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d716e453 1Installing wxWidgets for Windows
5147354c 2-----------------------------------------------------------
0544bc0a 3
d716e453 4This is wxWidgets for Microsoft Windows 9x/ME, Windows NT,
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5Windows 2000, Windows XP and Windows CE.
6
7These installation notes can be found in docs/msw/install.txt
8in your wxWidgets distribution.
0544bc0a 9
dbda9e86 10IMPORTANT NOTE: If you experience problems installing, please
9c6751aa 11re-read this instructions and other related files (changes.txt,
cd8c7746 12readme.txt, FAQ) carefully before posting to wx-users list.
7666ad49 13
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14If you are sure that you found a bug, please report it at
15wxWidgets Trac:
7666ad49 16
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17 http://trac.wxwidgets.org/newticket
18
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19Please notice that often trying to correct the bug yourself is the
20quickest way to fix it. Even if you fail to do it, you may
21discover valuable information allowing us to fix it while doing
22it. We also give much higher priority to bug reports with patches
23fixing the problems so this ensures that your report will be
24addressed sooner.
7666ad49 25
dbda9e86 26
2bda0e17 27Unarchiving
5147354c 28============================================================
2bda0e17 29
1790256b 30A setup program is provided (wxMSW-x.x.x-setup.exe) to automatically copy
2b5f62a0 31files to a directory on your hard disk. Do not install into a
3d82ef9b 32path that contains spaces.
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33
34The setup program contains the following:
01dba85a 35
fc2171bd 36- All common, generic and MSW-specific wxWidgets source;
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37- samples and demos;
38- documentation in MS HTML Help format;
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39- makefiles for most Windows compilers, plus CodeWarrior
40 and VC++ IDE files;
41- JPEG, TIFF, PNG, ZLIB, wxSTC, REGEX, EXPAT library sources.
01dba85a 42
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43Alternatively, you may unarchive the .zip form by hand:
44wxMSW-x.y.z.zip where x.y.z is the version number.
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45
46Unarchive the required files plus any optional documentation
dbda9e86 47files into a suitable directory such as c:\wx.
2bda0e17 48
dbda9e86 49General installation notes
03265572 50==========================
dbda9e86 51
8d1ed43a 52If installing from the SVN server, copy include/wx/msw/setup0.h to
a40a9c81 53include/wx/msw/setup.h and edit the resulting file to choose
fc2171bd 54the features you would like to compile wxWidgets with[out].
dbda9e86 55
2bda0e17 56Compilation
545d1e60 57===========
2bda0e17 58
fc2171bd 59The following sections explain how to compile wxWidgets with each supported
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60compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
61Cygwin/Mingw32 to quickly locate the instructions for your compiler.
62
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63All makefiles and project are located in build\msw directory.
64
65Where compiled files are stored
66-------------------------------
67
3980000c 68After successful compilation you'll find the libraries in a subdirectory
0a7cad3a 69of lib directory named after the compiler and DLL/static settings.
6acf2ef6 70A couple of examples:
fd9f42b6 71
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72 lib\vc_lib VC++ compiled static libraries
73 lib\vc_dll VC++ DLLs
74 lib\bcc_lib Static libraries for Borland C++
75 lib\wat_dll Watcom C++ DLLs
fd9f42b6 76
fc2171bd 77Names of compiled wxWidgets libraries follow this scheme: libraries that don't
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78depend on GUI components begin with "wxbase" followed by version number and
79letters indicating if the library is compiled as Unicode ('u') and/or debug
fc2171bd 80build ('d'). Last component of them name is name of wxWidgets component
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81(unless you built the library as single monolithic library; look for
82"Configuring the build" below). This is a typical set of release ANSI build
83libraries (release versions on left, debug on right side):
84
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85 wxbase29.lib wxbase29d.lib
86 wxbase29_net.lib wxbase29d_net.lib
87 wxbase29_xml.lib wxbase29d_xml.lib
88 wxmsw29_core.lib wxmsw29d_core.lib
89 wxmsw29_html.lib wxmsw29d_html.lib
90 wxmsw29_adv.lib wxmsw29d_adv.lib
fd9f42b6 91
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92Their Unicode debug counterparts in wxUniversal build would be
93
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94 wxbase29ud.lib
95 wxbase29ud_net.lib
96 wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
97 wxmswuniv29ud_core.lib
98 wxmswuniv29ud_html.lib
99 wxmswuniv29ud_adv.lib
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100
101These directories also contain subdirectory with wx/setup.h header. This
2e9e197c 102subdirectory is named after port, Unicode, wxUniv and debug settings and
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103you must add it to include paths when compiling your application. Some
104examples:
105
106 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
107 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
108 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
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109
110Below are compiler specific notes followed by customizing instructions that
111apply to all compilers (search for "Configuring the build").
