wx/dfb/dfbptr.h \
wx/dfb/evtloop.h \
wx/dfb/font.h \
+ wx/dfb/nonownedwnd.h \
wx/dfb/pen.h \
+ wx/dfb/popupwin.h \
wx/dfb/private.h \
wx/dfb/region.h \
wx/dfb/toplevel.h \
wx/menuitem.h \
wx/metafile.h \
wx/minifram.h \
+ wx/nonownedwnd.h \
wx/notebook.h \
wx/ownerdrw.h \
wx/paper.h \
monodll_font.o \
monodll_fontenum.o \
monodll_fontmgr.o \
+ monodll_nonownedwnd.o \
monodll_overlay.o \
monodll_pen.o \
monodll_region.o \
monodll_font.o \
monodll_fontenum.o \
monodll_fontmgr.o \
+ monodll_nonownedwnd.o \
monodll_overlay.o \
monodll_pen.o \
monodll_region.o \
monolib_font.o \
monolib_fontenum.o \
monolib_fontmgr.o \
+ monolib_nonownedwnd.o \
monolib_overlay.o \
monolib_pen.o \
monolib_region.o \
monolib_font.o \
monolib_fontenum.o \
monolib_fontmgr.o \
+ monolib_nonownedwnd.o \
monolib_overlay.o \
monolib_pen.o \
monolib_region.o \
coredll_font.o \
coredll_fontenum.o \
coredll_fontmgr.o \
+ coredll_nonownedwnd.o \
coredll_overlay.o \
coredll_pen.o \
coredll_region.o \
coredll_font.o \
coredll_fontenum.o \
coredll_fontmgr.o \
+ coredll_nonownedwnd.o \
coredll_overlay.o \
coredll_pen.o \
coredll_region.o \
corelib_font.o \
corelib_fontenum.o \
corelib_fontmgr.o \
+ corelib_nonownedwnd.o \
corelib_overlay.o \
corelib_pen.o \
corelib_region.o \
corelib_font.o \
corelib_fontenum.o \
corelib_fontmgr.o \
+ corelib_nonownedwnd.o \
corelib_overlay.o \
corelib_pen.o \
corelib_region.o \
@COND_TOOLKIT_DFB_USE_GUI_1@monodll_fontmgr.o: $(srcdir)/src/dfb/fontmgr.cpp $(MONODLL_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(MONODLL_CXXFLAGS) $(srcdir)/src/dfb/fontmgr.cpp
+@COND_TOOLKIT_DFB_USE_GUI_1@monodll_nonownedwnd.o: $(srcdir)/src/dfb/nonownedwnd.cpp $(MONODLL_ODEP)
+@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(MONODLL_CXXFLAGS) $(srcdir)/src/dfb/nonownedwnd.cpp
+
@COND_TOOLKIT_DFB_USE_GUI_1@monodll_overlay.o: $(srcdir)/src/dfb/overlay.cpp $(MONODLL_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(MONODLL_CXXFLAGS) $(srcdir)/src/dfb/overlay.cpp
@COND_TOOLKIT_DFB_USE_GUI_1@monolib_fontmgr.o: $(srcdir)/src/dfb/fontmgr.cpp $(MONOLIB_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(MONOLIB_CXXFLAGS) $(srcdir)/src/dfb/fontmgr.cpp
+@COND_TOOLKIT_DFB_USE_GUI_1@monolib_nonownedwnd.o: $(srcdir)/src/dfb/nonownedwnd.cpp $(MONOLIB_ODEP)
+@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(MONOLIB_CXXFLAGS) $(srcdir)/src/dfb/nonownedwnd.cpp
+
@COND_TOOLKIT_DFB_USE_GUI_1@monolib_overlay.o: $(srcdir)/src/dfb/overlay.cpp $(MONOLIB_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(MONOLIB_CXXFLAGS) $(srcdir)/src/dfb/overlay.cpp
@COND_TOOLKIT_DFB_USE_GUI_1@coredll_fontmgr.o: $(srcdir)/src/dfb/fontmgr.cpp $(COREDLL_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(COREDLL_CXXFLAGS) $(srcdir)/src/dfb/fontmgr.cpp
+@COND_TOOLKIT_DFB_USE_GUI_1@coredll_nonownedwnd.o: $(srcdir)/src/dfb/nonownedwnd.cpp $(COREDLL_ODEP)
+@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(COREDLL_CXXFLAGS) $(srcdir)/src/dfb/nonownedwnd.cpp
+
@COND_TOOLKIT_DFB_USE_GUI_1@coredll_overlay.o: $(srcdir)/src/dfb/overlay.cpp $(COREDLL_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(COREDLL_CXXFLAGS) $(srcdir)/src/dfb/overlay.cpp
@COND_TOOLKIT_DFB_USE_GUI_1@corelib_fontmgr.o: $(srcdir)/src/dfb/fontmgr.cpp $(CORELIB_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(CORELIB_CXXFLAGS) $(srcdir)/src/dfb/fontmgr.cpp
+@COND_TOOLKIT_DFB_USE_GUI_1@corelib_nonownedwnd.o: $(srcdir)/src/dfb/nonownedwnd.cpp $(CORELIB_ODEP)
+@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(CORELIB_CXXFLAGS) $(srcdir)/src/dfb/nonownedwnd.cpp
+
@COND_TOOLKIT_DFB_USE_GUI_1@corelib_overlay.o: $(srcdir)/src/dfb/overlay.cpp $(CORELIB_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(CORELIB_CXXFLAGS) $(srcdir)/src/dfb/overlay.cpp
