// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#include "wx/setup.h"
-#include "wx/utils.h"
-#include "wx/palette.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/utils.h"
+ #include "wx/palette.h"
+ #include "wx/icon.h"
+#endif //WX_PRECOMP
#include "wx/bitmap.h"
-#include "wx/icon.h"
-#include "wx/log.h"
#include "wx/image.h"
#include "wx/xpmdecod.h"
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#include "wx/setup.h"
-#include "wx/utils.h"
-#include "wx/brush.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/utils.h"
+ #include "wx/brush.h"
+#endif //WX_PRECOMP
#include "wx/colour.h"
#import <AppKit/NSColor.h>
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/app.h"
-#include "wx/checkbox.h"
-#include "wx/log.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/app.h"
+ #include "wx/checkbox.h"
+#endif //WX_PRECOMP
#include "wx/cocoa/autorelease.h"
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/app.h"
-#include "wx/checklst.h"
-#include "wx/log.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/app.h"
+ #include "wx/checklst.h"
+#endif //WX_PRECOMP
IMPLEMENT_DYNAMIC_CLASS(wxCheckListBox, wxListBox)
BEGIN_EVENT_TABLE(wxCheckListBox, wxCheckListBoxBase)
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/app.h"
-#include "wx/choice.h"
-#include "wx/log.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/app.h"
+ #include "wx/choice.h"
+#endif //WX_PRECOMP
#import <AppKit/NSPopUpButton.h>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#import <AppKit/NSColor.h>
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+#endif //WX_PRECOMP
#include "wx/gdicmn.h"
#include "wx/colour.h"
#include "wx/cocoa/autorelease.h"
+#import <AppKit/NSColor.h>
+
IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
wxColour::wxColour ()
#pragma implementation "cursor.h"
#endif
-#include "wx/cursor.h"
-#include "wx/icon.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/icon.h"
+ #include "wx/cursor.h"
+#endif //WX_PRECOMP
#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxCursor, wxBitmap)
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/dc.h"
-#include "wx/log.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/dc.h"
+#endif //WX_PRECOMP
#include "wx/cocoa/autorelease.h"
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/dcclient.h"
-#include "wx/window.h"
-#include "wx/log.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/window.h"
+ #include "wx/dcclient.h"
+#endif //WX_PRECOMP
#import <AppKit/NSView.h>
#import <AppKit/NSAffineTransform.h>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#include "wx/dcmemory.h"
-#include "wx/log.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/dcmemory.h"
+#endif //WX_PRECOMP
#import <AppKit/NSImage.h>
#import <AppKit/NSAffineTransform.h>
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/dcscreen.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/dcscreen.h"
+#endif //WX_PRECOMP
//-----------------------------------------------------------------------------
// wxMemoryDC
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/dialog.h"
-#include "wx/app.h"
-#include "wx/settings.h"
-#include "wx/log.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/app.h"
+ #include "wx/dialog.h"
+ #include "wx/settings.h"
+#endif //WX_PRECOMP
#include "wx/cocoa/autorelease.h"
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#include "wx/setup.h"
+#include "wx/wxprec.h"
#if wxUSE_GAUGE
-#include "wx/app.h"
-#include "wx/gauge.h"
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/gauge.h"
+#endif //WX_PRECOMP
#import <AppKit/NSProgressIndicator.h>
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/app.h"
-#include "wx/listbox.h"
-#include "wx/log.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/app.h"
+ #include "wx/listbox.h"
+#endif //WX_PRECOMP
#include "wx/cocoa/string.h"
#include "wx/cocoa/NSTableDataSource.h"
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#include "wx/setup.h"
-#include "wx/pen.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/pen.h"
+#endif //WX_PRECOMP
#include "wx/bitmap.h"
#include "wx/colour.h"
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/app.h"
-#include "wx/radiobox.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/radiobox.h"
+#endif //WX_PRECOMP
#import <AppKit/NSView.h>
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/app.h"
-#include "wx/radiobut.h"
-#include "wx/log.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/app.h"
+ #include "wx/radiobut.h"
+#endif //WX_PRECOMP
#import <AppKit/NSButton.h>
#include "wx/cocoa/string.h"
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#include "wx/setup.h"
+#include "wx/wxprec.h"
#if wxUSE_SLIDER
-#include "wx/app.h"
-#include "wx/slider.h"
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/slider.h"
+#endif //WX_PRECOMP
#import <AppKit/NSView.h>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#include "wx/setup.h"
+#include "wx/wxprec.h"
#if wxUSE_SPINBTN
-#include "wx/app.h"
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+#endif //WX_PRECOMP
#include "wx/spinbutt.h"
#import <AppKit/NSStepper.h>
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/app.h"
-#include "wx/statbmp.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/statbmp.h"
+#endif //WX_PRECOMP
#import <AppKit/NSView.h>
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/app.h"
-#include "wx/statbox.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/statbox.h"
+#endif //WX_PRECOMP
#include "wx/cocoa/autorelease.h"
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/app.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+#endif //WX_PRECOMP
#include "wx/statline.h"
#import <AppKit/NSBox.h>
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/app.h"
-#include "wx/stattext.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/stattext.h"
+#endif //WX_PRECOMP
#include "wx/cocoa/autorelease.h"
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/app.h"
-#include "wx/textctrl.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/textctrl.h"
+#endif //WX_PRECOMP
#include "wx/cocoa/string.h"
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/window.h"
-#include "wx/log.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/window.h"
+#endif //WX_PRECOMP
#include "wx/cocoa/autorelease.h"