#include "wx/thread.h"
+#include "wx/dynarray.h"
+
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
#define DECLARE_EVENT_TABLE_ENTRY(type, winid, idLast, fn, obj) \
wxEventTableEntry(type, winid, idLast, fn, obj)
+#define EMPTY_PARAMETER_VALUE /* Fake macro parameter value */
+
#define BEGIN_DECLARE_EVENT_TYPES()
#define END_DECLARE_EVENT_TYPES()
#define DECLARE_EXPORTED_EVENT_TYPE(expdecl, name, value) \
#define DECLARE_EVENT_TYPE(name, value) \
DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_CORE, name, value)
#define DECLARE_LOCAL_EVENT_TYPE(name, value) \
- DECLARE_EXPORTED_EVENT_TYPE(/* */, name, value)
+ DECLARE_EXPORTED_EVENT_TYPE(EMPTY_PARAMETER_VALUE, name, value)
#define DEFINE_EVENT_TYPE(name) const wxEventType name = wxNewEventType();
#define DEFINE_LOCAL_EVENT_TYPE(name) DEFINE_EVENT_TYPE(name)
const wxEventTableEntry *entries; // bottom of entry array
};
+// ----------------------------------------------------------------------------
+// wxEventHashTable: a helper of wxEvtHandler to speed up wxEventTable lookups.
+// ----------------------------------------------------------------------------
+
+WX_DEFINE_ARRAY(const wxEventTableEntry*, wxEventTableEntryPointerArray);
+class WXDLLIMPEXP_BASE wxEvtHandler;
+
+class WXDLLIMPEXP_BASE wxEventHashTable
+{
+private:
+ // Internal data structs
+ struct EventTypeTable
+ {
+ wxEventType eventType;
+ wxEventTableEntryPointerArray eventEntryTable;
+ };
+ typedef EventTypeTable* EventTypeTablePointer;
+
+public:
+ // Constructor, needs the event table it needs to hash later on.
+ // Note: hashing of the event table is not done in the constructor as it
+ // can be that the event table is not yet full initialize, the hash
+ // will gets initialized when handling the first event look-up request.
+ wxEventHashTable(const wxEventTable &table);
+ // Destructor.
+ ~wxEventHashTable();
+
+ // Handle the given event, in other words search the event table hash
+ // and call self->ProcessEvent() if a match was found.
+ bool HandleEvent(wxEvent &event, wxEvtHandler *self);
+
+protected:
+ // Init the hash table with the entries of the static event table.
+ void InitHashTable();
+ // Helper funtion of InitHashTable() to insert 1 entry into the hash table.
+ void AddEntry(const wxEventTableEntry &entry);
+ // Allocate and init with null pointers the base hash table.
+ void AllocEventTypeTable(size_t size);
+ // Grow the hash table in size and transfer all items currently
+ // in the table to the correct location in the new table.
+ void GrowEventTypeTable();
+
+protected:
+ const wxEventTable &m_table;
+ bool m_rebuildHash;
+
+ size_t m_size;
+ EventTypeTablePointer *m_eventTypeTable;
+};
+
// ----------------------------------------------------------------------------
// wxEvtHandler: the base class for all objects handling wxWindows events
// ----------------------------------------------------------------------------
virtual bool TryParent(wxEvent& event);
- static const wxEventTable sm_eventTable;
-
+ static const wxEventTable sm_eventTable;
virtual const wxEventTable *GetEventTable() const;
+ static wxEventHashTable sm_eventHashTable;
+ virtual wxEventHashTable& GetEventHashTable() const;
+
wxEvtHandler* m_nextHandler;
wxEvtHandler* m_previousHandler;
wxList* m_dynamicEvents;
static const wxEventTableEntry sm_eventTableEntries[]; \
protected: \
static const wxEventTable sm_eventTable; \
- virtual const wxEventTable* GetEventTable() const;
+ virtual const wxEventTable* GetEventTable() const; \
+ static wxEventHashTable sm_eventHashTable; \
+ virtual wxEventHashTable& GetEventHashTable() const;
// N.B.: when building DLL with Borland C++ 5.5 compiler, you must initialize
// sm_eventTable before using it in GetEventTable() or the compiler gives
// E2233 (see http://groups.google.com/groups?selm=397dcc8a%241_2%40dnews)
+
#define BEGIN_EVENT_TABLE(theClass, baseClass) \
const wxEventTable theClass::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass::sm_eventTableEntries[0] }; \