wx/menuitem.h
wx/metafile.h
wx/minifram.h
+ wx/nonownedwnd.h
wx/notebook.h
wx/ownerdrw.h
wx/paper.h
src/dfb/font.cpp
src/dfb/fontenum.cpp
src/dfb/fontmgr.cpp
+ src/dfb/nonownedwnd.cpp
src/dfb/overlay.cpp
src/dfb/pen.cpp
src/dfb/region.cpp
wx/dfb/dfbptr.h
wx/dfb/evtloop.h
wx/dfb/font.h
+ wx/dfb/nonownedwnd.h
wx/dfb/pen.h
+ wx/dfb/popupwin.h
wx/dfb/private.h
wx/dfb/region.h
wx/dfb/toplevel.h
# End Source File
# Begin Source File
+SOURCE=..\..\include\wx\nonownedwnd.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\include\wx\notebook.h
# End Source File
# Begin Source File
--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: wx/dfb/nonownedwnd.h
+// Purpose: declares wxNonTopLevelWindow class
+// Author: Vaclav Slavik
+// Modified by:
+// Created: 2006-12-24
+// RCS-ID: $Id$
+// Copyright: (c) 2006 TT-Solutions
+// Licence: wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_DFB_NONOWNEDWND_H_
+#define _WX_DFB_NONOWNEDWND_H_
+
+#include "wx/window.h"
+#include "wx/dfb/dfbptr.h"
+
+wxDFB_DECLARE_INTERFACE(IDirectFBWindow);
+class wxDfbQueuedPaintRequests;
+struct wxDFBWindowEvent;
+
+//-----------------------------------------------------------------------------
+// wxNonOwnedWindow
+//-----------------------------------------------------------------------------
+
+// This class represents "non-owned" window. A window is owned by another
+// window if it has a parent and is positioned within the parent. For example,
+// wxFrame is non-owned, because even though it can have a parent, it's
+// location is independent of it. This class is for internal use only, it's
+// the base class for wxTopLevelWindow and wxPopupWindow.
+class WXDLLIMPEXP_CORE wxNonOwnedWindow : public wxWindow
+{
+public:
+ // construction
+ wxNonOwnedWindow() { Init(); }
+ wxNonOwnedWindow(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr)
+ {
+ Init();
+
+ Create(parent, id, pos, size, style, name);
+ }
+
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr);
+
+ virtual ~wxNonOwnedWindow();
+
+ // implement base class pure virtuals
+ virtual bool Show(bool show = true);
+
+ virtual void Update();
+
+ // implementation from now on
+ // --------------------------
+
+ void OnInternalIdle();
+
+ wxIDirectFBWindowPtr GetDirectFBWindow() const { return m_dfbwin; }
+
+ // Returns true if some invalidated area of the TLW is currently being
+ // painted
+ bool IsPainting() const { return m_isPainting; }
+
+protected:
+ // common part of all ctors
+ void Init();
+
+ virtual wxIDirectFBSurfacePtr ObtainDfbSurface() const;
+
+ // overriden wxWindow methods
+ virtual void DoGetPosition(int *x, int *y) const;
+ virtual void DoGetSize(int *width, int *height) const;
+ virtual void DoMoveWindow(int x, int y, int width, int height);
+
+ virtual void DoRefreshRect(const wxRect& rect);
+
+ // sets DirectFB keyboard focus to this toplevel window (note that DFB
+ // focus is different from wx: only shown TLWs can have it and not any
+ // wxWindows as in wx
+ void SetDfbFocus();
+
+private:
+ // do queued painting in idle time
+ void HandleQueuedPaintRequests();
+
+ // DirectFB events handling
+ static void HandleDFBWindowEvent(const wxDFBWindowEvent& event_);
+
+protected:
+ // did we sent wxSizeEvent at least once?
+ bool m_sizeSet:1;
+
+ // window's opacity (0: transparent, 255: opaque)
+ wxByte m_opacity;
+
+ // interface to the underlying DirectFB window
+ wxIDirectFBWindowPtr m_dfbwin;
+
+private:
+ // invalidated areas of the TLW that need repainting
+ wxDfbQueuedPaintRequests *m_toPaint;
+ // are we currently painting some area of this TLW?
