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d716e453 1Installing wxWidgets for Windows
5147354c 2-----------------------------------------------------------
0544bc0a 3
d716e453 4This is wxWidgets for Microsoft Windows 9x/ME, Windows NT,
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5Windows 2000, Windows XP and Windows CE.
6
7These installation notes can be found in docs/msw/install.txt
8in your wxWidgets distribution.
0544bc0a 9
dbda9e86 10IMPORTANT NOTE: If you experience problems installing, please
9c6751aa 11re-read this instructions and other related files (changes.txt,
cd8c7746 12readme.txt, FAQ) carefully before posting to wx-users list.
7666ad49 13
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14If you are sure that you found a bug, please report it at
15wxWidgets Trac:
7666ad49 16
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17 http://trac.wxwidgets.org/newticket
18
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19Please notice that often trying to correct the bug yourself is the
20quickest way to fix it. Even if you fail to do it, you may
21discover valuable information allowing us to fix it while doing
22it. We also give much higher priority to bug reports with patches
23fixing the problems so this ensures that your report will be
24addressed sooner.
7666ad49 25
dbda9e86 26
2bda0e17 27Unarchiving
5147354c 28============================================================
2bda0e17 29
1790256b 30A setup program is provided (wxMSW-x.x.x-setup.exe) to automatically copy
2b5f62a0 31files to a directory on your hard disk. Do not install into a
3d82ef9b 32path that contains spaces.
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33
34The setup program contains the following:
01dba85a 35
fc2171bd 36- All common, generic and MSW-specific wxWidgets source;
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37- samples and demos;
38- documentation in MS HTML Help format;
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39- makefiles for most Windows compilers, plus CodeWarrior,
40 BC++ and VC++ IDE files;
01dba85a 41- JPEG library source;
669f7a11 42- TIFF library source;
3d82ef9b 43- Object Graphics Library, Tex2RTF, wxSTC, etc.
01dba85a 44
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45Alternatively, you may unarchive the .zip form by hand:
46wxMSW-x.y.z.zip where x.y.z is the version number.
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47
48Unarchive the required files plus any optional documentation
dbda9e86 49files into a suitable directory such as c:\wx.
2bda0e17 50
dbda9e86 51General installation notes
03265572 52==========================
dbda9e86 53
8d1ed43a 54If installing from the SVN server, copy include/wx/msw/setup0.h to
a40a9c81 55include/wx/msw/setup.h and edit the resulting file to choose
fc2171bd 56the features you would like to compile wxWidgets with[out].
dbda9e86 57
2bda0e17 58Compilation
545d1e60 59===========
2bda0e17 60
fc2171bd 61The following sections explain how to compile wxWidgets with each supported
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62compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
63Cygwin/Mingw32 to quickly locate the instructions for your compiler.
64
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65All makefiles and project are located in build\msw directory.
66
67Where compiled files are stored
68-------------------------------
69
3980000c 70After successful compilation you'll find the libraries in a subdirectory
0a7cad3a 71of lib directory named after the compiler and DLL/static settings.
6acf2ef6 72A couple of examples:
fd9f42b6 73
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74 lib\vc_lib VC++ compiled static libraries
75 lib\vc_dll VC++ DLLs
76 lib\bcc_lib Static libraries for Borland C++
77 lib\wat_dll Watcom C++ DLLs
fd9f42b6 78
fc2171bd 79Names of compiled wxWidgets libraries follow this scheme: libraries that don't
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80depend on GUI components begin with "wxbase" followed by version number and
81letters indicating if the library is compiled as Unicode ('u') and/or debug
fc2171bd 82build ('d'). Last component of them name is name of wxWidgets component
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83(unless you built the library as single monolithic library; look for
84"Configuring the build" below). This is a typical set of release ANSI build
85libraries (release versions on left, debug on right side):
86
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87 wxbase29.lib wxbase29d.lib
88 wxbase29_net.lib wxbase29d_net.lib
89 wxbase29_xml.lib wxbase29d_xml.lib
90 wxmsw29_core.lib wxmsw29d_core.lib
91 wxmsw29_html.lib wxmsw29d_html.lib
92 wxmsw29_adv.lib wxmsw29d_adv.lib
fd9f42b6 93
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94Their Unicode debug counterparts in wxUniversal build would be
95
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96 wxbase29ud.lib
97 wxbase29ud_net.lib
98 wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
99 wxmswuniv29ud_core.lib
100 wxmswuniv29ud_html.lib
101 wxmswuniv29ud_adv.lib
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102
103These directories also contain subdirectory with wx/setup.h header. This
2e9e197c 104subdirectory is named after port, Unicode, wxUniv and debug settings and
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105you must add it to include paths when compiling your application. Some
106examples:
107
108 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
109 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
110 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
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111
112Below are compiler specific notes followed by customizing instructions that
113apply to all compilers (search for "Configuring the build").
