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751f9954 | 1 | Installing wxWidgets 2.7.2 |
5147354c | 2 | ----------------------------------------------------------- |
0544bc0a | 3 | |
751f9954 | 4 | This is wxWidgets 2.7.2 for Microsoft Windows 9x/ME, Windows NT, |
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5 | Windows 2000, Windows XP and Windows CE. |
6 | ||
7 | These installation notes can be found in docs/msw/install.txt | |
8 | in your wxWidgets distribution. | |
0544bc0a | 9 | |
dbda9e86 | 10 | IMPORTANT NOTE: If you experience problems installing, please |
9c6751aa | 11 | re-read this instructions and other related files (changes.txt, |
7666ad49 JS |
12 | readme.txt, FAQ) carefully before mailing wx-users. Preferably, |
13 | try to fix the problem first and then upload a patch to | |
14 | SourceForge: | |
15 | ||
16 | http://sourceforge.net/patch/?group_id=9863 | |
17 | ||
18 | Please report bugs using the SourceForge bug tracker: | |
19 | ||
20 | http://sourceforge.net/bugs/?group_id=9863 | |
dbda9e86 | 21 | |
2bda0e17 | 22 | Unarchiving |
5147354c | 23 | ============================================================ |
2bda0e17 | 24 | |
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25 | A setup program is provided (setup.exe) to automatically copy |
26 | files to a directory on your hard disk. Do not install into a | |
3d82ef9b | 27 | path that contains spaces. |
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28 | |
29 | The setup program contains the following: | |
01dba85a | 30 | |
fc2171bd | 31 | - All common, generic and MSW-specific wxWidgets source; |
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32 | - samples and demos; |
33 | - documentation in MS HTML Help format; | |
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34 | - makefiles for most Windows compilers, plus CodeWarrior, |
35 | BC++ and VC++ IDE files; | |
01dba85a | 36 | - JPEG library source; |
669f7a11 | 37 | - TIFF library source; |
3d82ef9b | 38 | - Object Graphics Library, Tex2RTF, wxSTC, etc. |
01dba85a | 39 | |
f6bcfd97 BP |
40 | Alternatively, you may unarchive the .zip form by hand: |
41 | wxMSW-x.y.z.zip where x.y.z is the version number. | |
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42 | |
43 | Unarchive the required files plus any optional documentation | |
dbda9e86 | 44 | files into a suitable directory such as c:\wx. |
2bda0e17 | 45 | |
dbda9e86 | 46 | General installation notes |
03265572 | 47 | ========================== |
dbda9e86 | 48 | |
dbda9e86 | 49 | If installing from the CVS server, copy include/wx/msw/setup0.h to |
a40a9c81 | 50 | include/wx/msw/setup.h and edit the resulting file to choose |
fc2171bd | 51 | the features you would like to compile wxWidgets with[out]. |
dbda9e86 | 52 | |
2bda0e17 | 53 | Compilation |
545d1e60 | 54 | =========== |
2bda0e17 | 55 | |
fc2171bd | 56 | The following sections explain how to compile wxWidgets with each supported |
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57 | compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/ |
58 | Cygwin/Mingw32 to quickly locate the instructions for your compiler. | |
59 | ||
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60 | All makefiles and project are located in build\msw directory. |
61 | ||
62 | Where compiled files are stored | |
63 | ------------------------------- | |
64 | ||
3980000c | 65 | After successful compilation you'll find the libraries in a subdirectory |
0a7cad3a | 66 | of lib directory named after the compiler and DLL/static settings. |
6acf2ef6 | 67 | A couple of examples: |
fd9f42b6 | 68 | |
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69 | lib\vc_lib VC++ compiled static libraries |
70 | lib\vc_dll VC++ DLLs | |
71 | lib\bcc_lib Static libraries for Borland C++ | |
72 | lib\wat_dll Watcom C++ DLLs | |
fd9f42b6 | 73 | |
fc2171bd | 74 | Names of compiled wxWidgets libraries follow this scheme: libraries that don't |
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75 | depend on GUI components begin with "wxbase" followed by version number and |
76 | letters indicating if the library is compiled as Unicode ('u') and/or debug | |
fc2171bd | 77 | build ('d'). Last component of them name is name of wxWidgets component |
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78 | (unless you built the library as single monolithic library; look for |
79 | "Configuring the build" below). This is a typical set of release ANSI build | |
80 | libraries (release versions on left, debug on right side): | |
81 | ||
82 | wxbase25.lib wxbase25d.lib | |
83 | wxbase25_net.lib wxbase25d_net.lib | |
84 | wxbase25_xml.lib wxbase25d_xml.lib | |
85 | wxmsw25_core.lib wxmsw25d_core.lib | |
86 | wxmsw25_html.lib wxmsw25d_html.lib | |
87 | wxmsw25_adv.lib wxmsw25d_adv.lib | |
88 | ||
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89 | Their Unicode debug counterparts in wxUniversal build would be |
90 | ||
91 | wxbase25ud.lib | |
92 | wxbase25ud_net.lib | |
93 | wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW) | |
94 | wxmswuniv25ud_core.lib | |
95 | wxmswuniv25ud_html.lib | |
96 | wxmswuniv25ud_adv.lib | |
97 | ||
98 | These directories also contain subdirectory with wx/setup.h header. This | |
99 | subdirectory is named after port, Unicode, wxUniv and debug settings and | |
100 | you must add it to include paths when compiling your application. Some | |
101 | examples: | |
102 | ||
103 | lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW | |
104 | lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug | |
105 | lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug | |
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106 | |
107 | Below are compiler specific notes followed by customizing instructions that | |
108 | apply to all compilers (search for "Configuring the build"). | |
