Changed the sound sample to allow the user to choose a wav file to
[wxWidgets.git] / samples / sound / sound.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: sound.cpp
3 // Purpose: Example of sound playing in wxWindows
4 // Author: Vaclav Slavik
5 // Modified by:
6 // Created: 2004/01/29
7 // RCS-ID: $Id$
8 // Copyright: (c) 2004 Vaclav Salvik
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #ifdef __BORLANDC__
15 #pragma hdrstop
16 #endif
17
18 // for all others, include the necessary headers (this file is usually all you
19 // need because it includes almost all "standard" wxWindows headers)
20 #ifndef WX_PRECOMP
21 #include "wx/app.h"
22 #include "wx/frame.h"
23 #include "wx/menu.h"
24 #include "wx/msgdlg.h"
25 #include "wx/icon.h"
26 #include "wx/textctrl.h"
27 #include "wx/filedlg.h"
28 #endif
29
30 #include "wx/sound.h"
31 #include "wx/numdlg.h"
32
33 // ----------------------------------------------------------------------------
34 // resources
35 // ----------------------------------------------------------------------------
36
37 // the application icon (under Windows and OS/2 it is in resources)
38 #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
39 #include "../sample.xpm"
40 #endif
41
42 #define WAV_FILE _T("doggrowl.wav")
43
44 // ----------------------------------------------------------------------------
45 // private classes
46 // ----------------------------------------------------------------------------
47
48 class MyApp : public wxApp
49 {
50 public:
51 virtual bool OnInit();
52 };
53
54
55 class MyFrame : public wxFrame
56 {
57 public:
58 // ctor(s)
59 MyFrame(const wxString& title);
60 ~MyFrame() { delete m_sound; }
61
62 // event handlers (these functions should _not_ be virtual)
63 void OnPlaySync(wxCommandEvent& event);
64 void OnPlayAsync(wxCommandEvent& event);
65 void OnPlayAsyncOnStack(wxCommandEvent& event);
66 void OnPlayLoop(wxCommandEvent& event);
67
68 void OnSelectFile(wxCommandEvent& event);
69 void OnQuit(wxCommandEvent& event);
70 void OnAbout(wxCommandEvent& event);
71
72 void NotifyUsingFile(const wxString& name);
73
74
75 private:
76 wxSound* m_sound;
77 wxString m_soundFile;
78 wxTextCtrl* m_tc;
79
80 // any class wishing to process wxWindows events must use this macro
81 DECLARE_EVENT_TABLE()
82 };
83
84 // ----------------------------------------------------------------------------
85 // constants
86 // ----------------------------------------------------------------------------
87
88 // IDs for the controls and the menu commands
89 enum
90 {
91 // menu items
92 Sound_Quit = wxID_EXIT,
93 Sound_About = wxID_ABOUT,
94 Sound_PlaySync = wxID_HIGHEST + 1,
95 Sound_PlayAsync,
96 Sound_PlayAsyncOnStack,
97 Sound_PlayLoop,
98 Sound_SelectFile
99 };
100
101 // ----------------------------------------------------------------------------
102 // event tables and other macros for wxWindows
103 // ----------------------------------------------------------------------------
104
105 // the event tables connect the wxWindows events with the functions (event
106 // handlers) which process them. It can be also done at run-time, but for the
107 // simple menu events like this the static method is much simpler.
108 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
109 EVT_MENU(Sound_SelectFile, MyFrame::OnSelectFile)
110 EVT_MENU(Sound_Quit, MyFrame::OnQuit)
111 EVT_MENU(Sound_About, MyFrame::OnAbout)
112 EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync)
113 EVT_MENU(Sound_PlayAsync, MyFrame::OnPlayAsync)
114 EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsync)
115 EVT_MENU(Sound_PlayLoop, MyFrame::OnPlayLoop)
116 END_EVENT_TABLE()
117
118 // Create a new application object: this macro will allow wxWindows to create
119 // the application object during program execution (it's better than using a
120 // static object for many reasons) and also implements the accessor function
121 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
122 // not wxApp)
123 IMPLEMENT_APP(MyApp)
124
125 // ============================================================================
126 // implementation
127 // ============================================================================
128
129 // ----------------------------------------------------------------------------
130 // the application class
131 // ----------------------------------------------------------------------------
132
133 // 'Main program' equivalent: the program execution "starts" here
134 bool MyApp::OnInit()
135 {
136 // create the main application window
137 MyFrame *frame = new MyFrame(_T("wxWindows Sound Sample"));
138
139 // and show it (the frames, unlike simple controls, are not shown when
140 // created initially)
141 frame->Show(true);
142
143 // success: wxApp::OnRun() will be called which will enter the main message
144 // loop and the application will run. If we returned false here, the
145 // application would exit immediately.
