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2 | Installing wxWindows 2.1 |
3 | ------------------------ | |
4 | ||
733dac47 | 5 | This is a snapshot release of wxWindows 2.1 for |
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6 | Microsoft Windows 95, 98 and NT. This is not a production release, |
7 | although a huge number of bugs found in wxWindows 2.0 have been | |
8 | fixed. | |
9 | ||
dbda9e86 JS |
10 | IMPORTANT NOTE: If you experience problems installing, please |
11 | re-read this instructions and other related files (todo.txt, | |
12 | bugs.txt etc.) carefully before mailing wxwin-users or | |
13 | the author. Preferably, try to fix the problem first and | |
14 | then send a patch to the author. | |
15 | ||
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16 | Unarchiving |
17 | ----------- | |
18 | ||
19 | If there is a setup program, run the setup program that comes with the Windows version. | |
20 | Do not install into a path that contains spaces. The installation program should set the | |
21 | WXWIN environment variable, which will be activated when your machine is rebooted. | |
22 | ||
23 | If there is no setup program, it will come as a series of .zip | |
24 | files: | |
25 | ||
26 | wx200gen.zip Generic source code and samples (required) | |
27 | wx200msw.zip Windows-specific source code and samples (required) | |
28 | wx200doc.zip Documentation source code (not required) | |
29 | wx200hlp.zip WinHelp documentation | |
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30 | wx200pdf.zip Acrobat PDF documentation |
31 | wx200htm.zip HTML documentation | |
a367b9b3 | 32 | wx200vc.zip MS VC++ 5.0 project files |
3b1de9c2 | 33 | wx200cw.zip Metrowerks CodeWarrior project files |
33b64e6f | 34 | wx200bc.zip BC++ 5 project files |
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35 | |
36 | Unarchive the required files plus any optional documentation | |
dbda9e86 | 37 | files into a suitable directory such as c:\wx. |
2bda0e17 | 38 | |
8870c26e JS |
39 | Other add-on packages are available from the wxWindows Web site, such as: |
40 | ||
41 | - glcanvas.zip. Use OpenGL in a wxWindows window. | |
42 | - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc. | |
43 | - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from | |
44 | the same document source. | |
45 | ||
dbda9e86 JS |
46 | General installation notes |
47 | -------------------------- | |
48 | ||
49 | Alter your WXWIN environment variable to point to this directory. | |
50 | For Cygwin or Mingw32 compilation, make sure WXWIN contains only | |
51 | forward slashes. | |
52 | ||
53 | If installing from the CVS server, copy include/wx/msw/setup0.h to | |
f74ececa VZ |
54 | include/wx/msw/setup.h and edit the resulting file to choose the featrues you |
55 | would like to compile wxWindows with[out]. | |
dbda9e86 | 56 | |
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57 | Compilation |
58 | ----------- | |
59 | ||
dbda9e86 JS |
60 | The following sections explain how to compile wxWindows with each supported |
61 | compiler. | |
2bda0e17 | 62 | |
4fabb575 JS |
63 | Visual C++ 4.0/5.0/6.0 compilation |
64 | ---------------------------------- | |
2bda0e17 | 65 | |
a367b9b3 JS |
66 | Using project files: |
67 | ||
36edded9 | 68 | 1. Unarchive wx200vc.zip, the VC++ 5/6 project makefiles. |
a367b9b3 | 69 | 2. Open src/wxvc.dsp, set Debug or Release configuration, and |
cba2db0c JS |
70 | compile. This will produce src/Debug/wxvc.lib or |
71 | src/Release/wxvc.lib. The project file src/wxvc_dll.dsp | |
72 | will make a DLL version of wxWindow, which will go in | |
73 | src/DebugDLL/wxvc.[lib,dll] and src/ReleaseDLL/wxvc.[lib,dll]. | |
85f3749f JS |
74 | 3. If you want to use JPEG in your application (such as the image |
75 | sample), open src/jpeg/jpeg.dsp (VC++ 6 only) and compile in | |
76 | Debug and Release configurations. If you have VC++ 5 or | |