112
545d1e60 113Microsoft Visual C++ compilation
5147354c 114----------------------------------------------------------------
2bda0e17 115
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116You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
117informal and more detailed description of the process summarized below.
118
b2575739 119Please note that the VC++ 6.0 project files will work for VC++ .NET also.
1257f684 120
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121VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
122you will have trouble with internal compiler errors. It is available for
123download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
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124
125Using project files (VC++ 6 and later):
a367b9b3 126
fc2171bd 1271. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
f6bcfd97 128 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
fd9f42b6 1292. Open build\msw\wx.dsw, which has configurations for static
a40a9c81 130 compilation or DLL compilation, and each of these available in
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131 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
132 Normally you'll use a static linking ANSI configuration.
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133 Choose the Win32 Debug or Win32 Release configuration (or any other that
134 suits your needs) and use Batch Build to compile _all_ projects. If you
21de777f 135 know you won't need some of the libraries (i.e. html part), you don't have
efefa4f8 136 to compile it. It will also produce similar variations on jpeg.lib,
fd9f42b6 137 png.lib, tiff.lib, zlib.lib, and regex.lib.
3f04a3c0 138
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139 If you want to build DLL configurations in wx.dsw project you unfortunately
140 need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
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141 base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext,
142 propgrid) manually because VC6 doesn't always respect the correct build order.
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143
144 Alternatively, use the special wx_dll.dsw project which adds the
145 dependencies to force the correct order (but, because of this, doesn't work
146 for the static libraries) or simply redo the build several times until all
147 DLLs are linked correctly. Pleae notice that it's normal that dbgrid project
148 doesn't build if wxUSE_ODBC is set to 0 (default).
5fa399c9 1493. Open a sample project file, choose a configuration such as
a40a9c81 150 Win32 Debug using Build | Set Active Configuration..., and compile.
5fa399c9 151 The project files don't use precompiled headers, to save disk
16553659 152 space, but you can switch PCH compiling on for greater speed.
a40a9c81 153 NOTE: you may also use samples/samples.dsw to access all
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154 sample projects without opening each workspace individually.
155 You can use the Batch Build facility to make several samples
156 at a time.
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157
158Using makefiles:
159
03265572 1601. Change directory to build\msw. Type:
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161
162 'nmake -f makefile.vc'
163
fc2171bd 164 to make the wxWidgets core library as release DLL.
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165 See "Configuring the build" for instruction how to build debug or static
166 libraries.
3d82ef9b 167
03265572 1682. Change directory to samples and type 'nmake -f makefile.vc'
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169 to make all the samples. You can also make them individually.
170
5fa399c9 171Makefile notes:
e2a6f233 172
fd9f42b6 173 Use the 'clean' target to clean all objects, libraries and
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174 executables.
175
3f1af920 176Note (1): if you wish to use templates, please edit
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177include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
178Without this, the redefinition of 'new' will cause problems in
179the headers. Alternatively, #undef new before including template headers.
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180You will also need to set wxUSE_IOSTREAMH to 0 if you will be
181using templates, to avoid the non-template stream files being included
fc2171bd 182within wxWidgets.
025e88c5 183
3f1af920 184Note (2): libraries and applications generated with makefiles and
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185project files are now (hopefully) compatible where static libraries
186are concerned, but please exercise caution nevertheless and if
187possible, use one method or the other.
3f1af920 188
3d82ef9b 189Note (3): some crash problems can be due to inconsistent compiler
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190options. If strange/weird/impossible things start to happen please
191check (dumping IDE project file as makefile and doing text comparison
192if necessary) that the project settings, especially the list of defined
193symbols, struct packing, etc. are exactly the same for all items in
194the project. After this, delete everything (including PCH) and recompile.
195
3d82ef9b 196Note (4): to create your own IDE files, copy .dsp and .dsw
fc2171bd 197files from an existing wxWidgets sample and adapt them, or
3d82ef9b 198visit http://wiki.wxwindows.org/wiki.pl?MSVC.
e2a6f233 199
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200Microsoft Visual C++ compilation for 64-bit Windows
201----------------------------------------------------------------
202
203Visual Studio 2005 includes 64-bit compilers, though they are not installed by
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204default; you need to select them during the installation. Both native 64-bit
205compilers and 32-bit hosted cross compilers are included, so you do not need a
20664-bit machine to use them (though you do to run the created executables).
