added wxSemaphore (with docs), new version of wxCondition and bug fixes to wxThread...
[wxWidgets.git] / include / wx / thread.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: Thread API
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
7 // Created: 04/13/98
8 // RCS-ID: $Id$
9 // Copyright: (c) Guilhem Lavaux
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef __THREADH__
14 #define __THREADH__
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // get the value of wxUSE_THREADS configuration flag
21 #include "wx/setup.h"
22
23 #if wxUSE_THREADS
24
25 // only for wxUSE_THREADS - otherwise we'd get undefined symbols
26 #ifdef __GNUG__
27 #pragma interface "thread.h"
28 #endif
29
30 // Windows headers define it
31 #ifdef Yield
32 #undef Yield
33 #endif
34
35 #include "wx/module.h"
36
37 // ----------------------------------------------------------------------------
38 // constants
39 // ----------------------------------------------------------------------------
40
41 enum wxMutexError
42 {
43 wxMUTEX_NO_ERROR = 0,
44 wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
45 wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
46 wxMUTEX_UNLOCKED,
47 wxMUTEX_MISC_ERROR
48 };
49
50 enum wxThreadError
51 {
52 wxTHREAD_NO_ERROR = 0, // No error
53 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
54 wxTHREAD_RUNNING, // The thread is already running
55 wxTHREAD_NOT_RUNNING, // The thread isn't running
56 wxTHREAD_KILLED, // Thread we waited for had to be killed
57 wxTHREAD_MISC_ERROR // Some other error
58 };
59
60 enum wxThreadKind
61 {
62 wxTHREAD_DETACHED,
63 wxTHREAD_JOINABLE
64 };
65
66 // defines the interval of priority
67 enum
68 {
69 WXTHREAD_MIN_PRIORITY = 0u,
70 WXTHREAD_DEFAULT_PRIORITY = 50u,
71 WXTHREAD_MAX_PRIORITY = 100u
72 };
73
74 // ----------------------------------------------------------------------------
75 // A mutex object is a synchronization object whose state is set to signaled
76 // when it is not owned by any thread, and nonsignaled when it is owned. Its
77 // name comes from its usefulness in coordinating mutually-exclusive access to
78 // a shared resource. Only one thread at a time can own a mutex object.
79 // ----------------------------------------------------------------------------
80
81 // you should consider wxMutexLocker whenever possible instead of directly
82 // working with wxMutex class - it is safer
83 class WXDLLEXPORT wxConditionInternal;
84 class WXDLLEXPORT wxMutexInternal;
85 class WXDLLEXPORT wxMutex
86 {
87 public:
88 // constructor & destructor
89 wxMutex();
90 ~wxMutex();
91
92 // Lock the mutex.
93 wxMutexError Lock();
94 // Try to lock the mutex: if it can't, returns immediately with an error.
95 wxMutexError TryLock();
96 // Unlock the mutex.
97 wxMutexError Unlock();
98
99 // Returns true if the mutex is locked.
100 bool IsLocked() const { return (m_locked > 0); }
101
102 protected:
103 // no assignment operator nor copy ctor
104 wxMutex(const wxMutex&);
105 wxMutex& operator=(const wxMutex&);
106
107 int m_locked;
108 wxMutexInternal *m_internal;
109
110 friend class wxConditionInternal;
111 };
112
113 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
114 // this ensures that mutex is always unlocked, even if the function returns or
115 // throws an exception before it reaches the end
116 class WXDLLEXPORT wxMutexLocker
117 {
118 public:
119 // lock the mutex in the ctor
120 wxMutexLocker(wxMutex& mutex) : m_mutex(mutex)
121 { m_isOk = m_mutex.Lock() == wxMUTEX_NO_ERROR; }
122
123 // returns TRUE if mutex was successfully locked in ctor
124 bool IsOk() const
125 { return m_isOk; }
126
127 // unlock the mutex in dtor
128 ~wxMutexLocker()
129 { if ( IsOk() ) m_mutex.Unlock(); }
130
131 private:
132 // no assignment operator nor copy ctor
133 wxMutexLocker(const wxMutexLocker&);
134 wxMutexLocker& operator=(const wxMutexLocker&);
135
136 bool m_isOk;
137 wxMutex& m_mutex;
138 };
139
140 // ----------------------------------------------------------------------------
141 // Critical section: this is the same as mutex but is only visible to the
142 // threads of the same process. For the platforms which don't have native
143 // support for critical sections, they're implemented entirely in terms of
144 // mutexes.
