\func{wxString}{wxFileNameFromPath}{\param{const wxString\& }{path}}
-Returns a temporary pointer to the filename for a full path.
-Copy this pointer for long-term use.
+\func{char*}{wxFileNameFromPath}{\param{char* }{path}}
+
+Returns the filename for a full path. The second form returns a pointer to
+temporary storage that should not be deallocated.
\membersection{::wxFindFirstFile}\label{wxfindfirstfile}
-\func{wxString}{wxFindFirstFile}{\param{const wxString\& }{spec}, \param{int}{ flags = 0}}
+\func{wxString}{wxFindFirstFile}{\param{const char*}{spec}, \param{int}{ flags = 0}}
This function does directory searching; returns the first file
-that matches the path {\it spec}, or NULL. Use \helpref{wxFindNextFile}{wxfindnextfile} to
+that matches the path {\it spec}, or the empty string. Use \helpref{wxFindNextFile}{wxfindnextfile} to
get the next matching file.
{\it spec} may contain wildcards.
\begin{verbatim}
wxString f = wxFindFirstFile("/home/project/*.*");
- while (f)
+ while (f != "")
{
...
f = wxFindNextFile();
\func{wxString}{wxPathOnly}{\param{const wxString\& }{path}}
-Returns a temporary pointer to the directory part of the filename. Copy this
-pointer for long-term use.
+Returns the directory part of the filename.
\membersection{::wxUnix2DosFilename}
\membersection{::wxGetWorkingDirectory}
-\func{wxString}{wxGetWorkingDirectory}{\param{const wxString\& }{buf=NULL}, \param{int }{sz=1000}}
+\func{wxString}{wxGetWorkingDirectory}{\param{char*}{buf=NULL}, \param{int }{sz=1000}}
This function is obsolete: use \helpref{wxGetCwd}{wxgetcwd} instead.
\membersection{::wxGetTempFileName}
-\func{wxString}{wxGetTempFileName}{\param{const wxString\& }{prefix}, \param{const wxString\& }{buf=NULL}}
+\func{char*}{wxGetTempFileName}{\param{const wxString\& }{prefix}, \param{char* }{buf=NULL}}
Makes a temporary filename based on {\it prefix}, opens and closes the file,
and places the name in {\it buf}. If {\it buf} is NULL, new store
Pop up a dialog box with title set to {\it caption}, message {\it message}, and a
\rtfsp{\it default\_value}. The user may type in text and press OK to return this text,
-or press Cancel to return NULL.
+or press Cancel to return the empty string.
If {\it centre} is TRUE, the message text (which may include new line characters)
is centred; if FALSE, the message is left-justified.
Pops up a dialog box containing a message, OK/Cancel buttons and a single-selection
listbox. The user may choose an item and press OK to return a string or
-Cancel to return NULL.
+Cancel to return the empty string.
{\it choices} is an array of {\it n} strings for the listbox.
\subsection{Introduction}
-wxString is a class which represents a character string of arbitrary (limited by
-{\it MAX\_INT} which is usually 2147483647 on 32 bit machines) length and containing
-arbitrary characters (i.e. ASCII NUL character is allowed, although care should be
-taken when passing strings containing it to other functions).
+wxString is a class which represents a character string of arbitrary length (limited by
+{\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing
+arbitrary characters. The ASCII NUL character is allowed, although care should be
+taken when passing strings containing it to other functions.
wxString only works with ASCII (8 bit characters) strings as of this release,
-however support for UNICODE (16 but characters) is planned for the next one.
+but support for UNICODE (16 but characters) is planned for the next one.
-This class has all standard operations you can expect to find in a string class:
+This class has all the standard operations you can expect to find in a string class:
dynamic memory management (string extends to accomodate new characters),
construction from other strings, C strings and characters, assignment operators,
-access to separate characters, string concatenation and comparison, substring
+access to individual characters, string concatenation and comparison, substring
extraction, case conversion, trimming and padding (with spaces), searching and
replacing and both C-like \helpref{Printf()}{wxstringprintf} and stream-like
-insertion functions as well as much else - see \helpref{wxString}{wxstring}
-for the list of all functions.
+insertion functions as well as much more - see \helpref{wxString}{wxstring}
+for a list of all functions.
\subsection{Comparison of wxString to other string classes}
The advantages of using a special string class instead of working directly with
-C strings are so obvious (the most imoprtant being, of course, the need to always
-remember to allocate/free memory for C strings unless the programmer prefers
-working with fixed size buffers which almost certainly leads to the dreaded
-buffer overflows) that there is a huge number of such classes available and now,
-finally, C++ even has one (std::string) in standard. Why use wxString then?
+C strings are so obvious that there is a huge number of such classes available.
+The most important advantage is the need to always
+remember to allocate/free memory for C strings; working with fixed size buffers almost inevitably leads to buffer overflows).
+At last, C++ has a standard string class (std::string). So why the need for wxString?
There are several advantages:
\begin{enumerate}\itemsep=0pt
\item {\bf Efficiency} This class was made to be as efficient as possible: both
-in terms of size (each wxString objects takes exactly the same place as {\it
-char *} pointer, \helpref{reference counting}{wxstringrefcount}) and speed.
+in terms of size (each wxString objects takes exactly the same space as a {\it
+char *} pointer, sing \helpref{reference counting}{wxstringrefcount}) and speed.
