git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25379
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
\section{\class{wxCheckBox}}\label{wxcheckbox}
\section{\class{wxCheckBox}}\label{wxcheckbox}
-A checkbox is a labelled box which by default is either on (checkmark is visible)
-or off (no checkmark). Optionally (When the wxCHK_3STATE style flag is set) it can have
-a third state, called the mixed or undetermined state. Often this is used as a "Does Not Apply" state.
+A checkbox is a labelled box which by default is either on (checkmark is
+visible) or off (no checkmark). Optionally (When the wxCHK\_3STATE style flag
+is set) it can have a third state, called the mixed or undetermined state.
+Often this is used as a "Does Not Apply" state.
This is a simple, type-safe, and reasonably efficient hash map class,
whose interface is a subset of the interface of STL containers. In
particular, the interface is modelled after std::map, and the various,
This is a simple, type-safe, and reasonably efficient hash map class,
whose interface is a subset of the interface of STL containers. In
particular, the interface is modelled after std::map, and the various,
-non standard, std::hash_map.
+non standard, std::hash\_map.
\item convert WIN32 RC files to XRC with the tool in {\tt contrib/utils/convertrc}.
\end{itemize}
\item convert WIN32 RC files to XRC with the tool in {\tt contrib/utils/convertrc}.
\end{itemize}
-A complete list of third-party tools that write to XRC can be found at \urlref{www.wxwindows.org/lnk_tool.htm}{http://www.wxwindows.org/lnk_tool.in}.
+A complete list of third-party tools that write to XRC can be found at \urlref{www.wxwindows.org/lnk\_tool.htm}{http://www.wxwindows.org/lnk\_tool.in}.
It is highly recommended that you use a resource editing tool, since it's fiddly writing
XRC files by hand.
It is highly recommended that you use a resource editing tool, since it's fiddly writing
XRC files by hand.
\membersection{wxWindow::UpdateWindowUI}\label{wxwindowupdatewindowui}
\membersection{wxWindow::UpdateWindowUI}\label{wxwindowupdatewindowui}
-\func{virtual void}{UpdateWindowUI}{\param{long}{ flags = wxUPDATE_UI_NONE}}
+\func{virtual void}{UpdateWindowUI}{\param{long}{ flags = wxUPDATE\_UI\_NONE}}
This function sends \helpref{wxUpdateUIEvents}{wxupdateuievent} to
the window. The particular implementation depends on the window; for
This function sends \helpref{wxUpdateUIEvents}{wxupdateuievent} to
the window. The particular implementation depends on the window; for
with \helpref{wxWindow::SetExtraStyle}{wxwindowsetextrastyle} between the two
calls.
with \helpref{wxWindow::SetExtraStyle}{wxwindowsetextrastyle} between the two
calls.
-\func{}{wxWizard}{\param{wxWindow* }{parent}, \param{int }{id = -1}, \param{const wxString\& }{title = wxEmptyString}, \param{const wxBitmap\& }{bitmap = wxNullBitmap}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{long }{style = wxDEFAULT_DIALOG_STYLE}}
+\func{}{wxWizard}{\param{wxWindow* }{parent}, \param{int }{id = -1}, \param{const wxString\& }{title = wxEmptyString}, \param{const wxBitmap\& }{bitmap = wxNullBitmap}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{long }{style = wxDEFAULT\_DIALOG\_STYLE}}
Constructor which really creates the wizard -- if you use this constructor, you
shouldn't call \helpref{Create}{wxwizardcreate}.
Constructor which really creates the wizard -- if you use this constructor, you
shouldn't call \helpref{Create}{wxwizardcreate}.
\membersection{wxWizard::Create}\label{wxwizardcreate}
\membersection{wxWizard::Create}\label{wxwizardcreate}
-\func{bool}{Create}{\param{wxWindow* }{parent}, \param{int }{id = -1}, \param{const wxString\& }{title = wxEmptyString}, \param{const wxBitmap\& }{bitmap = wxNullBitmap}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{long }{style = wxDEFAULT_DIALOG_STYLE}}
+\func{bool}{Create}{\param{wxWindow* }{parent}, \param{int }{id = -1}, \param{const wxString\& }{title = wxEmptyString}, \param{const wxBitmap\& }{bitmap = wxNullBitmap}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{long }{style = wxDEFAULT\_DIALOG\_STYLE}}
Creates the wizard dialog. Must be called if the default constructor had been
used to create the object.
Creates the wizard dialog. Must be called if the default constructor had been
used to create the object.