114
545d1e60 115Microsoft Visual C++ compilation
5147354c 116----------------------------------------------------------------
2bda0e17 117
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118You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
119informal and more detailed description of the process summarized below.
120
b2575739 121Please note that the VC++ 6.0 project files will work for VC++ .NET also.
1257f684 122
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123VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
124you will have trouble with internal compiler errors. It is available for
125download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
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126
127Using project files (VC++ 6 and later):
a367b9b3 128
fc2171bd 1291. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
f6bcfd97 130 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
fd9f42b6 1312. Open build\msw\wx.dsw, which has configurations for static
a40a9c81 132 compilation or DLL compilation, and each of these available in
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133 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
134 Normally you'll use a static linking ANSI configuration.
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135 Choose the Win32 Debug or Win32 Release configuration (or any other that
136 suits your needs) and use Batch Build to compile _all_ projects. If you
21de777f 137 know you won't need some of the libraries (i.e. html part), you don't have
efefa4f8 138 to compile it. It will also produce similar variations on jpeg.lib,
fd9f42b6 139 png.lib, tiff.lib, zlib.lib, and regex.lib.
3f04a3c0 140
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141 If you want to build DLL configurations in wx.dsw project you unfortunately
142 need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
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143 base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext,
144 propgrid) manually because VC6 doesn't always respect the correct build order.
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145
146 Alternatively, use the special wx_dll.dsw project which adds the
147 dependencies to force the correct order (but, because of this, doesn't work
148 for the static libraries) or simply redo the build several times until all
149 DLLs are linked correctly. Pleae notice that it's normal that dbgrid project
150 doesn't build if wxUSE_ODBC is set to 0 (default).
5fa399c9 1513. Open a sample project file, choose a configuration such as
a40a9c81 152 Win32 Debug using Build | Set Active Configuration..., and compile.
5fa399c9 153 The project files don't use precompiled headers, to save disk
16553659 154 space, but you can switch PCH compiling on for greater speed.
a40a9c81 155 NOTE: you may also use samples/samples.dsw to access all
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156 sample projects without opening each workspace individually.
157 You can use the Batch Build facility to make several samples
158 at a time.
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159
160Using makefiles:
161
03265572 1621. Change directory to build\msw. Type:
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163
164 'nmake -f makefile.vc'
165
fc2171bd 166 to make the wxWidgets core library as release DLL.
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167 See "Configuring the build" for instruction how to build debug or static
168 libraries.
3d82ef9b 169
03265572 1702. Change directory to samples and type 'nmake -f makefile.vc'
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171 to make all the samples. You can also make them individually.
172
5fa399c9 173Makefile notes:
e2a6f233 174
fd9f42b6 175 Use the 'clean' target to clean all objects, libraries and
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176 executables.
177
3f1af920 178Note (1): if you wish to use templates, please edit
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179include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
180Without this, the redefinition of 'new' will cause problems in
181the headers. Alternatively, #undef new before including template headers.
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182You will also need to set wxUSE_IOSTREAMH to 0 if you will be
183using templates, to avoid the non-template stream files being included
fc2171bd 184within wxWidgets.
025e88c5 185
3f1af920 186Note (2): libraries and applications generated with makefiles and
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187project files are now (hopefully) compatible where static libraries
188are concerned, but please exercise caution nevertheless and if
189possible, use one method or the other.
3f1af920 190
3d82ef9b 191Note (3): some crash problems can be due to inconsistent compiler
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192options. If strange/weird/impossible things start to happen please
193check (dumping IDE project file as makefile and doing text comparison
194if necessary) that the project settings, especially the list of defined
195symbols, struct packing, etc. are exactly the same for all items in
196the project. After this, delete everything (including PCH) and recompile.
197
3d82ef9b 198Note (4): to create your own IDE files, copy .dsp and .dsw
fc2171bd 199files from an existing wxWidgets sample and adapt them, or
3d82ef9b 200visit http://wiki.wxwindows.org/wiki.pl?MSVC.
e2a6f233 201
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202Microsoft Visual C++ compilation for 64-bit Windows
203----------------------------------------------------------------
204
205Visual Studio 2005 includes 64-bit compilers, though they are not installed by
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206default; you need to select them during the installation. Both native 64-bit
207compilers and 32-bit hosted cross compilers are included, so you do not need a
20864-bit machine to use them (though you do to run the created executables).