const wxEventTable *theClass::GetEventTable() const \
{ return &theClass::sm_eventTable; } \
+ wxEventHashTable theClass::sm_eventHashTable(theClass::sm_eventTable); \
+ wxEventHashTable &theClass::GetEventHashTable() const \
+ { return theClass::sm_eventHashTable; } \
const wxEventTableEntry theClass::sm_eventTableEntries[] = { \
#define END_EVENT_TABLE() DECLARE_EVENT_TABLE_ENTRY( wxEVT_NULL, 0, 0, 0, 0 ) };
const wxEventTable wxEvtHandler::sm_eventTable =
{ (const wxEventTable *)NULL, &wxEvtHandler::sm_eventTableEntries[0] };
+wxEventHashTable &wxEvtHandler::GetEventHashTable() const
+ { return wxEvtHandler::sm_eventHashTable; }
+
+wxEventHashTable wxEvtHandler::sm_eventHashTable(wxEvtHandler::sm_eventTable);
+
const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] =
{ DECLARE_EVENT_TABLE_ENTRY(wxEVT_NULL, 0, 0, (wxObjectEventFunction)NULL, NULL) };
// common event types are defined here, other event types are defined by the
// components which use them
-
+
const wxEventType wxEVT_FIRST = 10000;
const wxEventType wxEVT_USER_FIRST = wxEVT_FIRST + 2000;
*/
wxCommandEvent::wxCommandEvent(wxEventType commandType, int theId)
- : wxEvent(theId, commandType)
+ : wxEvent(theId, commandType)
{
m_clientData = (char *) NULL;
m_clientObject = (wxClientData *) NULL;
m_extraLong = 0;
m_commandInt = 0;
- m_commandString = wxEmptyString;
m_isCommandEvent = TRUE;
}
(GetMode() == wxUPDATE_UI_PROCESS_SPECIFIED &&
((win->GetExtraStyle() & wxWS_EX_PROCESS_UI_UPDATES) == 0)))
return FALSE;
-
+
if (sm_updateInterval == -1)
return FALSE;
else if (sm_updateInterval == 0)
}
#else
// If we don't have wxStopWatch or wxLongLong, we
- // should err on the safe side and update now anyway.
+ // should err on the safe side and update now anyway.
return TRUE;
#endif
}
/*
* Idle events
*/
-
+
wxIdleMode wxIdleEvent::sm_idleMode = wxIDLE_PROCESS_ALL;
// Can we send an idle event?
(GetMode() == wxIDLE_PROCESS_SPECIFIED &&
((win->GetExtraStyle() & wxWS_EX_PROCESS_IDLE) == 0)))
return FALSE;
-
+
return TRUE;
}
#endif // wxUSE_GUI
+// ----------------------------------------------------------------------------
+// wxEventHashTable
+// ----------------------------------------------------------------------------
+
+static const int EVENT_TYPE_TABLE_INIT_SIZE = 31; // Not to big not to small...
+
+wxEventHashTable::wxEventHashTable(const wxEventTable &table)
+ : m_table(table),
+ m_rebuildHash(TRUE)
+{
+ AllocEventTypeTable(EVENT_TYPE_TABLE_INIT_SIZE);
+}
+
+wxEventHashTable::~wxEventHashTable()
+{
+ size_t i;
+ for(i = 0; i < m_size; i++)
+ {
+ EventTypeTablePointer eTTnode = m_eventTypeTable[i];
+ if (eTTnode)
+ {
+ delete eTTnode;
+ }
+ }
+
+ delete[] m_eventTypeTable;
+}
+
+bool wxEventHashTable::HandleEvent(wxEvent &event, wxEvtHandler *self)
+{
+ if (m_rebuildHash)
+ {
+ InitHashTable();
+ m_rebuildHash = FALSE;
+ }
+
+ // Find all entries for the given event type.
+ wxEventType eventType = event.GetEventType();
+ const EventTypeTablePointer eTTnode = m_eventTypeTable[eventType % m_size];
+ if (eTTnode && eTTnode->eventType == eventType)
+ {
+ // Now start the search for an event handler
+ // that can handle an event with the given ID.
+ int eventId = event.GetId();
+ const wxEventTableEntryPointerArray &eventEntryTable = eTTnode->eventEntryTable;
+
+ size_t n;
+ size_t count = eventEntryTable.GetCount();
+ for (n = 0; n < count; n++)
+ {
+ const wxEventTableEntry* entry = eventEntryTable[n];
+ int tableId1 = entry->m_id,
+ tableId2 = entry->m_lastId;
+
+ if ((tableId1 == -1) ||
+ (tableId2 == -1 && tableId1 == eventId) ||
+ (tableId2 != -1 &&
+ (eventId >= tableId1 && eventId <= tableId2)))
+ {
+ event.Skip(FALSE);
+ event.m_callbackUserData = entry->m_callbackUserData;
+
+ (self->*((wxEventFunction) (entry->m_fn)))(event);
+
+ if (!event.GetSkipped())
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+ }
+
+ return FALSE;
+}
+
+void wxEventHashTable::InitHashTable()
+{
+ // Loop over the event tables and all its base tables.