77 | earlier, use makefile.vc, but you may only have one set of object | |
78 | files at a time in use (debug or release). | |
79 | 4. Open a sample project file, choose a configuration, and compile. | |
16553659 JS |
80 | The project files don't use precompiled headers, to save |
81 | space, but you can switch PCH compiling on for greater speed. | |
a367b9b3 JS |
82 | |
83 | Using makefiles: | |
84 | ||
62448488 | 85 | 1. Make sure your WXWIN variable is set. |
ca5c8b2d JS |
86 | 2. Change directory to wx\src\msw. Type: |
87 | ||
88 | 'nmake -f makefile.vc' | |
89 | ||
90 | to make the wxWindows core library with debug information | |
91 | (wx\lib\wx_d.lib), or | |
92 | ||
93 | 'nmake -f makefile.vc FINAL=1' | |
94 | ||
95 | to make the wxWindows core library without debug information | |
96 | (wx\lib\wx.lib). | |
85f3749f JS |
97 | 3. If you wish to use JPEG in your applications, do the same |
98 | procedure in src\jpeg but add the 'all' target to the | |
99 | command line. | |
100 | 4. Change directory to wx\samples and type 'nmake -f makefile.vc' | |
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101 | to make all the samples. You can also make them individually. |
102 | ||
ca5c8b2d | 103 | Notes: |
e2a6f233 | 104 | |
ca5c8b2d JS |
105 | Use the 'clean' target to clean all objects, libraries and |
106 | executables. | |
107 | ||
108 | To build the release version using makefiles, add FINAL=1 to your | |
109 | nmake invocation, both when building the library and for samples. | |
110 | ||
111 | Note that the wxWindows core library allows you to have debug | |
112 | and release libraries available simultaneously, by compiling the | |
113 | objects in different subdirectories, whereas samples must be | |
114 | cleaned and re-made to build a different configuration. This | |
115 | may be changed in later versions of wxWindows. | |
e2a6f233 JS |
116 | |
117 | To build the DLL version using makefiles: | |
118 | ||
119 | 1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll pch' | |
120 | to make both a suitable DLL and import library, and to build a | |
121 | suitable precompiled header file for compiling applications. | |
ca5c8b2d JS |
122 | The resulting libraries are called: |
123 | ||
124 | wx\lib\wx200_d.lib(dll) (debug version) | |
125 | wx\lib\wx200.lib(dll) (release version, using FINAL=1) | |
126 | ||
127 | 2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1' | |
128 | (or edit src\makeprog.vc to set WXUSINGDLL to 1 for all | |
129 | applications). | |
e2a6f233 | 130 | |
3f1af920 | 131 | Note (1): if you wish to use templates, please edit |
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132 | include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0. |
133 | Without this, the redefinition of 'new' will cause problems in | |
134 | the headers. Alternatively, #undef new before including template headers. | |
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135 | You will also need to set wxUSE_IOSTREAMH to 0 if you will be |
136 | using templates, to avoid the non-template stream files being included | |
137 | within wxWindows. | |
025e88c5 | 138 | |
3f1af920 JS |
139 | Note (2): libraries and applications generated with makefiles and |
140 | project files are unlikely to be compatible, so use one method or | |
141 | the other. | |
142 | ||
750b78ba | 143 | Note (3): VC++ 5's optimization code seems to be broken and can |
ad556aa9 JS |
144 | cause both compile and run-time problems: this can be seen when |
145 | deleting an object Dialog Editor, in Release mode with optimizations | |
146 | on. If in doubt, switch off optimisations, although this will result in much | |
750b78ba JS |
147 | larger executables. It seems possible that the library can be created with |
148 | strong optimization, so long as the application is not strongly | |
