--- /dev/null
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% Name: bufferdc.tex
+%% Purpose: wxBufferedDC documentation
+%% Author: Vadim Zeitlin
+%% Modified by:
+%% Created: 07.02.04
+%% RCS-ID: $Id$
+%% Copyright: (c) 2004 Vadim Zeitlin
+%% License: wxWindows license
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+\section{\class{wxBufferedDC}}\label{wxbuffereddc}
+
+This simple class provides a simple way to avoid flicker: when drawing on it,
+everything is in fact drawn on an in-memory buffer (a
+\helpref{wxBitmap}{wxbitmap}) and copied to the screen only once, when this
+object is destroyed.
+
+It can be used in the same way as any other device context. wxBufferedDC itself
+typically replaces \helpref{wxClientDC}{wxclientdc}, if you want to use it in
+your \texttt{OnPaint()} handler, you should look at
+\helpref{wxBufferedPaintDC}{wxbufferedpaintdc}.
+
+\wxheading{Derived from}
+
+\helpref{wxMemoryDC}{wxmemorydc}
+\helpref{wxDC}{wxdc}
+\helpref{wxObject}{wxobject}
+
+\wxheading{Include files}
+
+<wx/dcbuffer.h>
+
+\wxheading{See also}
+
+\helpref{wxDC}{wxdc}
+
+
+\latexignore{\rtfignore{\wxheading{Members}}}
+
+\membersection{wxBufferedDC::wxBufferedDC}\label{wxbufferedtdcctor}
+
+\func{}{wxBufferedDC}{\void}
+
+\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{flags}}
+
+\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}}
+
+If you use the first, default, constructor, you must call one of the
+\helpref{Init}{wxbufferedtdcinit} methods later in order to use the object.
+
+The other constructors initialize the object immediately and \texttt{Init()}
+must not be called after using them.
+
+\wxheading{Parameters}
+
+\docparam{dc}{The underlying DC: everything drawn to this object will be
+flushed to this DC when this object is destroyed.}
+
+\docparam{area}{The size of the bitmap to be used for buffering (this bitmap is
+created internally when it is not given explicitely).}
+
+\docparam{flags}{Can currently only include the flag
+\texttt{wxBUFFER\_DC\_PRESERVE\_BG} which means that the existing background
+of \arg{dc} must be copied to this object before doing anything else, otherwise
+the background is overwritten (which is more efficient).}
+
+\docparam{buffer}{Explicitly provided bitmap to be used for buffering: this is
+the most efficient solution as the bitmap doesn't have to be recreated each
+time but it also requires more memory as the bitmap is never freed. The bitmap
+should have appropriate size, anything drawn outside of its bounds is clipped.}
+
+
+\membersection{wxBufferedDC::Init}\label{wxbufferedtdcinit}
+
+\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{flags}}
+
+\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}}
+
+These functions initialize the object created using the default constructor.
+Please see \helpref{constructors documentation}{wxbufferedtdcctor} for details.
+
+
+% VZ: UnMask() intentionally not documented, we might want to make it private
+
+
+\membersection{wxBufferedDC::\destruct{wxBufferedDC}}\label{wxbuffereddcdtor}
+
+Copies everything drawn on the DC so far to the underlying DC associated with
+this object.
+
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+\section{\class{wxBufferedPaintDC}}\label{wxbufferedpaintdc}
+
+This is a subclass of \helpref{wxBufferedDC}{wxbuffereddc} which can be used
+inside \texttt{OnPaint()} handler. Just create an object of this class instead
+of \helpref{wxPaintDC}{wxpaintdc} and that's all you have to do to (mostly)
+avoid flicker. The only thing to watch out for is that if you are using this
+class together with \helpref{wxScrolledWindow}{wxscrolledwindow}, you probably
+do \textbf{not} want to call \helpref{PrepareDC}{wxwindowpreparedc} on it as it
+already does this internally for the real underlying wxPaintDC.
+
+\wxheading{Derived from}
+
+\helpref{wxMemoryDC}{wxmemorydc}
+\helpref{wxDC}{wxdc}
+\helpref{wxObject}{wxobject}
+
+\wxheading{Include files}
+
+<wx/dcbuffer.h>
+
+
+\latexignore{\rtfignore{\wxheading{Members}}}
+
+\membersection{wxBufferedPaintDC::wxBufferedPaintDC}\label{wxbufferedpaintdcctor}
+
+\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{int }{flags}}
+
+\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{const wxBitmap\& }{buffer}}
+
+As with \helpref{wxBufferedDC}{wxbuffereddcctor}, you may either provide the
+bitmap to be used for buffering or let this object create one internally (in
+the latter case, the size of the client part of the window is used).
+
+
+\membersection{wxBufferedPaintDC::\destruct{wxBufferedPaintDC}}\label{wxbufferedpaintdcdtor}
+
+Copies everything drawn on the DC so far to the window associated with this
+object.
+
+