\twocolitem{\helpref{wxCriticalSection}{wxcriticalsection}}{Critical section class}
\twocolitem{\helpref{wxCriticalSectionLocker}{wxcriticalsectionlocker}}{Critical section locker utility class}
\twocolitem{\helpref{wxCondition}{wxcondition}}{Condition class}
+\twocolitem{\helpref{wxSemaphore}{wxsemaphore}}{Semaphore class}
\end{twocollist}
{\large {\bf HTML classes}}
\input scrolwin.tex
\input scrlwevt.tex
\input scrolevt.tex
+\input semaphor.tex
\input hprovsmp.tex
\input sngchdlg.tex
\input snglinst.tex
worker threads it already makes much more sense).
Note that a call to \helpref{Signal()}{wxconditionsignal} may happen before the
-other thread calls \helpref{Wait()}{wxconditionwait} but, in marked contrast
-with the pthread conditions, this will still work as the missed signals are
-queued and \helpref{Wait()}{wxconditionwait} simply returns immediately if
-there are ny pending signals.
-
-However, the calls to \helpref{Broadcast()}{wxconditionbroadcast} are {\bf not}
-queued and so it will only wake up the threads already waiting on the
-condition. Accordingly, you will probably want to use a mutex to ensure that
-the thread(s) you want to be waken up have indeed started to wait before
-calling \helpref{Broadcast()}{wxconditionbroadcast}.
+other thread calls \helpref{Wait()}{wxconditionwait} and, just as with the
+pthread conditions, the signal is then lost and so if you want to be sure to
+get it you must use a mutex together with the condition variable.
\wxheading{Example}
-This example shows how a main thread may launch a worker thread and wait until
-it starts running:
+This example shows how a main thread may launch a worker thread which starts
+running and then waits until the main thread signals it to continue:
\begin{verbatim}
class MyWaitingThread : public wxThread
{
public:
- MyWaitingThread(wxCondition *condition)
+ MyWaitingThread(wxMutex *mutex, wxCondition *condition)
{
+ m_mutex = mutex;
m_condition = condition;
Create();
virtual ExitCode Entry()
{
- // let the main thread know that we started running
+ // wait for the signal from the main thread: it is absolutely necessary
+ // to look the mutex before doing it!
+ m_mutex->Lock();
m_condition->Signal();
+ m_mutex->Unlock();
... do our job ...
int main()
{
- wxCondition condition;
- MyWaitingThread *thread - new MyWaitingThread(&condition);
+ wxMutex mutex;
+ wxCondition condition(&mutex);
+
+ for ( int i = 0; i < 10; i++ )
+ {
+ MyWaitingThread *thread = new MyWaitingThread(&mutex, &condition);
- thread->Run();
+ thread->Run();
+ }
- // wait until the thread really starts running
- condition.Wait();
+ // wake up one of the threads
+ condition.Signal();
- ...
+ // wake up all the other ones
+ condition.Broadcast();
+
+ ... wait until they terminate or do something else ...
return 0;
}
\membersection{wxCondition::wxCondition}\label{wxconditionconstr}
-\func{}{wxCondition}{\void}
+\func{}{wxCondition}{\param{wxMutex }{*mutex}}
-Default constructor.
+Default and only constructor. The {\it mutex} must be non {\tt NULL}.
\membersection{wxCondition::\destruct{wxCondition}}
\func{}{\destruct{wxCondition}}{\void}
-Destroys the wxCondition object.
+Destroys the wxCondition object. The destructor is not virtual so this class
+should not be used polymorphically.
\membersection{wxCondition::Broadcast}\label{wxconditionbroadcast}
\func{void}{Broadcast}{\void}
-Broadcasts to all waiting objects.
+Broadcasts to all waiting threads, waking all of them up. Note that this method
+may be called whether the mutex associated with this condition is locked or
+not.
+
+\wxheading{See also}
+
+\helpref{wxCondition::Signal}{wxconditionsignal}
\membersection{wxCondition::Signal}\label{wxconditionsignal}
\func{void}{Signal}{\void}
-Signals the object.
+Signals the object waking up at most one thread. If several threads are waiting
+on the same condition, the exact thread which is woken up is undefined. If no
+threads are waiting, the signal is lost and the condition would have to be
+signalled again to wake up any thread which may start waiting on it later.
+
+Note that this method may be called whether the mutex associated with this
+condition is locked or not.
+
+\wxheading{See also}
+
+\helpref{wxCondition::Broadcast}{wxconditionbroadcast}
\membersection{wxCondition::Wait}\label{wxconditionwait}
\func{void}{Wait}{\void}
-Waits indefinitely.
+Waits until the condition is signalled.
\func{bool}{Wait}{\param{unsigned long}{ sec}, \param{unsigned long}{ nsec}}
-Waits until a signal is raised or the timeout has elapsed.
+Waits until the condition is signalled or the timeout has elapsed.
+
+Note that the mutex associated with this condition {\bf must} be acquired by
+the thread before calling this method.
\wxheading{Parameters}
\wxheading{Return value}
-The second form returns if the signal was raised, or FALSE if there was a timeout.
+The second form returns {\tt TRUE} if the condition has been signalled, or
+{\tt FALSE} if it returned because the timeout has elapsed.
+
--- /dev/null
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% Name: semaphore.tex
+%% Purpose: wxSemaphore documentation
+%% Author: Vadim Zeitlin
+%% Modified by:
+%% Created: 02.04.02
+%% RCS-ID: $Id$
+%% Copyright: (c) 2002 Vadim Zeitlin
+%% License: wxWindows license
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+\section{\class{wxSemaphore}}\label{wxsemaphore}
+
+wxSemaphore is a counter limiting the number of threads concurrently accessing
+a shared resource. This counter is always between $0$ and the maximum value
+specified during the semaphore creation. When the counter is strictly greater
+than $0$, a call to \helpref{Wait}{wxsemaphorewait} returns immediately and
+decrements the counter. As soon as it reaches $0$, any subsequent calls to
+\helpref{Wait}{wxsemaphorewait} block and only return when the semaphore
+counter becomes strictly positive again as the result of calling
+\helpref{Post}{wxsemaphorepost} which increments the counter.
