#endif // wxUSE_BITMAP_BASE
+
+// the wxBITMAP_DEFAULT_TYPE constant defines the default argument value
+// for wxBitmap's ctor and wxBitmap::LoadFile() functions.
#if defined(__WXPALMOS__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/palmos/bitmap.h"
#elif defined(__WXMSW__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/msw/bitmap.h"
#elif defined(__WXMOTIF__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/x11/bitmap.h"
#elif defined(__WXGTK20__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/gtk/bitmap.h"
#elif defined(__WXGTK__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/gtk1/bitmap.h"
#elif defined(__WXX11__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/x11/bitmap.h"
#elif defined(__WXMGL__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_RESOURCE
#include "wx/mgl/bitmap.h"
#elif defined(__WXDFB__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_RESOURCE
#include "wx/dfb/bitmap.h"
#elif defined(__WXMAC__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_PICT_RESOURCE
#include "wx/osx/bitmap.h"
#elif defined(__WXCOCOA__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/cocoa/bitmap.h"
#elif defined(__WXPM__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/os2/bitmap.h"
#endif
// Initialize with XPM data
wxBitmap(const char* const* bits);
// Load a file or resource
- wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// Construct from Cocoa's NSImage
wxBitmap(NSImage* cocoaNSImage);
// Construct from Cocoa's NSBitmapImageRep
bool Create(NSImage* cocoaNSImage);
bool Create(NSBitmapImageRep* cocoaNSBitmapImageRep);
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
// copies the contents and mask of the given (colour) icon to the bitmap
wxBitmap(const wxIDirectFBSurfacePtr& surface) { Create(surface); }
wxBitmap(int width, int height, int depth = -1);
wxBitmap(const char bits[], int width, int height, int depth = 1);
- wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
+ wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
wxBitmap(const char* const* bits);
#if wxUSE_IMAGE
wxBitmap(const wxImage& image, int depth = -1);
virtual bool SaveFile(const wxString &name, wxBitmapType type,
const wxPalette *palette = (wxPalette *) NULL) const;
- virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
+ virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
#if wxUSE_PALETTE
virtual wxPalette *GetPalette() const;
// wxIcon
//-----------------------------------------------------------------------------
-#ifndef wxICON_DEFAULT_BITMAP_TYPE
-#define wxICON_DEFAULT_BITMAP_TYPE wxBITMAP_TYPE_XPM
-#endif
-
class WXDLLIMPEXP_CORE wxIcon: public wxBitmap
{
public:
// For compatibility with wxMSW where desired size is sometimes required to
// distinguish between multiple icons in a resource.
wxIcon( const wxString& filename,
- wxBitmapType type = wxICON_DEFAULT_BITMAP_TYPE,
+ wxBitmapType type = wxICON_DEFAULT_TYPE,
int WXUNUSED(desiredWidth)=-1, int WXUNUSED(desiredHeight)=-1 ) :
wxBitmap(filename, type)
{
{
}
+ bool LoadFile(const wxString& name, wxBitmapType flags = wxICON_DEFAULT_TYPE,
+ int WXUNUSED(desiredWidth)=-1, int WXUNUSED(desiredHeight)=-1)
+ { return LoadFile(name, flags); }
+
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function
wxBitmap(char** data)
{ *this = wxBitmap(wx_const_cast(const char* const*, data)); }
#endif
- wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM );
+ wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
#if wxUSE_IMAGE
wxBitmap( const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH )
{ (void)CreateFromImage(image, depth); }
bool SaveFile(const wxString &name, wxBitmapType type,
const wxPalette *palette = (wxPalette *)NULL) const;
- bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_XPM );
+ bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
#if wxUSE_PALETTE
wxPalette *GetPalette() const;
*this = wxBitmap(wx_const_cast(const char* const*, data));
}
#endif
- wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM );
+ wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
virtual ~wxBitmap();
bool SaveFile(const wxString &name, wxBitmapType type,
const wxPalette *palette = (wxPalette *)NULL) const;
- bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_XPM );
+ bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
#if wxUSE_PALETTE
wxPalette *GetPalette() const;
#include "wx/iconloc.h"
+
+// the wxICON_DEFAULT_TYPE (the wxIcon equivalent of wxBITMAP_DEFAULT_TYPE)
+// constant defines the default argument value for wxIcon ctor and wxIcon::LoadFile()
+// functions.
