#define XtDisplay XTDISPLAY
#endif
-#include "wx/frame.h"
#include "wx/app.h"
#include "wx/utils.h"
-#include "wx/gdicmn.h"
-#include "wx/pen.h"
-#include "wx/brush.h"
-#include "wx/cursor.h"
-#include "wx/icon.h"
-#include "wx/palette.h"
-#include "wx/dc.h"
-#include "wx/dialog.h"
-#include "wx/msgdlg.h"
-#include "wx/log.h"
#include "wx/module.h"
#include "wx/memory.h"
#include "wx/log.h"
void wxApp::CleanUp()
{
- delete wxWidgetHashTable;
- wxWidgetHashTable = NULL;
-
wxModule::CleanUpModules();
wxDeleteStockObjects() ;
delete wxTheApp;
wxTheApp = NULL;
+ delete wxWidgetHashTable;
+ wxWidgetHashTable = NULL;
+
// GL: I'm annoyed ... I don't know where to put this and I don't want to
// create a module for that as it's part of the core.
#if wxUSE_THREADS
delete wxLog::SetActiveTarget(NULL);
}
-int wxEntry( int argc, char *argv[] )
+// ============================================================================
+// wxEntry*
+// ============================================================================
+
+int wxEntryStart( int argc, char* argv[] )
{
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// This seems to be necessary since there are 'rogue'
#endif
if (!wxApp::Initialize())
- return FALSE;
+ return -1;
+
+ return 0;
+}
+
+int wxEntryInitGui()
+{
+ int retValue = 0;
+
+ // GUI-specific initialization, such as creating an app context.
+ if (!wxTheApp->OnInitGui())
+ retValue = -1;
+
+ return retValue;
+}
+
+void wxEntryCleanup()
+{
+ // So dialog boxes aren't used for further messages
+ delete wxLog::SetActiveTarget(new wxLogStderr);
+
+ // flush the logged messages if any
+ wxLog *pLog = wxLog::GetActiveTarget();
+ if ( pLog != NULL && pLog->HasPendingMessages() )
+ pLog->Flush();
+
+ wxApp::CleanUp();
+}
+
+int wxEntry( int argc, char *argv[] )
+{
+ int retValue = 0;
+
+ retValue = wxEntryStart( argc, argv );
+ if (retValue) return retValue;
if (!wxTheApp)
{
wxTheApp->argv = argv;
// GUI-specific initialization, such as creating an app context.
- wxTheApp->OnInitGui();
+ retValue = wxEntryInitGui();
+ if (retValue) return retValue;
// Here frames insert themselves automatically into wxTopLevelWindows by
// getting created in OnInit().
- int retValue = 0;
if (wxTheApp->OnInit())
{
- if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun();
+ if (wxTheApp->Initialized())
+ wxTheApp->OnRun();
}
- // flush the logged messages if any
- wxLog *pLog = wxLog::GetActiveTarget();
- if ( pLog != NULL && pLog->HasPendingMessages() )
- pLog->Flush();
-
- // So dialog boxes aren't used for further messages
- delete wxLog::SetActiveTarget(new wxLogStderr);
-
if (wxTheApp->GetTopWindow())
{
delete wxTheApp->GetTopWindow();
wxTheApp->DeletePendingObjects();
- wxTheApp->OnExit();
+ retValue = wxTheApp->OnExit();
- wxApp::CleanUp();
+ wxEntryCleanup();
return retValue;
-};
+}
// Static member initialization
wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
void wxApp::ExitMainLoop()
{
- m_eventLoop->Exit();
+ if( m_eventLoop->IsRunning() )
+ m_eventLoop->Exit();
}
// Is a message/event pending?
void wxTopLevelWindowMotif::PreDestroy()
{
- wxTopLevelWindows.DeleteObject(this);
-
if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL )
wxModelessWindows.DeleteObject(this);
wxTopLevelWindowMotif::~wxTopLevelWindowMotif()
{
SetMainWidget( (WXWidget)0 );
-
- // If this is the last top-level window, exit.
- if (wxTheApp && (wxTopLevelWindows.GetCount() == 0))
- {
- wxTheApp->SetTopWindow(NULL);
-
- if (wxTheApp->GetExitOnFrameDelete())
- {
- wxTheApp->ExitMainLoop();
- }
- }
}
void wxTopLevelWindowMotif::Init()