+ bool m_isPainting;
+
+ friend class wxEventLoop; // for HandleDFBWindowEvent
+ friend class wxWindowDFB; // for SetDfbFocus
+};
+
+#endif // _WX_DFB_NONOWNEDWND_H_
--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: wx/dfb/popupwin.h
+// Purpose: wxPopupWindow class for wxDFB
+// Author: Vaclav Slavik
+// Created: 2006-12-24
+// RCS-ID: $Id$
+// Copyright: (c) 2006 TT-Solutions
+// Licence: wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_DFB_POPUPWIN_H_
+#define _WX_DFB_POPUPWIN_H_
+
+// ----------------------------------------------------------------------------
+// wxPopupWindow
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxPopupWindow : public wxPopupWindowBase
+{
+public:
+ wxPopupWindow() {}
+
+ wxPopupWindow(wxWindow *parent, int flags = wxBORDER_NONE)
+ { Create(parent, flags); }
+
+ bool Create(wxWindow *parent, int flags = wxBORDER_NONE)
+ {
+ if ( !wxPopupWindowBase::Create(parent) )
+ return false;
+
+ return wxNonOwnedWindow::Create
+ (
+ parent,
+ -1,
+ // DFB windows must have valid pos & size:
+ wxPoint(0, 0), wxSize(1, 1),
+ (flags & wxBORDER_MASK) | wxPOPUP_WINDOW
+ );
+ }
+
+ DECLARE_DYNAMIC_CLASS(wxPopupWindow)
+};
+
+#endif // _WX_DFB_POPUPWIN_H_
+
#ifndef _WX_DFB_TOPLEVEL_H_
#define _WX_DFB_TOPLEVEL_H_
-#include "wx/dfb/dfbptr.h"
-
-wxDFB_DECLARE_INTERFACE(IDirectFBWindow);
-
-class wxDfbQueuedPaintRequests;
-struct wxDFBWindowEvent;
-
//-----------------------------------------------------------------------------
// wxTopLevelWindowDFB
//-----------------------------------------------------------------------------
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
- virtual ~wxTopLevelWindowDFB();
-
// implement base class pure virtuals
virtual void Maximize(bool maximize = true);
virtual bool IsMaximized() const;
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual bool IsFullScreen() const { return m_fsIsShowing; }
- virtual bool Show(bool show = true);
-
virtual bool CanSetTransparent() { return true; }
virtual bool SetTransparent(wxByte alpha);
virtual void SetTitle(const wxString &title) { m_title = title; }
virtual wxString GetTitle() const { return m_title; }
- virtual void Update();
-
- // implementation from now on
- // --------------------------
-
- void OnInternalIdle();
-
- wxIDirectFBWindowPtr GetDirectFBWindow() const { return m_dfbwin; }
-
- // Returns true if some invalidated area of the TLW is currently being
- // painted
- bool IsPainting() const { return m_isPainting; }
-
protected:
// common part of all ctors
void Init();
- virtual wxIDirectFBSurfacePtr ObtainDfbSurface() const;
-
- // overriden wxWindow methods
- virtual void DoGetPosition(int *x, int *y) const;
- virtual void DoGetSize(int *width, int *height) const;
- virtual void DoMoveWindow(int x, int y, int width, int height);
-
- virtual void DoRefreshRect(const wxRect& rect);
-
- // sets DirectFB keyboard focus to this toplevel window (note that DFB
- // focus is different from wx: only shown TLWs can have it and not any
- // wxWindows as in wx
- void SetDfbFocus();
-
-private:
- // do queued painting in idle time
- void HandleQueuedPaintRequests();
-
- // DirectFB events handling
- static void HandleDFBWindowEvent(const wxDFBWindowEvent& event_);
-
protected:
wxString m_title;
// is the frame currently maximized?
bool m_isMaximized:1;
wxRect m_savedFrame;
-
- // did we sent wxSizeEvent at least once?
- bool m_sizeSet:1;
-
- // window's opacity (0: transparent, 255: opaque)
- wxByte m_opacity;
-
- // interface to the underlying DirectFB window
- wxIDirectFBWindowPtr m_dfbwin;
-
-private:
- // invalidated areas of the TLW that need repainting
- wxDfbQueuedPaintRequests *m_toPaint;
- // are we currently painting some area of this TLW?
- bool m_isPainting;
-
- friend class wxEventLoop; // for HandleDFBWindowEvent
- friend class wxWindowDFB; // for SetDfbFocus
};
#endif // _WX_DFB_TOPLEVEL_H_
struct wxDFBWindowEvent;
class WXDLLIMPEXP_CORE wxFont;
-class WXDLLIMPEXP_CORE wxTopLevelWindowDFB;
+class WXDLLIMPEXP_CORE wxNonOwnedWindow;
class wxOverlayImpl;
class wxDfbOverlaysList;
wxIDirectFBSurfacePtr GetDfbSurface();
// returns toplevel window the window belongs to
- wxTopLevelWindowDFB *GetTLW() const { return m_tlw; }
+ wxNonOwnedWindow *GetTLW() const { return m_tlw; }
void OnInternalIdle();
protected:
// toplevel window (i.e. DirectFB window) this window belongs to
- wxTopLevelWindowDFB *m_tlw;
+ wxNonOwnedWindow *m_tlw;
private:
// subsurface of TLW's surface covered by this window
// overlays for this window (or NULL if it doesn't have any)
wxDfbOverlaysList *m_overlays;
- friend class wxTopLevelWindowDFB; // for HandleXXXEvent
+ friend class wxNonOwnedWindow; // for HandleXXXEvent
friend class wxOverlayImpl; // for Add/RemoveOverlay
friend class wxWindowDC; // for PaintOverlays
--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: wx/nonownedwnd.h
+// Purpose: declares wxNonTopLevelWindow class
+// Author: Vaclav Slavik
+// Modified by:
+// Created: 2006-12-24
+// RCS-ID: $Id$
+// Copyright: (c) 2006 TT-Solutions
+// Licence: wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_NONOWNEDWND_H_
+#define _WX_NONOWNEDWND_H_
+
+#if defined(__WXDFB__)
+ #include "wx/dfb/nonownedwnd.h"
+#else