+#if defined(__WXMSW__)
+ #define wxICON_DEFAULT_TYPE wxBITMAP_TYPE_ICO_RESOURCE
+#elif defined(__WXMGL__)
+ #define wxICON_DEFAULT_TYPE wxBITMAP_TYPE_ICO_RESOURCE
+#elif defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON
+ #define wxICON_DEFAULT_TYPE wxBITMAP_TYPE_ICON_RESOURCE
+#else
+ #define wxICON_DEFAULT_TYPE wxBITMAP_TYPE_XPM
+#endif
+
+// a more readable way to tell
+#define wxICON_SCREEN_DEPTH (-1)
+
#if defined(__WXPALMOS__)
#include "wx/generic/icon.h"
#elif defined(__WXMSW__)
#elif defined(__WXX11__)
#include "wx/generic/icon.h"
#elif defined(__WXMGL__)
- #define wxICON_DEFAULT_BITMAP_TYPE wxBITMAP_TYPE_ICO_RESOURCE
#include "wx/generic/icon.h"
#elif defined(__WXDFB__)
#include "wx/generic/icon.h"
wxBitmap(int width, int height, int depth = -1);
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxBitmap(const char* const* bits);
- wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
+ wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
wxBitmap(const wxImage& image, int depth = -1);
virtual ~wxBitmap() {}
virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL) const;
- virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
+ virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual wxPalette *GetPalette() const;
virtual void SetPalette(const wxPalette& palette);
#endif
// Load a file or resource
- wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// New constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
wxBitmap GetSubBitmap( const wxRect& rect ) const;
// NB: This should not be called from user code. It is for wx internal
- // use only.
+ // use only.
wxBitmap GetSubBitmapOfHDC( const wxRect& rect, WXHDC hdc ) const;
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
virtual bool Create(int width, int height, const wxDC& dc);
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
wxBitmapRefData *GetBitmapData() const
#endif
// from resource/file
wxIcon(const wxString& name,
- wxBitmapType type = wxBITMAP_TYPE_ICO_RESOURCE,
+ wxBitmapType type = wxICON_DEFAULT_TYPE,
int desiredWidth = -1, int desiredHeight = -1);
wxIcon(const wxIconLocation& loc);
virtual ~wxIcon();
virtual bool LoadFile(const wxString& name,
- wxBitmapType type = wxBITMAP_TYPE_ICO_RESOURCE,
+ wxBitmapType type = wxICON_DEFAULT_TYPE,
int desiredWidth = -1, int desiredHeight = -1);
// implementation only from now on
// Load a resource
wxBitmap( int nId
- ,wxBitmapType lType = wxBITMAP_TYPE_BMP_RESOURCE
+ ,wxBitmapType lType = wxBITMAP_DEFAULT_TYPE
);
// For compatiability with other ports, under OS/2 does same as default ctor
,int nDepth = 1
);
virtual bool LoadFile( int nId
- ,wxBitmapType lType = wxBITMAP_TYPE_BMP_RESOURCE
+ ,wxBitmapType lType = wxBITMAP_DEFAULT_TYPE
);
virtual bool LoadFile( const wxString& rName
- ,wxBitmapType lType = wxBITMAP_TYPE_XPM
+ ,wxBitmapType lType = wxBITMAP_DEFAULT_TYPE
);
virtual bool SaveFile( const wxString& rName
,wxBitmapType lType
wxBitmap(const char* const* bits);
// Load a file or resource
- wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_PICT_RESOURCE);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// Constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// virtual bool Create( WXHICON icon) ;
- virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
wxBitmapRefData *GetBitmapData() const
wxIcon(const char* const* data);
wxIcon(const char bits[], int width , int height );
- wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,
- int desiredWidth = -1, int desiredHeight = -1);
+ wxIcon(const wxString& name, int flags = wxICON_DEFAULT_TYPE,
+ int desiredWidth = -1, int desiredHeight = -1);
wxIcon(const wxIconLocation& loc)
{
LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON);
virtual ~wxIcon();
- bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