145 //
146 // NB: wxCriticalSection object does not allocate any memory in its ctor
147 // which makes it possible to have static globals of this class
148 // ----------------------------------------------------------------------------
149
150 class WXDLLEXPORT wxCriticalSectionInternal;
151
152 // in order to avoid any overhead under platforms where critical sections are
153 // just mutexes make all wxCriticalSection class functions inline
154 #if !defined(__WXMSW__) && !defined(__WXPM__)
155 #define WXCRITICAL_INLINE inline
156
157 #define wxCRITSECT_IS_MUTEX 1
158 #else // MSW || OS2
159 #define WXCRITICAL_INLINE
160
161 #define wxCRITSECT_IS_MUTEX 0
162 #endif // MSW/!MSW
163
164 // you should consider wxCriticalSectionLocker whenever possible instead of
165 // directly working with wxCriticalSection class - it is safer
166 class WXDLLEXPORT wxCriticalSection
167 {
168 public:
169 // ctor & dtor
170 WXCRITICAL_INLINE wxCriticalSection();
171 WXCRITICAL_INLINE ~wxCriticalSection();
172
173 // enter the section (the same as locking a mutex)
174 WXCRITICAL_INLINE void Enter();
175 // leave the critical section (same as unlocking a mutex)
176 WXCRITICAL_INLINE void Leave();
177
178 private:
179 // no assignment operator nor copy ctor
180 wxCriticalSection(const wxCriticalSection&);
181 wxCriticalSection& operator=(const wxCriticalSection&);
182
183 #if wxCRITSECT_IS_MUTEX
184 wxMutex m_mutex;
185 #elif defined(__WXMSW__)
186 // we can't allocate any memory in the ctor, so use placement new -
187 // unfortunately, we have to hardcode the sizeof() here because we can't
188 // include windows.h from this public header
189 char m_buffer[24];
190 #elif !defined(__WXPM__)
191 wxCriticalSectionInternal *m_critsect;
192 #else
193 // nothing for OS/2
194 #endif // !Unix/Unix
195 };
196
197 // keep your preprocessor name space clean
198 #undef WXCRITICAL_INLINE
199
200 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
201 // to th mutexes
202 class WXDLLEXPORT wxCriticalSectionLocker
203 {
204 public:
205 inline wxCriticalSectionLocker(wxCriticalSection& critsect);
206 inline ~wxCriticalSectionLocker();
207
208 private:
209 // no assignment operator nor copy ctor
210 wxCriticalSectionLocker(const wxCriticalSectionLocker&);
211 wxCriticalSectionLocker& operator=(const wxCriticalSectionLocker&);
212
213 wxCriticalSection& m_critsect;
214 };
215
216 // ----------------------------------------------------------------------------
217 // wxCondition models a POSIX condition variable which allows one (or more)
218 // thread(s) to wait until some condition is fulfilled
219 // ----------------------------------------------------------------------------
220
221 class WXDLLEXPORT wxCondition
222 {
223 public:
224 // constructor and destructor
225
226 // Each wxCondition object is associated with with a wxMutex object The
227 // mutex object MUST be locked before calling Wait()
228 wxCondition( wxMutex *mutex );
229
230 // dtor is not virtual, don't use this class polymorphically
231 ~wxCondition();
232
233 // NB: the associated mutex MUST be locked beforehand by the calling thread
234 //
235 // it atomically releases the lock on the associated mutex
236 // and starts waiting to be woken up by a Signal()/Broadcast()
237 // once its signaled, then it will wait until it can reacquire
238 // the lock on the associated mutex object, before returning.