207Visual C++ Express Edition does not include 64-bit compilers.
391e89ae 208
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20964-bit compilers are also available in various SDKs, for example
210the .NET Framework SDK:
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211 http://msdn.microsoft.com/netframework/programming/64bit/devtools/
212
213Using project files:
214
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2151. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
216 convert the projects to the current Visual C++ project format.
217
2182. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
219 Manager...'. In the 'Active solution platform' drop down choose '<new>',
220 then you can choose either 'Itanium' or 'x64'.
221
222 For more detailed instructions see:
223 http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
224
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225 Note: 64-bit targets created this way will use the build directory of the
226 corresponding 32-bit target for some files. Therefore after building
227 for one CPU it is necessary to clean the build before building the
228 equivalent target for another CPU. We've reported the problem to MS
b974b0da 229 but they say it is not possible to fix it.
b46d37d7 230
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2313. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
232 all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
233
234 This will build a debug version of the static libs. The section above on
235 Visual C++ in general has more information about adjusting the settings to
236 build other configurations.
237
2384. To compile one of the samples open one of the sample projects, such as
239 samples\minimal\minimal.dsw. Visual Studio will convert the project as in
240 step 1, then add a 64-bit target as in step 2, and build.
241
242Using makefiles:
243
2441. Open a 64-bit build command prompt, for either x64 or Itanium. Change
b974b0da 245 directory to build\msw. Then for x64 type:
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246
247 nmake -f makefile.vc TARGET_CPU=AMD64
248
249 or for Itanium:
250
251 nmake -f makefile.vc TARGET_CPU=IA64
252
253 This will build a debug version of wxWidgets DLLs. See "Configuring the
254 build" for instruction how to build other configurations such as a release
255 build or static libraries.
256
2572. Change to the directory of one of the samples such as samples\minimal. Type
258 the same command used to build the main library, for example for x64:
259
260 nmake -f makefile.vc TARGET_CPU=AMD64
261
262Notes:
263
264The versions of the VC++ 8 compiler included with some SDKs requires an
265additional library to be linked or the following error is received.
266
267 LNK2001 unresolved external symbol __security_check_cookie
268
269If you receive this error add bufferoverflowu.lib to link, e.g.:
270
271 nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
272
273See http://support.microsoft.com/?id=894573 for more information.
274
71521e37 275Borland C++ compilation
5147354c 276----------------------------------------------------------------
2bda0e17 277
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278The minimum version required is 5.5 (last version supported by BC++ 5.0 was
2792.4.2), which can be downloaded for free from:
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280http://www.borland.com/products/downloads/download_cbuilder.html
281
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282We have found that the free Turbo Explorer and commercial BDS work fine; the
283debugger is very good. To avoid linker errors you will need to add
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284-DSHARED=1 to the makefile line for the library
285
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286The version 5.6 included in Borland C++ Builder 2006 works as well after the
287following small change: please remove the test for __WINDOWS__ from line 88
288of the file BCCDIR\include\stl\_threads.h.
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289
290Compiling using the makefiles:
ca5c8b2d 291
fd9f42b6 2921. Change directory to build\msw. Type 'make -f makefile.bcc' to
fc2171bd 293 make the wxWidgets core library. Ignore the compiler warnings.
6bddef36 294 This produces a couple of libraries in the lib\bcc_lib directory.
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295
2962. Change directory to a sample or demo such as samples\minimal, and type
2e9e197c 297 'make -f makefile.bcc'. This produces a windows exe file - by default
6bddef36 298 in the bcc_mswd subdirectory.
fd9f42b6 299
fc2171bd 300Note (1): the wxWidgets makefiles assume dword structure alignment. Please
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301make sure that your own project or makefile settings use the
302same alignment, or you could experience mysterious crashes. To
fd9f42b6 303change the alignment, change CPPFLAGS in build\msw\config.bcc.
1a7f3062 304
9d1461a4 305Note (2): if you get undefined _SQL... symbols at link time,
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306either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
307directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
fc2171bd 308recompile wxWidgets. The same applies if compiling using the IDE.
154f22b3 309
9d1461a4 310Note (3): If you wish debug messages to be sent to the console in
fd9f42b6 311debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
7fee680b 312
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313Using the Debugger and IDE in BDS or Turbo Explorer
314---------------------------------------------------
315
316
2e9e197c 317Doubleclick / open samples\minimal\borland.bdsproj. The current version
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318is to be used with a dynamic build of wxWidgets-made by running
319make -f Makefile.bcc -DBUILD=debug -DSHARED=1
320in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
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321directory in your PATH. The debugger tracks your source and also
322traces into the wxWidgets sources.