+ // other ports can derive both wxTLW and wxPopupWindow directly
+ // from wxWindow:
+ #include "wx/window.h"
+ typedef wxWindow wxNonOwnedWindow;
+#endif
+
+#endif // _WX_NONOWNEDWND_H_
#if wxUSE_POPUPWIN
-#include "wx/window.h"
+#include "wx/nonownedwnd.h"
// ----------------------------------------------------------------------------
// wxPopupWindow: a special kind of top level window used for popup menus,
// combobox popups and such.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxPopupWindowBase : public wxWindow
+class WXDLLEXPORT wxPopupWindowBase : public wxNonOwnedWindow
{
public:
wxPopupWindowBase() { }
#include "wx/x11/popupwin.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/popupwin.h"
+#elif defined(__WXDFB__)
+ #include "wx/dfb/popupwin.h"
#elif defined(__WXMGL__)
#include "wx/mgl/popupwin.h"
#else
// headers
// ----------------------------------------------------------------------------
-#include "wx/window.h"
+#include "wx/nonownedwnd.h"
#include "wx/iconbndl.h"
// the default names for various classes
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
+class WXDLLEXPORT wxTopLevelWindowBase : public wxNonOwnedWindow
{
public:
// construction
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: src/dfb/nonownedwnd.cpp
+// Purpose: implementation of wxNonOwnedWindowow
+// Author: Vaclav Slavik
+// Created: 2006-12-24
+// RCS-ID: $Id$
+// Copyright: (c) 2006 REA Elektronik GmbH
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#include "wx/toplevel.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+#endif // WX_PRECOMP
+
+#include "wx/hashmap.h"
+#include "wx/evtloop.h"
+#include "wx/dfb/private.h"
+
+#define TRACE_EVENTS _T("events")
+#define TRACE_PAINT _T("paint")
+
+// ============================================================================
+// globals
+// ============================================================================
+
+// mapping of DirectFB windows to wxTLWs:
+WX_DECLARE_HASH_MAP(DFBWindowID, wxNonOwnedWindow*,
+ wxIntegerHash, wxIntegerEqual,
+ wxDfbWindowsMap);
+static wxDfbWindowsMap gs_dfbWindowsMap;
+
+// ============================================================================
+// helpers
+// ============================================================================
+
+// Queue of paint requests
+class wxDfbQueuedPaintRequests
+{
+public:
+ ~wxDfbQueuedPaintRequests() { Clear(); }
+
+ // Adds paint request to the queue
+ void Add(const wxRect& rect)
+ {
+ // We use a simple implementation here for now: all refresh requests
+ // are merged together into single rectangle that is superset of
+ // all the requested rectangles. This wastes some blitting and painting
+ // time, but OTOH, EVT_PAINT handler is called only once per window.
+ m_invalidated.Union(rect);
+ }
+
+ // Is the queue empty?
+ bool IsEmpty() const { return m_invalidated.IsEmpty(); }
+
+ // Empties the queue
+ void Clear() { m_invalidated = wxRect(); }
+
+ // Gets the next request in the queue, returns true if there was one,
+ // false if the queue was empty
+ bool GetNext(wxRect& rect)
+ {
+ if ( m_invalidated.IsEmpty() )
+ return false;
+
+ rect = m_invalidated;
+ Clear(); // there's only one item in the queue
+ return true;
+ }
+
+private:
+ // currently invalidated region
+ wxRect m_invalidated;
+};
+
+// ============================================================================
+// wxNonOwnedWindow
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// creation & destruction
+// ----------------------------------------------------------------------------
+
+void wxNonOwnedWindow::Init()
+{
+ m_isShown = false;
+ m_sizeSet = false;
+ m_opacity = 255;
+ m_toPaint = new wxDfbQueuedPaintRequests;
+ m_isPainting = false;
+}
+
+bool wxNonOwnedWindow::Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString &name)
+{
+ wxCHECK_MSG( pos.x >= 0 && pos.y >= 0, false, _T("invalid position") );
+ wxCHECK_MSG( size.x > 0 && size.y > 0, false, _T("invalid size") );
+
+ m_tlw = this;
+
+ // create DirectFB window:
+ wxIDirectFBDisplayLayerPtr layer(wxIDirectFB::Get()->GetDisplayLayer());
+ wxCHECK_MSG( layer, false, _T("no display layer") );
+
+ DFBWindowDescription desc;
+ desc.flags = (DFBWindowDescriptionFlags)
+ (DWDESC_CAPS |
+ DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY);
+ desc.caps = DWCAPS_DOUBLEBUFFER;
+ desc.posx = pos.x;
+ desc.posy = pos.y;
+ desc.width = size.x;
+ desc.height = size.y;
+ m_dfbwin = layer->CreateWindow(&desc);
+ if ( !m_dfbwin )
+ return false;
+
+ // add the new TLW to DFBWindowID->wxTLW map:
+ DFBWindowID winid;
+ if ( !m_dfbwin->GetID(&winid) )
+ return false;
+ gs_dfbWindowsMap[winid] = this;
+
+ // TLWs are created initially hidden:
+ if ( !m_dfbwin->SetOpacity(wxALPHA_TRANSPARENT) )
+ return false;
+
+ if ( !wxWindow::Create(NULL, id, pos, size, style, name) )
+ return false;
+
+ SetParent(parent);
+ if ( parent )
+ parent->AddChild(this);
+
+ if ( style & (wxSTAY_ON_TOP | wxPOPUP_WINDOW) )
+ {
+ m_dfbwin->SetStackingClass(DWSC_UPPER);
+ }
+
+ // direct events in this window to the global event buffer:
+ m_dfbwin->AttachEventBuffer(wxEventLoop::GetDirectFBEventBuffer());
+
+ return true;
+}
+
+wxNonOwnedWindow::~wxNonOwnedWindow()
+{