149 | optimized. For example, in wxWindows project, set to 'Minimum | |
150 | Size'. In Dialog Editor project, set to 'Customize: Favor Small | |
151 | Code' (and no others). This will then work. | |
152 | ||
6474416b JS |
153 | Similarly, in VC++ 4, optimization can cause internal compiler |
154 | errors, so edit src\makevc.env and change /O1 to /Od before | |
155 | trying build a release version of the library. | |
156 | ||
ad813b00 JS |
157 | Note (4): some crash problems can be due to inconsistent compiler |
158 | options. If strange/weird/impossible things start to happen please | |
159 | check (dumping IDE project file as makefile and doing text comparison | |
160 | if necessary) that the project settings, especially the list of defined | |
161 | symbols, struct packing, etc. are exactly the same for all items in | |
162 | the project. After this, delete everything (including PCH) and recompile. | |
163 | ||
8fb3a512 JS |
164 | Visual C++ 1.5 compilation (16-bit) |
165 | ----------------------------------- | |
2bda0e17 | 166 | |
62448488 JS |
167 | 1. Make sure your WXWIN variable is set, and uses the FAT (short |
168 | name) form. | |
169 | 2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to | |
2bda0e17 | 170 | make the wxWindows core library. |
62448488 | 171 | 3. Change directory to a sample, such as wx\samples\minimal, and |
f60d0f94 | 172 | type 'nmake -f makefile.dos'. |
2bda0e17 | 173 | |
e2a6f233 JS |
174 | Add FINAL=1 to your makefile invocation to build the release |
175 | versions of the library and samples. | |
176 | ||
177 | Use the 'clean' target to clean all objects, libraries and | |
178 | executables. | |
179 | ||
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180 | Borland C++ 4.5/5.0 compilation |
181 | ------------------------------- | |
182 | ||
ca5c8b2d JS |
183 | Compiling using the makefiles: |
184 | ||
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185 | 1. Make sure your WXWIN variable is set, and uses the FAT (short |
186 | name) form if doing a 16-bit compile. | |
187 | 2. Change directory to wx\src\msw. Type 'make -f makefile.b32' to | |
188 | make the wxWindows core library. Ignore the warnings about | |
189 | 'XXX' not found in library. | |
190 | 3. Change directory to a sample such as minimal, and type | |
191 | 'make -f makefile.b32'. | |
4bf78aae JS |
192 | 4. For release versions, recompile wxWindows and samples using |
193 | 'make -f makefile.b32 clean' | |
194 | 'make -f makefile.b32 FINAL=1' | |
195 | for the library and samples. | |
62448488 | 196 | |
1a7f3062 | 197 | Note (1): the wxWindows library and (some) samples compile in 16-bit mode |
3b1de9c2 JS |
198 | using makefile.bcc, but at present the wxWindows resource system is switched |
199 | off in this mode. See issues.txt for details. | |
2bda0e17 | 200 | |
8fb3a512 JS |
201 | Note (2): unfortunately most samples won't link in 16-bit mode, |
202 | because the automatic data segment exceeds 64K. The minimal | |
203 | sample links and runs, however. | |
204 | ||
205 | Note (3): the wxWindows makefiles assume byte structure alignment. Please | |
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206 | make sure that your own project or makefile settings use the |
207 | same alignment, or you could experience mysterious crashes. To | |
208 | change the alignment, add a suitable option to the $(CFG) target code | |
209 | in src/msw/makefile.b32. | |
210 | ||
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211 | Compiling using the IDE files: |
212 | ||
33b64e6f | 213 | 1. Load src\bc32.ide (or src\bc32d.ide for a debugging version). |
ca5c8b2d JS |
214 | 2. Go to Options|Project... and specify the correct BC++ include and lib path for |
215 | your file structure. | |
216 | 3. Press F9 to compile the wxWindows library. | |
33b64e6f | 217 | 4. Load samples\bc32.ide. |
ca5c8b2d JS |
218 | 5. Go to Options|Project... and specify the correct BC++ include and lib path for |