239 void Wait();
240
241 // exactly as Wait() except that it may also return if the specified
242 // timeout ellapses even if the condition hasn't been signalled: in this
243 // case, the return value is FALSE, otherwise (i.e. in case of a normal
244 // return) it is TRUE
245 //
246 // the timeeout parameter specifies a interval that needs to be waited in
247 // milliseconds
248 bool Wait( unsigned long timeout_millis );
249
250 // NB: the associated mutex may or may not be locked by the calling thread
251 //
252 // this method unblocks one thread if any are blocking on the condition.
253 // if no thread is blocking in Wait(), then the signal is NOT remembered
254 // The thread which was blocking on Wait(), will then reacquire the lock
255 // on the associated mutex object before returning
256 void Signal();
257
258 // NB: the associated mutex may or may not be locked by the calling thread
259 //
260 // this method unblocks all threads if any are blocking on the condition.
261 // if no thread is blocking in Wait(), then the signal is NOT remembered
262 // The threads which were blocking on Wait(), will then reacquire the lock
263 // on the associated mutex object before returning.
264 void Broadcast();
265
266 private:
267 wxConditionInternal *m_internal;
268 };
269
270 // ----------------------------------------------------------------------------
271 // wxSemaphore: a counter limiting the number of threads concurrently accessing
272 // a shared resource
273 // ----------------------------------------------------------------------------
274
275 class WXDLLEXPORT wxSemaphoreInternal;
276 class WXDLLEXPORT wxSemaphore
277 {
278 public:
279 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
280 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
281 wxSemaphore( int initialcount = 0, int maxcount = 0 );
282
283 // dtor is not virtual, don't use this class polymorphically
284 ~wxSemaphore();
285
286 // wait indefinitely, until the semaphore count goes beyond 0
287 // and then decrement it and return (this method might have been called
288 // Acquire())
289 void Wait();
290
291 // same as Wait(), but does not block, returns TRUE if successful and
292 // FALSE if the count is zero
293 bool TryWait();
294
295 // same as Wait(), but as a timeout limit, returns TRUE if the semaphore
296 // was acquired and FALSE if the timeout has ellapsed
297 bool Wait( unsigned long timeout_millis );
298
299 // increments the semaphore count and signals one of the waiting threads
300 void Post();
301
302 private:
303 wxSemaphoreInternal *m_internal;
304 };
305
306 // ----------------------------------------------------------------------------
307 // wxThread: class encpasulating a thread of execution
308 // ----------------------------------------------------------------------------
309
310 // there are two different kinds of threads: joinable and detached (default)
311 // ones. Only joinable threads can return a return code and only detached
312 // threads auto-delete themselves - the user should delete the joinable
313 // threads manually.
314
315 // NB: in the function descriptions the words "this thread" mean the thread
316 // created by the wxThread object while "main thread" is the thread created
317 // during the process initialization (a.k.a. the GUI thread)
318
319 // On VMS thread pointers are 64 bits (also needed for other systems???
320 #ifdef __VMS
321 typedef unsigned long long wxThreadIdType;
322 #else
323 typedef unsigned long wxThreadIdType;
324 #endif
325
326 class wxThreadInternal;
327 class WXDLLEXPORT wxThread
328 {
329 public:
330 // the return type for the thread function
331 typedef void *ExitCode;
332
333 // static functions
334 // Returns the wxThread object for the calling thread. NULL is returned
335 // if the caller is the main thread (but it's recommended to use
336 // IsMain() and only call This() for threads other than the main one
337 // because NULL is also returned on error). If the thread wasn't
338 // created with wxThread class, the returned value is undefined.
339 static wxThread *This();
340
341 // Returns true if current thread is the main thread.
342 static bool IsMain();
343
344 // Release the rest of our time slice leting the other threads run
345 static void Yield();
346
347 // Sleep during the specified period of time in milliseconds
348 //
349 // NB: at least under MSW worker threads can not call ::wxSleep()!
350 static void Sleep(unsigned long milliseconds);
351
352 // get the number of system CPUs - useful with SetConcurrency()
353 // (the "best" value for it is usually number of CPUs + 1)
354 //
355 // Returns -1 if unknown, number of CPUs otherwise
356 static int GetCPUCount();
357
358 // Get the platform specific thread ID and return as a long. This
359 // can be used to uniquely identify threads, even if they are not
360 // wxThreads. This is used by wxPython.
