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1 \section{wxString overview}\label{wxstringoverview}
2
3 Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarray}, \helpref{wxStringTokenizer}{wxstringtokenizer}
4
5 \subsection{Introduction}
6
7 wxString is a class which represents a character string of arbitrary length (limited by
8 {\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing
9 arbitrary characters. The ASCII NUL character is allowed, although care should be
10 taken when passing strings containing it to other functions.
11
12 wxString only works with ASCII (8 bit characters) strings as of this release,
13 but support for UNICODE (16 but characters) is planned for the next one.
14
15 This class has all the standard operations you can expect to find in a string class:
16 dynamic memory management (string extends to accomodate new characters),
17 construction from other strings, C strings and characters, assignment operators,
18 access to individual characters, string concatenation and comparison, substring
19 extraction, case conversion, trimming and padding (with spaces), searching and
20 replacing and both C-like \helpref{Printf()}{wxstringprintf} and stream-like
21 insertion functions as well as much more - see \helpref{wxString}{wxstring}
22 for a list of all functions.
23
24 \subsection{Comparison of wxString to other string classes}
25
26 The advantages of using a special string class instead of working directly with
27 C strings are so obvious that there is a huge number of such classes available.
28 The most important advantage is the need to always
29 remember to allocate/free memory for C strings; working with fixed size buffers almost inevitably leads to buffer overflows).
30 At last, C++ has a standard string class (std::string). So why the need for wxString?
31
32 There are several advantages:
33
34 \begin{enumerate}\itemsep=0pt
35 \item {\bf Efficiency} This class was made to be as efficient as possible: both
36 in terms of size (each wxString objects takes exactly the same space as a {\it
37 char *} pointer, sing \helpref{reference counting}{wxstringrefcount}) and speed.
38 It also provides performance \helpref{statistics gathering code}{wxstringtuning}
39 which may be enabled to fine tune the memory allocation strategy for your
40 particular application - and the gain might be quite big.
41 \item {\bf Compatibility} This class tries to combine almost full compatibility
42 with the old wxWindows 1.xx wxString class, some reminiscence to MFC CString
43 class and 90\% of the functionality of std::string class.
44 \item {\bf Rich set of functions} Some of the functions present in wxString are
45 very useful but don't exist in most of other string classes: for example,
46 \helpref{AfterFirst}{wxstringafterfirst},
47 \helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout}
48 or \helpref{Printf}{wxstringprintf}. Of course, all the standard string
49 operations are supported as well.
50 \item {\bf UNICODE} In this release, wxString only supports {\it construction} from
51 a UNICODE string, but in the next one it will be capable of also storing its
52 internal data in either ASCII or UNICODE format.
53 \item {\bf Used by wxWindows} And, of course, this class is used everywhere
54 inside wxWindows so there is no performance loss which would result from
55 conversions of objects of any other string class (including std::string) to
56 wxString internally by wxWindows.
57 \end{enumerate}
58
59 However, there are several problems as well. The most important one is probably
60 that there are often several functions to do exactly the same thing: for
61 example, to get the length of the string either one of
62 \helpref{length()}{wxstringlength}, \helpref{Len()}{wxstringlen} or
63 \helpref{Length()}{wxstringLength} may be used. The first function, as almost
64 all the other functions in lowercase, is std::string compatible. The second one
65 is "native" wxString version and the last one is wxWindows 1.xx way. So the
66 question is: which one is better to use? And the answer is that:
67
68 {\bf The usage of std::string compatible functions is strongly advised!} It will
69 both make your code more familiar to other C++ programmers (who are supposed to
70 have knowledge of std::string but not of wxString), let you reuse the same code
71 in both wxWindows and other programs (by just typedefing wxString as std::string
72 when used outside wxWindows) and by staying compatible with future versions of
73 wxWindows which will probably start using std::string sooner or later too.
74
75 In the situations where there is no correspondinw std::string function, please
76 try to use the new wxString methods and not the old wxWindows 1.xx variants
77 which are deprecated and may disappear in future versions.