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323
324To use this to debug other samples, copy the borland_ide.cpp
325and borland.bdsproj files, then replace all occurences of
326"minimal" with the name of the new project files
327
2e9e197c 328Compilation succeeds with CBuilderX personal edition and CBuilder6, but
71521e37 329you may have to copy make.exe from the 5.5 download to the new bin directory.
143f778f 330
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331Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
332(v1-v6): not supported
ca5c8b2d 333
ca5c8b2d 334
143f778f 335
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336** REMEMBER **
337
fc2171bd 338In all of your wxWidgets applications, your source code should include
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339the following preprocessor directive:
340
341#ifdef __BORLANDC__
342#pragma hdrstop
343#endif
344
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345(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
346more details)
347
9d1461a4 348Borland 16 Bit compilation for Windows 3.1
5147354c 349----------------------------------------------------------------
4bf78aae 350
fc2171bd 351The last version of wxWidgets to support 16-bit compilation with Borland was
9d1461a4 3522.2.7 - Please download and read the instructions in that release
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353
354Watcom C++ 10.6/11 and OpenWatcom compilation
5147354c 355----------------------------------------------------------------
7be1f0d9 356
fd9f42b6 3571. Change directory to build\msw. Type 'wmake -f makefile.wat' to
fc2171bd 358 make the wxWidgets core library.
3d82ef9b 359
e8400940 3602. Change directory to samples\minimal and type 'wmake -f makefile.wat'
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361 to make this sample. Repeat for other samples of interest.
362
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363Note (1): if your installation of Watcom doesn't have odbc32.lib file and
364 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
365 from lib\watcom directory. See the notes in that directory.
366
367Note (2): if variant.cpp is compiled with date/time class options, the linker
368 gives up. So the date/time option is switched off for Watcom C++.
369 Also, wxAutomationObject is not compiled with Watcom C++ 10.
370
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371Note (3): RawBitmaps won't work at present because they use unsupported template
372 classes
373
374Note (4): if Watcom can't read the precompiled header when building a sample,
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375 try deleting .pch files in build\msw\wat_* and compiling
376 the sample again.
545d1e60 377
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378Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
379 compiler doesn't come with standard C++ library headers by default.
380 If you install STLPort or another STL implementation, you'll need to
381 edit wx/string.h and remove the check for Digital Mars in it (search
382 for __WATCOM__).
383
384
62448488 385Metrowerks CodeWarrior compilation
5147354c 386----------------------------------------------------------------
62448488 387
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388** NOTE: We don't use Metrowerks compiler any more and so depend on
389** your contributions to keep it up to date. It is possible that
390** the project files mentioned below are out of date due to recently
391** added files, please add them manually if you get linking errors.
392** The authoritative list of files is in build/bakefiles/files.bkl
393
5147354c 3941. CodeWarrior Pro 7 project files in XML format are already
d716e453 395 included in wxMSW-2.8.x.zip and the setup version.
3d82ef9b 396
545d1e60 3972. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
8d1ed43a 398 you are working from the SVN version) to make sure the settings reflect
545d1e60 399 what you want. If you aren't sure, leave it alone and go with the
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400 default settings. A few notes:
401 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
545d1e60 402 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
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403 will be rather confusing due to interactions with the MSL ANSI
404 and runtime libs.
3d82ef9b 405
fc2171bd 4063. The project file to build the Win32 wxWidgets libraries relies on the
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407 Batch File Runner plug-in. This plug-in is not installed as part of
408 a normal CW7 installation. However, you can find this plug-in on the
409 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
410 "Batch File Post Linker".
3d82ef9b 411
545d1e60 4124. If you choose not to install the Batch File Runner plug-in, then you
ba14d986 413 need to do the following by hand:
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414 (1) Create the directories lib\cw7msw\include\wx and copy the file
415 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
8d1ed43a 416 working from the SVN version) to lib\cw7msw\include\wx\setup.h
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417 (2) Create the directories lib\cw7mswd\include\wx and copy the file
418 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
8d1ed43a 419 working from the SVN version) to lib\cw7mswd\include\wx\setup.h
3d82ef9b 420
fc2171bd 4215. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
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422 Store this project file in directory src. You may get warnings about
423 not being able to find certain project paths; ignore these warnings, the
ba14d986 424 appropriate paths will be created during the build by the Batch File Runner.
3d82ef9b 425
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4266. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
427 will get some warnings about hidden virtual functions, illegal conversions
ba14d986 428 from const pointers to pointers, etc., all of which you can safely ignore.