+
+In general, the semaphores are useful to restict access to a shared resource
+which can only be accessed by some fixed number of clients at once. For
+example, when modeling a hotel reservation system a semaphore with the counter
+equal to the total number of available rooms could be created. Each time a room
+is reserved, the semaphore should be acquired by calling
+\helpref{Wait}{wxsemaphorewait} and each time a room is freed it should be
+released by calling \helpref{Post}{wxsemaphorepost}.
+
+\wxheading{Derived from}
+
+No base class
+
+\wxheading{Include files}
+
+<wx/thread.h>
+
+\latexignore{\rtfignore{\wxheading{Members}}}
+
+\membersection{wxSemaphore::wxSemaphore}\label{wxsemaphorewxsemaphore}
+
+\func{}{wxSemaphore}{\param{int }{initialcount = 0}, \param{int }{maxcount = 0}}
+
+Specifying a {\it maxcount} of $0$ actually makes wxSemaphore behave as if
+there is no upper limit. If maxcount is $1$ the semaphore behaves exactly as a
+mutex.
+
+{\it initialcount} is the initial value of the semaphore which must be between
+$0$ and {\it maxcount} (if it is not set to $0$).
+
+\membersection{wxSemaphore::\destruct{wxSemaphore}}\label{wxsemaphoredtor}
+
+\func{}{\destruct{wxSemaphore}}{\void}
+
+Destructor is not virtual, don't use this class polymorphically.
+
+\membersection{wxSemaphore::Post}\label{wxsemaphorepost}
+
+\func{void}{Post}{\void}
+
+Increments the semaphore count and signals one of the waiting threads in an
+atomic way.
+
+\membersection{wxSemaphore::TryWait}\label{wxsemaphoretrywait}
+
+\func{bool}{TryWait}{\void}
+
+Same as \helpref{Wait()}{wxsemaphorewait}, but does not block, returns
+{\tt TRUE} if the semaphore was successfully acquired and {\tt FALSE} if the
+count is zero and it couldn't be done.
+
+\membersection{wxSemaphore::Wait}\label{wxsemaphorewait}
+
+\func{void}{Wait}{\void}
+
+Wait indefinitely until the semaphore count becomes strictly positive
+and then decrement it and return.
+
+\func{bool}{Wait}{\param{unsigned long }{timeout\_millis}}
+
+Same as the version above, but with a timeout limit: returns {\tt TRUE| if the
+semaphore was acquired and {\tt FALSE} if the timeout has ellapsed
+
// you should consider wxMutexLocker whenever possible instead of directly
// working with wxMutex class - it is safer
+class WXDLLEXPORT wxConditionInternal;
class WXDLLEXPORT wxMutexInternal;
class WXDLLEXPORT wxMutex
{
int m_locked;
wxMutexInternal *m_internal;
+
+ friend class wxConditionInternal;
};
// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
};
// ----------------------------------------------------------------------------
-// Condition variable: allows to block the thread execution until something
-// happens (== condition is signaled)
+// wxCondition models a POSIX condition variable which allows one (or more)
+// thread(s) to wait until some condition is fulfilled
// ----------------------------------------------------------------------------
-class wxConditionInternal;
class WXDLLEXPORT wxCondition
{
public:
- // constructor & destructor
- wxCondition();
+ // constructor and destructor
+
+ // Each wxCondition object is associated with with a wxMutex object The
+ // mutex object MUST be locked before calling Wait()
+ wxCondition( wxMutex *mutex );
+
+ // dtor is not virtual, don't use this class polymorphically
~wxCondition();
- // wait until the condition is signaled
- // waits indefinitely.
+ // NB: the associated mutex MUST be locked beforehand by the calling thread
+ //
+ // it atomically releases the lock on the associated mutex
+ // and starts waiting to be woken up by a Signal()/Broadcast()
+ // once its signaled, then it will wait until it can reacquire
+ // the lock on the associated mutex object, before returning.
void Wait();
- // waits until a signal is raised or the timeout elapses
- bool Wait(unsigned long sec, unsigned long nsec);
- // signal the condition
- // wakes up one (and only one) of the waiting threads
+ // exactly as Wait() except that it may also return if the specified
+ // timeout ellapses even if the condition hasn't been signalled: in this
+ // case, the return value is FALSE, otherwise (i.e. in case of a normal
+ // return) it is TRUE
+ //
+ // the timeeout parameter specifies a interval that needs to be waited in
+ // milliseconds
+ bool Wait( unsigned long timeout_millis );
+
+ // NB: the associated mutex may or may not be locked by the calling thread
+ //
+ // this method unblocks one thread if any are blocking on the condition.
+ // if no thread is blocking in Wait(), then the signal is NOT remembered
+ // The thread which was blocking on Wait(), will then reacquire the lock
+ // on the associated mutex object before returning
void Signal();
- // wakes up all threads waiting on this condition
- void Broadcast();
-#ifdef __WXDEBUG__
- // for debugging purposes only
- void *GetId() const { return m_internal; }
-#endif // __WXDEBUG__
+ // NB: the associated mutex may or may not be locked by the calling thread
+ //
+ // this method unblocks all threads if any are blocking on the condition.
+ // if no thread is blocking in Wait(), then the signal is NOT remembered
+ // The threads which were blocking on Wait(), will then reacquire the lock
+ // on the associated mutex object before returning.