+ m_isBeingDeleted = true;
+
+ // destroy all children before we destroy the underlying DirectFB window,
+ // so that if any of them does something with the TLW, it will still work:
+ DestroyChildren();
+
+ // it's safe to delete the underlying DirectFB window now:
+ wxDELETE(m_toPaint);
+
+ if ( !m_dfbwin )
+ return;
+
+ // remove the TLW from DFBWindowID->wxTLW map:
+ DFBWindowID winid;
+ if ( m_dfbwin->GetID(&winid) )
+ gs_dfbWindowsMap.erase(winid);
+
+ m_dfbwin->Destroy();
+ m_dfbwin.Reset();
+}
+
+// ----------------------------------------------------------------------------
+// window size & position
+// ----------------------------------------------------------------------------
+
+void wxNonOwnedWindow::DoGetPosition(int *x, int *y) const
+{
+ m_dfbwin->GetPosition(x, y);
+}
+
+void wxNonOwnedWindow::DoGetSize(int *width, int *height) const
+{
+ m_dfbwin->GetSize(width, height);
+}
+
+void wxNonOwnedWindow::DoMoveWindow(int x, int y, int width, int height)
+{
+ wxPoint curpos = GetPosition();
+ if ( curpos.x != x || curpos.y != y )
+ {
+ m_dfbwin->MoveTo(x, y);
+ }
+
+ wxSize cursize = GetSize();
+ if ( cursize.x != width || cursize.y != height )
+ {
+ // changing window's size changes its surface:
+ InvalidateDfbSurface();
+
+ m_dfbwin->Resize(width, height);
+
+ // we must repaint the window after it changed size:
+ if ( IsShown() )
+ DoRefreshWindow();
+ }
+}
+
+// ----------------------------------------------------------------------------
+// showing and hiding
+// ----------------------------------------------------------------------------
+
+bool wxNonOwnedWindow::Show(bool show)
+{
+ // NB: this calls wxWindow::Show() and so ensures DoRefreshWindow() is
+ // called on the window -- we'll need that below
+ if ( !wxWindow::Show(show) )
+ return false;
+
+ // If this is the first time Show was called, send size event,
+ // so that the frame can adjust itself (think auto layout or single child)
+ if ( !m_sizeSet )
+ {
+ m_sizeSet = true;
+ wxSizeEvent event(GetSize(), GetId());
+ event.SetEventObject(this);
+ GetEventHandler()->ProcessEvent(event);
+ }
+
+ // make sure the window is fully painted, with all pending updates, before
+ // DFB WM shows it, otherwise it would attempt to show either empty (=
+ // black) window surface (if shown for the first time) or it would show
+ // window with outdated content; note that the window was already refreshed
+ // in the wxWindow::Show() call above:
+ if ( show )
+ Update();
+
+ // hide/show the window by setting its opacity to 0/full:
+ m_dfbwin->SetOpacity(show ? m_opacity : 0);
+
+ if ( show )
+ {
+ wxWindow *focused = wxWindow::FindFocus();
+ if ( focused && focused->GetTLW() == this )
+ {
+ SetDfbFocus();
+ }
+ else if ( AcceptsFocus() )
+ {
+ // FIXME: we should probably always call SetDfbFocus instead
+ // and call SetFocus() from wxActivateEvent/DWET_GOTFOCUS
+ // handler
+ SetFocus();
+ }
+ }
+
+ return true;
+}
+
+// ----------------------------------------------------------------------------
+// surfaces and painting
+// ----------------------------------------------------------------------------
+
+wxIDirectFBSurfacePtr wxNonOwnedWindow::ObtainDfbSurface() const
+{
+ return m_dfbwin->GetSurface();
+}
+
+void wxNonOwnedWindow::HandleQueuedPaintRequests()
+{
+ if ( m_toPaint->IsEmpty() )
+ return; // nothing to do
+
+ if ( IsFrozen() || !IsShown() )
+ {
+ // nothing to do if the window is frozen or hidden; clear the queue
+ // and return (note that it's OK to clear the queue even if the window
+ // is frozen, because Thaw() calls Refresh()):
+ m_toPaint->Clear();
+ return;
+ }
+
+ // process queued paint requests:
+ wxRect winRect(wxPoint(0, 0), GetSize());
+ wxRect paintedRect;
+
+ // important note: all DCs created from now until m_isPainting is reset to
+ // false will not update the front buffer as this flag indicates that we'll
+ // blit the entire back buffer to front soon
+ m_isPainting = true;
+
+#ifdef __WXDEBUG__
+ int requestsCount = 0;
+#endif
+
+ wxRect request;
+ while ( m_toPaint->GetNext(request) )
+ {
+#ifdef __WXDEBUG__
+ requestsCount++;
+#endif
+ wxRect clipped(request);
+ clipped.Intersect(winRect);
+ if ( clipped.IsEmpty() )
+ continue; // nothing to refresh
+
+ wxLogTrace(TRACE_PAINT,
+ _T("%p ('%s'): processing paint request [%i,%i,%i,%i]"),
+ this, GetName().c_str(),
+ clipped.x, clipped.y, clipped.GetRight(), clipped.GetBottom());
+
+ PaintWindow(clipped);
+
+ // remember rectangle covering all repainted areas:
+ if ( paintedRect.IsEmpty() )
+ paintedRect = clipped;
+ else
+ paintedRect.Union(clipped);
+ }
+
+ m_isPainting = false;
+
+ m_toPaint->Clear();
+
+ if ( paintedRect.IsEmpty() )
+ return; // no painting occurred, no need to flip
+
+ // Flip the surface to make the changes visible. Note that the rectangle we
+ // flip is *superset* of the union of repainted rectangles (created as
+ // "rectangles union" by wxRect::Union) and so some parts of the back
+ // buffer that we didn't touch in this HandleQueuedPaintRequests call will
+ // be copied to the front buffer as well. This is safe/correct thing to do
+ // *only* because wx always use wxIDirectFBSurface::FlipToFront() and so
+ // the back and front buffers contain the same data.