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429 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
430 stop the build and build again. These errors occur because sometimes the
ba14d986 431 compiler starts doing its thing before the copying of setup.h has completed.
3d82ef9b 432
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4337. The following libraries will be produced depending on chosen
434 target:
435 - wx_x86.lib ANSI Release (static)
436 - wx_x86_d.lib ANSI Debug (static)
3d82ef9b 437
ba14d986 4388. Sorry, I haven't had time yet to create and test unicode or DLL versions.
545d1e60 439 Volunteers for this are welcome (as neither DLLs nor unicode builds are
ba14d986 440 big priorities for me ;).
3d82ef9b 441
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4429. CodeWarrior Pro7 project files (in XML format) are also provided for some
443 of the samples. In particular, there are project files for the minimal,
444 controls, dialogs, dnd, nd docview samples. You can use these project
445 files as templates for the other samples and for your own projects.
3d82ef9b 446 - For example, to make a project file for the "grid" sample,
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447 just copy the project file for the "minimal" sample, minimalW7.mcp
448 (made by importing minimalW7.xml into CodeWarrior), into the
3d82ef9b 449 sample/grid directory, calling it gridW7.mcp. Open
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450 newgridW7.mcp and revise the project by deleting the files
451 minimal.rc and minimal.cpp and adding the files griddemo.rc and
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452 griddemo.cpp. Build and run....
453
545d1e60 454
9a718b86 455Cygwin/MinGW compilation
5147354c 456----------------------------------------------------------------
2bda0e17 457
7acf6a92 458wxWidgets supports Cygwin (formerly GnuWin32) betas and
9a718b86 459releases, and MinGW. Cygwin can be downloaded from:
6500c0b1 460
9a718b86 461 http://sources.redhat.com/cygwin/
2bda0e17 462
9a718b86 463and MinGW from:
6500c0b1 464
9a718b86 465 http://www.mingw.org/
2bda0e17 466
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467Both Cygwin and MinGW can be used with configure (assuming you have MSYS
468installed in case of MinGW). You will need new enough MinGW version, preferably
469MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
fc2171bd 470than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
545d1e60 471
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472NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
473 section (see OLD VERSIONS)
2bda0e17 474
fc2171bd 475There are two methods of compiling wxWidgets, by using the
7666ad49 476makefiles provided or by using 'configure'.
2bda0e17 477
9a718b86 478Retrieve and install the latest version of Cygwin, or MinGW, as per
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479the instructions with either of these packages.
480
9a718b86 481If using MinGW, you can download the add-on MSYS package to
fc2171bd 482provide Unix-like tools that you'll need to build wxWidgets using configure.
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483
484Using makefiles directly
5147354c 485----------------------------------------------------------------
7666ad49 486
d01bf7ae 487NOTE: The makefile.gcc makefiles are for compilation under MinGW using
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488 Windows command interpreter (command.com/cmd.exe), they won't work in
489 other environments (such as UNIX or Unix-like, e.g. MSYS where you have
490 to use configure instead, see the section below)
02fd5400 491
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492Use the makefile.gcc files for compiling wxWidgets and samples,
493e.g. to compile a debugging version of wxWidgets:
fd9f42b6 494 > cd c:\wx\build\msw
2e9e197c 495 > mingw32-make -f makefile.gcc BUILD=debug
4dcd292c 496 > cd c:\wx\samples\minimal
2e9e197c 497 > mingw32-make -f makefile.gcc BUILD=debug
fd9f42b6 498 (See below for more options.)
4dcd292c 499
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500Notice that Windows command interpreter (cmd.exe) and mingw32-make must be
501used, using Bash (sh.exe) and make.exe from MSYS will only work when using
502configure-based build procedure described below!
cba2db0c 503
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504You can also use the 'strip' command to reduce executable/dll size (note that
505stripping an executable/dll will remove debug information!).
2bda0e17 506
2bda0e17 507All targets have 'clean' targets to allow removal of object files
fd9f42b6 508and other intermediate compiler files.
2bda0e17 509
7666ad49 510Using configure
5147354c 511----------------------------------------------------------------
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512
513Instead of using the makefiles, you can use the configure
514system to generate appropriate makefiles, as used on Unix
515and Mac OS X systems.
516
fc2171bd 517Change directory to the root of the wxWidgets distribution,
9a718b86 518make a build directory, and run configure and make in this directory.
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519
520For example:
521
522 cd $WXWIN
523 mkdir build-debug
524 cd build-debug
525 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
526 make
be27bc46 527 make install % This step is optional, see note (6) below.