109 | ||
545d1e60 | 110 | Microsoft Visual C++ compilation |
5147354c | 111 | ---------------------------------------------------------------- |
2bda0e17 | 112 | |
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113 | You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more |
114 | informal and more detailed description of the process summarized below. | |
115 | ||
b2575739 | 116 | Please note that the VC++ 6.0 project files will work for VC++ .NET also. |
1257f684 | 117 | |
aee06d92 MW |
118 | VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it |
119 | you will have trouble with internal compiler errors. It is available for | |
120 | download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full. | |
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121 | |
122 | Using project files (VC++ 6 and later): | |
a367b9b3 | 123 | |
fc2171bd | 124 | 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project |
f6bcfd97 | 125 | makefiles (already included in wxMSW-x.y.z.zip and the setup version). |
fd9f42b6 | 126 | 2. Open build\msw\wx.dsw, which has configurations for static |
a40a9c81 | 127 | compilation or DLL compilation, and each of these available in |
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128 | Unicode/ANSI, Debug/Release and wxUniversal or native variations. |
129 | Normally you'll use a static linking ANSI configuration. | |
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130 | Choose the Win32 Debug or Win32 Release configuration (or any other that |
131 | suits your needs) and use Batch Build to compile _all_ projects. If you | |
21de777f | 132 | know you won't need some of the libraries (i.e. html part), you don't have |
efefa4f8 | 133 | to compile it. It will also produce similar variations on jpeg.lib, |
fd9f42b6 | 134 | png.lib, tiff.lib, zlib.lib, and regex.lib. |
3f04a3c0 | 135 | |
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136 | If you want to build DLLs, you have to either build them one by one in |
137 | proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest | |
138 | in any order) or to use wx_dll.dsw workspace which has correct dependencies. | |
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139 | Unfortunately, VC++ 6 (but not VC++ 7 and later) doesn't always respect the |
140 | dependencies among the projects so you may still get linking errors due to | |
141 | wrong build order. If this happens, please just start the build again and | |
142 | eventually all the libraries will be built. | |
5fa399c9 | 143 | 3. Open a sample project file, choose a configuration such as |
a40a9c81 | 144 | Win32 Debug using Build | Set Active Configuration..., and compile. |
5fa399c9 | 145 | The project files don't use precompiled headers, to save disk |
16553659 | 146 | space, but you can switch PCH compiling on for greater speed. |
a40a9c81 | 147 | NOTE: you may also use samples/samples.dsw to access all |
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148 | sample projects without opening each workspace individually. |
149 | You can use the Batch Build facility to make several samples | |
150 | at a time. | |
a367b9b3 JS |
151 | |
152 | Using makefiles: | |
153 | ||
03265572 | 154 | 1. Change directory to build\msw. Type: |
ca5c8b2d JS |
155 | |
156 | 'nmake -f makefile.vc' | |
157 | ||
fc2171bd | 158 | to make the wxWidgets core library as release DLL. |
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159 | See "Configuring the build" for instruction how to build debug or static |
160 | libraries. | |
3d82ef9b | 161 | |
03265572 | 162 | 2. Change directory to samples and type 'nmake -f makefile.vc' |
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163 | to make all the samples. You can also make them individually. |
164 | ||
5fa399c9 | 165 | Makefile notes: |
e2a6f233 | 166 | |
fd9f42b6 | 167 | Use the 'clean' target to clean all objects, libraries and |
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168 | executables. |
169 | ||
3f1af920 | 170 | Note (1): if you wish to use templates, please edit |
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171 | include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0. |
172 | Without this, the redefinition of 'new' will cause problems in | |
173 | the headers. Alternatively, #undef new before including template headers. | |
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174 | You will also need to set wxUSE_IOSTREAMH to 0 if you will be |
175 | using templates, to avoid the non-template stream files being included | |
fc2171bd | 176 | within wxWidgets. |
025e88c5 | 177 | |
3f1af920 | 178 | Note (2): libraries and applications generated with makefiles and |
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179 | project files are now (hopefully) compatible where static libraries |
180 | are concerned, but please exercise caution nevertheless and if | |
181 | possible, use one method or the other. | |
3f1af920 | 182 | |
3d82ef9b | 183 | Note (3): some crash problems can be due to inconsistent compiler |
ad813b00 JS |
184 | options. If strange/weird/impossible things start to happen please |
185 | check (dumping IDE project file as makefile and doing text comparison | |
186 | if necessary) that the project settings, especially the list of defined | |
187 | symbols, struct packing, etc. are exactly the same for all items in | |
188 | the project. After this, delete everything (including PCH) and recompile. | |
189 | ||
3d82ef9b | 190 | Note (4): to create your own IDE files, copy .dsp and .dsw |
fc2171bd | 191 | files from an existing wxWidgets sample and adapt them, or |
3d82ef9b | 192 | visit http://wiki.wxwindows.org/wiki.pl?MSVC. |
e2a6f233 | 193 | |
391e89ae MW |
194 | Microsoft Visual C++ compilation for 64-bit Windows |