78
79 \subsection{Some advice about using wxString}\label{wxstringadvices}
80
81 Probably the main trap with using this class is the implicit conversion operator to
82 {\it const char *}. It is advised that you use \helpref{c\_str()}{wxstringcstr}
83 instead to clearly indicate when the conversion is done. Specifically, the
84 danger of this implicit conversion may be seen in the following code fragment:
85
86 \begin{verbatim}
87 // this function converts the input string to uppercase, output it to the screen
88 // and returns the result
89 const char *SayHELLO(const wxString& input)
90 {
91 wxString output = input.Upper();
92
93 printf("Hello, %s!\n", output);
94
95 return output;
96 }
97 \end{verbatim}
98
99 There are two nasty bugs in these three lines. First of them is in the call to the
100 {\it printf()} function. Although the implicit conversion to C strings is applied
101 automatically by the compiler in the case of
102
103 \begin{verbatim}
104 puts(output);
105 \end{verbatim}
106
107 because the argument of {\it puts()} is known to be of the type {\it const char *},
108 this is {\bf not} done for {\it printf()} which is a function with variable
109 number of arguments (and whose arguments are of unknown types). So this call may
110 do anything at all (including displaying the correct string on screen), although
111 the most likely result is a program crash. The solution is to use
112 \helpref{c\_str()}{wxstringcstr}: just replace this line with
113
114 \begin{verbatim}
115 printf("Hello, %s!\n", output.c_str());
116 \end{verbatim}
117
118 The second bug is that returning {\it output} doesn't work. The implicit cast is
119 used again, so the code compiles, but as it returns a pointer to a buffer
120 belonging to a local variable which is deleted as soon as the function exits,
121 its contents is totally arbitrary. The solution to this problem is also easy:
122 just make the function return wxString instead of a C string.
123
124 This leads us to the following general advice: all functions taking string
125 arguments should take {\it const wxString\&} (this makes assignment to the
126 strings inside the function faster because of
127 \helpref{reference counting}{wxstringrefcount}) and all functions returning
128 strings should return {\it wxString} - this makes it safe to return local
129 variables.
130
131 \subsection{Other string related functions and classes}
132
133 As most programs use character strings, the standard C library provides quite a
134 few functions to work with them. Unfortunately, some of them have rather
135 counter-intuitive behaviour (like strncpy() which doesn't always terminate the resulting
136 string with a NULL) and are in general not very safe (passing NULL to them will
137 probably lead to program crash). Moreover, some very useful functions are not
138 standard at all. This is why in addition to all wxString functions, there are
139 also a few global string functions which try to correct these problems:
140 \helpref{IsEmpty()}{wxstringisempty} verifies whether the string is empty (returning
141 TRUE for NULL pointers), \helpref{Strlen()}{wxstringstrlen} also handles NULLs correctly
142 and returns 0 for them and \helpref{Stricmp()}{wxstringstricmp} is just a
143 platform-independent version of case-insensitive string comparison function
144 known either as stricmp() or strcasecmp() on different platforms.
145
146 There is another class which might be useful when working with wxString:
147 \helpref{wxStringTokenizer}{wxstringtokenizer}. It is helpful when a string must
148 be broken into tokens and replaces the standard C library {\it
149 strtok()} function.
150
151 And the very last string-related class is \helpref{wxArrayString}{wxarray}: it
152 is just a version of the "template" dynamic array class which is specialized to work
153 with strings. Please note that this class is specially optimized (using its
154 knowledge of the internal structure of wxString) for storing strings and so it is
155 vastly better from a performance point of view than a wxObjectArray of wxStrings.
156
157 \subsection{Reference counting and why you shouldn't care about it}\label{wxstringrefcount}
158
159 wxString objects use a technique known as {\it copy on write} (COW). This means
160 that when a string is assigned to another, no copying really takes place: only
161 the reference count on the shared string data is incremented and both strings
162 share the same data.
163
164 But as soon as one of the two (or more) strings is modified, the data has to be
165 copied because the changes to one of the strings shouldn't be seen in the
166 otheres. As data copying only happens when the string is written to, this is
167 known as COW.
168
169 What is important to understand is that all this happens absolutely
170 transparently to the class users and that whether a string is shared or not is
171 not seen from the outside of the class - in any case, the result of any
172 operation on it is the same.
