wxCoord xoffset = 0, wxCoord yoffset = 0,
int fillStyle = wxODDEVEN_RULE);
+ // TODO: Figure out what the start parameter means and devise a
+ // good typemap for this
+ //void DrawPolyPolygon(int n, int start[], wxPoint points[],
+ // wxCoord xoffset = 0, wxCoord yoffset = 0,
+ // int fillStyle = wxODDEVEN_RULE)
// this version puts both optional bitmap and the text into the given
// rectangle and aligns is as specified by alignment parameter; it also
//---------------------------------------------------------------------------
%newgroup
+enum
+{
+ // this is more efficient and hence default
+ wxBUFFER_DC_OVERWRITE_BG = 0,
+
+ // preserve the old background: more time consuming
+ wxBUFFER_DC_PRESERVE_BG = 1,
+
+ // flags used by default
+ wxBUFFER_DC_DEFAULT = wxBUFFER_DC_OVERWRITE_BG
+};
+
+
class wxBufferedDC : public wxMemoryDC
{
public:
%pythonAppend wxBufferedDC( wxDC *dc, const wxBitmap &buffer )
"self._dc = args[0] # save a ref so the other dc will not be deleted before self";
- %pythonAppend wxBufferedDC( wxDC *dc, const wxSize &area )
+ %pythonAppend wxBufferedDC( wxDC *dc, const wxSize &area, int flags = wxBUFFER_DC_DEFAULT )
"val._dc = args[0] # save a ref so the other dc will not be deleted before self";
+ %nokwargs wxBufferedDC;
+
// Construct a wxBufferedDC using a user supplied buffer.
wxBufferedDC( wxDC *dc, const wxBitmap &buffer );
- // Construct a wxBufferedDC with an internal buffer of 'area'
- // (where area is usually something like the size of the window
- // being buffered)
- %name(BufferedDCInternalBuffer) wxBufferedDC( wxDC *dc, const wxSize &area );
+ // Construct a wxBufferedDC with an internal buffer of 'area'
+ // (where area is usually something like the size of the window
+ // being buffered)
+ wxBufferedDC( wxDC *dc, const wxSize &area, int flags = wxBUFFER_DC_DEFAULT );
+
+ // TODO: Keep this one too?
+ %name(BufferedDCInternalBuffer) wxBufferedDC( wxDC *dc, const wxSize &area, int flags = wxBUFFER_DC_DEFAULT );
- // Blits the buffer to the dc, and detaches the dc from
- // the buffer. Usually called in the dtor or by the dtor
- // of derived classes if the BufferedDC must blit before
- // the derived class (which may own the dc it's blitting
- // to) is destroyed.
+ // Blits the buffer to the dc, and detaches the dc from
+ // the buffer. Usually called in the dtor or by the dtor
+ // of derived classes if the BufferedDC must blit before
+ // the derived class (which may own the dc it's blitting
+ // to) is destroyed.
void UnMask();
};
class wxBufferedPaintDC : public wxBufferedDC
{
public:
- wxBufferedPaintDC( wxWindow *window, const wxBitmap &buffer = wxNullBitmap );
+
+ %nokwargs wxBufferedPaintDC;
+
+ wxBufferedPaintDC( wxWindow *window, const wxBitmap &buffer );
+
+ // this ctor creates a bitmap of the size of the window for buffering
+ wxBufferedPaintDC(wxWindow *window, int flags = wxBUFFER_DC_DEFAULT);
+
};
// remove the selection from currently selected item (if any)
void Unselect();
+ // remove the selection from the given one (multiselect mode only)
+ void UnselectItem(const wxTreeItemId& item);
+
// unselect all items (only makes sense for multiple selection control)
void UnselectAll();
// select this item
- void SelectItem(const wxTreeItemId& item);
+ void SelectItem(const wxTreeItemId& item, bool select = True);
+
+ // toggle the item selection
+ void ToggleItemSelection(const wxTreeItemId& item);
+
// make sure this item is visible (expanding the parent item and/or
// scrolling to this item if necessary)
void EnsureVisible(const wxTreeItemId& item);