+ //
+ // Note that we do _not_ split m_toPaint into disjoint rectangles and
+ // do FlipToFront() for each of them, because that could result in visible
+ // updating of the screen; instead, we prefer to flip everything at once.
+
+ DFBRegion r = {paintedRect.GetLeft(), paintedRect.GetTop(),
+ paintedRect.GetRight(), paintedRect.GetBottom()};
+ DFBRegion *rptr = (winRect == paintedRect) ? NULL : &r;
+
+ GetDfbSurface()->FlipToFront(rptr);
+
+ wxLogTrace(TRACE_PAINT,
+ _T("%p ('%s'): processed %i paint requests, flipped surface: [%i,%i,%i,%i]"),
+ this, GetName().c_str(),
+ requestsCount,
+ paintedRect.x, paintedRect.y,
+ paintedRect.GetRight(), paintedRect.GetBottom());
+}
+
+void wxNonOwnedWindow::DoRefreshRect(const wxRect& rect)
+{
+ // don't overlap outside of the window (NB: 'rect' is in window coords):
+ wxRect r(rect);
+ r.Intersect(wxRect(GetSize()));
+ if ( r.IsEmpty() )
+ return;
+
+ wxLogTrace(TRACE_PAINT,
+ _T("%p ('%s'): [TLW] refresh rect [%i,%i,%i,%i]"),
+ this, GetName().c_str(),
+ rect.x, rect.y, rect.GetRight(), rect.GetBottom());
+
+ // defer painting until idle time or until Update() is called:
+ m_toPaint->Add(rect);
+}
+
+void wxNonOwnedWindow::Update()
+{
+ HandleQueuedPaintRequests();
+}
+
+// ---------------------------------------------------------------------------
+// events handling
+// ---------------------------------------------------------------------------
+
+void wxNonOwnedWindow::SetDfbFocus()
+{
+ wxCHECK_RET( IsShown(), _T("cannot set focus to hidden window") );
+ wxASSERT_MSG( FindFocus() && FindFocus()->GetTLW() == this,
+ _T("setting DirectFB focus to unexpected window") );
+
+ GetDirectFBWindow()->RequestFocus();
+}
+
+/* static */
+void wxNonOwnedWindow::HandleDFBWindowEvent(const wxDFBWindowEvent& event_)
+{
+ const DFBWindowEvent& event = event_;
+
+ if ( gs_dfbWindowsMap.find(event.window_id) == gs_dfbWindowsMap.end() )
+ {
+ wxLogTrace(TRACE_EVENTS,
+ _T("received event for unknown DirectFB window, ignoring"));
+ return;
+ }
+
+ wxNonOwnedWindow *tlw = gs_dfbWindowsMap[event.window_id];
+ wxWindow *recipient = NULL;
+ void (wxWindow::*handlerFunc)(const wxDFBWindowEvent&) = NULL;
+
+ switch ( event.type )
+ {
+ case DWET_KEYDOWN:
+ case DWET_KEYUP:
+ {
+ recipient = wxWindow::FindFocus();
+ handlerFunc = &wxWindowDFB::HandleKeyEvent;
+ break;
+ }
+
+ case DWET_NONE:
+ case DWET_ALL:
+ {
+ wxFAIL_MSG( _T("invalid event type") );
+ break;
+ }
+
+ default:
+ // we're not interested in them here
+ break;
+ }
+
+ if ( !recipient )
+ {
+ wxLogTrace(TRACE_EVENTS, _T("ignoring event: no recipient window"));
+ return;
+ }
+
+ wxCHECK_RET( recipient && recipient->GetTLW() == tlw,
+ _T("event recipient not in TLW which received the event") );
+
+ // process the event:
+ (recipient->*handlerFunc)(event_);
+}
+
+// ---------------------------------------------------------------------------
+// idle events processing
+// ---------------------------------------------------------------------------
+
+void wxNonOwnedWindow::OnInternalIdle()
+{
+ wxWindow::OnInternalIdle();
+ HandleQueuedPaintRequests();
+}
#include "wx/app.h"
#endif // WX_PRECOMP
-#include "wx/hashmap.h"
-#include "wx/evtloop.h"
#include "wx/dfb/private.h"
-#define TRACE_EVENTS _T("events")
-#define TRACE_PAINT _T("paint")
-
-// ============================================================================
-// globals
-// ============================================================================
-
-// mapping of DirectFB windows to wxTLWs:
-WX_DECLARE_HASH_MAP(DFBWindowID, wxTopLevelWindowDFB*,
- wxIntegerHash, wxIntegerEqual,
- wxDfbWindowsMap);
-static wxDfbWindowsMap gs_dfbWindowsMap;
-
-// ============================================================================
-// helpers
-// ============================================================================
-
-// Queue of paint requests
-class wxDfbQueuedPaintRequests
-{
-public:
- ~wxDfbQueuedPaintRequests() { Clear(); }
-
- // Adds paint request to the queue
- void Add(const wxRect& rect)
- {
- // We use a simple implementation here for now: all refresh requests
- // are merged together into single rectangle that is superset of
- // all the requested rectangles. This wastes some blitting and painting
- // time, but OTOH, EVT_PAINT handler is called only once per window.