+ void Broadcast();
private:
wxConditionInternal *m_internal;
};
// ----------------------------------------------------------------------------
-// Thread class
+// wxSemaphore: a counter limiting the number of threads concurrently accessing
+// a shared resource
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxSemaphoreInternal;
+class WXDLLEXPORT wxSemaphore
+{
+public:
+ // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
+ // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
+ wxSemaphore( int initialcount = 0, int maxcount = 0 );
+
+ // dtor is not virtual, don't use this class polymorphically
+ ~wxSemaphore();
+
+ // wait indefinitely, until the semaphore count goes beyond 0
+ // and then decrement it and return (this method might have been called
+ // Acquire())
+ void Wait();
+
+ // same as Wait(), but does not block, returns TRUE if successful and
+ // FALSE if the count is zero
+ bool TryWait();
+
+ // same as Wait(), but as a timeout limit, returns TRUE if the semaphore
+ // was acquired and FALSE if the timeout has ellapsed
+ bool Wait( unsigned long timeout_millis );
+
+ // increments the semaphore count and signals one of the waiting threads
+ void Post();
+
+private:
+ wxSemaphoreInternal *m_internal;
+};
+
+// ----------------------------------------------------------------------------
+// wxThread: class encpasulating a thread of execution
// ----------------------------------------------------------------------------
// there are two different kinds of threads: joinable and detached (default)
#endif // __THREADH__
-// vi:sts=4:sw=4:et
}
}
- ~wxMutexInternal() { if ( m_mutex ) CloseHandle(m_mutex); }
+ ~wxMutexInternal() { if ( m_mutex ) ::CloseHandle(m_mutex); }
public:
HANDLE m_mutex;
return wxMUTEX_NO_ERROR;
}
-// ----------------------------------------------------------------------------
-// wxCondition implementation
-// ----------------------------------------------------------------------------
+// ==========================================================================
+// wxSemaphore
+// ==========================================================================
-class wxConditionInternal
+// --------------------------------------------------------------------------
+// wxSemaphoreInternal
+// --------------------------------------------------------------------------
+
+class wxSemaphoreInternal
{
public:
- wxConditionInternal()
+ wxSemaphoreInternal( int initialcount = 0, int maxcount = 0 );
+ ~wxSemaphoreInternal();
+
+ void Wait();
+ bool TryWait();
+
+ bool Wait( unsigned long timeout_millis );
+
+ void Post();
+
+private:
+ HANDLE m_semaphore;
+};
+
+wxSemaphoreInternal::wxSemaphoreInternal( int initialcount, int maxcount )
+{
+ if ( maxcount == 0 )
{
- m_hEvent = ::CreateEvent(
- NULL, // default secutiry
- FALSE, // not manual reset
- FALSE, // nonsignaled initially
- NULL // nameless event
- );
- if ( !m_hEvent )
- {
- wxLogSysError(_("Can not create event object."));
- }
+ // make it practically infinite
+ maxcount = INT_MAX;
+ }
- // nobody waits for us yet
- m_nWaiters = 0;
+ m_semaphore = ::CreateSemaphore( NULL, initialcount, maxcount, NULL );
+ if ( !m_semaphore )
+ {
+ wxLogLastError(_T("CreateSemaphore()"));
}
+}
+
+wxSemaphoreInternal::~wxSemaphoreInternal()
+{
+ CloseHandle( m_semaphore );
+}
- bool Wait(DWORD timeout)
+void wxSemaphoreInternal::Wait()
+{
+ if ( ::WaitForSingleObject( m_semaphore, INFINITE ) != WAIT_OBJECT_0 )
{
- // as m_nWaiters variable is accessed from multiple waiting threads
- // (and possibly from the broadcasting thread), we need to change its
- // value atomically
- ::InterlockedIncrement(&m_nWaiters);
+ wxLogLastError(_T("WaitForSingleObject"));
+ }
+}
- // FIXME this should be MsgWaitForMultipleObjects() as we want to keep
- // processing Windows messages while waiting (or don't we?)
- DWORD rc = ::WaitForSingleObject(m_hEvent, timeout);
+bool wxSemaphoreInternal::TryWait()
+{
+ return Wait(0);
+}
+
+bool wxSemaphoreInternal::Wait( unsigned long timeout_millis )
+{
+ DWORD result = ::WaitForSingleObject( m_semaphore, timeout_millis );
+
+ switch ( result )
+ {
+ case WAIT_OBJECT_0:
+ return TRUE;
- ::InterlockedDecrement(&m_nWaiters);
+ case WAIT_TIMEOUT:
+ break;
- return rc != WAIT_TIMEOUT;
+ default:
+ wxLogLastError(_T("WaitForSingleObject()"));
}
- void Signal()
+ return FALSE;
+}
+
+void wxSemaphoreInternal::Post()
+{
+ if ( !::ReleaseSemaphore( m_semaphore, 1, NULL ) )
{
- // set the event to signaled: if a thread is already waiting on it, it
- // will be woken up, otherwise the event will remain in the signaled
- // state until someone waits on it. In any case, the system will return
- // it to a non signalled state afterwards. If multiple threads are
- // waiting, only one will be woken up.