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528 cd samples/minimal
529 make
530 ./minimal.exe
531
7c5dc04f 532Notes:
2bda0e17 533
9a718b86 5341. See also the Cygwin/MinGW on the web site or CD-ROM for
fc2171bd 535 further information about using wxWidgets with these compilers.
7c5dc04f 536
6b978929 5372. libwx.a is 100 MB or more - but much less if compiled with no
bf4d9b2b 538 debug info (-g0) and level 4 optimization (-O4).
7c5dc04f 539
9a718b86 5403. If you get a link error under MinGW 2.95.2 referring to:
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541
542 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
543
544 then you need to edit the file objidl.h at line 663 and add
545 a missing PURE keyword:
546
547 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
548
9a718b86 5494. There's a bug in MinGW headers for some early distributions.
7c5dc04f 550
bf4d9b2b 551 in include/windows32/defines.h, where it says:
7c5dc04f 552
bf4d9b2b 553 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
7c5dc04f 554
bf4d9b2b 555 it should say:
7c5dc04f 556
bf4d9b2b 557 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
7c5dc04f 558
bf4d9b2b 559 (a missing bracket).
7c5dc04f 560
fd9f42b6 5615. OpenGL support should work with MinGW as-is. However,
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562 if you wish to generate import libraries appropriate either for
563 the MS OpenGL libraries or the SGI OpenGL libraries, go to
564 include/wx/msw/gl and use:
565
566 dlltool -k -d opengl.def -llibopengl.a
567
568 for the SGI DLLs, or
569
570 dlltool -k -d opengl32.def -llibopengl32.a
571
572 and similarly for glu[32].def.
573
fd9f42b6 5746. The 'make install' step is optional, and copies files
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575 as follows:
576
577 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
fc2171bd 578 /usr/local/include/wx - wxWidgets header files
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579 /usr/local/bin - wx-config
580
581 You may need to do this if using wx-config with the
582 default root path.
583
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5847. With Cygwin, you can invoke gdb --nw myfile.exe to
585 debug an executable. If there are memory leaks, they will be
586 flagged when the program quits. You can use Cygwin gdb
587 to debug MinGW executables.
4dcd292c 588
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5898. Note that gcc's precompiled headers do not work on current versions of
590 Cygwin. If your version of Cygwin is affected you will need to use the
591 --disable-precomp-headers configure option.
592
fd9f42b6 593OLD VERSIONS:
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594
595- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
596 to set up appropriate variables, if necessary mounting drives.
597 Run it before compiling.
598
599- For Cygwin, make sure there's a \tmp directory on your
600 Windows drive or bison will crash (actually you don't need
fc2171bd 601 bison for ordinary wxWidgets compilation: a pre-generated .c file is
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602 supplied).
603
4dcd292c 604- If using GnuWin32 b18, you will need to copy windres.exe
9a718b86 605 from e.g. the MinGW distribution, to a directory in your path.
4dcd292c 606
df945db9 607
ce8897bb 608Symantec & DigitalMars C++ compilation
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609----------------------------------------------------------------
610
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611The DigitalMars compiler is a free succssor to the Symantec compiler
612and can be downloaded from http://www.digitalmars.com/
2e9e197c 613
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6141. You need to download and unzip in turn (later packages will overwrite
615 older files)
9c266fa0 616 Digital Mars C/C++ Compiler Version 8.40 or later
1a81e3db 617 Basic utilities
df945db9 618 from http://www.digitalmars.com/download/freecompiler.html
025bbf5b 619
df945db9 6202. Change directory to build\msw and type 'make -f makefile.dmc' to
fc2171bd 621 make the wxWidgets core library.
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622
6233. Change directory to samples\minimal and type 'make -f makefile.dmc'
1a81e3db 624 to make this sample. Most of the other samples also work.
377c68c5 625
2bda0e17 626
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627Note that if you don't have the files makefile.dmc you may create them yourself
628using bakefile tool according to the instructions in build\bakefiles\README:
629
630 cd build\bakefiles
631 bakefile_gen -f dmars -b wx.bkl
632 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
633
634
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635Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
636compiler doesn't come with standard C++ library headers by default. If you
637install STLPort or another STL implementation, you'll need to edit wx/string.h
638and remove the check for Digital Mars in it (search for __DMC__).
639
640
ce8897bb 64116-bit compilation is no longer supported.
6500c0b1 642
fd9f42b6 643Configuring the build
5147354c 644================================================================
57c208c5 645
fc2171bd 646So far the instructions only explained how to build release DLLs of wxWidgets
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647and did not cover any configuration. It is possible to change many aspects of
648the build, including debug/release and ANSI/Unicode settings. All makefiles in
649build\msw directory use same options (with a few exceptions documented below)
650and the only difference between them is in object files and library directory
651names and in make invocation command.