361 static wxThreadIdType GetCurrentId();
362
363 // sets the concurrency level: this is, roughly, the number of threads
364 // the system tries to schedule to run in parallel. 0 means the
365 // default value (usually acceptable, but may not yield the best
366 // performance for this process)
367 //
368 // Returns TRUE on success, FALSE otherwise (if not implemented, for
369 // example)
370 static bool SetConcurrency(size_t level);
371
372 // constructor only creates the C++ thread object and doesn't create (or
373 // start) the real thread
374 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
375
376 // functions that change the thread state: all these can only be called
377 // from _another_ thread (typically the thread that created this one, e.g.
378 // the main thread), not from the thread itself
379
380 // create a new thread and optionally set the stack size on
381 // platforms that support that - call Run() to start it
382 // (special cased for watcom which won't accept 0 default)
383
384 wxThreadError Create(unsigned int stackSize = 0);
385
386 // starts execution of the thread - from the moment Run() is called
387 // the execution of wxThread::Entry() may start at any moment, caller
388 // shouldn't suppose that it starts after (or before) Run() returns.
389 wxThreadError Run();
390
391 // stops the thread if it's running and deletes the wxThread object if
392 // this is a detached thread freeing its memory - otherwise (for
393 // joinable threads) you still need to delete wxThread object
394 // yourself.
395 //
396 // this function only works if the thread calls TestDestroy()
397 // periodically - the thread will only be deleted the next time it
398 // does it!
399 //
400 // will fill the rc pointer with the thread exit code if it's !NULL
401 wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL);
402
403 // waits for a joinable thread to finish and returns its exit code
404 //
405 // Returns (ExitCode)-1 on error (for example, if the thread is not
406 // joinable)
407 ExitCode Wait();
408
409 // kills the thread without giving it any chance to clean up - should
410 // not be used in normal circumstances, use Delete() instead. It is a
411 // dangerous function that should only be used in the most extreme
412 // cases!
413 //
414 // The wxThread object is deleted by Kill() if the thread is
415 // detachable, but you still have to delete it manually for joinable
416 // threads.
417 wxThreadError Kill();
418
419 // pause a running thread: as Delete(), this only works if the thread
420 // calls TestDestroy() regularly
421 wxThreadError Pause();
422
423 // resume a paused thread
424 wxThreadError Resume();
425
426 // priority
427 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
428 //
429 // NB: the priority can only be set before the thread is created
430 void SetPriority(unsigned int prio);
431
432 // Get the current priority.
433 unsigned int GetPriority() const;
434
435 // thread status inquiries
436 // Returns true if the thread is alive: i.e. running or suspended
437 bool IsAlive() const;
438 // Returns true if the thread is running (not paused, not killed).
439 bool IsRunning() const;
440 // Returns true if the thread is suspended
441 bool IsPaused() const;
442
443 // is the thread of detached kind?
444 bool IsDetached() const { return m_isDetached; }
445
446 // Get the thread ID - a platform dependent number which uniquely
447 // identifies a thread inside a process
448 wxThreadIdType GetId() const;
449
450 // called when the thread exits - in the context of this thread
451 //
452 // NB: this function will not be called if the thread is Kill()ed
453 virtual void OnExit() { }
454
455 // dtor is public, but the detached threads should never be deleted - use
456 // Delete() instead (or leave the thread terminate by itself)
457 virtual ~wxThread();
458
459 protected:
460 // Returns TRUE if the thread was asked to terminate: this function should
461 // be called by the thread from time to time, otherwise the main thread
462 // will be left forever in Delete()!
463 bool TestDestroy();
464
465 // exits from the current thread - can be called only from this thread
466 void Exit(ExitCode exitcode = 0);
467
468 // entry point for the thread - called by Run() and executes in the context
469 // of this thread.
470 virtual void *Entry() = 0;
471
472 private:
473 // no copy ctor/assignment operator
474 wxThread(const wxThread&);
475 wxThread& operator=(const wxThread&);
476
477 friend class wxThreadInternal;
478
479 // the (platform-dependent) thread class implementation
480 wxThreadInternal *m_internal;
481
482 // protects access to any methods of wxThreadInternal object
483 wxCriticalSection m_critsect;
484
485 // true if the thread is detached, false if it is joinable
486 bool m_isDetached;
487 };
488
489 // ----------------------------------------------------------------------------
490 // Automatic initialization
491 // ----------------------------------------------------------------------------
492
493 // GUI mutex handling.
