git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59070
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
/**
Constructs a new memory device context.
/**
Constructs a new memory device context.
- Use the wxDC::Ok() member to test whether the constructor was
+ Use the wxDC::IsOk() member to test whether the constructor was
successful in creating a usable device context. Don't forget to select
a bitmap into the DC before drawing on it.
*/
successful in creating a usable device context. Don't forget to select
a bitmap into the DC before drawing on it.
*/
Constructs a new memory device context and calls SelectObject() with
the given bitmap.
Constructs a new memory device context and calls SelectObject() with
the given bitmap.
- Use the wxDC::Ok() member to test whether the constructor was
+ Use the wxDC::IsOk() member to test whether the constructor was
successful in creating a usable device context.
*/
wxMemoryDC(wxBitmap& bitmap);
successful in creating a usable device context.
*/
wxMemoryDC(wxBitmap& bitmap);
@ref overview_refcount).
Also, before using the updated bitmap data, make sure to select it out
@ref overview_refcount).
Also, before using the updated bitmap data, make sure to select it out
- of context first (for example by selecting wxNullBitmap into the device
+ of context first (for example by selecting ::wxNullBitmap into the device
context).
@see wxDC::DrawBitmap()
context).
@see wxDC::DrawBitmap()
the bitmap to a window. For this purpose, you may find wxDC::DrawIcon()
easier to use instead.
the bitmap to a window. For this purpose, you may find wxDC::DrawIcon()
easier to use instead.
- If the argument is wxNullBitmap (or some other uninitialised wxBitmap)
+ If the argument is ::wxNullBitmap (or some other uninitialised wxBitmap)
the current bitmap is selected out of the device context, and the
original bitmap restored, allowing the current bitmap to be destroyed
safely.
the current bitmap is selected out of the device context, and the
original bitmap restored, allowing the current bitmap to be destroyed
safely.
#include "wx/aboutdlg.h"
#include "wx/artprov.h"
#include "wx/colordlg.h"
#include "wx/aboutdlg.h"
#include "wx/artprov.h"
#include "wx/colordlg.h"
+#include "wx/wfstream.h"
+
#include "anitest.h"
#if !wxUSE_ANIMATIONCTRL
#include "anitest.h"
#if !wxUSE_ANIMATIONCTRL
// MyFrame
// ---------------------------------------------------------------------------
// MyFrame
// ---------------------------------------------------------------------------
-#include "wx/wfstream.h"
-
// Define my frame constructor
MyFrame::MyFrame(wxWindow *parent,
const wxWindowID id,
// Define my frame constructor
MyFrame::MyFrame(wxWindow *parent,
const wxWindowID id,
}
// ----------------------------------------------------------------------------
}
// ----------------------------------------------------------------------------
-// initilization/cleanup
+// initialization/cleanup
// ----------------------------------------------------------------------------
bool wxAppConsoleBase::Initialize(int& WXUNUSED(argc), wxChar **argv)
// ----------------------------------------------------------------------------
bool wxAppConsoleBase::Initialize(int& WXUNUSED(argc), wxChar **argv)
#endif //WX_PRECOMP
// ----------------------------------------------------------------------------
#endif //WX_PRECOMP
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
wxEventLoopBase *wxEventLoopBase::ms_activeLoop = NULL;
// ----------------------------------------------------------------------------
wxEventLoopBase *wxEventLoopBase::ms_activeLoop = NULL;