195 | ---------------------------------------------------------------- | |
196 | ||
197 | Visual Studio 2005 includes 64-bit compilers, though they are not installed by | |
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198 | default; you need to select them during the installation. Both native 64-bit |
199 | compilers and 32-bit hosted cross compilers are included, so you do not need a | |
200 | 64-bit machine to use them (though you do to run the created executables). | |
201 | Visual C++ Express Edition does not include 64-bit compilers. | |
391e89ae | 202 | |
b46d37d7 MW |
203 | 64-bit compilers are also available in various SDKs, for example |
204 | the .NET Framework SDK: | |
391e89ae MW |
205 | http://msdn.microsoft.com/netframework/programming/64bit/devtools/ |
206 | ||
207 | Using project files: | |
208 | ||
391e89ae MW |
209 | 1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then |
210 | convert the projects to the current Visual C++ project format. | |
211 | ||
212 | 2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration | |
213 | Manager...'. In the 'Active solution platform' drop down choose '<new>', | |
214 | then you can choose either 'Itanium' or 'x64'. | |
215 | ||
216 | For more detailed instructions see: | |
217 | http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx | |
218 | ||
b46d37d7 MW |
219 | Note: 64-bit targets created this way will use the build directory of the |
220 | corresponding 32-bit target for some files. Therefore after building | |
221 | for one CPU it is necessary to clean the build before building the | |
222 | equivalent target for another CPU. We've reported the problem to MS | |
b974b0da | 223 | but they say it is not possible to fix it. |
b46d37d7 | 224 | |
391e89ae MW |
225 | 3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the |
226 | all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'. | |
227 | ||
228 | This will build a debug version of the static libs. The section above on | |
229 | Visual C++ in general has more information about adjusting the settings to | |
230 | build other configurations. | |
231 | ||
232 | 4. To compile one of the samples open one of the sample projects, such as | |
233 | samples\minimal\minimal.dsw. Visual Studio will convert the project as in | |
234 | step 1, then add a 64-bit target as in step 2, and build. | |
235 | ||
236 | Using makefiles: | |
237 | ||
238 | 1. Open a 64-bit build command prompt, for either x64 or Itanium. Change | |
b974b0da | 239 | directory to build\msw. Then for x64 type: |
391e89ae MW |
240 | |
241 | nmake -f makefile.vc TARGET_CPU=AMD64 | |
242 | ||
243 | or for Itanium: | |
244 | ||
245 | nmake -f makefile.vc TARGET_CPU=IA64 | |
246 | ||
247 | This will build a debug version of wxWidgets DLLs. See "Configuring the | |
248 | build" for instruction how to build other configurations such as a release | |
249 | build or static libraries. | |
250 | ||
251 | 2. Change to the directory of one of the samples such as samples\minimal. Type | |
252 | the same command used to build the main library, for example for x64: | |
253 | ||
254 | nmake -f makefile.vc TARGET_CPU=AMD64 | |
255 | ||
256 | Notes: | |
257 | ||
258 | The versions of the VC++ 8 compiler included with some SDKs requires an | |
259 | additional library to be linked or the following error is received. | |
260 | ||
261 | LNK2001 unresolved external symbol __security_check_cookie | |
262 | ||
263 | If you receive this error add bufferoverflowu.lib to link, e.g.: | |
264 | ||
265 | nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib | |
266 | ||
267 | See http://support.microsoft.com/?id=894573 for more information. | |
268 | ||
71521e37 | 269 | Borland C++ compilation |
5147354c | 270 | ---------------------------------------------------------------- |
2bda0e17 | 271 | |
9afe7433 VZ |
272 | The minimum version required is 5.5 (last version supported by BC++ 5.0 was |
273 | 2.4.2), which can be downloaded for free from: | |
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274 | http://www.borland.com/products/downloads/download_cbuilder.html# |
275 | ||
276 | Compiling using the makefiles: | |
ca5c8b2d | 277 | |
fd9f42b6 | 278 | 1. Change directory to build\msw. Type 'make -f makefile.bcc' to |
fc2171bd | 279 | make the wxWidgets core library. Ignore the compiler warnings. |
6bddef36 | 280 | This produces a couple of libraries in the lib\bcc_lib directory. |
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281 | |
282 | 2. Change directory to a sample or demo such as samples\minimal, and type | |
283 | 'make -f makefile.bcc'. This produces a windows exe file - by default | |
6bddef36 | 284 | in the bcc_mswd subdirectory. |
fd9f42b6 | 285 | |
fc2171bd | 286 | Note (1): the wxWidgets makefiles assume dword structure alignment. Please |
1a7f3062 JS |
287 | make sure that your own project or makefile settings use the |
288 | same alignment, or you could experience mysterious crashes. To | |
fd9f42b6 | 289 | change the alignment, change CPPFLAGS in build\msw\config.bcc. |
1a7f3062 | 290 | |
9d1461a4 | 291 | Note (2): if you get undefined _SQL... symbols at link time, |
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292 | either install odbc32.lib from the BC++ CD-ROM into your BC++ lib |
293 | directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and | |
fc2171bd | 294 | recompile wxWidgets. The same applies if compiling using the IDE. |
154f22b3 | 295 | |
9d1461a4 | 296 | Note (3): If you wish debug messages to be sent to the console in |
fd9f42b6 | 297 | debug mode, edit makefile.bcc and change /aa to /Tpe in link commands. |
7fee680b | 298 | |
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299 | Cmpilation succeeds with CBuilderX personal edition and CBuilder6, but |
300 | you may have to copy make.exe from the 5.5 download to the new bin directory. | |