494 void WXDLLEXPORT wxMutexGuiEnter();
495 void WXDLLEXPORT wxMutexGuiLeave();
496
497 // macros for entering/leaving critical sections which may be used without
498 // having to take them inside "#if wxUSE_THREADS"
499 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
500 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
501 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
502 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
503
504 #else // !wxUSE_THREADS
505
506 #include "wx/defs.h" // for WXDLLEXPORT
507
508 // no thread support
509 inline void WXDLLEXPORT wxMutexGuiEnter() { }
510 inline void WXDLLEXPORT wxMutexGuiLeave() { }
511
512 // macros for entering/leaving critical sections which may be used without
513 // having to take them inside "#if wxUSE_THREADS"
514 #define wxENTER_CRIT_SECT(cs)
515 #define wxLEAVE_CRIT_SECT(cs)
516 #define wxCRIT_SECT_DECLARE(cs)
517 #define wxCRIT_SECT_LOCKER(name, cs)
518
519 #endif // wxUSE_THREADS
520
521 // automatically unlock GUI mutex in dtor
522 class WXDLLEXPORT wxMutexGuiLocker
523 {
524 public:
525 wxMutexGuiLocker() { wxMutexGuiEnter(); }
526 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
527 };
528
529 // -----------------------------------------------------------------------------
530 // implementation only until the end of file
531 // -----------------------------------------------------------------------------
532
533 #if wxUSE_THREADS
534
535 #if defined(__WXMSW__)
536 // unlock GUI if there are threads waiting for and lock it back when
537 // there are no more of them - should be called periodically by the main
538 // thread
539 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
540
541 // returns TRUE if the main thread has GUI lock
542 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
543
544 // wakes up the main thread if it's sleeping inside ::GetMessage()
545 extern void WXDLLEXPORT wxWakeUpMainThread();
546
547 // return TRUE if the main thread is waiting for some other to terminate:
548 // wxApp then should block all "dangerous" messages
549 extern bool WXDLLEXPORT wxIsWaitingForThread();
550 #elif defined(__WXMAC__)
551 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
552
553 // returns TRUE if the main thread has GUI lock
554 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
555
556 // wakes up the main thread if it's sleeping inside ::GetMessage()
557 extern void WXDLLEXPORT wxWakeUpMainThread();
558
559 // return TRUE if the main thread is waiting for some other to terminate:
560 // wxApp then should block all "dangerous" messages
561 extern bool WXDLLEXPORT wxIsWaitingForThread();
562
563 // implement wxCriticalSection using mutexes
564 inline wxCriticalSection::wxCriticalSection() { }
565 inline wxCriticalSection::~wxCriticalSection() { }
566
567 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
568 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
569 #elif defined(__WXPM__)
570 // unlock GUI if there are threads waiting for and lock it back when
571 // there are no more of them - should be called periodically by the main
572 // thread
573 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
574
575 // returns TRUE if the main thread has GUI lock
576 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
577
578 // return TRUE if the main thread is waiting for some other to terminate:
579 // wxApp then should block all "dangerous" messages
580 extern bool WXDLLEXPORT wxIsWaitingForThread();
581
582 #else // !MSW && !PM
583 // implement wxCriticalSection using mutexes
584 inline wxCriticalSection::wxCriticalSection() { }
585 inline wxCriticalSection::~wxCriticalSection() { }
586
587 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
588 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
589 #endif // MSW/!MSW
590
591 // we can define these inline functions now (they should be defined after
592 // wxCriticalSection::Enter/Leave)
593 inline
594 wxCriticalSectionLocker:: wxCriticalSectionLocker(wxCriticalSection& cs)
595 : m_critsect(cs) { m_critsect.Enter(); }
596 inline
597 wxCriticalSectionLocker::~wxCriticalSectionLocker() { m_critsect.Leave(); }
598 #endif // wxUSE_THREADS
599
600 #endif // __THREADH__
601