 | Use makefile.twn in much the same way as makefile.g95, as | |
726 | described above. Not all sample makefiles are supplied yet. | |
727 | ||
8870c26e JS |
728 | For some reason, I found I had to copy TWIN32's Windows resource |
729 | compiler (rc) to the current working directory for it to be found. | |
730 | ||
731 | General Notes | |
732 | ------------- | |
a0a302dc JS |
733 | |
734 | - Debugging: under Windows 95, debugging output isn't output in | |
9c6751aa JS |
735 | the same way that it is under NT or Windows 3.1. |
736 | Please see DebugView (bin/dbgview.exe in the distribution), also | |
737 | available from http://www.sysinternals.com and on the wxWindows CD-ROM | |
738 | under Packages. | |
62448488 | 739 | |
e3065973 JS |
740 | - If you are installing wxWindows 2 from CVS, you may find that |
741 | include/wx/msw/setup.h is missing. This is deliberate, to avoid | |
742 | developers' different setup.h configurations getting confused. | |
f6bcfd97 BP |
743 | Please copy setup0.h to setup.h before compiling. Also, read |
744 | the BuildCVS.txt for other hints. | |
bf4d9b2b | 745 |