CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
+setup.h
+-------
+
+in order to build wxMac with CodeWarrior, you must copy or alias the file include/wx/mac/setup0.h
+to include/wx/setup.h.
+
+this step is not needed when using the Apple Developer Tools under Mac OS X since the setup.h
+file is automatically generated during the configuration of wxMac.
+
OpenGL
------
-in order to build opengl support you must install the opengl libraries and headers from
-http://developer.apple.com/opengl/index.html
+in order to build opengl support with CodeWarrior, you must install the opengl libraries and headers
+from http://developer.apple.com/opengl/index.html
+
+if you want OpenGL support with CodeWarrior, set wxUSE_OPENGL in include/wx/setup.h to 1
-if you don't want OpenGL support, set the wxUSE_OPENGL in mac/setup.h to 0
+if you want OpenGL support with the Apple Developer Tools under Mac OS X, add --with-opengl to the
+arguments of configure when configuring wxMac.
Project Files
-------------