- if ( !::SetEvent(m_hEvent) )
- {
- wxLogLastError(wxT("SetEvent"));
- }
+ wxLogLastError(_T("ReleaseSemaphore"));
}
+}
+
+// --------------------------------------------------------------------------
+// wxSemaphore
+// --------------------------------------------------------------------------
+
+wxSemaphore::wxSemaphore( int initialcount, int maxcount )
+{
+ m_internal = new wxSemaphoreInternal( initialcount, maxcount );
+}
+
+wxSemaphore::~wxSemaphore()
+{
+ delete m_internal;
+}
+
+void wxSemaphore::Wait()
+{
+ m_internal->Wait();
+}
+
+bool wxSemaphore::TryWait()
+{
+ return m_internal->TryWait();
+}
+
+bool wxSemaphore::Wait( unsigned long timeout_millis )
+{
+ return m_internal->Wait( timeout_millis );
+}
+
+void wxSemaphore::Post()
+{
+ m_internal->Post();
+}
+
+
+// ==========================================================================
+// wxCondition
+// ==========================================================================
+
+// --------------------------------------------------------------------------
+// wxConditionInternal
+// --------------------------------------------------------------------------
- void Broadcast()
+class wxConditionInternal
+{
+public:
+ wxConditionInternal( wxMutex *mutex );
+ ~wxConditionInternal();
+
+ void Wait();
+
+ bool Wait( unsigned long timeout_millis );
+
+ void Signal();
+
+ void Broadcast();
+
+private:
+ int m_numWaiters;
+ wxMutex m_mutexNumWaiters;
+
+ wxMutex *m_mutex;
+
+ wxSemaphore m_semaphore;
+};
+
+wxConditionInternal::wxConditionInternal( wxMutex *mutex )
+{
+ m_mutex = mutex;
+
+ m_numWaiters = 0;
+}
+
+wxConditionInternal::~wxConditionInternal()
+{
+}
+
+void wxConditionInternal::Wait()
+{
+ // increment the number of waiters
+ m_mutexNumWaiters.Lock();
+ m_numWaiters++;
+ m_mutexNumWaiters.Unlock();
+
+ m_mutex->Unlock();
+
+ // a potential race condition can occur here
+ //
+ // after a thread increments nwaiters, and unlocks the mutex and before the
+ // semaphore.Wait() is called, if another thread can cause a signal to be
+ // generated
+ //
+ // this race condition is handled by using a semaphore and incrementing the
+ // semaphore only if 'nwaiters' is greater that zero since the semaphore,
+ // can 'remember' signals the race condition will not occur
+
+ // wait ( if necessary ) and decrement semaphore
+ m_semaphore.Wait();
+
+ m_mutex->Lock();
+}
+
+bool wxConditionInternal::Wait( unsigned long timeout_millis )
+{
+ m_mutexNumWaiters.Lock();
+ m_numWaiters++;
+ m_mutexNumWaiters.Unlock();
+
+ m_mutex->Unlock();
+
+ // a race condition can occur at this point in the code
+ //
+ // please see the comments in Wait(), for details
+
+ bool success = TRUE;
+
+ bool result = m_semaphore.Wait( timeout_millis );
+
+ if ( !result )
{
- // we need to save the original value as m_nWaiters is goign to be
- // decreased by the signalled thread resulting in the loop being
- // executed less times than needed
- LONG nWaiters = m_nWaiters;
-
- // this works because all these threads are already waiting and so each
- // SetEvent() inside Signal() is really a PulseEvent() because the
- // event state is immediately returned to non-signaled
- for ( LONG n = 0; n < nWaiters; n++ )
+ // another potential race condition exists here it is caused when a
+ // 'waiting' thread timesout, and returns from WaitForSingleObject, but
+ // has not yet decremented 'nwaiters'.
+ //
+ // at this point if another thread calls signal() then the semaphore
+ // will be incremented, but the waiting thread will miss it.
+ //
+ // to handle this particular case, the waiting thread calls
+ // WaitForSingleObject again with a timeout of 0, after locking
+ // 'nwaiters_mutex'. this call does not block because of the zero
+ // timeout, but will allow the waiting thread to catch the missed
+ // signals.
+ m_mutexNumWaiters.Lock();
+ result = m_semaphore.Wait( 0 );
+
+ if ( !result )
{
- Signal();
+ m_numWaiters--;
+ success = FALSE;
}
+
+ m_mutexNumWaiters.Unlock();
}
- ~wxConditionInternal()
+ m_mutex->Lock();
+
+ return success;
+}
+
+void wxConditionInternal::Signal()
+{
+ m_mutexNumWaiters.Lock();
+
+ if ( m_numWaiters > 0 )
{
- if ( m_hEvent )
- {
- if ( !::CloseHandle(m_hEvent) )
- {
- wxLogLastError(wxT("CloseHandle(event)"));
- }
- }
+ // increment the semaphore by 1
+ m_semaphore.Post();
+
+ m_numWaiters--;
}
-private:
- // the Win32 synchronization object corresponding to this event
- HANDLE m_hEvent;
+ m_mutexNumWaiters.Unlock();
+}
- // number of threads waiting for this condition
- LONG m_nWaiters;
-};
+void wxConditionInternal::Broadcast()
+{
+ m_mutexNumWaiters.Lock();
-wxCondition::wxCondition()
+ while ( m_numWaiters > 0 )
+ {
+ m_semaphore.Post();
+ m_numWaiters--;
+ }
+
+ m_mutexNumWaiters.Unlock();
+}
+
+// ----------------------------------------------------------------------------
+// wxCondition implementation
+// ----------------------------------------------------------------------------
+
+wxCondition::wxCondition( wxMutex *mutex )
{
- m_internal = new wxConditionInternal;
+ if ( !mutex )
+ {
+ wxFAIL_MSG( _T("NULL mutex in wxCondition ctor") );
+
+ m_internal = NULL;
+ }
+ else
+ {
+ m_internal = new wxConditionInternal( mutex );
+ }
}
wxCondition::~wxCondition()
void wxCondition::Wait()
{
- (void)m_internal->Wait(INFINITE);