- m_invalidated.Union(rect);
- }
-
- // Is the queue empty?
- bool IsEmpty() const { return m_invalidated.IsEmpty(); }
-
- // Empties the queue
- void Clear() { m_invalidated = wxRect(); }
-
- // Gets the next request in the queue, returns true if there was one,
- // false if the queue was empty
- bool GetNext(wxRect& rect)
- {
- if ( m_invalidated.IsEmpty() )
- return false;
-
- rect = m_invalidated;
- Clear(); // there's only one item in the queue
- return true;
- }
-
-private:
- // currently invalidated region
- wxRect m_invalidated;
-};
-
// ============================================================================
// wxTopLevelWindowDFB
// ============================================================================
void wxTopLevelWindowDFB::Init()
{
- m_isShown = false;
m_isMaximized = false;
m_fsIsShowing = false;
- m_sizeSet = false;
- m_opacity = 255;
- m_toPaint = new wxDfbQueuedPaintRequests;
- m_isPainting = false;
}
bool wxTopLevelWindowDFB::Create(wxWindow *parent,
long style,
const wxString &name)
{
- m_tlw = this;
-
// always create a frame of some reasonable, even if arbitrary, size (at
// least for MSW compatibility)
wxSize size(sizeOrig);
if ( pos.y == wxDefaultCoord )
pos.y = 0;
- // create DirectFB window:
- wxIDirectFBDisplayLayerPtr layer(wxIDirectFB::Get()->GetDisplayLayer());
- wxCHECK_MSG( layer, false, _T("no display layer") );
-
- DFBWindowDescription desc;
- desc.flags = (DFBWindowDescriptionFlags)
- (DWDESC_CAPS |
- DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY);
- desc.caps = DWCAPS_DOUBLEBUFFER;
- desc.posx = pos.x;
- desc.posy = pos.y;
- desc.width = size.x;
- desc.height = size.y;
- m_dfbwin = layer->CreateWindow(&desc);
- if ( !m_dfbwin )
- return false;
-
- // add the new TLW to DFBWindowID->wxTLW map:
- DFBWindowID winid;
- if ( !m_dfbwin->GetID(&winid) )
+ if ( !wxNonOwnedWindow::Create(parent, id, pos, size, style, name) )
return false;
- gs_dfbWindowsMap[winid] = this;
-
- // TLWs are created initially hidden:
- if ( !m_dfbwin->SetOpacity(wxALPHA_TRANSPARENT) )
- return false;
-
- if ( !wxWindow::Create(NULL, id, pos, size, style, name) )
- return false;
-
- SetParent(parent);
- if ( parent )
- parent->AddChild(this);
wxTopLevelWindows.Append(this);
m_title = title;
- if ( style & (wxSTAY_ON_TOP | wxPOPUP_WINDOW) )
- {
- m_dfbwin->SetStackingClass(DWSC_UPPER);
- }
-
- // direct events in this window to the global event buffer:
- m_dfbwin->AttachEventBuffer(wxEventLoop::GetDirectFBEventBuffer());
-
return true;
}
-wxTopLevelWindowDFB::~wxTopLevelWindowDFB()
-{
- m_isBeingDeleted = true;
-
- // destroy all children before we destroy the underlying DirectFB window,
- // so that if any of them does something with the TLW, it will still work:
- DestroyChildren();
-
- // it's safe to delete the underlying DirectFB window now:
- wxDELETE(m_toPaint);
-
- if ( !m_dfbwin )
- return;
-
- // remove the TLW from DFBWindowID->wxTLW map:
- DFBWindowID winid;
- if ( m_dfbwin->GetID(&winid) )
- gs_dfbWindowsMap.erase(winid);
-
- m_dfbwin->Destroy();
- m_dfbwin.Reset();
-}
-
-// ----------------------------------------------------------------------------
-// window size & position
-// ----------------------------------------------------------------------------
-
-void wxTopLevelWindowDFB::DoGetPosition(int *x, int *y) const
-{
- m_dfbwin->GetPosition(x, y);
-}
-
-void wxTopLevelWindowDFB::DoGetSize(int *width, int *height) const
-{
- m_dfbwin->GetSize(width, height);
-}
-
-void wxTopLevelWindowDFB::DoMoveWindow(int x, int y, int width, int height)
-{
- wxPoint curpos = GetPosition();
- if ( curpos.x != x || curpos.y != y )
- {
- m_dfbwin->MoveTo(x, y);
- }
-
- wxSize cursize = GetSize();
- if ( cursize.x != width || cursize.y != height )
- {
- // changing window's size changes its surface:
- InvalidateDfbSurface();
-
- m_dfbwin->Resize(width, height);
-
- // we must repaint the window after it changed size:
- if ( IsShown() )
- DoRefreshWindow();
- }
-}
-
// ----------------------------------------------------------------------------
// showing and hiding
// ----------------------------------------------------------------------------
#warning "FIXME: the rest of this file is almost same as for MGL, merge it"
bool wxTopLevelWindowDFB::ShowFullScreen(bool show, long style)
{
- if (show == m_fsIsShowing) return false; // return what?