146 return true;
147 }
148
149 // ----------------------------------------------------------------------------
150 // main frame
151 // ----------------------------------------------------------------------------
152
153 // frame constructor
154 MyFrame::MyFrame(const wxString& title)
155 : wxFrame(NULL, wxID_ANY, title)
156 {
157 m_sound = NULL;
158 m_soundFile = WAV_FILE;
159
160 // set the frame icon
161 SetIcon(wxICON(sample));
162
163 wxMenu *menuFile = new wxMenu;
164 wxMenu *helpMenu = new wxMenu;
165 wxMenu *playMenu = new wxMenu;
166 helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
167 menuFile->Append(Sound_SelectFile, _T("&Select WAV file"), _T("Select a new wav file to play"));
168 menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
169 playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously"));
170 playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously"));
171 playMenu->Append(Sound_PlayAsync, _T("Play sound asynchronously (&object on stack)"));
172 playMenu->Append(Sound_PlayLoop, _T("&Loop sound"));
173
174 // now append the freshly created menu to the menu bar...
175 wxMenuBar *menuBar = new wxMenuBar();
176 menuBar->Append(menuFile, _T("&File"));
177 menuBar->Append(playMenu, _T("&Play"));
178 menuBar->Append(helpMenu, _T("&Help"));
179
180 // ... and attach this menu bar to the frame
181 SetMenuBar(menuBar);
182
183 m_tc = new wxTextCtrl(this, -1, "", wxDefaultPosition, wxDefaultSize,
184 wxTE_MULTILINE|wxTE_READONLY);
185 NotifyUsingFile(m_soundFile);
186 }
187
188
189
190 void MyFrame::NotifyUsingFile(const wxString& name)
191 {
192 wxString msg;
193 msg << _T("Using sound file: ") << name << _T("\n");
194 m_tc->AppendText(msg);
195 }
196
197
198 // event handlers
199
200
201 void MyFrame::OnSelectFile(wxCommandEvent& WXUNUSED(event))
202 {
203 wxFileDialog dlg(this, _T("Choose a sound file"),
204 wxEmptyString, wxEmptyString,
205 _T("WAV files (*.wav)|*.wav"), wxOPEN|wxCHANGE_DIR);
206 if ( dlg.ShowModal() == wxID_OK )
207 {
208 m_soundFile = dlg.GetPath();
209 delete m_sound;
210 m_sound = NULL;
211 NotifyUsingFile(m_soundFile);
212 }
213 }
214
215 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
216 {
217 // true is to force the frame to close
218 Close(true);
219 }
220
221 void MyFrame::OnPlaySync(wxCommandEvent& WXUNUSED(event))
222 {
223 wxBusyCursor busy;
224 if (!m_sound)
225 m_sound = new wxSound(m_soundFile);
226 if (m_sound->IsOk())
227 m_sound->Play(wxSOUND_SYNC);
228 }
229
230 void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event))
231 {
232 wxBusyCursor busy;
233 if (!m_sound)
234 m_sound = new wxSound(m_soundFile);
235 if (m_sound->IsOk())
236 m_sound->Play(wxSOUND_ASYNC);
237 }
238
239 void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event))
240 {
241 wxBusyCursor busy;
242 wxSound snd(m_soundFile);
243 if (snd.IsOk())
244 snd.Play(wxSOUND_ASYNC);
245 }
246
247 void MyFrame::OnPlayLoop(wxCommandEvent& WXUNUSED(event))
248 {
249 wxBusyCursor busy;
250 if (!m_sound)
251 m_sound = new wxSound(m_soundFile);
252 if (m_sound->IsOk())
253 m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
254 }
255
256 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
257 {
258 wxString msg;
259 msg.Printf( _T("This is the About dialog of the sound sample.\n")
260 _T("Welcome to %s"), wxVERSION_STRING);
261
262 wxMessageBox(msg, _T("About"), wxOK | wxICON_INFORMATION, this);
263 }