209Visual C++ Express Edition does not include 64-bit compilers.
391e89ae 210
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21164-bit compilers are also available in various SDKs, for example
212the .NET Framework SDK:
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213 http://msdn.microsoft.com/netframework/programming/64bit/devtools/
214
215Using project files:
216
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2171. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
218 convert the projects to the current Visual C++ project format.
219
2202. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
221 Manager...'. In the 'Active solution platform' drop down choose '<new>',
222 then you can choose either 'Itanium' or 'x64'.
223
224 For more detailed instructions see:
225 http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
226
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227 Note: 64-bit targets created this way will use the build directory of the
228 corresponding 32-bit target for some files. Therefore after building
229 for one CPU it is necessary to clean the build before building the
230 equivalent target for another CPU. We've reported the problem to MS
b974b0da 231 but they say it is not possible to fix it.
b46d37d7 232
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2333. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
234 all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
235
236 This will build a debug version of the static libs. The section above on
237 Visual C++ in general has more information about adjusting the settings to
238 build other configurations.
239
2404. To compile one of the samples open one of the sample projects, such as
241 samples\minimal\minimal.dsw. Visual Studio will convert the project as in
242 step 1, then add a 64-bit target as in step 2, and build.
243
244Using makefiles:
245
2461. Open a 64-bit build command prompt, for either x64 or Itanium. Change
b974b0da 247 directory to build\msw. Then for x64 type:
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248
249 nmake -f makefile.vc TARGET_CPU=AMD64
250
251 or for Itanium:
252
253 nmake -f makefile.vc TARGET_CPU=IA64
254
255 This will build a debug version of wxWidgets DLLs. See "Configuring the
256 build" for instruction how to build other configurations such as a release
257 build or static libraries.
258
2592. Change to the directory of one of the samples such as samples\minimal. Type
260 the same command used to build the main library, for example for x64:
261
262 nmake -f makefile.vc TARGET_CPU=AMD64
263
264Notes:
265
266The versions of the VC++ 8 compiler included with some SDKs requires an
267additional library to be linked or the following error is received.
268
269 LNK2001 unresolved external symbol __security_check_cookie
270
271If you receive this error add bufferoverflowu.lib to link, e.g.:
272
273 nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
274
275See http://support.microsoft.com/?id=894573 for more information.
276
71521e37 277Borland C++ compilation
5147354c 278----------------------------------------------------------------
2bda0e17 279
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280The minimum version required is 5.5 (last version supported by BC++ 5.0 was
2812.4.2), which can be downloaded for free from:
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282http://www.borland.com/products/downloads/download_cbuilder.html
283
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284We have found that the free Turbo Explorer and commercial BDS work fine; the
285debugger is very good. To avoid linker errors you will need to add
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286-DSHARED=1 to the makefile line for the library
287
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288The version 5.6 included in Borland C++ Builder 2006 works as well after the
289following small change: please remove the test for __WINDOWS__ from line 88
290of the file BCCDIR\include\stl\_threads.h.
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291
292Compiling using the makefiles:
ca5c8b2d 293
fd9f42b6 2941. Change directory to build\msw. Type 'make -f makefile.bcc' to
fc2171bd 295 make the wxWidgets core library. Ignore the compiler warnings.
6bddef36 296 This produces a couple of libraries in the lib\bcc_lib directory.
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297
2982. Change directory to a sample or demo such as samples\minimal, and type
2e9e197c 299 'make -f makefile.bcc'. This produces a windows exe file - by default
6bddef36 300 in the bcc_mswd subdirectory.
fd9f42b6 301
fc2171bd 302Note (1): the wxWidgets makefiles assume dword structure alignment. Please
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303make sure that your own project or makefile settings use the
304same alignment, or you could experience mysterious crashes. To
fd9f42b6 305change the alignment, change CPPFLAGS in build\msw\config.bcc.
1a7f3062 306
9d1461a4 307Note (2): if you get undefined _SQL... symbols at link time,
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308either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
309directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
fc2171bd 310recompile wxWidgets. The same applies if compiling using the IDE.
154f22b3 311
9d1461a4 312Note (3): If you wish debug messages to be sent to the console in
fd9f42b6 313debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
7fee680b 314
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315Using the Debugger and IDE in BDS or Turbo Explorer
316---------------------------------------------------
317
318
2e9e197c 319Doubleclick / open samples\minimal\borland.bdsproj. The current version
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320is to be used with a dynamic build of wxWidgets-made by running
321make -f Makefile.bcc -DBUILD=debug -DSHARED=1
322in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
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323directory in your PATH. The debugger tracks your source and also
324traces into the wxWidgets sources.