- int desiredWidth /* = -1 */ , int desiredHeight = -1);
- bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
- { return LoadFile( name , flags , -1 , -1 ) ; }
+ bool LoadFile(const wxString& name, wxBitmapType flags = wxICON_DEFAULT_TYPE,
+ int desiredWidth = -1, int desiredHeight = -1);
// create from bitmap (which should have a mask unless it's monochrome):
wxBitmap(const char* const* data);
// Load a file or resource
- wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// New constructor for generalised creation from data
wxBitmap(const void* data, long type, int width, int height, int depth = 1);
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(int width, int height, const wxDC& dc);
virtual bool Create(const void* data, long type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool LoadFile(const wxString& name, long type = wxBITMAP_DEFAULT_TYPE);
virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
wxBitmapRefData *GetBitmapData() const
*this = wxBitmap(wx_const_cast(const char* const*, data));
}
#endif
- wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM );
+ wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
virtual ~wxBitmap();
static void InitStandardHandlers();
wxBitmap GetSubBitmap( const wxRect& rect ) const;
bool SaveFile( const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL ) const;
- bool LoadFile( const wxString &name, wxBitmapType type = wxBITMAP_TYPE_XPM );
+ bool LoadFile( const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
wxPalette *GetPalette() const;
wxPalette *GetColourMap() const
This class encapsulates the concept of a platform-dependent bitmap,
either monochrome or colour or colour with alpha channel support.
-
+
If you need direct access the bitmap data instead going through
drawing to it using wxMemoryDC you need to use the wxPixelData
class (either wxNativePixelData for RGB bitmaps or wxAlphaPixelData
@param type
May be one of the ::wxBitmapType values and indicates which type of
bitmap should be loaded. See the note in the class detailed description.
+ Note that the wxBITMAP_DEFAULT_TYPE constant has different value under
+ different wxWidgets ports. See the bitmap.h header for the value it takes
+ for a specific port.
@see LoadFile()
*/
- wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_XPM);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
/**
Creates this bitmap object from the given image.
@param type
One of the ::wxBitmapType values; see the note in the class
detailed description.
+ Note that the wxBITMAP_DEFAULT_TYPE constant has different value under
+ different wxWidgets ports. See the bitmap.h header for the value it takes
+ for a specific port.
@return @true if the operation succeeded, @false otherwise.
@see SaveFile()
*/
- virtual bool LoadFile(const wxString& name, wxBitmapType type);
+ virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
/**
Finds the handler with the given name, and removes it.
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+
+
+/**
+ In wxIcon context this value means: "use the screen depth".
+*/
+#define wxICON_SCREEN_DEPTH (-1)
+
+
/**
@class wxIcon
- An icon is a small rectangular bitmap usually used for denoting a
- minimized application. It differs from a wxBitmap in always
- having a mask associated with it for transparent drawing. On some platforms,
- icons and bitmaps are implemented identically, since there is no real
- distinction between
- a wxBitmap with a mask and an icon; and there is no specific icon format on
- some platforms (X-based applications usually standardize on XPMs for small
- bitmaps
- and icons). However, some platforms (such as Windows) make the distinction, so
- a separate class is provided.
+ An icon is a small rectangular bitmap usually used for denoting a minimized
+ application.