219 | your file structure. | |
220 | 6. Press F9 to compile the samples. | |
221 | ||
33b64e6f JS |
222 | Note that to make the png, xpm and zlib libraries (needed for |
223 | some samples) you need to compile with bc32.ide. bc32d.ide only | |
224 | makes the wxWindows library (lib\wx32d.lib). | |
225 | ||
226 | The debug version of the wxWindows library is about 37 MB, and the | |
227 | release version is around 3 MB. | |
228 | ||
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229 | See also the file bc_ide.txt for further instructions and details |
230 | of how to create your own project files. | |
231 | ||
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232 | Borland C++Builder compilation |
233 | ------------------------------ | |
234 | ||
235 | C++Builder compilation is the same as for Borland C++ above. | |
3f1af920 JS |
236 | |
237 | Tested with C++Builder 1.0 and 3.0. Only makefiles are currently | |
238 | supplied. | |
4bf78aae | 239 | |
ace03f87 | 240 | Watcom C++ 10.6/11 compilation |
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241 | --------------------------- |
242 | ||
cba2db0c JS |
243 | 1. Make sure your WXWIN variable is set, and uses the DOS short |
244 | name form. | |
62448488 | 245 | 2. Change directory to wx\src\msw. Type 'wmake -f makefile.wat' to |
7be1f0d9 | 246 | make the wxWindows core library. |
62448488 | 247 | 3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat' |
ace03f87 JS |
248 | to make this sample. Repeat for other samples of interest. |
249 | ||
250 | Note (1): setup.h overrides wxUSE_LIBJPEG and sets it to 0, since | |
251 | imagjpeg.cpp doesn't compile. | |
252 | Note (2): makewat.env uses the odbc32.lib supplied in wxWindows' lib\watcom | |
253 | directory. See the notes in that directory. | |
7be1f0d9 | 254 | |
62448488 JS |
255 | Metrowerks CodeWarrior compilation |
256 | ---------------------------------- | |
257 | ||
3b1de9c2 JS |
258 | 1. Downloaded and unzip wx200cw.zip. |
259 | 2. Load the make_cw.mcp project in wx\src, and compile. | |
260 | 3. Load the make_cw.mcp project in wx\samples\minimal, and compile. | |
261 | Further project files for samples will be available in due | |
262 | course. | |
62448488 | 263 | |
8fb3a512 | 264 | Note (1): you need CodeWarrior Pro 4 plus the patches to 4.1 from the |
33b64e6f | 265 | Metrowerks Web site. |
0a240683 | 266 | |
8fb3a512 JS |
267 | Note (2): unfortunately these files are not yet up-to-date for the |
268 | current release. | |
269 | ||
3f1af920 JS |
270 | Symantec C++ compilation |
271 | ------------------------ | |
272 | ||
273 | 1. Make sure your WXWIN variable is set, and uses the FAT (short | |
274 | name) form. | |
275 | 2. Edit setup.h and set wxUSE_DRAG_AND_DROP to 0. | |
276 | 3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to | |
277 | make the wxWindows core library. | |
278 | 4. Change directory to wx\samples\minimal and type 'make -f makefile.sc' | |
279 | to make this sample. | |
280 | ||
281 | Note: the minimal sample doesn't link properly ('Error: no | |
282 | start address'). | |
283 | 32-bit compilation only (partially) supported at present, using SC++ 6.1. | |
284 | Some functionality is missing using this compiler (see makefile). | |
285 | Add -D__WIN95__ if your SC++ has Windows 95 support, and ignore | |
286 | Step (2). 16-bit compilation is left as an excercise for the user! | |
287 | ||
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288 | Salford C++ compilation |
289 | ----------------------- | |
290 | ||
291 | 1. Make sure your WXWIN variable is set, and uses the FAT (short | |
292 | name) form. | |
293 | 2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per | |
294 | notes. | |
295 | 3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to | |
296 | make the wxWindows core library. | |
297 | 4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl' | |