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325
326To use this to debug other samples, copy the borland_ide.cpp
327and borland.bdsproj files, then replace all occurences of
328"minimal" with the name of the new project files
329
2e9e197c 330Compilation succeeds with CBuilderX personal edition and CBuilder6, but
71521e37 331you may have to copy make.exe from the 5.5 download to the new bin directory.
143f778f 332
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333Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
334(v1-v6): not supported
ca5c8b2d 335
ca5c8b2d 336
143f778f 337
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338** REMEMBER **
339
fc2171bd 340In all of your wxWidgets applications, your source code should include
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341the following preprocessor directive:
342
343#ifdef __BORLANDC__
344#pragma hdrstop
345#endif
346
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347(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
348more details)
349
9d1461a4 350Borland 16 Bit compilation for Windows 3.1
5147354c 351----------------------------------------------------------------
4bf78aae 352
fc2171bd 353The last version of wxWidgets to support 16-bit compilation with Borland was
9d1461a4 3542.2.7 - Please download and read the instructions in that release
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355
356Watcom C++ 10.6/11 and OpenWatcom compilation
5147354c 357----------------------------------------------------------------
7be1f0d9 358
fd9f42b6 3591. Change directory to build\msw. Type 'wmake -f makefile.wat' to
fc2171bd 360 make the wxWidgets core library.
3d82ef9b 361
e8400940 3622. Change directory to samples\minimal and type 'wmake -f makefile.wat'
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363 to make this sample. Repeat for other samples of interest.
364
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365Note (1): if your installation of Watcom doesn't have odbc32.lib file and
366 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
367 from lib\watcom directory. See the notes in that directory.
368
369Note (2): if variant.cpp is compiled with date/time class options, the linker
370 gives up. So the date/time option is switched off for Watcom C++.
371 Also, wxAutomationObject is not compiled with Watcom C++ 10.
372
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373Note (3): RawBitmaps won't work at present because they use unsupported template
374 classes
375
376Note (4): if Watcom can't read the precompiled header when building a sample,
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377 try deleting .pch files in build\msw\wat_* and compiling
378 the sample again.
545d1e60 379
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380Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
381 compiler doesn't come with standard C++ library headers by default.
382 If you install STLPort or another STL implementation, you'll need to
383 edit wx/string.h and remove the check for Digital Mars in it (search
384 for __WATCOM__).
385
386
62448488 387Metrowerks CodeWarrior compilation
5147354c 388----------------------------------------------------------------
62448488 389
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390** NOTE: We don't use Metrowerks compiler any more and so depend on
391** your contributions to keep it up to date. It is possible that
392** the project files mentioned below are out of date due to recently
393** added files, please add them manually if you get linking errors.
394** The authoritative list of files is in build/bakefiles/files.bkl
395
5147354c 3961. CodeWarrior Pro 7 project files in XML format are already
d716e453 397 included in wxMSW-2.8.x.zip and the setup version.
3d82ef9b 398
545d1e60 3992. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
8d1ed43a 400 you are working from the SVN version) to make sure the settings reflect
545d1e60 401 what you want. If you aren't sure, leave it alone and go with the
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402 default settings. A few notes:
403 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
545d1e60 404 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
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405 will be rather confusing due to interactions with the MSL ANSI
406 and runtime libs.
3d82ef9b 407
fc2171bd 4083. The project file to build the Win32 wxWidgets libraries relies on the
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409 Batch File Runner plug-in. This plug-in is not installed as part of
410 a normal CW7 installation. However, you can find this plug-in on the
411 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
412 "Batch File Post Linker".
3d82ef9b 413
545d1e60 4144. If you choose not to install the Batch File Runner plug-in, then you
ba14d986 415 need to do the following by hand:
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416 (1) Create the directories lib\cw7msw\include\wx and copy the file
417 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
8d1ed43a 418 working from the SVN version) to lib\cw7msw\include\wx\setup.h
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419 (2) Create the directories lib\cw7mswd\include\wx and copy the file
420 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
8d1ed43a 421 working from the SVN version) to lib\cw7mswd\include\wx\setup.h
3d82ef9b 422
fc2171bd 4235. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
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424 Store this project file in directory src. You may get warnings about
425 not being able to find certain project paths; ignore these warnings, the
ba14d986 426 appropriate paths will be created during the build by the Batch File Runner.
3d82ef9b 427
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4286. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
429 will get some warnings about hidden virtual functions, illegal conversions
ba14d986 430 from const pointers to pointers, etc., all of which you can safely ignore.