It also provides performance \helpref{statistics gathering code}{wxstringtuning}
which may be enabled to fine tune the memory allocation strategy for your
particular application - and the gain might be quite big.
\item {\bf Compatibility} This class tries to combine almost full compatibility
with the old wxWindows 1.xx wxString class, some reminiscence to MFC CString
-class and 90\% of functionality of std::string class.
+class and 90\% of the functionality of std::string class.
\item {\bf Rich set of functions} Some of the functions present in wxString are
very useful but don't exist in most of other string classes: for example,
\helpref{AfterFirst}{wxstringafterfirst},
\helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout}
or \helpref{Printf}{wxstringprintf}. Of course, all the standard string
operations are supported as well.
-\item {\bf UNICODE} In this release, wxString only supports construction from
-an UNICODE string, but in the next one it will be capable of also storing its
+\item {\bf UNICODE} In this release, wxString only supports {\it construction} from
+a UNICODE string, but in the next one it will be capable of also storing its
internal data in either ASCII or UNICODE format.
\item {\bf Used by wxWindows} And, of course, this class is used everywhere
inside wxWindows so there is no performance loss which would result from
when used outside wxWindows) and by staying compatible with future versions of
wxWindows which will probably start using std::string sooner or later too.
-In the situations when there is no correspondinw std::string function, please
+In the situations where there is no correspondinw std::string function, please
try to use the new wxString methods and not the old wxWindows 1.xx variants
-which are deprecated and risk to disappear in future versions.
+which are deprecated and may disappear in future versions.
\subsection{Some advice about using wxString}\label{wxstringadvices}
Probably the main trap with using this class is the implicit conversion operator to
{\it const char *}. It is advised that you use \helpref{c\_str()}{wxstringcstr}
-instead of it to clearly indicate when the conversion is done. Specifically, the
+instead to clearly indicate when the conversion is done. Specifically, the
danger of this implicit conversion may be seen in the following code fragment:
\begin{verbatim}
used again, so the code compiles, but as it returns a pointer to a buffer
belonging to a local variable which is deleted as soon as the function exits,
its contents is totally arbitrary. The solution to this problem is also easy:
-just make the function return wxString instead of C string.
+just make the function return wxString instead of a C string.
This leads us to the following general advice: all functions taking string
arguments should take {\it const wxString\&} (this makes assignment to the
\subsection{Other string related functions and classes}
-As any program operates with character strings, the standard C library provides quite a
-few of functions to work with them. Unfortunately, some of them have rather non
-intuitive behaviour (like strncpy() which doesn't always terminate the resulting
-string with a NUL) and are in general not very safe (passing NULL to them will
-probably lead to program crash). Moreover, some of very useful functions are not
+As most programs use character strings, the standard C library provides quite a
+few functions to work with them. Unfortunately, some of them have rather
+counter-intuitive behaviour (like strncpy() which doesn't always terminate the resulting
+string with a NULL) and are in general not very safe (passing NULL to them will
+probably lead to program crash). Moreover, some very useful functions are not
standard at all. This is why in addition to all wxString functions, there are
-also a few of global string functions which try to correct these problems:
+also a few global string functions which try to correct these problems:
\helpref{IsEmpty()}{wxstringisempty} verifies whether the string is empty (returning
TRUE for NULL pointers), \helpref{Strlen()}{wxstringstrlen} also handles NULLs correctly
and returns 0 for them and \helpref{Stricmp()}{wxstringstricmp} is just a
be broken into tokens and replaces the standard C library {\it
strtok()} function.
-And the very last string related class is \helpref{wxArrayString}{wxarray}: it
+And the very last string-related class is \helpref{wxArrayString}{wxarray}: it
is just a version of the "template" dynamic array class which is specialized to work
-with strings. Please note that this class is specially optimized (it uses its
-knowledge of internal structure of wxString) for storing strings and so it is
-vastly better from performance point of view than wxObjectArray of wxString.
+with strings. Please note that this class is specially optimized (using its
+knowledge of the internal structure of wxString) for storing strings and so it is
+vastly better from a performance point of view than a wxObjectArray of wxStrings.
\subsection{Reference counting and why you shouldn't care about it}\label{wxstringrefcount}
wxString objects use a technique known as {\it copy on write} (COW). This means
that when a string is assigned to another, no copying really takes place: only
-the reference count on the shared string data is increased and both strings
+the reference count on the shared string data is incremented and both strings
share the same data.
But as soon as one of the two (or more) strings is modified, the data has to be
and so if the string was really shared there is some performance loss (both in
terms of speed and memory consumption). In the rare cases when this may be
important, you might prefer using \helpref{GetChar()}{wxstringgetchar} instead
-of array subscript operator for this reasons. Please note that
-\helpref{at()}{wxstringat} method has the same problem as subscript operator in
+of the array subscript operator for this reasons. Please note that
+\helpref{at()}{wxstringat} method has the same problem as the subscript operator in
this situation and so using it is not really better. Also note that if all
string arguments to your functions are passed as {\it const wxString\&} (see the
section \helpref{Some advice}{wxstringadvices}) this situation will almost
For the performance reasons wxString doesn't allocate exactly the amount of
memory needed for each string. Instead, it adds a small amount of space to each
-allocated block which allows it to not reallocate memory (this is a relatively
+allocated block which allows it to not reallocate memory (a relatively
expensive operation) too often as when, for example, a string is constructed by
subsequently adding one character at a time to it, as for example in: