work with, and also added some additional test wav files of various
sampling rates, sample sizes and channels.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26180
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
13 files changed:
- @for f in doggrowl.wav; do \
+ @for f in 9000g.wav 911ch.wav chord.wav cuckoo.wav ding.wav doggrowl.wav notify.wav; do \
if test \( ! -s ./$$f \) -o \( $(srcdir)/$$f -nt ./$$f \) ; then \
cp -pRf $(srcdir)/$$f . ; \
fi; \
if test \( ! -s ./$$f \) -o \( $(srcdir)/$$f -nt ./$$f \) ; then \
cp -pRf $(srcdir)/$$f . ; \
fi; \
data:
if not exist $(OBJS) mkdir $(OBJS)
data:
if not exist $(OBJS) mkdir $(OBJS)
- for %f in (doggrowl.wav) do if not exist $(OBJS)\%f copy .\%f $(OBJS)
+ for %f in (9000g.wav 911ch.wav chord.wav cuckoo.wav ding.wav doggrowl.wav notify.wav) do if not exist $(OBJS)\%f copy .\%f $(OBJS)
$(OBJS)\sound_sample.res: .\..\..\samples\sample.rc
brcc32 -32 -r -fo$@ -i$(BCCDIR)\include -d__WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) -i.\..\..\include -i$(SETUPHDIR) -i. $(__DLLFLAG_p_1) -i.\..\..\samples $**
$(OBJS)\sound_sample.res: .\..\..\samples\sample.rc
brcc32 -32 -r -fo$@ -i$(BCCDIR)\include -d__WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) -i.\..\..\include -i$(SETUPHDIR) -i. $(__DLLFLAG_p_1) -i.\..\..\samples $**
data:
if not exist $(OBJS) mkdir $(OBJS)
data:
if not exist $(OBJS) mkdir $(OBJS)
- for %%f in (doggrowl.wav) do if not exist $(OBJS)\%%f copy .\%%f $(OBJS)
+ for %%f in (9000g.wav 911ch.wav chord.wav cuckoo.wav ding.wav doggrowl.wav notify.wav) do if not exist $(OBJS)\%%f copy .\%%f $(OBJS)
$(OBJS)\sound_sample_rc.o: ./../../samples/sample.rc
windres --use-temp-file -i$< -o$@ --define __WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) --include-dir ./../../include --include-dir $(SETUPHDIR) --include-dir . $(__DLLFLAG_p_1) --include-dir ./../../samples
$(OBJS)\sound_sample_rc.o: ./../../samples/sample.rc
windres --use-temp-file -i$< -o$@ --define __WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) --include-dir ./../../include --include-dir $(SETUPHDIR) --include-dir . $(__DLLFLAG_p_1) --include-dir ./../../samples
data:
if not exist $(OBJS) mkdir $(OBJS)
data:
if not exist $(OBJS) mkdir $(OBJS)
- for %f in (doggrowl.wav) do if not exist $(OBJS)\%f copy .\%f $(OBJS)
+ for %f in (9000g.wav 911ch.wav chord.wav cuckoo.wav ding.wav doggrowl.wav notify.wav) do if not exist $(OBJS)\%f copy .\%f $(OBJS)
$(OBJS)\sound_sample.res: .\..\..\samples\sample.rc
rc /fo$@ /d WIN32 $(____DEBUGRUNTIME_2_p_1) $(__NO_VC_CRTDBG_p_1) /d __WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) /i .\..\..\include /i $(SETUPHDIR) /i . $(__DLLFLAG_p_1) /d _WINDOWS /i .\..\..\samples $**
$(OBJS)\sound_sample.res: .\..\..\samples\sample.rc
rc /fo$@ /d WIN32 $(____DEBUGRUNTIME_2_p_1) $(__NO_VC_CRTDBG_p_1) /d __WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) /i .\..\..\include /i $(SETUPHDIR) /i . $(__DLLFLAG_p_1) /d _WINDOWS /i .\..\..\samples $**
data : .SYMBOLIC
if not exist $(OBJS) mkdir $(OBJS)
data : .SYMBOLIC
if not exist $(OBJS) mkdir $(OBJS)
- for %f in (doggrowl.wav) do if not exist $(OBJS)\%f copy .\%f $(OBJS)
+ for %f in (9000g.wav 911ch.wav chord.wav cuckoo.wav ding.wav doggrowl.wav notify.wav) do if not exist $(OBJS)\%f copy .\%f $(OBJS)
$(OBJS)\sound_sample.res : .AUTODEPEND .\..\..\samples\sample.rc
wrc -q -ad -bt=nt -r -fo=$^@ -d__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) $(__UNICODE_DEFINE_p) -i=.\..\..\include -i=$(SETUPHDIR) -i=. $(__DLLFLAG_p) -i=.\..\..\samples $<
$(OBJS)\sound_sample.res : .AUTODEPEND .\..\..\samples\sample.rc
wrc -q -ad -bt=nt -r -fo=$^@ -d__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) $(__UNICODE_DEFINE_p) -i=.\..\..\include -i=$(SETUPHDIR) -i=. $(__DLLFLAG_p) -i=.\..\..\samples $<
</exe>
<wx-data id="data">
</exe>
<wx-data id="data">
- <files>doggrowl.wav</files>
+ <files>
+ 9000g.wav 911ch.wav chord.wav cuckoo.wav
+ ding.wav doggrowl.wav notify.wav
+ </files>
#include "wx/menu.h"
#include "wx/msgdlg.h"