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431 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
432 stop the build and build again. These errors occur because sometimes the
ba14d986 433 compiler starts doing its thing before the copying of setup.h has completed.
3d82ef9b 434
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4357. The following libraries will be produced depending on chosen
436 target:
437 - wx_x86.lib ANSI Release (static)
438 - wx_x86_d.lib ANSI Debug (static)
3d82ef9b 439
ba14d986 4408. Sorry, I haven't had time yet to create and test unicode or DLL versions.
545d1e60 441 Volunteers for this are welcome (as neither DLLs nor unicode builds are
ba14d986 442 big priorities for me ;).
3d82ef9b 443
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4449. CodeWarrior Pro7 project files (in XML format) are also provided for some
445 of the samples. In particular, there are project files for the minimal,
446 controls, dialogs, dnd, nd docview samples. You can use these project
447 files as templates for the other samples and for your own projects.
3d82ef9b 448 - For example, to make a project file for the "grid" sample,
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449 just copy the project file for the "minimal" sample, minimalW7.mcp
450 (made by importing minimalW7.xml into CodeWarrior), into the
3d82ef9b 451 sample/grid directory, calling it gridW7.mcp. Open
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452 newgridW7.mcp and revise the project by deleting the files
453 minimal.rc and minimal.cpp and adding the files griddemo.rc and
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454 griddemo.cpp. Build and run....
455
545d1e60 456
9a718b86 457Cygwin/MinGW compilation
5147354c 458----------------------------------------------------------------
2bda0e17 459
7acf6a92 460wxWidgets supports Cygwin (formerly GnuWin32) betas and
9a718b86 461releases, and MinGW. Cygwin can be downloaded from:
6500c0b1 462
9a718b86 463 http://sources.redhat.com/cygwin/
2bda0e17 464
9a718b86 465and MinGW from:
6500c0b1 466
9a718b86 467 http://www.mingw.org/
2bda0e17 468
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469Both Cygwin and MinGW can be used with configure (assuming you have MSYS
470installed in case of MinGW). You will need new enough MinGW version, preferably
471MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
fc2171bd 472than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
545d1e60 473
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474NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
475 section (see OLD VERSIONS)
2bda0e17 476
fc2171bd 477There are two methods of compiling wxWidgets, by using the
7666ad49 478makefiles provided or by using 'configure'.
2bda0e17 479
9a718b86 480Retrieve and install the latest version of Cygwin, or MinGW, as per
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481the instructions with either of these packages.
482
9a718b86 483If using MinGW, you can download the add-on MSYS package to
fc2171bd 484provide Unix-like tools that you'll need to build wxWidgets using configure.
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485
486Using makefiles directly
5147354c 487----------------------------------------------------------------
7666ad49 488
d01bf7ae 489NOTE: The makefile.gcc makefiles are for compilation under MinGW using
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490 Windows command interpreter (command.com/cmd.exe), they won't work in
491 other environments (such as UNIX or Unix-like, e.g. MSYS where you have
492 to use configure instead, see the section below)
02fd5400 493
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494Use the makefile.gcc files for compiling wxWidgets and samples,
495e.g. to compile a debugging version of wxWidgets:
fd9f42b6 496 > cd c:\wx\build\msw
2e9e197c 497 > mingw32-make -f makefile.gcc BUILD=debug
4dcd292c 498 > cd c:\wx\samples\minimal
2e9e197c 499 > mingw32-make -f makefile.gcc BUILD=debug
fd9f42b6 500 (See below for more options.)
4dcd292c 501
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502Notice that Windows command interpreter (cmd.exe) and mingw32-make must be
503used, using Bash (sh.exe) and make.exe from MSYS will only work when using
504configure-based build procedure described below!
cba2db0c 505
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506You can also use the 'strip' command to reduce executable/dll size (note that
507stripping an executable/dll will remove debug information!).
2bda0e17 508
2bda0e17 509All targets have 'clean' targets to allow removal of object files
fd9f42b6 510and other intermediate compiler files.
2bda0e17 511
7666ad49 512Using configure
5147354c 513----------------------------------------------------------------
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514
515Instead of using the makefiles, you can use the configure
516system to generate appropriate makefiles, as used on Unix
517and Mac OS X systems.
518
fc2171bd 519Change directory to the root of the wxWidgets distribution,
9a718b86 520make a build directory, and run configure and make in this directory.
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521
522For example:
523
524 cd $WXWIN
525 mkdir build-debug
526 cd build-debug
527 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
528 make
be27bc46 529 make install % This step is optional, see note (6) below.