301 | Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE | |
302 | (v1-v6): not supported | |
ca5c8b2d | 303 | |
ca5c8b2d | 304 | |
f6bcfd97 BP |
305 | ** REMEMBER ** |
306 | ||
fc2171bd | 307 | In all of your wxWidgets applications, your source code should include |
f6bcfd97 BP |
308 | the following preprocessor directive: |
309 | ||
310 | #ifdef __BORLANDC__ | |
311 | #pragma hdrstop | |
312 | #endif | |
313 | ||
545d1e60 VZ |
314 | (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for |
315 | more details) | |
316 | ||
9d1461a4 | 317 | Borland 16 Bit compilation for Windows 3.1 |
5147354c | 318 | ---------------------------------------------------------------- |
4bf78aae | 319 | |
fc2171bd | 320 | The last version of wxWidgets to support 16-bit compilation with Borland was |
9d1461a4 | 321 | 2.2.7 - Please download and read the instructions in that release |
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322 | |
323 | Watcom C++ 10.6/11 and OpenWatcom compilation | |
5147354c | 324 | ---------------------------------------------------------------- |
7be1f0d9 | 325 | |
fd9f42b6 | 326 | 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to |
fc2171bd | 327 | make the wxWidgets core library. |
3d82ef9b | 328 | |
e8400940 | 329 | 2. Change directory to samples\minimal and type 'wmake -f makefile.wat' |
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330 | to make this sample. Repeat for other samples of interest. |
331 | ||
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332 | Note (1): if your installation of Watcom doesn't have odbc32.lib file and |
333 | you need it (i.e. you have wxUSE_ODBC=1), you can use the file | |
334 | from lib\watcom directory. See the notes in that directory. | |
335 | ||
336 | Note (2): if variant.cpp is compiled with date/time class options, the linker | |
337 | gives up. So the date/time option is switched off for Watcom C++. | |
338 | Also, wxAutomationObject is not compiled with Watcom C++ 10. | |
339 | ||
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340 | Note (3): RawBitmaps won't work at present because they use unsupported template |
341 | classes | |
342 | ||
343 | Note (4): if Watcom can't read the precompiled header when building a sample, | |
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344 | try deleting .pch files in build\msw\wat_* and compiling |
345 | the sample again. | |
545d1e60 | 346 | |
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347 | Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this |
348 | compiler doesn't come with standard C++ library headers by default. | |
349 | If you install STLPort or another STL implementation, you'll need to | |
350 | edit wx/string.h and remove the check for Digital Mars in it (search | |
351 | for __WATCOM__). | |
352 | ||
353 | ||
62448488 | 354 | Metrowerks CodeWarrior compilation |
5147354c | 355 | ---------------------------------------------------------------- |
62448488 | 356 | |
9afe7433 VZ |
357 | ** NOTE: We don't use Metrowerks compiler any more and so depend on |
358 | ** your contributions to keep it up to date. It is possible that | |
359 | ** the project files mentioned below are out of date due to recently | |
360 | ** added files, please add them manually if you get linking errors. | |
361 | ** The authoritative list of files is in build/bakefiles/files.bkl | |
362 | ||
5147354c | 363 | 1. CodeWarrior Pro 7 project files in XML format are already |
751f9954 | 364 | included in wxMSW-2.7.2.zip and the setup version. |
3d82ef9b | 365 | |
545d1e60 VZ |
366 | 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if |
367 | you are working from the CVS version) to make sure the settings reflect | |
368 | what you want. If you aren't sure, leave it alone and go with the | |
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369 | default settings. A few notes: |
370 | - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL | |
545d1e60 | 371 | - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports |
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372 | will be rather confusing due to interactions with the MSL ANSI |
373 | and runtime libs. | |
3d82ef9b | 374 | |
fc2171bd | 375 | 3. The project file to build the Win32 wxWidgets libraries relies on the |
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376 | Batch File Runner plug-in. This plug-in is not installed as part of |
377 | a normal CW7 installation. However, you can find this plug-in on the | |
378 | CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the | |
379 | "Batch File Post Linker". | |
3d82ef9b | 380 | |
545d1e60 | 381 | 4. If you choose not to install the Batch File Runner plug-in, then you |
ba14d986 | 382 | need to do the following by hand: |
545d1e60 VZ |
383 | (1) Create the directories lib\cw7msw\include\wx and copy the file |
384 | include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are | |
ba14d986 | 385 | working from the CVS version) to lib\cw7msw\include\wx\setup.h |
545d1e60 VZ |
386 | (2) Create the directories lib\cw7mswd\include\wx and copy the file |
387 | include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are | |
ba14d986 | 388 | working from the CVS version) to lib\cw7mswd\include\wx\setup.h |
3d82ef9b | 389 | |
fc2171bd | 390 | 5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp. |
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391 | Store this project file in directory src. You may get warnings about |
392 | not being able to find certain project paths; ignore these warnings, the | |
ba14d986 | 393 | appropriate paths will be created during the build by the Batch File Runner. |
3d82ef9b | 394 | |
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395 | 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You |