#include "wx/icon.h"
#include "wx/menu.h"
#include "wx/msgdlg.h"
#include "wx/icon.h"
+ #include "wx/textctrl.h"
+ #include "wx/filedlg.h"
#endif
#include "wx/sound.h"
#endif
#include "wx/sound.h"
void OnPlayAsync(wxCommandEvent& event);
void OnPlayAsyncOnStack(wxCommandEvent& event);
void OnPlayLoop(wxCommandEvent& event);
void OnPlayAsync(wxCommandEvent& event);
void OnPlayAsyncOnStack(wxCommandEvent& event);
void OnPlayLoop(wxCommandEvent& event);
+
+ void OnSelectFile(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
+ void NotifyUsingFile(const wxString& name);
+
+
+ wxSound* m_sound;
+ wxString m_soundFile;
+ wxTextCtrl* m_tc;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
Sound_PlaySync = wxID_HIGHEST + 1,
Sound_PlayAsync,
Sound_PlayAsyncOnStack,
Sound_PlaySync = wxID_HIGHEST + 1,
Sound_PlayAsync,
Sound_PlayAsyncOnStack,
+ Sound_PlayLoop,
+ Sound_SelectFile
};
// ----------------------------------------------------------------------------
};
// ----------------------------------------------------------------------------
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(Sound_SelectFile, MyFrame::OnSelectFile)
EVT_MENU(Sound_Quit, MyFrame::OnQuit)
EVT_MENU(Sound_About, MyFrame::OnAbout)
EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync)
EVT_MENU(Sound_Quit, MyFrame::OnQuit)
EVT_MENU(Sound_About, MyFrame::OnAbout)
EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync)
: wxFrame(NULL, wxID_ANY, title)
{
m_sound = NULL;
: wxFrame(NULL, wxID_ANY, title)
{
m_sound = NULL;
+ m_soundFile = WAV_FILE;
// set the frame icon
SetIcon(wxICON(sample));
// set the frame icon
SetIcon(wxICON(sample));
wxMenu *helpMenu = new wxMenu;
wxMenu *playMenu = new wxMenu;
helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
wxMenu *helpMenu = new wxMenu;
wxMenu *playMenu = new wxMenu;
helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
+ menuFile->Append(Sound_SelectFile, _T("&Select WAV file"), _T("Select a new wav file to play"));
menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously"));
playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously"));
menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously"));
playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
+
+ m_tc = new wxTextCtrl(this, -1, "", wxDefaultPosition, wxDefaultSize,
+ wxTE_MULTILINE|wxTE_READONLY);
+ NotifyUsingFile(m_soundFile);
+}
+
+
+
+void MyFrame::NotifyUsingFile(const wxString& name)
+{
+ wxString msg;
+ msg << _T("Using sound file: ") << name << _T("\n");
+ m_tc->AppendText(msg);
+
+void MyFrame::OnSelectFile(wxCommandEvent& WXUNUSED(event))
+{
+ wxFileDialog dlg(this, _T("Choose a sound file"),
+ wxEmptyString, wxEmptyString,
+ _T("WAV files (*.wav)|*.wav"), wxOPEN|wxCHANGE_DIR);
+ if ( dlg.ShowModal() == wxID_OK )
+ {
+ m_soundFile = dlg.GetPath();
+ delete m_sound;
+ m_sound = NULL;
+ NotifyUsingFile(m_soundFile);
+ }
+}
+
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
{
wxBusyCursor busy;
if (!m_sound)
{
wxBusyCursor busy;
if (!m_sound)
- m_sound = new wxSound(WAV_FILE);
+ m_sound = new wxSound(m_soundFile);
if (m_sound->IsOk())
m_sound->Play(wxSOUND_SYNC);
}
if (m_sound->IsOk())
m_sound->Play(wxSOUND_SYNC);
}
{
wxBusyCursor busy;
if (!m_sound)
{
wxBusyCursor busy;
if (!m_sound)
- m_sound = new wxSound(WAV_FILE);
+ m_sound = new wxSound(m_soundFile);
if (m_sound->IsOk())
m_sound->Play(wxSOUND_ASYNC);
}
if (m_sound->IsOk())
m_sound->Play(wxSOUND_ASYNC);
}
void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event))
{
wxBusyCursor busy;
void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event))
{
wxBusyCursor busy;
+ wxSound snd(m_soundFile);
if (snd.IsOk())
snd.Play(wxSOUND_ASYNC);
}
if (snd.IsOk())
snd.Play(wxSOUND_ASYNC);
}
{
wxBusyCursor busy;
if (!m_sound)
{
wxBusyCursor busy;
if (!m_sound)
- m_sound = new wxSound(WAV_FILE);
+ m_sound = new wxSound(m_soundFile);
if (m_sound->IsOk())
m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
}
if (m_sound->IsOk())
m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
}