+
+ It differs from a wxBitmap in always having a mask associated with it for
+ transparent drawing. On some platforms, icons and bitmaps are implemented
+ identically, since there is no real distinction between a wxBitmap with a
+ mask and an icon; and there is no specific icon format on some platforms
+ (X-based applications usually standardize on XPMs for small bitmaps and icons).
+ However, some platforms (such as Windows) make the distinction, so a
+ separate class is provided.
+
+ @remarks
+ It is usually desirable to associate a pertinent icon with a frame.
+ Icons can also be used for other purposes, for example with wxTreeCtrl and wxListCtrl.
+ Icons have different formats on different platforms therefore separate icons
+ will usually be created for the different environments.
+ Platform-specific methods for creating a wxIcon structure are catered for,
+ and this is an occasion where conditional compilation will probably be required.
+ Note that a new icon must be created for every time the icon is to be used
+ for a new window. In Windows, the icon will not be reloaded if it has already
+ been used.
+ An icon allocated to a frame will be deleted when the frame is deleted.
+ For more information please see @ref overview_bitmap.
@library{wxcore}
@category{gdi}
@stdobjects
::wxNullIcon
- @see @ref overview_wxbitmapoverview "Bitmap and icon overview", @ref
- overview_supportedbitmapformats "supported bitmap file formats", wxDC::DrawIcon, wxCursor
+ @see @ref overview_bitmap, @ref overview_bitmap_supportedformats,
+ wxDC::DrawIcon, wxCursor
*/
class wxIcon : public wxBitmap
{
public:
- //@{
/**
- Loads an icon from the specified location().
-
- @param bits
- Specifies an array of pixel values.
- @param width
- Specifies the width of the icon.
- @param height
- Specifies the height of the icon.
- @param desiredWidth
- Specifies the desired width of the icon. This
- parameter only has an effect in Windows (32-bit) where icon resources can
- contain
- several icons of different sizes.
- @param desiredWidth
- Specifies the desired height of the icon. This
- parameter only has an effect in Windows (32-bit) where icon resources can
- contain
- several icons of different sizes.
- @param depth
- Specifies the depth of the icon. If this is omitted, the display depth of
- the
- screen is used.
- @param name
- This can refer to a resource name under MS Windows, or a filename under MS
- Windows and X.
- Its meaning is determined by the flags parameter.
- @param loc
- The object describing the location of the native icon, see
- wxIconLocation.
- @param type
- May be one of the following:
-
-
-
-
-
-
-
- wxBITMAP_TYPE_ICO
-
-
-
-
- Load a Windows icon file.
-
-
-
-
-
- wxBITMAP_TYPE_ICO_RESOURCE
-
-
-
-
- Load a Windows icon from the resource database.
-
-
-
-
-
- wxBITMAP_TYPE_GIF
-
-
-
-
- Load a GIF bitmap file.
-
-
-
-
-
- wxBITMAP_TYPE_XBM
-
-
-
-
- Load an X bitmap file.
+ Default ctor.
+ Constructs an icon object with no data; an assignment or another member
+ function such as LoadFile() must be called subsequently.
+ */
+ wxIcon();
+ /**
+ Copy ctor.
+ */
+ wxIcon(const wxIcon& icon);
+ /*
+ Creates an icon from the given data, which can be of arbitrary type.
+ wxIcon(void* data, int type, int width, int height, int depth = -1);
- wxBITMAP_TYPE_XPM
+ NOTE: this ctor is not implemented by all ports, is somewhat useless
+ without further description of the "data" supported formats and
+ uses 'int type' instead of wxBitmapType, so don't document it.
+ */
+ /**
+ Creates an icon from an array of bits.
+ You should only use this function for monochrome bitmaps (depth 1) in
+ portable programs: in this case the bits parameter should contain an XBM image.
+ For other bit depths, the behaviour is platform dependent: under Windows,
+ the data is passed without any changes to the underlying CreateBitmap() API.
+ Under other platforms, only monochrome bitmaps may be created using this
+ constructor and wxImage should be used for creating colour bitmaps from
+ static data.
