From: Gilles Depeyrot Date: Wed, 10 Oct 2001 18:48:59 +0000 (+0000) Subject: improved OpenGL related documentation X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/908381536edb78be16090c5e9b17653e1d4bda5e improved OpenGL related documentation git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11929 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/docs/mac/install.txt b/docs/mac/install.txt index 8882520cf7..90aa5c0b71 100644 --- a/docs/mac/install.txt +++ b/docs/mac/install.txt @@ -23,13 +23,25 @@ CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README) +setup.h +------- + +in order to build wxMac with CodeWarrior, you must copy or alias the file include/wx/mac/setup0.h +to include/wx/setup.h. + +this step is not needed when using the Apple Developer Tools under Mac OS X since the setup.h +file is automatically generated during the configuration of wxMac. + OpenGL ------ -in order to build opengl support you must install the opengl libraries and headers from -http://developer.apple.com/opengl/index.html +in order to build opengl support with CodeWarrior, you must install the opengl libraries and headers +from http://developer.apple.com/opengl/index.html + +if you want OpenGL support with CodeWarrior, set wxUSE_OPENGL in include/wx/setup.h to 1 -if you don't want OpenGL support, set the wxUSE_OPENGL in mac/setup.h to 0 +if you want OpenGL support with the Apple Developer Tools under Mac OS X, add --with-opengl to the +arguments of configure when configuring wxMac. Project Files -------------