396 | will get some warnings about hidden virtual functions, illegal conversions | |
ba14d986 | 397 | from const pointers to pointers, etc., all of which you can safely ignore. |
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398 | ***Note: if you get errors that the compiler can't find "wx/setup.h", just |
399 | stop the build and build again. These errors occur because sometimes the | |
ba14d986 | 400 | compiler starts doing its thing before the copying of setup.h has completed. |
3d82ef9b | 401 | |
ba14d986 VZ |
402 | 7. The following libraries will be produced depending on chosen |
403 | target: | |
404 | - wx_x86.lib ANSI Release (static) | |
405 | - wx_x86_d.lib ANSI Debug (static) | |
3d82ef9b | 406 | |
ba14d986 | 407 | 8. Sorry, I haven't had time yet to create and test unicode or DLL versions. |
545d1e60 | 408 | Volunteers for this are welcome (as neither DLLs nor unicode builds are |
ba14d986 | 409 | big priorities for me ;). |
3d82ef9b | 410 | |
545d1e60 VZ |
411 | 9. CodeWarrior Pro7 project files (in XML format) are also provided for some |
412 | of the samples. In particular, there are project files for the minimal, | |
413 | controls, dialogs, dnd, nd docview samples. You can use these project | |
414 | files as templates for the other samples and for your own projects. | |
3d82ef9b | 415 | - For example, to make a project file for the "grid" sample, |
545d1e60 VZ |
416 | just copy the project file for the "minimal" sample, minimalW7.mcp |
417 | (made by importing minimalW7.xml into CodeWarrior), into the | |
3d82ef9b | 418 | sample/grid directory, calling it gridW7.mcp. Open |
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419 | newgridW7.mcp and revise the project by deleting the files |
420 | minimal.rc and minimal.cpp and adding the files griddemo.rc and | |
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421 | griddemo.cpp. Build and run.... |
422 | ||
545d1e60 | 423 | |
9a718b86 | 424 | Cygwin/MinGW compilation |
5147354c | 425 | ---------------------------------------------------------------- |
2bda0e17 | 426 | |
7acf6a92 | 427 | wxWidgets supports Cygwin (formerly GnuWin32) betas and |
9a718b86 | 428 | releases, and MinGW. Cygwin can be downloaded from: |
6500c0b1 | 429 | |
9a718b86 | 430 | http://sources.redhat.com/cygwin/ |
2bda0e17 | 431 | |
9a718b86 | 432 | and MinGW from: |
6500c0b1 | 433 | |
9a718b86 | 434 | http://www.mingw.org/ |
2bda0e17 | 435 | |
fd9f42b6 VS |
436 | Both Cygwin and MinGW can be used with configure (assuming you have MSYS |
437 | installed in case of MinGW). You will need new enough MinGW version, preferably | |
438 | MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older | |
fc2171bd | 439 | than 2.95.3 don't work; you can use wxWidgets 2.4 with them. |
545d1e60 | 440 | |
fd9f42b6 VS |
441 | NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this |
442 | section (see OLD VERSIONS) | |
2bda0e17 | 443 | |
fc2171bd | 444 | There are two methods of compiling wxWidgets, by using the |
7666ad49 | 445 | makefiles provided or by using 'configure'. |
2bda0e17 | 446 | |
9a718b86 | 447 | Retrieve and install the latest version of Cygwin, or MinGW, as per |
6500c0b1 JS |
448 | the instructions with either of these packages. |
449 | ||
9a718b86 | 450 | If using MinGW, you can download the add-on MSYS package to |
fc2171bd | 451 | provide Unix-like tools that you'll need to build wxWidgets using configure. |
6500c0b1 JS |
452 | |
453 | Using makefiles directly | |
5147354c | 454 | ---------------------------------------------------------------- |
7666ad49 | 455 | |
d01bf7ae | 456 | NOTE: The makefile.gcc makefiles are for compilation under MinGW using |
59f846df VZ |
457 | Windows command interpreter (command.com/cmd.exe), they won't work in |
458 | other environments (such as UNIX or Unix-like, e.g. MSYS where you have | |
459 | to use configure instead, see the section below) | |
02fd5400 | 460 | |
7666ad49 | 461 | Here are the steps required using the provided makefiles: |
8870c26e | 462 | |
fd9f42b6 VS |
463 | - If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION |
464 | variable to "2.95". | |
6500c0b1 | 465 | |
fc2171bd JS |
466 | - Use the makefile.gcc files for compiling wxWidgets and samples, |
467 | e.g. to compile a debugging version of wxWidgets: | |
fd9f42b6 VS |
468 | > cd c:\wx\build\msw |
469 | > make -f makefile.gcc BUILD=debug | |
4dcd292c | 470 | > cd c:\wx\samples\minimal |
fd9f42b6 VS |
471 | > make -f makefile.gcc BUILD=debug |
472 | (See below for more options.) | |
4dcd292c | 473 | |
cba2db0c JS |
474 | Ignore the warning about the default entry point. |
475 | ||
9a718b86 MB |
476 | - Use the 'strip' command to reduce executable/dll size (note that |
477 | stripping an executable/dll will remove debug information!). | |
2bda0e17 | 478 | |
2bda0e17 | 479 | All targets have 'clean' targets to allow removal of object files |
fd9f42b6 | 480 | and other intermediate compiler files. |
2bda0e17 | 481 | |
7666ad49 | 482 | Using configure |
5147354c | 483 | ---------------------------------------------------------------- |
7666ad49 JS |
484 | |
485 | Instead of using the makefiles, you can use the configure | |
486 | system to generate appropriate makefiles, as used on Unix | |
487 | and Mac OS X systems. | |
488 | ||
fc2171bd | 489 | Change directory to the root of the wxWidgets distribution, |
9a718b86 | 490 | make a build directory, and run configure and make in this directory. |
7666ad49 JS |
491 | |
492 | For example: | |
493 | ||
494 | cd $WXWIN | |
495 | mkdir build-debug | |
496 | cd build-debug | |
497 | ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared | |
498 | make | |
be27bc46 | 499 | make install % This step is optional, see note (6) below. |
7666ad49 JS |
500 | cd samples/minimal |
501 | make | |
502 | ./minimal.exe | |
503 | ||