+ @param bits
+ Specifies an array of pixel values.
+ @param width
+ Specifies the width of the bitmap.
+ @param height
+ Specifies the height of the bitmap.
+ @param depth
+ Specifies the depth of the bitmap.
+ If this is omitted, then a value of 1 (monochrome bitmap) is used.
+ */
+ wxIcon(const char bits[], int width, int height, int depth = 1);
- Load an XPM bitmap file.
+ /**
+ Creates a new icon. A depth of ::wxICON_SCREEN_DEPTH indicates the
+ depth of the current screen or visual.
+ Some platforms only support 1 for monochrome and ::wxICON_SCREEN_DEPTH for
+ the current colour setting.
+ */
+ wxIcon(int width, int height, int depth = wxICON_SCREEN_DEPTH);
+ /**
+ Creates a bitmap from XPM data.
+ To use this constructor, you must first include an XPM file.
+ For example, assuming that the file mybitmap.xpm contains an XPM array
+ of character pointers called @e mybitmap:
+
+ @code
+ #include "mybitmap.xpm"
+ ...
+ wxIcon *icon = new wxIcon(mybitmap);
+ @endcode
+
+ A macro, wxICON, is available which creates an icon using an XPM on
+ the appropriate platform, or an icon resource on Windows.
+
+ @code
+ wxIcon icon(wxICON(mondrian));
+
+ // Equivalent to:
+ #if defined(__WXGTK__) || defined(__WXMOTIF__)
+ wxIcon icon(mondrian_xpm);
+ #endif
+
+ #if defined(__WXMSW__)
+ wxIcon icon("mondrian");
+ #endif
+ @endcode
+ */
+ wxIcon(const char* const* bits);
+ /**
+ Loads an icon from a file or resource.
- The validity of these flags depends on the platform and wxWidgets
- configuration.
- If all possible wxWidgets settings are used, the Windows platform supports
- ICO file, ICO resource,
- XPM data, and XPM file. Under wxGTK, the available formats are BMP file,
- XPM data, XPM file, and PNG file.
- Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM
- file.
+ @param name
+ This can refer to a resource name or a filename under MS Windows and X.
+ Its meaning is determined by the @a type parameter.
+ @param type
+ May be one of the ::wxBitmapType values and indicates which type of
+ bitmap should be loaded. See the note in the class detailed description.
+ Note that the wxICON_DEFAULT_TYPE constant has different value under
+ different wxWidgets ports. See the icon.h header for the value it takes
+ for a specific port.
+ @param desiredWidth
+ Specifies the desired width of the icon. This parameter only has
+ an effect in Windows where icon resources can contain several icons
+ of different sizes.
+ @param desiredHeight
+ Specifies the desired height of the icon. This parameter only has
+ an effect in Windows where icon resources can contain several icons
+ of different sizes.
+
+ @see LoadFile()
+ */
+ wxIcon(const wxString& name, wxBitmapType type = wxICON_DEFAULT_TYPE,
+ int desiredWidth = -1, int desiredHeight = -1);
- @remarks The first form constructs an icon object with no data; an
- assignment or another member function such as Create or
- LoadFile must be called subsequently.
+ /**
+ Loads an icon from the specified location.
*/
- wxIcon();
- wxIcon(const wxIcon& icon);
- wxIcon(void* data, int type, int width, int height,
- int depth = -1);
- wxIcon(const char bits[], int width, int height,
- int depth = 1);
- wxIcon(int width, int height, int depth = -1);
- wxIcon(const char* const* bits);
- wxIcon(const wxString& name, wxBitmapType type,
- int desiredWidth = -1,
- int desiredHeight = -1);
wxIcon(const wxIconLocation& loc);
- //@}
/**
Destructor.
- See @ref overview_refcountdestruct "reference-counted object destruction" for
- more info.
+ See @ref overview_refcount_destruct for more info.
