if(IsAlwaysMaximized())
return;
- // we need the display rect anyhow so store it first
- int nDisplay = wxDisplay::GetFromWindow(this);
+ // we need the display rect anyhow so store it first: notice that we should
+ // be centered on the same display as our parent window, the display of
+ // this window itself is not really defined yet
+ int nDisplay = wxDisplay::GetFromWindow(GetParent() ? GetParent() : this);
wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
const wxRect rectDisplay(dpy.GetClientArea());
// we don't want to place the window off screen if Centre() is called as
// this is (almost?) never wanted and it would be very difficult to prevent
// it from happening from the user code if we didn't check for it here
- if ( rectDisplay.Contains(rect.GetTopLeft()) )
+ if ( !rectDisplay.Contains(rect.GetTopLeft()) )
{
- if ( !rectDisplay.Contains(rect.GetBottomRight()) )
- {
- // move the window just enough for the bottom right corner to
- // become visible
- int dx = rectDisplay.GetRight() - rect.GetRight();
- int dy = rectDisplay.GetBottom() - rect.GetBottom();
- rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0);
- }
- //else: the window top left and bottom right corner are both visible,
- // although the window might still be not entirely on screen (with
- // 2 staggered displays for example) we wouldn't be able to
- // improve the layout much in such case, so just leave it as is
+ // move the window just enough to make the corner visible
+ int dx = rectDisplay.GetLeft() - rect.GetLeft();
+ int dy = rectDisplay.GetTop() - rect.GetTop();
+ rect.Offset(dx > 0 ? dx : 0, dy > 0 ? dy : 0);
}
- else // make top left corner visible
- {
- if ( rect.x < rectDisplay.x )
- rect.x = rectDisplay.x;
- if ( rect.y < rectDisplay.y )
- rect.y = rectDisplay.y;
+ if ( !rectDisplay.Contains(rect.GetBottomRight()) )
+ {
+ // do the same for this corner too
+ int dx = rectDisplay.GetRight() - rect.GetRight();
+ int dy = rectDisplay.GetBottom() - rect.GetBottom();
+ rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0);
}
+ // the window top left and bottom right corner are both visible now and
+ // although the window might still be not entirely on screen (with 2
+ // staggered displays for example) we wouldn't be able to improve the
+ // layout much in such case, so we stop here
+
// -1 could be valid coordinate here if there are several displays
SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
}