+ if ( m_internal )
+ m_internal->Wait();
}
-bool wxCondition::Wait(unsigned long sec,
- unsigned long nsec)
+bool wxCondition::Wait( unsigned long timeout_millis )
{
- return m_internal->Wait(sec*1000 + nsec/1000000);
+ return m_internal ? m_internal->Wait(timeout_millis) : FALSE;
}
void wxCondition::Signal()
{
- m_internal->Signal();
+ if ( m_internal )
+ m_internal->Signal();
}
void wxCondition::Broadcast()
{
- m_internal->Broadcast();
+ if ( m_internal )
+ m_internal->Broadcast();
}
// ----------------------------------------------------------------------------
{
#ifdef __WXDEBUG__
// Done this way to stop warnings during compilation about statement
- // always being false
+ // always being FALSE
int csSize = sizeof(CRITICAL_SECTION);
int bSize = sizeof(m_buffer);
wxASSERT_MSG( csSize <= bSize,
// Name: threadpsx.cpp
// Purpose: wxThread (Posix) Implementation
// Author: Original from Wolfram Gloger/Guilhem Lavaux
-// Modified by:
+// Modified by: K. S. Sreeram (2002): POSIXified wxCondition, added wxSemaphore
// Created: 04/22/98
// RCS-ID: $Id$
// Copyright: (c) Wolfram Gloger (1996, 1997)
// Guilhem Lavaux (1998)
// Vadim Zeitlin (1999-2002)
// Robert Roebling (1999)
+// K. S. Sreeram (2002)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/log.h"
#include "wx/intl.h"
#include "wx/dynarray.h"
+#include "wx/timer.h"
#include <stdio.h>
#include <unistd.h>
// our trace mask
#define TRACE_THREADS _T("thread")
-// ----------------------------------------------------------------------------
-// pseudo template types
-// ----------------------------------------------------------------------------
-
-WX_DECLARE_LIST(pthread_mutex_t, wxMutexList);
-
-#include "wx/listimpl.cpp"
-WX_DEFINE_LIST(wxMutexList);
-
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
static void ScheduleThreadForDeletion();
static void DeleteThread(wxThread *This);
-// ----------------------------------------------------------------------------
-// private classes
-// ----------------------------------------------------------------------------
-
-// same as wxMutexLocker but for "native" mutex
-class MutexLock
-{
-public:
- MutexLock(pthread_mutex_t& mutex)
- {
- m_mutex = &mutex;
- if ( pthread_mutex_lock(m_mutex) != 0 )
- {
- wxLogDebug(_T("pthread_mutex_lock() failed"));
- }
- }
-
- ~MutexLock()
- {
- if ( pthread_mutex_unlock(m_mutex) != 0 )
- {
- wxLogDebug(_T("pthread_mutex_unlock() failed"));
- }
- }
-
-private:
- pthread_mutex_t *m_mutex;
-};
-
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
static size_t gs_nThreadsBeingDeleted = 0;
// a mutex to protect gs_nThreadsBeingDeleted
-static pthread_mutex_t gs_mutexDeleteThread;
+static wxMutex *gs_mutexDeleteThread = (wxMutex *)NULL;
// and a condition variable which will be signaled when all
// gs_nThreadsBeingDeleted will have been deleted
private:
pthread_mutex_t m_mutex;
+
+ friend class wxConditionInternal;
};
wxMutexInternal::wxMutexInternal()
return m_internal->Unlock();
}
-// ============================================================================
+// ===========================================================================
// wxCondition implementation
-// ============================================================================
+// ===========================================================================
-// ----------------------------------------------------------------------------
+// ---------------------------------------------------------------------------
// wxConditionInternal
-// ----------------------------------------------------------------------------
+// ---------------------------------------------------------------------------
-// The native POSIX condition variables are dumb: if the condition is signaled
-// before another thread starts to wait on it, the signal is lost and so this
-// other thread will be never woken up. It's much more convenient to us to
-// remember that the condition was signaled and to return from Wait()
-// immediately in this case (this is more like Win32 automatic event objects)
class wxConditionInternal
{
public:
- wxConditionInternal();
+ wxConditionInternal( wxMutex *mutex );
~wxConditionInternal();
- // wait with the given timeout or indefinitely if NULL
- bool Wait(const timespec* ts = NULL);
+ void Wait();
- void Signal(bool all = FALSE);
+ bool Wait( const timespec *ts );
-private:
- // the number of Signal() calls we "missed", i.e. which were done while
- // there were no threads to wait for them
- size_t m_nQueuedSignals;
+ void Signal();
- // counts all pending waiters
- size_t m_nWaiters;
+ void Broadcast();
- // the condition itself
- pthread_cond_t m_condition;
+private:
- // the mutex used with the conditon: it also protects the counters above
- pthread_mutex_t m_mutex;
+ wxMutex *m_mutex;
+ pthread_cond_t m_cond;
};
-wxConditionInternal::wxConditionInternal()
+wxConditionInternal::wxConditionInternal( wxMutex *mutex )
{
- m_nQueuedSignals =
- m_nWaiters = 0;
-
- if ( pthread_cond_init(&m_condition, (pthread_condattr_t *)NULL) != 0 )
- {
- // this is supposed to never happen
- wxFAIL_MSG( _T("pthread_cond_init() failed") );
- }
-
- if ( pthread_mutex_init(&m_mutex, NULL) != 0 )
+ m_mutex = mutex;
+ if ( pthread_cond_init( &m_cond, NULL ) != 0 )
{
- // neither this
