#ifndef _WX_EFFECTS_H_
#define _WX_EFFECTS_H_
+// this class is deprecated and will be removed in the next wx version
+//
+// please use wxRenderer::DrawBorder() instead of DrawSunkenEdge(); there is no
+// replacement for TileBitmap() but it doesn't seem to be very useful anyhow
+#ifdef WXWIN_COMPATIBILITY_2_8
+
/*
* wxEffects: various 3D effects
*/
#include "wx/gdicmn.h"
#include "wx/dc.h"
-class WXDLLEXPORT wxEffects: public wxObject
+class WXDLLEXPORT wxEffectsImpl: public wxObject
{
-DECLARE_CLASS(wxEffects)
-
public:
// Assume system colours
- wxEffects() ;
+ wxEffectsImpl() ;
// Going from lightest to darkest
- wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
- const wxColour& faceColour, const wxColour& mediumShadow,
- const wxColour& darkShadow) ;
+ wxEffectsImpl(const wxColour& highlightColour, const wxColour& lightShadow,
+ const wxColour& faceColour, const wxColour& mediumShadow,
+ const wxColour& darkShadow) ;
// Accessors
wxColour GetHighlightColour() const { return m_highlightColour; }
wxColour m_faceColour; // Usually grey
wxColour m_mediumShadow; // Usually dark grey
wxColour m_darkShadow; // Usually black
+
+ DECLARE_CLASS(wxEffectsImpl)
};
-#endif
+// current versions of g++ don't generate deprecation warnings for classes
+// declared deprecated, so define wxEffects as a typedef instead: this does
+// generate warnings with both g++ and VC (which also has no troubles with
+// directly deprecating the classes...)
+//
+// note that this g++ bug (16370) is supposed to be fixed in g++ 4.3.0
+typedef wxEffectsImpl wxDEPRECATED(wxEffects);
+
+#endif // WXWIN_COMPATIBILITY_2_8
+
+#endif // _WX_EFFECTS_H_
/////////////////////////////////////////////////////////////////////////////
// Name: src/common/effects.cpp
-// Purpose: wxEffects implementation
+// Purpose: wxEffectsImpl implementation
// Author: Julian Smart
// Modified by:
// Created: 25/4/2000
#endif //WX_PRECOMP
/*
- * wxEffects: various 3D effects
+ * wxEffectsImpl: various 3D effects
*/
-IMPLEMENT_CLASS(wxEffects, wxObject)
+IMPLEMENT_CLASS(wxEffectsImpl, wxObject)
// Assume system colours
-wxEffects::wxEffects()
+wxEffectsImpl::wxEffectsImpl()
{
m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ;
m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ;
}
// Going from lightest to darkest
-wxEffects::wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
+wxEffectsImpl::wxEffectsImpl(const wxColour& highlightColour, const wxColour& lightShadow,
const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow)
{
m_highlightColour = highlightColour;
}
// Draw a sunken edge
-void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize))
+void wxEffectsImpl::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize))
{
wxPen highlightPen(m_highlightColour, 1, wxSOLID);
wxPen lightShadowPen(m_lightShadow, 1, wxSOLID);
dc.SetPen(wxNullPen);
}
-bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
+bool wxEffectsImpl::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
{
int w = bitmap.GetWidth();
int h = bitmap.GetHeight();