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530 cd samples/minimal
531 make
532 ./minimal.exe
533
7c5dc04f 534Notes:
2bda0e17 535
9a718b86 5361. See also the Cygwin/MinGW on the web site or CD-ROM for
fc2171bd 537 further information about using wxWidgets with these compilers.
7c5dc04f 538
6b978929 5392. libwx.a is 100 MB or more - but much less if compiled with no
bf4d9b2b 540 debug info (-g0) and level 4 optimization (-O4).
7c5dc04f 541
9a718b86 5423. If you get a link error under MinGW 2.95.2 referring to:
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543
544 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
545
546 then you need to edit the file objidl.h at line 663 and add
547 a missing PURE keyword:
548
549 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
550
9a718b86 5514. There's a bug in MinGW headers for some early distributions.
7c5dc04f 552
bf4d9b2b 553 in include/windows32/defines.h, where it says:
7c5dc04f 554
bf4d9b2b 555 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
7c5dc04f 556
bf4d9b2b 557 it should say:
7c5dc04f 558
bf4d9b2b 559 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
7c5dc04f 560
bf4d9b2b 561 (a missing bracket).
7c5dc04f 562
fd9f42b6 5635. OpenGL support should work with MinGW as-is. However,
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564 if you wish to generate import libraries appropriate either for
565 the MS OpenGL libraries or the SGI OpenGL libraries, go to
566 include/wx/msw/gl and use:
567
568 dlltool -k -d opengl.def -llibopengl.a
569
570 for the SGI DLLs, or
571
572 dlltool -k -d opengl32.def -llibopengl32.a
573
574 and similarly for glu[32].def.
575
fd9f42b6 5766. The 'make install' step is optional, and copies files
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577 as follows:
578
579 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
fc2171bd 580 /usr/local/include/wx - wxWidgets header files
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581 /usr/local/bin - wx-config
582
583 You may need to do this if using wx-config with the
584 default root path.
585
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5867. With Cygwin, you can invoke gdb --nw myfile.exe to
587 debug an executable. If there are memory leaks, they will be
588 flagged when the program quits. You can use Cygwin gdb
589 to debug MinGW executables.
4dcd292c 590
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5918. Note that gcc's precompiled headers do not work on current versions of
592 Cygwin. If your version of Cygwin is affected you will need to use the
593 --disable-precomp-headers configure option.
594
fd9f42b6 595OLD VERSIONS:
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596
597- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
598 to set up appropriate variables, if necessary mounting drives.
599 Run it before compiling.
600
601- For Cygwin, make sure there's a \tmp directory on your
602 Windows drive or bison will crash (actually you don't need
fc2171bd 603 bison for ordinary wxWidgets compilation: a pre-generated .c file is
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604 supplied).
605
4dcd292c 606- If using GnuWin32 b18, you will need to copy windres.exe
9a718b86 607 from e.g. the MinGW distribution, to a directory in your path.
4dcd292c 608
df945db9 609
ce8897bb 610Symantec & DigitalMars C++ compilation
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611----------------------------------------------------------------
612
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613The DigitalMars compiler is a free succssor to the Symantec compiler
614and can be downloaded from http://www.digitalmars.com/
2e9e197c 615
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6161. You need to download and unzip in turn (later packages will overwrite
617 older files)
9c266fa0 618 Digital Mars C/C++ Compiler Version 8.40 or later
1a81e3db 619 Basic utilities
df945db9 620 from http://www.digitalmars.com/download/freecompiler.html
025bbf5b 621
df945db9 6222. Change directory to build\msw and type 'make -f makefile.dmc' to
fc2171bd 623 make the wxWidgets core library.
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624
6253. Change directory to samples\minimal and type 'make -f makefile.dmc'
1a81e3db 626 to make this sample. Most of the other samples also work.
377c68c5 627
2bda0e17 628
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629Note that if you don't have the files makefile.dmc you may create them yourself
630using bakefile tool according to the instructions in build\bakefiles\README:
631
632 cd build\bakefiles
633 bakefile_gen -f dmars -b wx.bkl
634 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
635
636
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637Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
638compiler doesn't come with standard C++ library headers by default. If you
639install STLPort or another STL implementation, you'll need to edit wx/string.h
640and remove the check for Digital Mars in it (search for __DMC__).
641
642
ce8897bb 64316-bit compilation is no longer supported.
6500c0b1 644
fd9f42b6 645Configuring the build
5147354c 646================================================================
57c208c5 647
fc2171bd 648So far the instructions only explained how to build release DLLs of wxWidgets
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649and did not cover any configuration. It is possible to change many aspects of
650the build, including debug/release and ANSI/Unicode settings. All makefiles in
651build\msw directory use same options (with a few exceptions documented below)
652and the only difference between them is in object files and library directory
653names and in make invocation command.
