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documented wxBuffered[Paint]DC
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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: bufferdc.tex
3 %% Purpose: wxBufferedDC documentation
4 %% Author: Vadim Zeitlin
5 %% Modified by:
6 %% Created: 07.02.04
7 %% RCS-ID: $Id$
8 %% Copyright: (c) 2004 Vadim Zeitlin
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12 \section{\class{wxBufferedDC}}\label{wxbuffereddc}
13
14 This simple class provides a simple way to avoid flicker: when drawing on it,
15 everything is in fact drawn on an in-memory buffer (a
16 \helpref{wxBitmap}{wxbitmap}) and copied to the screen only once, when this
17 object is destroyed.
18
19 It can be used in the same way as any other device context. wxBufferedDC itself
20 typically replaces \helpref{wxClientDC}{wxclientdc}, if you want to use it in
21 your \texttt{OnPaint()} handler, you should look at
22 \helpref{wxBufferedPaintDC}{wxbufferedpaintdc}.
23
24 \wxheading{Derived from}
25
26 \helpref{wxMemoryDC}{wxmemorydc}
27 \helpref{wxDC}{wxdc}
28 \helpref{wxObject}{wxobject}
29
30 \wxheading{Include files}
31
32 <wx/dcbuffer.h>
33
34 \wxheading{See also}
35
36 \helpref{wxDC}{wxdc}
37
38
39 \latexignore{\rtfignore{\wxheading{Members}}}
40
41 \membersection{wxBufferedDC::wxBufferedDC}\label{wxbufferedtdcctor}
42
43 \func{}{wxBufferedDC}{\void}
44
45 \func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{flags}}
46
47 \func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}}
48
49 If you use the first, default, constructor, you must call one of the
50 \helpref{Init}{wxbufferedtdcinit} methods later in order to use the object.
51
52 The other constructors initialize the object immediately and \texttt{Init()}
53 must not be called after using them.
54
55 \wxheading{Parameters}
56
57 \docparam{dc}{The underlying DC: everything drawn to this object will be
58 flushed to this DC when this object is destroyed.}
59
60 \docparam{area}{The size of the bitmap to be used for buffering (this bitmap is
61 created internally when it is not given explicitely).}
62
63 \docparam{flags}{Can currently only include the flag
64 \texttt{wxBUFFER\_DC\_PRESERVE\_BG} which means that the existing background
65 of \arg{dc} must be copied to this object before doing anything else, otherwise
66 the background is overwritten (which is more efficient).}
67
68 \docparam{buffer}{Explicitly provided bitmap to be used for buffering: this is
69 the most efficient solution as the bitmap doesn't have to be recreated each
70 time but it also requires more memory as the bitmap is never freed. The bitmap
71 should have appropriate size, anything drawn outside of its bounds is clipped.}
72
73
74 \membersection{wxBufferedDC::Init}\label{wxbufferedtdcinit}
75
76 \func{void}{Init}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{flags}}
77
78 \func{void}{Init}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}}
79
80 These functions initialize the object created using the default constructor.
81 Please see \helpref{constructors documentation}{wxbufferedtdcctor} for details.
82
83
84 % VZ: UnMask() intentionally not documented, we might want to make it private
85
86
87 \membersection{wxBufferedDC::\destruct{wxBufferedDC}}\label{wxbuffereddcdtor}
88
89 Copies everything drawn on the DC so far to the underlying DC associated with
90 this object.
91
92
93 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
94
95 \section{\class{wxBufferedPaintDC}}\label{wxbufferedpaintdc}
96
97 This is a subclass of \helpref{wxBufferedDC}{wxbuffereddc} which can be used
98 inside \texttt{OnPaint()} handler. Just create an object of this class instead
99 of \helpref{wxPaintDC}{wxpaintdc} and that's all you have to do to (mostly)
100 avoid flicker. The only thing to watch out for is that if you are using this
101 class together with \helpref{wxScrolledWindow}{wxscrolledwindow}, you probably
102 do \textbf{not} want to call \helpref{PrepareDC}{wxwindowpreparedc} on it as it
103 already does this internally for the real underlying wxPaintDC.
104
105 \wxheading{Derived from}
106
107 \helpref{wxMemoryDC}{wxmemorydc}
108 \helpref{wxDC}{wxdc}
109 \helpref{wxObject}{wxobject}
110
111 \wxheading{Include files}
112
113 <wx/dcbuffer.h>
114
115
116 \latexignore{\rtfignore{\wxheading{Members}}}
117
118 \membersection{wxBufferedPaintDC::wxBufferedPaintDC}\label{wxbufferedpaintdcctor}
119
120 \func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{int }{flags}}
121
122 \func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{const wxBitmap\& }{buffer}}
123
124 As with \helpref{wxBufferedDC}{wxbuffereddcctor}, you may either provide the
125 bitmap to be used for buffering or let this object create one internally (in
126 the latter case, the size of the client part of the window is used).
127
128
129 \membersection{wxBufferedPaintDC::\destruct{wxBufferedPaintDC}}\label{wxbufferedpaintdcdtor}
130
131 Copies everything drawn on the DC so far to the window associated with this
132 object.
133
134