git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22098
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
!endif
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
!ifndef USE_OPENGL
!endif
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
!ifndef USE_OPENGL
!endif
# Use this to name your customized DLLs differently
!ifndef VENDOR
!endif
# Use this to name your customized DLLs differently
!ifndef VENDOR
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
# Use this to name your customized DLLs differently
VENDOR = custom
# Build wxUniversal instead of native port? [0,1]
# Use this to name your customized DLLs differently
VENDOR = custom
# Build wxUniversal instead of native port? [0,1]
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
# Use this to name your customized DLLs differently
VENDOR = custom
# Build wxUniversal instead of native port? [0,1]
# Use this to name your customized DLLs differently
VENDOR = custom
# Build wxUniversal instead of native port? [0,1]
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
# Use this to name your customized DLLs differently
VENDOR = custom
# Build wxUniversal instead of native port? [0,1]
# Use this to name your customized DLLs differently
VENDOR = custom
# Build wxUniversal instead of native port? [0,1]