57c208c5 654
03265572 655Changing the settings
5147354c 656----------------------------------------------------------------
57c208c5 657
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658There are two ways to modify the settings: either by passing the values as
659arguments when invoking make or by editing build\msw\config.$(compiler) file
660where $(compiler) is same extension as the makefile you use has (see below).
661The latter is good for setting options that never change in your development
662process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
fc2171bd 663wxWidgets and use them side by side, the former method is better. Settings in
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664config.* files are shared by all makefiles (samples, contrib, main library),
665but if you pass the options as arguments, you must use same arguments you used
666for the library when building samples or contrib libraries!
8870c26e 667
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668Examples of invoking make in Unicode debug build (other options described
669below are set analogically):
545d1e60 670
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671Visual C++:
672 > nmake -f makefile.vc BUILD=debug UNICODE=1
673
674Borland C++:
19fea858 675 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
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676 (Note that you have to use -D to set the variable, unlike in other make
677 tools!)
678
679Watcom C/C++:
680 > wmake -f makefile.wat BUILD=debug UNICODE=1
681
682MinGW using native makefiles:
683 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
684
14ff1954 685MinGW using configure:
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686 > ./configure --enable-debug --enable-unicode
687 (see ./configure --help on details; configure is not covered in this
688 section)
689
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690Cygwin using configure:
691 > ./configure --disable-precomp-headers --enable-debug --enable-unicode
692 (use --disable-precomp-headers if Cygwin doesn't support precompiled
693 headers)
694
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695Brief explanation of options and possible values is in every
696build\msw\config.* file; more detailed description follows.
697
698Basic options
5147354c 699----------------------------------------------------------------
a0a302dc 700
458d26a0 701BUILD=release
2e9e197c 702 Builds release version of the library. It differs from default 'debug'
458d26a0 703 in lack of appended 'd' in name of library, does not define __WXDEBUG__
2e9e197c 704 and not include debug information compiled into object files and the
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705 executable.
706
707SHARED=1
708 Build shared libraries (DLLs). By default, DLLs are not built
709 (SHARED=0).
03265572 710
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711UNICODE=0
712 To build ANSI versions of the libraries, add UNICODE=0 to make invocation
713 (default is UNICODE=1). If you want to be able to use Unicode version on
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714 Windows9x, you will need to set MSLU=1 as well.
715
716 This option affect name of the library ('u' is appended) and the directory
717 where the library and setup.h are store (ditto).
718
719WXUNIV=1
720 Build wxUniversal instead of native wxMSW (see
fc2171bd 721 http://www.wxwidgets.org/wxuniv.htm for more information).
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722
723Advanced options
5147354c 724----------------------------------------------------------------
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725
726MONOLITHIC=1
2e9e197c 727 Starting with version 2.5.1, wxWidgets has the ability to be built as
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728 several smaller libraries instead of single big one as used to be the case
729 in 2.4 and older versions. This is called "multilib build" and is the
730 default behaviour of makefiles. You can still build single library
731 ("monolithic build") by setting MONOLITHIC variable to 1.
732
733USE_GUI=0
734 Disable building GUI parts of the library, build only wxBase components used
735 by console applications. Note that if you leave USE_GUI=1 then both wxBase
736 and GUI libraries are built. If you are building monolithic library, then
737 you should set wxUSE_GUI to 1 in setup.h.
738
739USE_OPENGL=1
eb2badcb 740 Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas.
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741 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
742 OpenGL library is always built as additional library, even in monolithic
743 build!
744
745USE_ODBC=1
746 Build two additional libraries in multilib mode, one with database
747 classes and one with wxGrid database support. You must
748 #define wxUSE_ODBC 1 in setup.h
749
750USE_HTML=0
751 Do not build wxHTML library. If MONOLITHIC=1, then you must also
752 #define wxUSE_HTML 1 in setup.h.
753
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754USE_XRC=0
755 Do not build XRC resources library. If MONOLITHIC=1, then you must also
756 #define wxUSE_HTML 1 in setup.h.
757
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758RUNTIME_LIBS=static
759 Links static version of C and C++ runtime libraries into the executable, so
760 that the program does not depend on DLLs provided with the compiler (e.g.
761 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
762 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
763
764MSLU=1
765 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
766 used together with UNICODE=1. If you want to be able to use Unicode version
767 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
768 and import lib. The former can be downloaded from Microsoft, the latter is
769 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
770 details). An alternative implementation of import library can be downloaded
771 from http://libunicows.sourceforge.net - unlike the official one, this one
772 works with other compilers and does not require 300+ MB Platform SDK update.