7c5dc04f | 504 | Notes: |
2bda0e17 | 505 | |
9a718b86 | 506 | 1. See also the Cygwin/MinGW on the web site or CD-ROM for |
fc2171bd | 507 | further information about using wxWidgets with these compilers. |
7c5dc04f | 508 | |
6b978929 | 509 | 2. libwx.a is 100 MB or more - but much less if compiled with no |
bf4d9b2b | 510 | debug info (-g0) and level 4 optimization (-O4). |
7c5dc04f | 511 | |
9a718b86 | 512 | 3. If you get a link error under MinGW 2.95.2 referring to: |
6b978929 JS |
513 | |
514 | EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8 | |
515 | ||
516 | then you need to edit the file objidl.h at line 663 and add | |
517 | a missing PURE keyword: | |
518 | ||
519 | STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE; | |
520 | ||
9a718b86 | 521 | 4. There's a bug in MinGW headers for some early distributions. |
7c5dc04f | 522 | |
bf4d9b2b | 523 | in include/windows32/defines.h, where it says: |
7c5dc04f | 524 | |
bf4d9b2b | 525 | #define LPSTR_TEXTCALLBACKA (LPSTR)-1L) |
7c5dc04f | 526 | |
bf4d9b2b | 527 | it should say: |
7c5dc04f | 528 | |
bf4d9b2b | 529 | #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L) |
7c5dc04f | 530 | |
bf4d9b2b | 531 | (a missing bracket). |
7c5dc04f | 532 | |
fd9f42b6 | 533 | 5. OpenGL support should work with MinGW as-is. However, |
fac26663 JS |
534 | if you wish to generate import libraries appropriate either for |
535 | the MS OpenGL libraries or the SGI OpenGL libraries, go to | |
536 | include/wx/msw/gl and use: | |
537 | ||
538 | dlltool -k -d opengl.def -llibopengl.a | |
539 | ||
540 | for the SGI DLLs, or | |
541 | ||
542 | dlltool -k -d opengl32.def -llibopengl32.a | |
543 | ||
544 | and similarly for glu[32].def. | |
545 | ||
fd9f42b6 | 546 | 6. The 'make install' step is optional, and copies files |
c5f53eb8 JS |
547 | as follows: |
548 | ||
549 | /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll | |
fc2171bd | 550 | /usr/local/include/wx - wxWidgets header files |
c5f53eb8 JS |
551 | /usr/local/bin - wx-config |
552 | ||
553 | You may need to do this if using wx-config with the | |
554 | default root path. | |
555 | ||
fd9f42b6 VS |
556 | 7. With Cygwin, you can invoke gdb --nw myfile.exe to |
557 | debug an executable. If there are memory leaks, they will be | |
558 | flagged when the program quits. You can use Cygwin gdb | |
559 | to debug MinGW executables. | |
4dcd292c | 560 | |
14ff1954 MW |
561 | 8. Note that gcc's precompiled headers do not work on current versions of |
562 | Cygwin. If your version of Cygwin is affected you will need to use the | |
563 | --disable-precomp-headers configure option. | |
564 | ||
fd9f42b6 | 565 | OLD VERSIONS: |
4dcd292c MB |
566 | |
567 | - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat) | |
568 | to set up appropriate variables, if necessary mounting drives. | |
569 | Run it before compiling. | |
570 | ||
571 | - For Cygwin, make sure there's a \tmp directory on your | |
572 | Windows drive or bison will crash (actually you don't need | |
fc2171bd | 573 | bison for ordinary wxWidgets compilation: a pre-generated .c file is |
4dcd292c MB |
574 | supplied). |
575 | ||
4dcd292c | 576 | - If using GnuWin32 b18, you will need to copy windres.exe |
9a718b86 | 577 | from e.g. the MinGW distribution, to a directory in your path. |
4dcd292c | 578 | |
df945db9 | 579 | |
ce8897bb | 580 | Symantec & DigitalMars C++ compilation |
5147354c JS |
581 | ---------------------------------------------------------------- |
582 | ||
ce8897bb CE |
583 | The DigitalMars compiler is a free succssor to the Symantec compiler |
584 | and can be downloaded from http://www.digitalmars.com/ | |
025bbf5b | 585 | |
fd9f42b6 VS |
586 | 1. You need to download and unzip in turn (later packages will overwrite |
587 | older files) | |
9c266fa0 | 588 | Digital Mars C/C++ Compiler Version 8.40 or later |
1a81e3db | 589 | Basic utilities |
df945db9 | 590 | from http://www.digitalmars.com/download/freecompiler.html |
025bbf5b | 591 | |
df945db9 | 592 | 2. Change directory to build\msw and type 'make -f makefile.dmc' to |
fc2171bd | 593 | make the wxWidgets core library. |
df945db9 VZ |
594 | |
595 | 3. Change directory to samples\minimal and type 'make -f makefile.dmc' | |
1a81e3db | 596 | to make this sample. Most of the other samples also work. |
377c68c5 | 597 | |
2bda0e17 | 598 | |
df945db9 VZ |
599 | Note that if you don't have the files makefile.dmc you may create them yourself |
600 | using bakefile tool according to the instructions in build\bakefiles\README: | |
601 | ||
602 | cd build\bakefiles | |
603 | bakefile_gen -f dmars -b wx.bkl | |
604 | bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl | |
605 | ||
606 | ||
0797d647 VZ |
607 | Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this |
608 | compiler doesn't come with standard C++ library headers by default. If you | |
609 | install STLPort or another STL implementation, you'll need to edit wx/string.h | |
610 | and remove the check for Digital Mars in it (search for __DMC__). | |
611 | ||
612 | ||
ce8897bb | 613 | 16-bit compilation is no longer supported. |
6500c0b1 | 614 | |
fd9f42b6 | 615 | Configuring the build |
5147354c | 616 | ================================================================ |
57c208c5 | 617 | |
fc2171bd | 618 | So far the instructions only explained how to build release DLLs of wxWidgets |
03265572 VS |
619 | and did not cover any configuration. It is possible to change many aspects of |
620 | the build, including debug/release and ANSI/Unicode settings. All makefiles in | |
621 | build\msw directory use same options (with a few exceptions documented below) | |
622 | and the only difference between them is in object files and library directory | |
623 | names and in make invocation command. | |
57c208c5 | 624 | |
03265572 | 625 | Changing the settings |
