/**
Constructs a new memory device context.
- Use the wxDC::Ok() member to test whether the constructor was
+ Use the wxDC::IsOk() member to test whether the constructor was
successful in creating a usable device context. Don't forget to select
a bitmap into the DC before drawing on it.
*/
Constructs a new memory device context and calls SelectObject() with
the given bitmap.
- Use the wxDC::Ok() member to test whether the constructor was
+ Use the wxDC::IsOk() member to test whether the constructor was
successful in creating a usable device context.
*/
wxMemoryDC(wxBitmap& bitmap);
@ref overview_refcount).
Also, before using the updated bitmap data, make sure to select it out
- of context first (for example by selecting wxNullBitmap into the device
+ of context first (for example by selecting ::wxNullBitmap into the device
context).
@see wxDC::DrawBitmap()
the bitmap to a window. For this purpose, you may find wxDC::DrawIcon()
easier to use instead.
- If the argument is wxNullBitmap (or some other uninitialised wxBitmap)
+ If the argument is ::wxNullBitmap (or some other uninitialised wxBitmap)
the current bitmap is selected out of the device context, and the
original bitmap restored, allowing the current bitmap to be destroyed
safely.
#include "wx/aboutdlg.h"
#include "wx/artprov.h"
#include "wx/colordlg.h"
+#include "wx/wfstream.h"
+
#include "anitest.h"
#if !wxUSE_ANIMATIONCTRL
// MyFrame
// ---------------------------------------------------------------------------
-#include "wx/wfstream.h"
-
// Define my frame constructor
MyFrame::MyFrame(wxWindow *parent,
const wxWindowID id,
}
// ----------------------------------------------------------------------------
-// initilization/cleanup
+// initialization/cleanup
// ----------------------------------------------------------------------------
bool wxAppConsoleBase::Initialize(int& WXUNUSED(argc), wxChar **argv)
#endif //WX_PRECOMP
// ----------------------------------------------------------------------------
-// globals
+// wxEventLoopBase
// ----------------------------------------------------------------------------
wxEventLoopBase *wxEventLoopBase::ms_activeLoop = NULL;