+
If the application omits to delete the icon explicitly, the icon will be
destroyed automatically by wxWidgets when the application exits.
+
+ @warning
Do not delete an icon that is selected into a memory device context.
*/
~wxIcon();
/**
- Copies @a bmp bitmap to this icon. Under MS Windows the bitmap
- must have mask colour set.
+ Copies @a bmp bitmap to this icon.
+ Under MS Windows the bitmap must have mask colour set.
- LoadFile()
-
- Wx::Icon-new( width, height, depth = -1 )
- Wx::Icon-new( name, type, desiredWidth = -1, desiredHeight = -1 )
- Wx::Icon-newFromBits( bits, width, height, depth = 1 )
- Wx::Icon-newFromXPM( data )
+ @see LoadFile()
*/
void CopyFromBitmap(const wxBitmap& bmp);
/**
- Gets the colour depth of the icon. A value of 1 indicates a
- monochrome icon.
+ Gets the colour depth of the icon.
+ A value of 1 indicates a monochrome icon.
*/
int GetDepth() const;
/**
Gets the height of the icon in pixels.
+
+ @see GetWidth()
*/
int GetHeight() const;
@param name
Either a filename or a Windows resource name.
- The meaning of name is determined by the type parameter.
+ The meaning of name is determined by the @a type parameter.
@param type
- One of the following values:
-
-
-
-
-
-
-
- wxBITMAP_TYPE_ICO
-
-
-
-
- Load a Windows icon file.
-
-
-
-
-
- wxBITMAP_TYPE_ICO_RESOURCE
-
-
-
-
- Load a Windows icon from the resource database.
-
-
-
-
-
- wxBITMAP_TYPE_GIF
-
-
-
-
- Load a GIF bitmap file.
-
-
-
-
-
- wxBITMAP_TYPE_XBM
-
-
-
-
- Load an X bitmap file.
-
-
-
-
-
- wxBITMAP_TYPE_XPM
-
-
-
-
- Load an XPM bitmap file.
-
-
-
-
-
- The validity of these flags depends on the platform and wxWidgets
- configuration.
+ One of the ::wxBitmapType values; see the note in the class
+ detailed description.
+ Note that the wxICON_DEFAULT_TYPE constant has different value under
+ different wxWidgets ports. See the icon.h header for the value it takes
+ for a specific port.
+ @param desiredWidth
+ Specifies the desired width of the icon. This parameter only has
+ an effect in Windows where icon resources can contain several icons
+ of different sizes.
+ @param desiredHeight
+ Specifies the desired height of the icon. This parameter only has
+ an effect in Windows where icon resources can contain several icons
+ of different sizes.
@return @true if the operation succeeded, @false otherwise.
-
- @see wxIcon()
*/
- bool LoadFile(const wxString& name, wxBitmapType type);
+ bool LoadFile(const wxString& name, wxBitmapType type = wxICON_DEFAULT_TYPE,
+ int desiredWidth = -1, int desiredHeight = -1);
/**
Sets the depth member (does not affect the icon data).
void SetWidth(int width);
/**
- Assignment operator, using @ref overview_trefcount "reference counting".
+ Assignment operator, using @ref overview_refcount.
@param icon
Icon to assign.
# can be passed to ifacecheck to aid the comparison
echo "Running gccxml's preprocessor on the $allheaders file... results in $preprocoutput"
gccxml -E -dM $flags >$preprocoutput
+if [[ $? != 0 ]]; then
+ echo "Errors running gccxml preprocessor... aborting."
+ exit
+fi
+
+# FIX for IFACECHECK
+# ==================
+
+# these fixes are needed to avoid false warnings/errors by ifacecheck
+
+if [[ "@TOOLKIT@" == "GTK" ]]; then
+ sed -i -e 's/default="wxBITMAP_TYPE_XPM"/default="wxBITMAP_DEFAULT_TYPE"/g' $gccxmloutput
+fi
# cleanup
rm $allheaders