5147354c | 626 | ---------------------------------------------------------------- |
57c208c5 | 627 | |
03265572 VS |
628 | There are two ways to modify the settings: either by passing the values as |
629 | arguments when invoking make or by editing build\msw\config.$(compiler) file | |
630 | where $(compiler) is same extension as the makefile you use has (see below). | |
631 | The latter is good for setting options that never change in your development | |
632 | process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of | |
fc2171bd | 633 | wxWidgets and use them side by side, the former method is better. Settings in |
03265572 VS |
634 | config.* files are shared by all makefiles (samples, contrib, main library), |
635 | but if you pass the options as arguments, you must use same arguments you used | |
636 | for the library when building samples or contrib libraries! | |
8870c26e | 637 | |
03265572 VS |
638 | Examples of invoking make in Unicode debug build (other options described |
639 | below are set analogically): | |
545d1e60 | 640 | |
03265572 VS |
641 | Visual C++: |
642 | > nmake -f makefile.vc BUILD=debug UNICODE=1 | |
643 | ||
644 | Borland C++: | |
19fea858 | 645 | > make -f makefile.bcc -DBUILD=debug -DUNICODE=1 |
03265572 VS |
646 | (Note that you have to use -D to set the variable, unlike in other make |
647 | tools!) | |
648 | ||
649 | Watcom C/C++: | |
650 | > wmake -f makefile.wat BUILD=debug UNICODE=1 | |
651 | ||
652 | MinGW using native makefiles: | |
653 | > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1 | |
654 | ||
14ff1954 | 655 | MinGW using configure: |
03265572 VS |
656 | > ./configure --enable-debug --enable-unicode |
657 | (see ./configure --help on details; configure is not covered in this | |
658 | section) | |
659 | ||
14ff1954 MW |
660 | Cygwin using configure: |
661 | > ./configure --disable-precomp-headers --enable-debug --enable-unicode | |
662 | (use --disable-precomp-headers if Cygwin doesn't support precompiled | |
663 | headers) | |
664 | ||
03265572 VS |
665 | Brief explanation of options and possible values is in every |
666 | build\msw\config.* file; more detailed description follows. | |
667 | ||
668 | Basic options | |
5147354c | 669 | ---------------------------------------------------------------- |
a0a302dc | 670 | |
458d26a0 WS |
671 | BUILD=release |
672 | Builds release version of the library. It differs from default 'debug' | |
673 | in lack of appended 'd' in name of library, does not define __WXDEBUG__ | |
674 | and not include debug information compiled into object files and the | |
675 | executable. | |
676 | ||
677 | SHARED=1 | |
678 | Build shared libraries (DLLs). By default, DLLs are not built | |
679 | (SHARED=0). | |
03265572 VS |
680 | |
681 | UNICODE=1 | |
682 | To build Unicode versions of the libraries, add UNICODE=1 to make invocation | |
683 | (default is UNICODE=0). If you want to be able to use Unicode version on | |
684 | Windows9x, you will need to set MSLU=1 as well. | |
685 | ||
686 | This option affect name of the library ('u' is appended) and the directory | |
687 | where the library and setup.h are store (ditto). | |
688 | ||
689 | WXUNIV=1 | |
690 | Build wxUniversal instead of native wxMSW (see | |
fc2171bd | 691 | http://www.wxwidgets.org/wxuniv.htm for more information). |
03265572 VS |
692 | |
693 | Advanced options | |
5147354c | 694 | ---------------------------------------------------------------- |
03265572 VS |
695 | |
696 | MONOLITHIC=1 | |
fc2171bd | 697 | Starting with version 2.5.1, wxWidgets has the ability to be built as |
03265572 VS |
698 | several smaller libraries instead of single big one as used to be the case |
699 | in 2.4 and older versions. This is called "multilib build" and is the | |
700 | default behaviour of makefiles. You can still build single library | |
701 | ("monolithic build") by setting MONOLITHIC variable to 1. | |
702 | ||
703 | USE_GUI=0 | |
704 | Disable building GUI parts of the library, build only wxBase components used | |
705 | by console applications. Note that if you leave USE_GUI=1 then both wxBase | |
706 | and GUI libraries are built. If you are building monolithic library, then | |
707 | you should set wxUSE_GUI to 1 in setup.h. | |
708 | ||
709 | USE_OPENGL=1 | |
710 | Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas. | |
711 | You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that | |
712 | OpenGL library is always built as additional library, even in monolithic | |
713 | build! | |
714 | ||
715 | USE_ODBC=1 | |
716 | Build two additional libraries in multilib mode, one with database | |
717 | classes and one with wxGrid database support. You must | |
718 | #define wxUSE_ODBC 1 in setup.h | |
719 | ||
720 | USE_HTML=0 | |
721 | Do not build wxHTML library. If MONOLITHIC=1, then you must also | |
722 | #define wxUSE_HTML 1 in setup.h. | |
723 | ||
9a8f0513 VS |
724 | USE_XRC=0 |
725 | Do not build XRC resources library. If MONOLITHIC=1, then you must also | |
726 | #define wxUSE_HTML 1 in setup.h. | |
727 | ||
03265572 VS |
728 | RUNTIME_LIBS=static |
729 | Links static version of C and C++ runtime libraries into the executable, so | |
730 | that the program does not depend on DLLs provided with the compiler (e.g. | |
731 | Visual C++'s msvcrt.dll or Borland's cc3250mt.dll). | |
732 | Caution: Do not use static runtime libraries when building DLL (SHARED=1)! | |
733 | ||
734 | MSLU=1 | |
735 | Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if | |
736 | used together with UNICODE=1. If you want to be able to use Unicode version | |
737 | on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL | |
738 | and import lib. The former can be downloaded from Microsoft, the latter is | |
739 | part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for | |