298 | to make this sample. | |
299 | ||
300 | Unfortunately, Salford C++ seems to have problems with its code generation for | |
301 | operations on objects, as seen in wxFrame::OnMenuHighlight | |
302 | (minimal sample) or wxWindow::SetValidator (mdi sample). Also the | |
303 | the debugging version of the library is 90MB, with samples coming in | |
304 | at 40MB :-) However, wxWindows at least makes a good test suite for | |
305 | improving the compiler. | |
306 | ||
8870c26e JS |
307 | Cygwin b19/b20/Mingw32 compilation |
308 | ---------------------------------- | |
2bda0e17 | 309 | |
4c0a2c5c | 310 | wxWindows 2 supports Cygwin (formerly GnuWin32) b19, b20, Mingw32, and Mingw32/EGCS. |
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311 | |
312 | Thanks are due to Keith Garry Boyce (garp@opustel.com) and Cygnus for making | |
313 | it all possible. | |
314 | ||
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315 | From wxWindows 2.0 beta 9, both Cygwin and Mingw32 (the minimal |
316 | distribution of Cygwin) can be used with the same makefiles. | |
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317 | |
318 | Here are the steps required: | |
319 | ||
8870c26e | 320 | - Retrieve and install the latest beta of Cygwin, or Mingw32, as per the |
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321 | instructions with either of these packages. |
322 | ||
323 | - If using Mingw32 (including the EGCS variant), you need some | |
324 | extra files to use the wxWindows makefiles. You can find these | |
325 | files in ports/mingw32 on the ftp site or CD-ROM, as extra.zip. | |
326 | These should be extracted to the Mingw32 directory. | |
8870c26e JS |
327 | If you have already have downloaded bison, flex, make, rm, mv |
328 | from elsewhere, you won't need this. | |
329 | ||
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330 | If using Mingw32 2.8.1, see also see mingw32.txt in this directory |
331 | (docs/msw) about a fix that has to be applied to a Mingw32 header file. | |
332 | ||
333 | If using Mingw32 2.95 with wxWindows 2.1 or above, and wish to use OLE, you | |
334 | should hand-patch in Mingw32-gcc295.patches (located in the top-level of the | |
335 | wxWindows 2 installation). | |
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336 | |
337 | - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat) | |
338 | to set up appropriate variables, if necessary mounting drives. | |
339 | Run it before compiling. | |
340 | ||
8870c26e | 341 | - For Cygwin, make sure there's a \tmp directory on your |
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342 | Windows drive or bison will crash. |
343 | ||
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344 | - Edit wx/src/makeg95.env and set the MINGW32 variable at the top of |
345 | the file to either 1 (you have Mingw32) or 0 (you have Cygwin32). | |
1a7f3062 JS |
346 | If using MINGW32, also set the MINGW32VERSION variable |
347 | appropriately. | |
2bda0e17 | 348 | |
4c0a2c5c JS |
349 | - Mingw32 may not support winsock.h, so if you have a problem |
350 | here, comment out socket-related files in src/msw/makefile.g95. | |
4fabb575 | 351 | |
dbda9e86 | 352 | - Set your WXWIN variable to where wxWindows is installed. |
25889d3c JS |
353 | *** IMPORTANT: For Cygwin/Mingw32, use forward slashes in the path, not |
354 | backslashes. | |
dbda9e86 | 355 | |
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356 | - Use the makefile.g95 files for compiling wxWindows and samples, |
357 | e.g.: | |
358 | > cd c:\wx\src\msw | |
359 | > make -f makefile.g95 | |
360 | > cd c:\wx\samples\minimal | |
361 | > make -f makefile.g95 | |
362 | ||
cba2db0c JS |
363 | Ignore the warning about the default entry point. |
364 | ||
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365 | - Use the 'strip' command to reduce executable size. |