- wxFAIL_MSG( _T("wxCondition: pthread_mutex_init() failed") );
+ wxLogDebug(_T("pthread_cond_init() failed"));
}
}
wxConditionInternal::~wxConditionInternal()
{
- if ( pthread_cond_destroy( &m_condition ) != 0 )
+ if ( pthread_cond_destroy( &m_cond ) != 0 )
{
- wxLogDebug(_T("Failed to destroy condition variable (some "
- "threads are probably still waiting on it?)"));
+ wxLogDebug(_T("pthread_cond_destroy() failed"));
}
+}
- if ( pthread_mutex_destroy( &m_mutex ) != 0 )
+void wxConditionInternal::Wait()
+{
+ if ( pthread_cond_wait( &m_cond, &(m_mutex->m_internal->m_mutex) ) != 0 )
{
- wxLogDebug(_T("Failed to destroy mutex (it is probably locked)"));
+ wxLogDebug(_T("pthread_cond_wait() failed"));
}
}
-bool wxConditionInternal::Wait(const timespec* ts)
+bool wxConditionInternal::Wait( const timespec *ts )
{
- MutexLock lock(m_mutex);
+ int result = pthread_cond_timedwait( &m_cond,
+ &(m_mutex->m_internal->m_mutex),
+ ts );
+ if ( result == ETIMEDOUT )
+ return FALSE;
- if ( m_nQueuedSignals )
- {
- m_nQueuedSignals--;
+ wxASSERT_MSG( result == 0, _T("pthread_cond_timedwait() failed") );
- wxLogTrace(TRACE_THREADS,
- _T("wxCondition(%08x)::Wait(): Has been signaled before"),
- this);
+ return TRUE;
+}
- return TRUE;
+void wxConditionInternal::Signal()
+{
+ int result = pthread_cond_signal( &m_cond );
+ if ( result != 0 )
+{
+ wxFAIL_MSG( _T("pthread_cond_signal() failed") );
}
+}
- // there are no queued signals, so start really waiting
- m_nWaiters++;
+void wxConditionInternal::Broadcast()
+{
+ int result = pthread_cond_broadcast( &m_cond );
+ if ( result != 0 )
+{
+ wxFAIL_MSG( _T("pthread_cond_broadcast() failed") );
+ }
+}
- // calling wait function below unlocks the mutex and Signal() or
- // Broadcast() will be able to continue to run now if they were
- // blocking for it in the loop locking all mutexes)
- wxLogTrace(TRACE_THREADS,
- _T("wxCondition(%08x)::Wait(): starting to wait"), this);
- int err = ts ? pthread_cond_timedwait(&m_condition, &m_mutex, ts)
- : pthread_cond_wait(&m_condition, &m_mutex);
- switch ( err )
+// ---------------------------------------------------------------------------
+// wxCondition
+// ---------------------------------------------------------------------------
+
+wxCondition::wxCondition( wxMutex *mutex )
+{
+ if ( !mutex )
{
- case 0:
- // condition was signaled
- wxLogTrace(TRACE_THREADS,
- _T("wxCondition(%08x)::Wait(): ok"), this);
- break;
+ wxFAIL_MSG( _T("NULL mutex in wxCondition ctor") );
- default:
- wxLogDebug(_T("unexpected pthread_cond_[timed]wait() return"));
- // fall through
+ m_internal = NULL;
+ }
+ else
+ {
+ m_internal = new wxConditionInternal( mutex );
+ }
+}
- case ETIMEDOUT:
- case EINTR:
- // The condition has not been signaled, so we have to
- // decrement the counter manually
- --m_nWaiters;
+wxCondition::~wxCondition()
+{
+ delete m_internal;
+}
- // wait interrupted or timeout elapsed
- wxLogTrace(TRACE_THREADS,
- _T("wxCondition(%08x)::Wait(): timeout/intr"), this);
- }
+void wxCondition::Wait()
+{
+ if ( m_internal )
+ m_internal->Wait();
+}
+
+bool wxCondition::Wait( unsigned long timeout_millis )
+{
+ wxCHECK_MSG( m_internal, FALSE, _T("can't wait on uninitalized condition") );
+
+ wxLongLong curtime = wxGetLocalTimeMillis();
+ curtime += timeout_millis;
+ wxLongLong temp = curtime / 1000;
+ int sec = temp.GetLo();
+ temp = temp * 1000;
+ temp = curtime - temp;
+ int millis = temp.GetLo();
+
+ timespec tspec;
+
+ tspec.tv_sec = sec;
+ tspec.tv_nsec = millis * 1000L * 1000L;
- return err == 0;
+ return m_internal->Wait(&tspec);
}
-void wxConditionInternal::Signal(bool all)
+void wxCondition::Signal()
{
- // make sure that only one Signal() or Broadcast() is in progress
- MutexLock lock(m_mutex);
+ if ( m_internal )
+ m_internal->Signal();
+}
- // Are there any waiters?
- if ( m_nWaiters == 0 )
- {
- // No, there are not, so don't signal but keep in mind for the next
- // Wait()
- m_nQueuedSignals++;
+void wxCondition::Broadcast()
+{
+ if ( m_internal )
+ m_internal->Broadcast();
+}
+
+// ===========================================================================
+// wxSemaphore implementation
+// ===========================================================================
- return;
+// ---------------------------------------------------------------------------
+// wxSemaphoreInternal
+// ---------------------------------------------------------------------------
+
+class wxSemaphoreInternal
+{
+public:
+ wxSemaphoreInternal( int initialcount, int maxcount );
+
+ void Wait();
+ bool TryWait();
+
+ bool Wait( unsigned long timeout_millis );
+
+ void Post();
+
+private:
+ wxMutex m_mutex;
+ wxCondition m_cond;
+
+ int count,
+ maxcount;
+};
+
+wxSemaphoreInternal::wxSemaphoreInternal( int initialcount, int maxcount )
+ : m_cond(m_mutex)
+{
+
+ if ( (initialcount < 0) || ((maxcount > 0) && (initialcount > maxcount)) )
+ {
+ wxFAIL_MSG( _T("wxSemaphore: invalid initial count") );
}
- // now we can finally signal it
- wxLogTrace(TRACE_THREADS, _T("wxCondition(%08x)::Signal(): preparing to %s"),
- this, all ? _T("broadcast") : _T("signal"));
+ maxcount = maxcount;
+ count = initialcount;
+}
- int err = all ? pthread_cond_broadcast(&m_condition)
- : pthread_cond_signal(&m_condition);
+void wxSemaphoreInternal::Wait()
+{
