\section{\class{wxCheckBox}}\label{wxcheckbox}
-A checkbox is a labelled box which by default is either on (checkmark is visible)
-or off (no checkmark). Optionally (When the wxCHK_3STATE style flag is set) it can have
-a third state, called the mixed or undetermined state. Often this is used as a "Does Not Apply" state.
+A checkbox is a labelled box which by default is either on (checkmark is
+visible) or off (no checkmark). Optionally (When the wxCHK\_3STATE style flag
+is set) it can have a third state, called the mixed or undetermined state.
+Often this is used as a "Does Not Apply" state.
\wxheading{Derived from}
This is a simple, type-safe, and reasonably efficient hash map class,
whose interface is a subset of the interface of STL containers. In
particular, the interface is modelled after std::map, and the various,
-non standard, std::hash_map.
+non standard, std::hash\_map.
\wxheading{Example}
\item convert WIN32 RC files to XRC with the tool in {\tt contrib/utils/convertrc}.
\end{itemize}
-A complete list of third-party tools that write to XRC can be found at \urlref{www.wxwindows.org/lnk_tool.htm}{http://www.wxwindows.org/lnk_tool.in}.
+A complete list of third-party tools that write to XRC can be found at \urlref{www.wxwindows.org/lnk\_tool.htm}{http://www.wxwindows.org/lnk\_tool.in}.
It is highly recommended that you use a resource editing tool, since it's fiddly writing
XRC files by hand.
\membersection{wxWindow::UpdateWindowUI}\label{wxwindowupdatewindowui}
-\func{virtual void}{UpdateWindowUI}{\param{long}{ flags = wxUPDATE_UI_NONE}}
+\func{virtual void}{UpdateWindowUI}{\param{long}{ flags = wxUPDATE\_UI\_NONE}}
This function sends \helpref{wxUpdateUIEvents}{wxupdateuievent} to
the window. The particular implementation depends on the window; for
with \helpref{wxWindow::SetExtraStyle}{wxwindowsetextrastyle} between the two
calls.
-\func{}{wxWizard}{\param{wxWindow* }{parent}, \param{int }{id = -1}, \param{const wxString\& }{title = wxEmptyString}, \param{const wxBitmap\& }{bitmap = wxNullBitmap}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{long }{style = wxDEFAULT_DIALOG_STYLE}}
+\func{}{wxWizard}{\param{wxWindow* }{parent}, \param{int }{id = -1}, \param{const wxString\& }{title = wxEmptyString}, \param{const wxBitmap\& }{bitmap = wxNullBitmap}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{long }{style = wxDEFAULT\_DIALOG\_STYLE}}
Constructor which really creates the wizard -- if you use this constructor, you
shouldn't call \helpref{Create}{wxwizardcreate}.
\membersection{wxWizard::Create}\label{wxwizardcreate}
-\func{bool}{Create}{\param{wxWindow* }{parent}, \param{int }{id = -1}, \param{const wxString\& }{title = wxEmptyString}, \param{const wxBitmap\& }{bitmap = wxNullBitmap}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{long }{style = wxDEFAULT_DIALOG_STYLE}}
+\func{bool}{Create}{\param{wxWindow* }{parent}, \param{int }{id = -1}, \param{const wxString\& }{title = wxEmptyString}, \param{const wxBitmap\& }{bitmap = wxNullBitmap}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{long }{style = wxDEFAULT\_DIALOG\_STYLE}}
Creates the wizard dialog. Must be called if the default constructor had been
used to create the object.