366 | ||
8870c26e | 367 | - With Cygnus Cygwin, you can invoke gdb --nw myfile.exe to |
4fabb575 JS |
368 | debug an executable. If there are memory leaks, they will be |
369 | flagged when the program quits. | |
2bda0e17 KB |
370 | |
371 | - If using GnuWin32 b18, you will need to copy windres.exe | |
372 | from e.g. the Mingw32 distribution, to a directory in your path. | |
373 | ||
374 | All targets have 'clean' targets to allow removal of object files | |
375 | and other intermediate compiler files. | |
376 | ||
7c5dc04f | 377 | Notes: |
2bda0e17 | 378 | |
74e34480 | 379 | - libwx.a is 48 MB or more - but much less if compiled with no |
bb6290e3 | 380 | debug info (-g0) and level 4 optimization (-O4). |
7c5dc04f | 381 | |
2bda0e17 | 382 | - install.exe doesn't have built-in decompression because lzexpand.lib |
8870c26e | 383 | isn't available with Cygwin. However, you can use it with external |
2bda0e17 | 384 | decompression utilities. |
7c5dc04f | 385 | |
27529614 | 386 | - Doesn't compile src/msw/ole files, so no drag and drop. |
2bda0e17 | 387 | |
ad556aa9 | 388 | - There's a bug in Mingw32 headers for some early distributions. |
7c5dc04f JS |
389 | |
390 | in include/windows32/defines.h, where it says: | |
391 | ||
392 | #define LPSTR_TEXTCALLBACKA (LPSTR)-1L) | |
393 | ||
394 | it should say: | |
395 | ||
396 | #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L) | |
397 | ||
398 | (a missing bracket). | |
399 | ||
51babd09 JS |
400 | - If there's a problem with the copy command in |
401 | src/msw/makefile.g95, you may need to change the relevant | |
402 | section to the following: | |
403 | ||
404 | COPY = command /c copy | |
405 | $(COMMDIR)/y_tab.c: $(COMMDIR)/dosyacc.c | |
406 | $(COPY) ..\\common\\dosyacc.c ..\\common\\y_tab.c | |
407 | ||
408 | $(COMMDIR)/lex_yy.c: $(COMMDIR)/doslex.c | |
409 | $(COPY) ..\\common\\doslex.c ..\\common\\lex_yy.c | |
410 | ||
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411 | References: |
412 | ||
413 | - The GNU-WIN32 site is at | |
414 | http://www.cygnus.com/gnu-win32/ | |
415 | - Mingw32 is available at: | |
b4fe5125 | 416 | ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95/ |
2bda0e17 KB |
417 | - See also http://web.ukonline.co.uk/julian.smart/wxwin/gnuwin32.htm |
418 | ||
57c208c5 JS |
419 | TWIN32 and gcc on Linux |
420 | ----------------------- | |
421 | ||
422 | The wxWindows 2 for Windows port may be compiled using | |
423 | the TWIN32 emulator package from www.willows.com. However, | |
424 | TWIN32 is by no means finished so this should be taken as | |
425 | something to think about for the future, rather than | |
426 | a tool for writing products with. | |
427 | ||
428 | Use makefile.twn in much the same way as makefile.g95, as | |
429 | described above. Not all sample makefiles are supplied yet. | |
430 | ||
8870c26e JS |
431 | For some reason, I found I had to copy TWIN32's Windows resource |
432 | compiler (rc) to the current working directory for it to be found. | |
433 | ||
434 | General Notes | |
435 | ------------- | |
a0a302dc JS |
436 | |
437 | - Debugging: under Windows 95, debugging output isn't output in | |
438 | the same way that it is under NT or Windows 3.1. Set | |
439 | wxUSE_DBWIN32 to 1 if you wish to enable code to output debugging | |
440 | info to an external debug monitor, such as Andrew Tucker's DBWIN32. | |
441 | You can download DBWIN32 from: | |
442 | ||
443 | http://ftp.digital.com/pub/micro/NT/WinSite/programr/dbwin32.zip | |
444 | ||
2b556e9a | 445 | and it's also on the wxWindows CD-ROM under Packages. |
62448488 | 446 | |
e3065973 JS |
447 | - If you are installing wxWindows 2 from CVS, you may find that |
448 | include/wx/msw/setup.h is missing. This is deliberate, to avoid | |
449 | developers' different setup.h configurations getting confused. | |
450 | Please copy setup0.h to setup.h before compiling. |