+ const wxEventTable *table = &m_table;
+ while (table)
+ {
+ // Retrieve all valid event handler entries
+ const wxEventTableEntry *entry = table->entries;
+ while (entry->m_fn != 0)
+ {
+ // Add the event entry in the Hash.
+ AddEntry(*entry);
+
+ entry++;
+ }
+
+ table = table->baseTable;
+ }
+
+ // Lets free some memory.
+ size_t i;
+ for(i = 0; i < m_size; i++)
+ {
+ EventTypeTablePointer eTTnode = m_eventTypeTable[i];
+ if (eTTnode)
+ {
+ eTTnode->eventEntryTable.Shrink();
+ }
+ }
+}
+
+void wxEventHashTable::AddEntry(const wxEventTableEntry &entry)
+{
+ EventTypeTablePointer *peTTnode = &m_eventTypeTable[entry.m_eventType % m_size];
+ EventTypeTablePointer eTTnode = *peTTnode;
+
+ if (eTTnode)
+ {
+ if (eTTnode->eventType != entry.m_eventType)
+ {
+ // Resize the table!
+ GrowEventTypeTable();
+ // Try again to add it.
+ AddEntry(entry);
+ return;
+ }
+ }
+ else
+ {
+ eTTnode = new EventTypeTable;
+ eTTnode->eventType = entry.m_eventType;
+ *peTTnode = eTTnode;
+ }
+
+ // Fill all hash entries between entry.m_id and entry.m_lastId...
+ eTTnode->eventEntryTable.Add(&entry);
+}
+
+void wxEventHashTable::AllocEventTypeTable(size_t size)
+{
+ m_eventTypeTable = new EventTypeTablePointer[size];
+ memset((void *)m_eventTypeTable, 0, sizeof(EventTypeTablePointer)*size);
+ m_size = size;
+}
+
+void wxEventHashTable::GrowEventTypeTable()
+{
+ size_t oldSize = m_size;
+ EventTypeTablePointer *oldEventTypeTable = m_eventTypeTable;
+
+ // TODO: Search the most optimal grow sequence
+ AllocEventTypeTable(/* GetNextPrime(oldSize) */oldSize*2+1);
+
+ for ( size_t i = 0; i < oldSize; /* */ )
+ {
+ EventTypeTablePointer eTToldNode = oldEventTypeTable[i];
+ if (eTToldNode)
+ {
+ EventTypeTablePointer *peTTnode = &m_eventTypeTable[eTToldNode->eventType % m_size];
+ EventTypeTablePointer eTTnode = *peTTnode;
+
+ // Check for collision, we don't want any.
+ if (eTTnode)
+ {
+ GrowEventTypeTable();
+ continue; // Don't increment the counter,
+ // as we still need to add this element.
+ }
+ else
+ {
+ // Get the old value and put it in the new table.
+ *peTTnode = oldEventTypeTable[i];
+ }
+ }
+
+ i++;
+ }
+
+ delete[] oldEventTypeTable;
+}
+
// ----------------------------------------------------------------------------
// wxEvtHandler
// ----------------------------------------------------------------------------
# if !defined(__VISAGECPP__)
delete m_eventsLocker;
# endif
-
+
// Remove us from wxPendingEvents if necessary.
if(wxPendingEventsLocker)
wxENTER_CRIT_SECT(*wxPendingEventsLocker);
if ( m_dynamicEvents && SearchDynamicEventTable(event) )
return TRUE;
- // Then static per-class event tables (and search upwards through the
- // inheritance hierarchy)
- for ( const wxEventTable *table = GetEventTable();
- table;
- table = table->baseTable )
- {
- if ( SearchEventTable((wxEventTable&)*table, event) )
- return TRUE;
- }
+ // Then static per-class event tables
+ if ( GetEventHashTable().HandleEvent(event, this) )
+ return TRUE;
}
// Try going down the event handler chain
return TryParent(event);
}
+
bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
{
wxEventType eventType = event.GetEventType();
if (entry->m_eventSink)
((entry->m_eventSink)->*((wxEventFunction) (entry->m_fn)))(event);
else
-#endif
+#endif
(this->*((wxEventFunction) (entry->m_fn)))(event);
if ( ! event.GetSkipped() )