740 | details). An alternative implementation of import library can be downloaded | |
741 | from http://libunicows.sourceforge.net - unlike the official one, this one | |
742 | works with other compilers and does not require 300+ MB Platform SDK update. | |
743 | ||
744 | DEBUG_FLAG=0 | |
745 | DEBUG_FLAG=1 | |
746 | If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do | |
747 | sanity checks at runtime. If set to 0, don't do it. By default, this is | |
748 | governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0), | |
749 | but it is sometimes desirable to modify default behaviour and e.g. define | |
750 | __WXDEBUG__ even in release builds. | |
751 | ||
752 | DEBUG_INFO=0 | |
753 | DEBUG_INFO=1 | |
754 | Same as DEBUG_FLAG in behaviour, this option affects whether debugging | |
755 | information is included in the executable or not. | |
756 | ||
757 | VENDOR=<your company name> | |
758 | Set this to a short string identifying your company if you are planning to | |
fc2171bd JS |
759 | distribute wxWidgets DLLs with your application. Default value is 'custom'. |
760 | This string is included as part of DLL name. wxWidgets DLLs contain compiler | |
03265572 VS |
761 | name, version information and vendor name in them. For example |
762 | wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with | |
763 | default settings. If you set VENDOR=mycorp, the name will change to | |
764 | wxmsw250_core_bcc_mycorp.dll. | |
765 | ||
766 | CFG=<configuration name> | |
fc2171bd | 767 | Sets configuration name so that you can have multiple wxWidgets builds with |
03265572 VS |
768 | different setup.h settings coexisting in same tree. See "Object and library |
769 | directories" below for more information. | |
770 | ||
771 | Compiler specific options | |
5147354c | 772 | ---------------------------------------------------------------- |
03265572 VS |
773 | |
774 | * MinGW | |
775 | ||
776 | If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to | |
777 | 2.95. In build\msw\config.gcc, change | |
778 | > GCC_VERSION = 3 | |
779 | to | |
780 | > GCC_VERSION = 2.95 | |
781 | ||
782 | * Visual C++ | |
783 | ||
784 | DEBUG_RUNTIME_LIBS=0 | |
785 | DEBUG_RUNTIME_LIBS=1 | |
786 | If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default | |
787 | msvcrtd.dll is used only if the executable contains debug info and | |
788 | msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info | |
789 | and still link against msvcrt.dll (e.g. when you want to ship the app to | |
790 | customers and still have usable .pdb files with debug information) and this | |
791 | setting makes it possible. | |
792 | ||
793 | Fine-tuning the compiler | |
5147354c | 794 | ---------------------------------------------------------------- |
03265572 VS |
795 | |
796 | All makefiles have variables that you can use to specify additional options | |
797 | passed to the compiler or linker. You won't need this in most cases, but if you | |
798 | do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++ | |
799 | compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker). | |
800 | ||
801 | Object and library directories | |
5147354c | 802 | ---------------------------------------------------------------- |
03265572 VS |
803 | |
804 | All object files produced during library build are stored in a directory under | |
805 | build\msw. It's name is derived from build settings and CFG variable and from | |
806 | compiler name. Examples of directory names: | |
807 | ||
808 | build\msw\bcc_msw SHARED=0 | |
809 | build\msw\bcc_mswdll SHARED=1 | |
810 | build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug | |
811 | build\msw\vc_mswunivd ditto, with Visual C++ | |
812 | ||
6acf2ef6 VS |
813 | Libraries and DLLs are copied into subdirectory of lib directory with |
814 | name derived from compiler and static/DLL setting and setup.h into directory | |
815 | with name that contains other settings: | |
03265572 VS |
816 | |
817 | lib\bcc_msw | |
6acf2ef6 VS |
818 | lib\bcc_lib\msw\wx\setup.h |
819 | lib\bcc_dll | |
820 | lib\bcc_dll\msw\wx\setup.h | |
821 | lib\bcc_lib | |
822 | lib\bcc_lib\mswunivd\wx\setup.h | |
823 | lib\vc_lib | |
824 | lib\vc_lib\mswunivd\wx\setup.h | |
825 | ||
826 | Each lib\ subdirectory has wx subdirectory with setup.h as seen above. | |
827 | This file is copied there from include\wx\msw\setup.h (and if it doesn't exist, | |
828 | from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by | |
829 | all samples and should be used by your apps as well. If you are doing changes | |
830 | to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h. | |
03265572 VS |
831 | |
832 | If you set CFG to something, the value is appended to directory names. E.g. | |
833 | for CFG=MyBuild, you'll have object files in | |
834 | ||
835 | build\msw\bcc_mswMyBuild | |
836 | build\msw\bcc_mswdllMyBuild | |
837 | etc. | |
838 | ||
839 | and libraries in | |
840 | ||
6acf2ef6 VS |
841 | lib\bcc_libMyBuild |
842 | lib\bcc_dllMyBuild | |
03265572 VS |
843 | etc. |
844 | ||
fd04b3cb | 845 | By now it is clear what CFG is for: builds with different CFG settings don't |
03265572 VS |
846 | share any files and they use different setup.h files. This allows you to e.g. |
847 | have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets | |
848 | enabled (without CFG, both of them would be put into same directory and there | |
fd04b3cb | 849 | would be conflicts between the files). |
03265572 | 850 | |
03265572 | 851 | General Notes |
5147354c | 852 | ================================================================= |
03265572 | 853 | |
a0a302dc | 854 | - Debugging: under Windows 95, debugging output isn't output in |
9c6751aa | 855 | the same way that it is under NT or Windows 3.1. |
3d82ef9b JS |
856 | Please see DebugView available from http://www.sysinternals.com. |
857 |