57c208c5 652
03265572 653Changing the settings
5147354c 654----------------------------------------------------------------
57c208c5 655
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656There are two ways to modify the settings: either by passing the values as
657arguments when invoking make or by editing build\msw\config.$(compiler) file
658where $(compiler) is same extension as the makefile you use has (see below).
659The latter is good for setting options that never change in your development
660process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
fc2171bd 661wxWidgets and use them side by side, the former method is better. Settings in
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662config.* files are shared by all makefiles (samples, contrib, main library),
663but if you pass the options as arguments, you must use same arguments you used
664for the library when building samples or contrib libraries!
8870c26e 665
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666Examples of invoking make in Unicode debug build (other options described
667below are set analogically):
545d1e60 668
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669Visual C++:
670 > nmake -f makefile.vc BUILD=debug UNICODE=1
671
672Borland C++:
19fea858 673 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
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674 (Note that you have to use -D to set the variable, unlike in other make
675 tools!)
676
677Watcom C/C++:
678 > wmake -f makefile.wat BUILD=debug UNICODE=1
679
680MinGW using native makefiles:
681 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
682
14ff1954 683MinGW using configure:
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684 > ./configure --enable-debug --enable-unicode
685 (see ./configure --help on details; configure is not covered in this
686 section)
687
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688Cygwin using configure:
689 > ./configure --disable-precomp-headers --enable-debug --enable-unicode
690 (use --disable-precomp-headers if Cygwin doesn't support precompiled
691 headers)
692
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693Brief explanation of options and possible values is in every
694build\msw\config.* file; more detailed description follows.
695
696Basic options
5147354c 697----------------------------------------------------------------
a0a302dc 698
458d26a0 699BUILD=release
2e9e197c 700 Builds release version of the library. It differs from default 'debug'
458d26a0 701 in lack of appended 'd' in name of library, does not define __WXDEBUG__
2e9e197c 702 and not include debug information compiled into object files and the
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703 executable.
704
705SHARED=1
706 Build shared libraries (DLLs). By default, DLLs are not built
707 (SHARED=0).
03265572 708
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709UNICODE=0
710 To build ANSI versions of the libraries, add UNICODE=0 to make invocation
711 (default is UNICODE=1). If you want to be able to use Unicode version on
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712 Windows9x, you will need to set MSLU=1 as well.
713
714 This option affect name of the library ('u' is appended) and the directory
715 where the library and setup.h are store (ditto).
716
717WXUNIV=1
718 Build wxUniversal instead of native wxMSW (see
fc2171bd 719 http://www.wxwidgets.org/wxuniv.htm for more information).
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720
721Advanced options
5147354c 722----------------------------------------------------------------
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723
724MONOLITHIC=1
2e9e197c 725 Starting with version 2.5.1, wxWidgets has the ability to be built as
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726 several smaller libraries instead of single big one as used to be the case
727 in 2.4 and older versions. This is called "multilib build" and is the
728 default behaviour of makefiles. You can still build single library
729 ("monolithic build") by setting MONOLITHIC variable to 1.
730
731USE_GUI=0
732 Disable building GUI parts of the library, build only wxBase components used
733 by console applications. Note that if you leave USE_GUI=1 then both wxBase
734 and GUI libraries are built. If you are building monolithic library, then
735 you should set wxUSE_GUI to 1 in setup.h.
736
737USE_OPENGL=1
eb2badcb 738 Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas.
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739 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
740 OpenGL library is always built as additional library, even in monolithic
741 build!
742
743USE_ODBC=1
744 Build two additional libraries in multilib mode, one with database
745 classes and one with wxGrid database support. You must
746 #define wxUSE_ODBC 1 in setup.h
747
748USE_HTML=0
749 Do not build wxHTML library. If MONOLITHIC=1, then you must also
750 #define wxUSE_HTML 1 in setup.h.
751
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752USE_XRC=0
753 Do not build XRC resources library. If MONOLITHIC=1, then you must also
754 #define wxUSE_HTML 1 in setup.h.
755
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756RUNTIME_LIBS=static
757 Links static version of C and C++ runtime libraries into the executable, so
758 that the program does not depend on DLLs provided with the compiler (e.g.
759 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
760 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
761
762MSLU=1
763 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
764 used together with UNICODE=1. If you want to be able to use Unicode version
765 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
766 and import lib. The former can be downloaded from Microsoft, the latter is
767 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
768 details). An alternative implementation of import library can be downloaded
769 from http://libunicows.sourceforge.net - unlike the official one, this one
770 works with other compilers and does not require 300+ MB Platform SDK update.
