git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25730
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
wxCoord xoffset = 0, wxCoord yoffset = 0,
int fillStyle = wxODDEVEN_RULE);
wxCoord xoffset = 0, wxCoord yoffset = 0,
int fillStyle = wxODDEVEN_RULE);
+ // TODO: Figure out what the start parameter means and devise a
+ // good typemap for this
+ //void DrawPolyPolygon(int n, int start[], wxPoint points[],
+ // wxCoord xoffset = 0, wxCoord yoffset = 0,
+ // int fillStyle = wxODDEVEN_RULE)
// this version puts both optional bitmap and the text into the given
// rectangle and aligns is as specified by alignment parameter; it also
// this version puts both optional bitmap and the text into the given
// rectangle and aligns is as specified by alignment parameter; it also
//---------------------------------------------------------------------------
%newgroup
//---------------------------------------------------------------------------
%newgroup
+enum
+{
+ // this is more efficient and hence default
+ wxBUFFER_DC_OVERWRITE_BG = 0,
+
+ // preserve the old background: more time consuming
+ wxBUFFER_DC_PRESERVE_BG = 1,
+
+ // flags used by default
+ wxBUFFER_DC_DEFAULT = wxBUFFER_DC_OVERWRITE_BG
+};
+
+
class wxBufferedDC : public wxMemoryDC
{
public:
%pythonAppend wxBufferedDC( wxDC *dc, const wxBitmap &buffer )
"self._dc = args[0] # save a ref so the other dc will not be deleted before self";
class wxBufferedDC : public wxMemoryDC
{
public:
%pythonAppend wxBufferedDC( wxDC *dc, const wxBitmap &buffer )
"self._dc = args[0] # save a ref so the other dc will not be deleted before self";
- %pythonAppend wxBufferedDC( wxDC *dc, const wxSize &area )
+ %pythonAppend wxBufferedDC( wxDC *dc, const wxSize &area, int flags = wxBUFFER_DC_DEFAULT )
"val._dc = args[0] # save a ref so the other dc will not be deleted before self";
"val._dc = args[0] # save a ref so the other dc will not be deleted before self";
+ %nokwargs wxBufferedDC;
+
// Construct a wxBufferedDC using a user supplied buffer.
wxBufferedDC( wxDC *dc, const wxBitmap &buffer );
// Construct a wxBufferedDC using a user supplied buffer.
wxBufferedDC( wxDC *dc, const wxBitmap &buffer );
- // Construct a wxBufferedDC with an internal buffer of 'area'
- // (where area is usually something like the size of the window
- // being buffered)
- %name(BufferedDCInternalBuffer) wxBufferedDC( wxDC *dc, const wxSize &area );
+ // Construct a wxBufferedDC with an internal buffer of 'area'
+ // (where area is usually something like the size of the window
+ // being buffered)
+ wxBufferedDC( wxDC *dc, const wxSize &area, int flags = wxBUFFER_DC_DEFAULT );
+
+ // TODO: Keep this one too?
+ %name(BufferedDCInternalBuffer) wxBufferedDC( wxDC *dc, const wxSize &area, int flags = wxBUFFER_DC_DEFAULT );
- // Blits the buffer to the dc, and detaches the dc from
- // the buffer. Usually called in the dtor or by the dtor
- // of derived classes if the BufferedDC must blit before
- // the derived class (which may own the dc it's blitting
- // to) is destroyed.
+ // Blits the buffer to the dc, and detaches the dc from
+ // the buffer. Usually called in the dtor or by the dtor
+ // of derived classes if the BufferedDC must blit before
+ // the derived class (which may own the dc it's blitting
+ // to) is destroyed.
class wxBufferedPaintDC : public wxBufferedDC
{
public:
class wxBufferedPaintDC : public wxBufferedDC
{
public:
- wxBufferedPaintDC( wxWindow *window, const wxBitmap &buffer = wxNullBitmap );
+
+ %nokwargs wxBufferedPaintDC;
+
+ wxBufferedPaintDC( wxWindow *window, const wxBitmap &buffer );
+
+ // this ctor creates a bitmap of the size of the window for buffering
+ wxBufferedPaintDC(wxWindow *window, int flags = wxBUFFER_DC_DEFAULT);
+
%rename(EncodingConverter) wxEncodingConverter;
%rename(DC) wxDC;
%rename(MemoryDC) wxMemoryDC;
%rename(EncodingConverter) wxEncodingConverter;
%rename(DC) wxDC;
%rename(MemoryDC) wxMemoryDC;
+%rename(BUFFER_DC_OVERWRITE_BG) wxBUFFER_DC_OVERWRITE_BG;
+%rename(BUFFER_DC_PRESERVE_BG) wxBUFFER_DC_PRESERVE_BG;
+%rename(BUFFER_DC_DEFAULT) wxBUFFER_DC_DEFAULT;
%rename(BufferedDC) wxBufferedDC;
%rename(BufferedPaintDC) wxBufferedPaintDC;
%rename(ScreenDC) wxScreenDC;
%rename(BufferedDC) wxBufferedDC;
%rename(BufferedPaintDC) wxBufferedPaintDC;
%rename(ScreenDC) wxScreenDC;
+
+ bool operator==(const wxPen& pen) const;
#ifndef __WXMAC__
// wxDash* GetDash() const;
#ifndef __WXMAC__
// wxDash* GetDash() const;
// remove the selection from currently selected item (if any)
void Unselect();
// remove the selection from currently selected item (if any)
void Unselect();
+ // remove the selection from the given one (multiselect mode only)
+ void UnselectItem(const wxTreeItemId& item);
+
// unselect all items (only makes sense for multiple selection control)
void UnselectAll();
// select this item
// unselect all items (only makes sense for multiple selection control)
void UnselectAll();
// select this item
- void SelectItem(const wxTreeItemId& item);
+ void SelectItem(const wxTreeItemId& item, bool select = True);
+
+ // toggle the item selection
+ void ToggleItemSelection(const wxTreeItemId& item);
// make sure this item is visible (expanding the parent item and/or
// scrolling to this item if necessary)
void EnsureVisible(const wxTreeItemId& item);
// make sure this item is visible (expanding the parent item and/or
// scrolling to this item if necessary)
void EnsureVisible(const wxTreeItemId& item);
wxMemoryDC = wx.gdi.MemoryDC
wxMemoryDCPtr = wx.gdi.MemoryDCPtr
wxMemoryDCFromDC = wx.gdi.MemoryDCFromDC
wxMemoryDC = wx.gdi.MemoryDC
wxMemoryDCPtr = wx.gdi.MemoryDCPtr
wxMemoryDCFromDC = wx.gdi.MemoryDCFromDC
+wxBUFFER_DC_OVERWRITE_BG = wx.gdi.BUFFER_DC_OVERWRITE_BG
+wxBUFFER_DC_PRESERVE_BG = wx.gdi.BUFFER_DC_PRESERVE_BG
+wxBUFFER_DC_DEFAULT = wx.gdi.BUFFER_DC_DEFAULT
wxBufferedDC = wx.gdi.BufferedDC
wxBufferedDCPtr = wx.gdi.BufferedDCPtr
wxBufferedDCInternalBuffer = wx.gdi.BufferedDCInternalBuffer
wxBufferedDC = wx.gdi.BufferedDC
wxBufferedDCPtr = wx.gdi.BufferedDCPtr
wxBufferedDCInternalBuffer = wx.gdi.BufferedDCInternalBuffer