+ wxMutexLocker locker(*m_mutex);
- if ( all )
+ while ( count <= 0 )
{
- m_nWaiters = 0;
+ m_cond->Wait();
}
- else
+
+ count--;
+}
+
+bool wxSemaphoreInternal::TryWait()
+{
+ wxMutexLocker locker(*m_mutex);
+
+ if ( count <= 0 )
+ return FALSE;
+
+ count--;
+
+ return TRUE;
+}
+
+bool wxSemaphoreInternal::Wait( unsigned long timeout_millis )
+{
+ wxMutexLocker locker( *m_mutex );
+
+ wxLongLong startTime = wxGetLocalTimeMillis();
+
+ while ( count <= 0 )
{
- --m_nWaiters;
+ wxLongLong elapsed = wxGetLocalTimeMillis() - startTime;
+ long remainingTime = (long)timeout_millis - (long)elapsed.GetLo();
+ if ( remainingTime <= 0 )
+ return FALSE;
+
+ bool result = m_cond->Wait( remainingTime );
+ if ( !result )
+ return FALSE;
}
- if ( err )
+ count--;
+
+ return TRUE;
+}
+
+void wxSemaphoreInternal::Post()
+{
+ wxMutexLocker locker(*m_mutex);
+
+ if ( (maxcount > 0) && (count == maxcount) )
{
- // shouldn't ever happen
- wxFAIL_MSG(_T("pthread_cond_{broadcast|signal}() failed"));
+ wxFAIL_MSG( _T("wxSemaphore::Post() overflow") );
}
+
+ count++;
+
+ m_cond->Signal();
}
-// ----------------------------------------------------------------------------
-// wxCondition
-// ----------------------------------------------------------------------------
+// --------------------------------------------------------------------------
+// wxSemaphore
+// --------------------------------------------------------------------------
-wxCondition::wxCondition()
+wxSemaphore::wxSemaphore( int initialcount, int maxcount )
{
- m_internal = new wxConditionInternal;
+ m_internal = new wxSemaphoreInternal( initialcount, maxcount );
}
-wxCondition::~wxCondition()
+wxSemaphore::~wxSemaphore()
{
delete m_internal;
}
-void wxCondition::Wait()
+void wxSemaphore::Wait()
{
- (void)m_internal->Wait();
+ m_internal->Wait();
}
-bool wxCondition::Wait(unsigned long sec, unsigned long nsec)
+bool wxSemaphore::TryWait()
{
- timespec tspec;
-
- tspec.tv_sec = time(0L) + sec; // FIXME is time(0) correct here?
- tspec.tv_nsec = nsec;
-
- return m_internal->Wait(&tspec);
+ return m_internal->TryWait();
}
-void wxCondition::Signal()
+bool wxSemaphore::Wait( unsigned long timeout_millis )
{
- m_internal->Signal();
+ return m_internal->Wait( timeout_millis );
}
-void wxCondition::Broadcast()
+void wxSemaphore::Post()
{
- m_internal->Signal(TRUE /* all */);
+ m_internal->Post();
}
-// ============================================================================
+// This class is used by wxThreadInternal to support Delete() on
+// a detached thread
+class wxRefCountedCondition
+{
+public:
+ // start with a initial reference count of 1
+ wxRefCountedCondition()
+ {
+ m_refCount = 1;
+ m_signaled = FALSE;
+
+ m_mutex = new wxMutex();
+ m_cond = new wxCondition( m_mutex );
+ }
+
+ // increment the reference count
+ void AddRef()
+ {
+ wxMutexLocker locker( *m_mutex );
+
+ m_refCount++;
+ }
+
+ // decrement the reference count if reference count is zero then delete the
+ // object
+ void DeleteRef()
+ {
+ bool shouldDelete = FALSE;
+
+ m_mutex->Lock();
+
+ if ( --m_refCount == 0 )
+ {
+ shouldDelete = TRUE;
+ }
+
+ m_mutex->Unlock();
+
+ if ( shouldDelete )
+ {
+ delete this;
+ }
+ }
+
+
+ // sets the object to signaled this signal will be a persistent signal all
+ // further Wait()s on the object will return without blocking
+ void SetSignaled()
+ {
+ wxMutexLocker locker( *m_mutex );
+
+ m_signaled = TRUE;
+
+ m_cond->Broadcast();
+ }
+
+ // wait till the object is signaled if the object was already signaled then
+ // return immediately
+ void Wait()
+ {
+ wxMutexLocker locker( *m_mutex );
+
+ if ( !m_signaled )
+ {
+ m_cond->Wait();
+ }
+ }
+
+private:
+ int m_refCount;
+
+ wxMutex *m_mutex;
+ wxCondition *m_cond;
+
+ bool m_signaled;
+
+ // Cannot delete this object directly, call DeleteRef() instead
+ ~wxRefCountedCondition()
+ {
+ delete m_cond;
+ delete m_mutex;
+ }
+
+ // suppress gcc warning about the class having private dtor and not having
+ // friend (so what??)
+ friend class wxDummyFriend;
+};
+
+// ===========================================================================
// wxThread implementation
-// ============================================================================
+// ===========================================================================
// the thread callback functions must have the C linkage
extern "C"
// wake up threads waiting for our termination
void SignalExit();
// wake up threads waiting for our start
- void SignalRun() { m_condRun.Signal(); }
+ void SignalRun() { m_semRun.Post(); }
// go to sleep until Resume() is called
void Pause();
// resume the thread
// this flag is set when the thread should terminate
bool m_cancelled;
- // this flag is set when the thread is blocking on m_condSuspend
+ // this flag is set when the thread is blocking on m_semSuspend
bool m_isPaused;
// the thread exit code - only used for joinable (!detached) threads and
bool m_shouldBroadcast;
bool m_isDetached;
- // VZ: it's possible that we might do with less than three different
- // condition objects - for example, m_condRun and m_condEnd a priori
- // won't be used in the same time. But for now I prefer this may be a
- // bit less efficient but safer solution of having distinct condition
- // variables for each purpose.