173
174 Probably the unique case when you might want to think about reference
175 counting is when a string character is taken from a string which is not a
176 constant (or a constant reference). In this case, due to C++ rules, the
177 "read-only" {\it operator[]} (which is the same as
178 \helpref{GetChar()}{wxstringgetchar}) cannot be chosen and the "read/write"
179 {\it operator[]} (the same as
180 \helpref{GetWritableChar()}{wxstringgetwritablechar}) is used instead. As the
181 call to this operator may modify the string, its data is unshared (COW is done)
182 and so if the string was really shared there is some performance loss (both in
183 terms of speed and memory consumption). In the rare cases when this may be
184 important, you might prefer using \helpref{GetChar()}{wxstringgetchar} instead
185 of the array subscript operator for this reasons. Please note that
186 \helpref{at()}{wxstringat} method has the same problem as the subscript operator in
187 this situation and so using it is not really better. Also note that if all
188 string arguments to your functions are passed as {\it const wxString\&} (see the
189 section \helpref{Some advice}{wxstringadvices}) this situation will almost
190 never arise because for constant references the correct operator is called automatically.
191
192 \subsection{Tuning wxString for your application}\label{wxstringtuning}
193
194 \normalbox{{\bf Note:} this section is strictly about performance issues and is
195 absolutely not necessary to read for using wxString class. Please skip it unless
196 you feel familiar with profilers and relative tools. If you do read it, please
197 also read the preceding section about
198 \helpref{reference counting}{wxstringrefcounting}.}
199
200 For the performance reasons wxString doesn't allocate exactly the amount of
201 memory needed for each string. Instead, it adds a small amount of space to each
202 allocated block which allows it to not reallocate memory (a relatively
203 expensive operation) too often as when, for example, a string is constructed by
204 subsequently adding one character at a time to it, as for example in:
205
206 \begin{verbatim}
207 // delete all vowels from the string
208 wxString DeleteAllVowels(const wxString& original)
209 {
210 wxString result;
211
212 size_t len = original.length();
213 for ( size_t n = 0; n < len; n++ )
214 {
215 if ( strchr("aeuio", tolower(original[n])) == NULL )
216 result += original[n];
217 }
218
219 return result;
220 }
221 \end{verbatim}
222
223 This is quite a common situation and not allocating extra memory at all would
224 lead to very bad performance in this case because there would be as many memory
225 (re)allocations as there are consonants in the original string. Allocating too
226 much extra memory would help to improve the speed in this situation, but due to
227 a great number of wxString objects typically used in a program would also
228 increase the memory consumption too much.
229
230 The very best solution in precisely this case would be to use
231 \helpref{Alloc()}{wxstringalloc} function to preallocate, for example, len bytes
232 from the beginning - this will lead to exactly one memory allocation being
233 performed (because the result is at most as long as the original string).
234
235 However, using Alloc() is tedious and so wxString tries to do its best. The
236 default algorithm assumes that memory allocation is done in granularity of at
237 least 16 bytes (which is the case on almost all of wide-spread platforms) and so
238 nothing is lost if the amount of memory to allocate is rounded up to the next
239 multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the
240 example above won't allocate memory but use the already allocated pool.
241
242 The default approach is quite conservative. Allocating more memory may bring
243 important performance benefits for programs using (relatively) few very long
244 strings. The amount of memory allocated is configured by the setting of {\it
245 EXTRA\_ALLOC} in the file string.cpp during compilation (be sure to understand
246 why its default value is what it is before modifying it!). You may try setting
247 it to greater amount (say twice nLen) or to 0 (to see performance degradation
248 which will follow) and analyse the impact of it on your program. If you do it,
249 you will probably find it helpful to also define WXSTRING\_STATISTICS symbol
250 which tells the wxString class to collect performance statistics and to show
251 them on stderr on program termination. This will show you the average length of
252 strings your program manipulates, their average initial length and also the
253 percent of times when memory wasn't reallocated when string concatenation was
254 done but the alread preallocated memory was used (this value should be about
255 98\% for the default allocation policy, if it is less than 90\% you should
256 really consider fine tuning wxString for your application).
257
258 It goes without saying that a profiler should be used to measure the precise
259 difference the change to EXTRA\_ALLOC makes to your program.
260