771
772DEBUG_FLAG=0
773DEBUG_FLAG=1
774 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
775 sanity checks at runtime. If set to 0, don't do it. By default, this is
776 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
777 but it is sometimes desirable to modify default behaviour and e.g. define
778 __WXDEBUG__ even in release builds.
779
780DEBUG_INFO=0
781DEBUG_INFO=1
782 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
783 information is included in the executable or not.
784
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785TARGET_CPU=AMD64|IA64
786 (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
787 build is performed.
788
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789VENDOR=<your company name>
790 Set this to a short string identifying your company if you are planning to
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791 distribute wxWidgets DLLs with your application. Default value is 'custom'.
792 This string is included as part of DLL name. wxWidgets DLLs contain compiler
03265572 793 name, version information and vendor name in them. For example
eb2badcb 794 wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with
03265572 795 default settings. If you set VENDOR=mycorp, the name will change to
eb2badcb 796 wxmsw290_core_bcc_mycorp.dll.
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797
798CFG=<configuration name>
fc2171bd 799 Sets configuration name so that you can have multiple wxWidgets builds with
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800 different setup.h settings coexisting in same tree. See "Object and library
801 directories" below for more information.
802
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803COMPILER_PREFIX=<string>
804 If you build with multiple versions of the same compiler, you can put
805 their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
806 "vc_lib" by setting this variable to e.g. "vc6". This is merely a
807 convenience variable, you can achieve the same effect (but different dir
808 names) with the CFG option.
809
810
03265572 811Compiler specific options
5147354c 812----------------------------------------------------------------
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813
814* MinGW
815
816If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
2e9e197c 8172.95. In build\msw\config.gcc, change
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818> GCC_VERSION = 3
819to
820> GCC_VERSION = 2.95
821
822* Visual C++
823
824DEBUG_RUNTIME_LIBS=0
825DEBUG_RUNTIME_LIBS=1
826 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
827 msvcrtd.dll is used only if the executable contains debug info and
828 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
829 and still link against msvcrt.dll (e.g. when you want to ship the app to
830 customers and still have usable .pdb files with debug information) and this
831 setting makes it possible.
832
833Fine-tuning the compiler
5147354c 834----------------------------------------------------------------
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835
836All makefiles have variables that you can use to specify additional options
837passed to the compiler or linker. You won't need this in most cases, but if you
838do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
839compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
840
841Object and library directories
5147354c 842----------------------------------------------------------------
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843
844All object files produced during library build are stored in a directory under
845build\msw. It's name is derived from build settings and CFG variable and from
846compiler name. Examples of directory names:
847
848 build\msw\bcc_msw SHARED=0
849 build\msw\bcc_mswdll SHARED=1
850 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
851 build\msw\vc_mswunivd ditto, with Visual C++
852
2e9e197c 853Libraries and DLLs are copied into subdirectory of lib directory with
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854name derived from compiler and static/DLL setting and setup.h into directory
855with name that contains other settings:
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856
857 lib\bcc_msw
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858 lib\bcc_lib\msw\wx\setup.h
859 lib\bcc_dll
860 lib\bcc_dll\msw\wx\setup.h
861 lib\bcc_lib
862 lib\bcc_lib\mswunivd\wx\setup.h
863 lib\vc_lib
864 lib\vc_lib\mswunivd\wx\setup.h
865
866Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
867This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
868from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
869all samples and should be used by your apps as well. If you are doing changes
870to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
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871
872If you set CFG to something, the value is appended to directory names. E.g.
873for CFG=MyBuild, you'll have object files in
2e9e197c 874
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875 build\msw\bcc_mswMyBuild
876 build\msw\bcc_mswdllMyBuild
877 etc.
878
879and libraries in
880
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881 lib\bcc_libMyBuild
882 lib\bcc_dllMyBuild
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883 etc.
884
fd04b3cb 885By now it is clear what CFG is for: builds with different CFG settings don't
2e9e197c 886share any files and they use different setup.h files. This allows you to e.g.
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887have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
888enabled (without CFG, both of them would be put into same directory and there
fd04b3cb 889would be conflicts between the files).
03265572 890
03265572 891General Notes
5147354c 892=================================================================
03265572 893
a0a302dc 894- Debugging: under Windows 95, debugging output isn't output in
9c6751aa 895 the same way that it is under NT or Windows 3.1.
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896 Please see DebugView available from http://www.sysinternals.com.
897