From: Vadim Zeitlin Date: Sun, 22 Apr 2007 23:07:28 +0000 (+0000) Subject: really ensure that the window being centered is fully visible (fixes bug reported... X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/4745f3c6ae5921a7f4242c479f60dc9a26347b7e really ensure that the window being centered is fully visible (fixes bug reported in patch 1683239); also place it on the same display as its parent, if any git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45595 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/src/common/toplvcmn.cpp b/src/common/toplvcmn.cpp index c1645bd9be..428c54dac5 100644 --- a/src/common/toplvcmn.cpp +++ b/src/common/toplvcmn.cpp @@ -205,8 +205,10 @@ void wxTopLevelWindowBase::DoCentre(int dir) if(IsAlwaysMaximized()) return; - // we need the display rect anyhow so store it first - int nDisplay = wxDisplay::GetFromWindow(this); + // we need the display rect anyhow so store it first: notice that we should + // be centered on the same display as our parent window, the display of + // this window itself is not really defined yet + int nDisplay = wxDisplay::GetFromWindow(GetParent() ? GetParent() : this); wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay); const wxRect rectDisplay(dpy.GetClientArea()); @@ -247,30 +249,27 @@ void wxTopLevelWindowBase::DoCentre(int dir) // we don't want to place the window off screen if Centre() is called as // this is (almost?) never wanted and it would be very difficult to prevent // it from happening from the user code if we didn't check for it here - if ( rectDisplay.Contains(rect.GetTopLeft()) ) + if ( !rectDisplay.Contains(rect.GetTopLeft()) ) { - if ( !rectDisplay.Contains(rect.GetBottomRight()) ) - { - // move the window just enough for the bottom right corner to - // become visible - int dx = rectDisplay.GetRight() - rect.GetRight(); - int dy = rectDisplay.GetBottom() - rect.GetBottom(); - rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0); - } - //else: the window top left and bottom right corner are both visible, - // although the window might still be not entirely on screen (with - // 2 staggered displays for example) we wouldn't be able to - // improve the layout much in such case, so just leave it as is + // move the window just enough to make the corner visible + int dx = rectDisplay.GetLeft() - rect.GetLeft(); + int dy = rectDisplay.GetTop() - rect.GetTop(); + rect.Offset(dx > 0 ? dx : 0, dy > 0 ? dy : 0); } - else // make top left corner visible - { - if ( rect.x < rectDisplay.x ) - rect.x = rectDisplay.x; - if ( rect.y < rectDisplay.y ) - rect.y = rectDisplay.y; + if ( !rectDisplay.Contains(rect.GetBottomRight()) ) + { + // do the same for this corner too + int dx = rectDisplay.GetRight() - rect.GetRight(); + int dy = rectDisplay.GetBottom() - rect.GetBottom(); + rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0); } + // the window top left and bottom right corner are both visible now and + // although the window might still be not entirely on screen (with 2 + // staggered displays for example) we wouldn't be able to improve the + // layout much in such case, so we stop here + // -1 could be valid coordinate here if there are several displays SetSize(rect, wxSIZE_ALLOW_MINUS_ONE); }