773
774DEBUG_FLAG=0
775DEBUG_FLAG=1
776 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
777 sanity checks at runtime. If set to 0, don't do it. By default, this is
778 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
779 but it is sometimes desirable to modify default behaviour and e.g. define
780 __WXDEBUG__ even in release builds.
781
782DEBUG_INFO=0
783DEBUG_INFO=1
784 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
785 information is included in the executable or not.
786
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787TARGET_CPU=AMD64|IA64
788 (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
789 build is performed.
790
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791VENDOR=<your company name>
792 Set this to a short string identifying your company if you are planning to
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793 distribute wxWidgets DLLs with your application. Default value is 'custom'.
794 This string is included as part of DLL name. wxWidgets DLLs contain compiler
03265572 795 name, version information and vendor name in them. For example
eb2badcb 796 wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with
03265572 797 default settings. If you set VENDOR=mycorp, the name will change to
eb2badcb 798 wxmsw290_core_bcc_mycorp.dll.
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799
800CFG=<configuration name>
fc2171bd 801 Sets configuration name so that you can have multiple wxWidgets builds with
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802 different setup.h settings coexisting in same tree. See "Object and library
803 directories" below for more information.
804
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805COMPILER_PREFIX=<string>
806 If you build with multiple versions of the same compiler, you can put
807 their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
808 "vc_lib" by setting this variable to e.g. "vc6". This is merely a
809 convenience variable, you can achieve the same effect (but different dir
810 names) with the CFG option.
811
812
03265572 813Compiler specific options
5147354c 814----------------------------------------------------------------
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815
816* MinGW
817
818If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
2e9e197c 8192.95. In build\msw\config.gcc, change
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820> GCC_VERSION = 3
821to
822> GCC_VERSION = 2.95
823
824* Visual C++
825
826DEBUG_RUNTIME_LIBS=0
827DEBUG_RUNTIME_LIBS=1
828 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
829 msvcrtd.dll is used only if the executable contains debug info and
830 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
831 and still link against msvcrt.dll (e.g. when you want to ship the app to
832 customers and still have usable .pdb files with debug information) and this
833 setting makes it possible.
834
835Fine-tuning the compiler
5147354c 836----------------------------------------------------------------
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837
838All makefiles have variables that you can use to specify additional options
839passed to the compiler or linker. You won't need this in most cases, but if you
840do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
841compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
842
843Object and library directories
5147354c 844----------------------------------------------------------------
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845
846All object files produced during library build are stored in a directory under
847build\msw. It's name is derived from build settings and CFG variable and from
848compiler name. Examples of directory names:
849
850 build\msw\bcc_msw SHARED=0
851 build\msw\bcc_mswdll SHARED=1
852 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
853 build\msw\vc_mswunivd ditto, with Visual C++
854
2e9e197c 855Libraries and DLLs are copied into subdirectory of lib directory with
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856name derived from compiler and static/DLL setting and setup.h into directory
857with name that contains other settings:
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858
859 lib\bcc_msw
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860 lib\bcc_lib\msw\wx\setup.h
861 lib\bcc_dll
862 lib\bcc_dll\msw\wx\setup.h
863 lib\bcc_lib
864 lib\bcc_lib\mswunivd\wx\setup.h
865 lib\vc_lib
866 lib\vc_lib\mswunivd\wx\setup.h
867
868Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
869This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
870from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
871all samples and should be used by your apps as well. If you are doing changes
872to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
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873
874If you set CFG to something, the value is appended to directory names. E.g.
875for CFG=MyBuild, you'll have object files in
2e9e197c 876
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877 build\msw\bcc_mswMyBuild
878 build\msw\bcc_mswdllMyBuild
879 etc.
880
881and libraries in
882
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883 lib\bcc_libMyBuild
884 lib\bcc_dllMyBuild
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885 etc.
886
fd04b3cb 887By now it is clear what CFG is for: builds with different CFG settings don't
2e9e197c 888share any files and they use different setup.h files. This allows you to e.g.
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889have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
890enabled (without CFG, both of them would be put into same directory and there
fd04b3cb 891would be conflicts between the files).
03265572 892
03265572 893General Notes
5147354c 894=================================================================
03265572 895
a0a302dc 896- Debugging: under Windows 95, debugging output isn't output in
9c6751aa 897 the same way that it is under NT or Windows 3.1.
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898 Please see DebugView available from http://www.sysinternals.com.
899