-
- // this condition is signaled by Run() and the threads Entry() is not
+ // this semaphore is posted by Run() and the threads Entry() is not
// called before it is done
- wxCondition m_condRun;
+ wxSemaphore m_semRun;
// this one is signaled when the thread should resume after having been
// Pause()d
- wxCondition m_condSuspend;
+ wxSemaphore m_semSuspend;
// finally this one is signalled when the thread exits
- wxCondition m_condEnd;
+ // we are using a reference counted condition to support
+ // Delete() for a detached thread
+ wxRefCountedCondition *m_condEnd;
};
// ----------------------------------------------------------------------------
pthread_cleanup_push(wxPthreadCleanup, thread);
#endif // HAVE_THREAD_CLEANUP_FUNCTIONS
- // wait for the condition to be signaled from Run()
- pthread->m_condRun.Wait();
+ // wait for the semaphore to be posted from Run()
+ pthread->m_semRun.Wait();
// test whether we should run the run at all - may be it was deleted
// before it started to Run()?
m_threadId = 0;
m_exitcode = 0;
- // set to TRUE only when the thread starts waiting on m_condSuspend
+ // set to TRUE only when the thread starts waiting on m_semSuspend
m_isPaused = FALSE;
// defaults for joinable threads
m_shouldBeJoined = TRUE;
m_shouldBroadcast = TRUE;
m_isDetached = FALSE;
+
+ m_condEnd = new wxRefCountedCondition();
}
wxThreadInternal::~wxThreadInternal()
{
+ m_condEnd->DeleteRef();
}
wxThreadError wxThreadInternal::Run()
// wait until the thread terminates (we're blocking in _another_ thread,
// of course)
- m_condEnd.Wait();
+
+ // a reference counting condition is used to handle the
+ // case where a detached thread deletes itself
+ // before m_condEnd->Wait() returns
+ // in this case the deletion of the condition object is deferred until
+ // all Wait()ing threads have finished calling DeleteRef()
+ m_condEnd->AddRef();
+ m_condEnd->Wait();
+ m_condEnd->DeleteRef();
wxLogTrace(TRACE_THREADS, _T("Finished waiting for thread %ld."), id);
wxLogTrace(TRACE_THREADS, _T("Thread %ld signals end condition."),
GetId());
- m_condEnd.Broadcast();
+ m_condEnd->SetSignaled();
}
}
wxLogTrace(TRACE_THREADS, _T("Thread %ld goes to sleep."), GetId());
- // wait until the condition is signaled from Resume()
- m_condSuspend.Wait();
+ // wait until the semaphore is Post()ed from Resume()
+ m_semSuspend.Wait();
}
void wxThreadInternal::Resume()
wxLogTrace(TRACE_THREADS, _T("Waking up thread %ld"), GetId());
// wake up Pause()
- m_condSuspend.Signal();
+ m_semSuspend.Post();
// reset the flag
SetReallyPaused(FALSE);
{
case STATE_NEW:
// we need to wake up the thread so that PthreadStart() will
- // terminate - right now it's blocking on m_condRun
+ // terminate - right now it's blocking on m_semRun
m_internal->SignalRun();
// fall through
// is not called for the joinable threads, so do it here
if ( !m_isDetached )
{
- MutexLock lock(gs_mutexDeleteThread);
+ wxMutexLocker lock( *gs_mutexDeleteThread );
+
gs_nThreadsBeingDeleted--;
wxLogTrace(TRACE_THREADS, _T("%u scheduled for deletion threads left."),
gs_mutexGui->Lock();
#endif // wxUSE_GUI
- // under Solaris we get a warning from CC when using
- // PTHREAD_MUTEX_INITIALIZER, so do it dynamically
- pthread_mutex_init(&gs_mutexDeleteThread, NULL);
+ gs_mutexDeleteThread = new wxMutex();
+ gs_condAllDeleted = new wxCondition( gs_mutexDeleteThread );
return TRUE;
}
// are there any threads left which are being deleted right now?
size_t nThreadsBeingDeleted;
+
{
- MutexLock lock(gs_mutexDeleteThread);
+ wxMutexLocker lock( *gs_mutexDeleteThread );
nThreadsBeingDeleted = gs_nThreadsBeingDeleted;
- }
- if ( nThreadsBeingDeleted > 0 )
- {
- wxLogTrace(TRACE_THREADS, _T("Waiting for %u threads to disappear"),
- nThreadsBeingDeleted);
+ if ( nThreadsBeingDeleted > 0 )
+{
+ wxLogTrace(TRACE_THREADS, _T("Waiting for %u threads to disappear"),
+ nThreadsBeingDeleted);
- // have to wait until all of them disappear
- gs_condAllDeleted->Wait();
+ // have to wait until all of them disappear
+ gs_condAllDeleted->Wait();
+ }
}
// terminate any threads left
// and free TLD slot
(void)pthread_key_delete(gs_keySelf);
+
+ delete gs_condAllDeleted;
+ delete gs_mutexDeleteThread;
}
// ----------------------------------------------------------------------------
static void ScheduleThreadForDeletion()
{
- MutexLock lock(gs_mutexDeleteThread);
-
- if ( gs_nThreadsBeingDeleted == 0 )
- {
- gs_condAllDeleted = new wxCondition;
- }
+ wxMutexLocker lock( *gs_mutexDeleteThread );
gs_nThreadsBeingDeleted++;
{
// gs_mutexDeleteThread should be unlocked before signalling the condition
// or wxThreadModule::OnExit() would deadlock
- {
- MutexLock lock(gs_mutexDeleteThread);
+ wxMutexLocker locker( *gs_mutexDeleteThread );
- wxLogTrace(TRACE_THREADS, _T("Thread %ld auto deletes."), This->GetId());
+ wxLogTrace(TRACE_THREADS, _T("Thread %ld auto deletes."), This->GetId());
- delete This;
+ delete This;
- wxCHECK_RET( gs_nThreadsBeingDeleted > 0,
+ wxCHECK_RET( gs_nThreadsBeingDeleted > 0,
_T("no threads scheduled for deletion, yet we delete "
"one?") );
- }
wxLogTrace(TRACE_THREADS, _T("%u scheduled for deletion threads left."),
gs_nThreadsBeingDeleted - 1);
{
// no more threads left, signal it
gs_condAllDeleted->Signal();
-
- delete gs_condAllDeleted;
- gs_condAllDeleted = (wxCondition *)NULL;
}
}