+ if ( show == m_fsIsShowing )
+ return true;
m_fsIsShowing = show;
return true;
}
-bool wxTopLevelWindowDFB::Show(bool show)
-{
- // NB: this calls wxWindow::Show() and so ensures DoRefreshWindow() is
- // called on the window -- we'll need that below
- if ( !wxTopLevelWindowBase::Show(show) )
- return false;
-
- // If this is the first time Show was called, send size event,
- // so that the frame can adjust itself (think auto layout or single child)
- if ( !m_sizeSet )
- {
- m_sizeSet = true;
- wxSizeEvent event(GetSize(), GetId());
- event.SetEventObject(this);
- GetEventHandler()->ProcessEvent(event);
- }
-
- // make sure the window is fully painted, with all pending updates, before
- // DFB WM shows it, otherwise it would attempt to show either empty (=
- // black) window surface (if shown for the first time) or it would show
- // window with outdated content; note that the window was already refreshed
- // in the wxTopLevelWindowBase::Show() call above:
- if ( show )
- Update();
-
- // hide/show the window by setting its opacity to 0/full:
- m_dfbwin->SetOpacity(show ? m_opacity : 0);
-
- if ( show )
- {
- wxWindow *focused = wxWindow::FindFocus();
- if ( focused && focused->GetTLW() == this )
- {
- SetDfbFocus();
- }
- else if ( AcceptsFocus() )
- {
- // FIXME: we should probably always call SetDfbFocus instead
- // and call SetFocus() from wxActivateEvent/DWET_GOTFOCUS
- // handler
- SetFocus();
- }
- }
-
- return true;
-}
-
bool wxTopLevelWindowDFB::SetTransparent(wxByte alpha)
{
if ( IsShown() )
{
return false;
}
-
-
-// ----------------------------------------------------------------------------
-// surfaces and painting
-// ----------------------------------------------------------------------------
-
-wxIDirectFBSurfacePtr wxTopLevelWindowDFB::ObtainDfbSurface() const
-{
- return m_dfbwin->GetSurface();
-}
-
-void wxTopLevelWindowDFB::HandleQueuedPaintRequests()
-{
- if ( m_toPaint->IsEmpty() )
- return; // nothing to do
-
- if ( IsFrozen() || !IsShown() )
- {
- // nothing to do if the window is frozen or hidden; clear the queue
- // and return (note that it's OK to clear the queue even if the window
- // is frozen, because Thaw() calls Refresh()):
- m_toPaint->Clear();
- return;
- }
-
- // process queued paint requests:
- wxRect winRect(wxPoint(0, 0), GetSize());
- wxRect paintedRect;
-
- // important note: all DCs created from now until m_isPainting is reset to
- // false will not update the front buffer as this flag indicates that we'll
- // blit the entire back buffer to front soon
- m_isPainting = true;
-
-#ifdef __WXDEBUG__
- int requestsCount = 0;
-#endif
-
- wxRect request;
- while ( m_toPaint->GetNext(request) )
- {
-#ifdef __WXDEBUG__
- requestsCount++;
-#endif
- wxRect clipped(request);
- clipped.Intersect(winRect);
- if ( clipped.IsEmpty() )
- continue; // nothing to refresh
-
- wxLogTrace(TRACE_PAINT,
- _T("%p ('%s'): processing paint request [%i,%i,%i,%i]"),
- this, GetName().c_str(),
- clipped.x, clipped.y, clipped.GetRight(), clipped.GetBottom());
-
- PaintWindow(clipped);
-
- // remember rectangle covering all repainted areas:
- if ( paintedRect.IsEmpty() )
- paintedRect = clipped;
- else
- paintedRect.Union(clipped);
- }
-
- m_isPainting = false;
-
- m_toPaint->Clear();
-
- if ( paintedRect.IsEmpty() )
- return; // no painting occurred, no need to flip
-
- // Flip the surface to make the changes visible. Note that the rectangle we
- // flip is *superset* of the union of repainted rectangles (created as
- // "rectangles union" by wxRect::Union) and so some parts of the back
- // buffer that we didn't touch in this HandleQueuedPaintRequests call will
- // be copied to the front buffer as well. This is safe/correct thing to do
- // *only* because wx always use wxIDirectFBSurface::FlipToFront() and so
- // the back and front buffers contain the same data.
- //
- // Note that we do _not_ split m_toPaint into disjoint rectangles and
- // do FlipToFront() for each of them, because that could result in visible
- // updating of the screen; instead, we prefer to flip everything at once.
-
- DFBRegion r = {paintedRect.GetLeft(), paintedRect.GetTop(),
- paintedRect.GetRight(), paintedRect.GetBottom()};
- DFBRegion *rptr = (winRect == paintedRect) ? NULL : &r;
-
- GetDfbSurface()->FlipToFront(rptr);
-
- wxLogTrace(TRACE_PAINT,
- _T("%p ('%s'): processed %i paint requests, flipped surface: [%i,%i,%i,%i]"),
- this, GetName().c_str(),
- requestsCount,
- paintedRect.x, paintedRect.y,
- paintedRect.GetRight(), paintedRect.GetBottom());
-}
-
-void wxTopLevelWindowDFB::DoRefreshRect(const wxRect& rect)
-{
- // don't overlap outside of the window (NB: 'rect' is in window coords):
- wxRect r(rect);
- r.Intersect(wxRect(GetSize()));
- if ( r.IsEmpty() )
- return;
-
- wxLogTrace(TRACE_PAINT,
- _T("%p ('%s'): [TLW] refresh rect [%i,%i,%i,%i]"),
- this, GetName().c_str(),
- rect.x, rect.y, rect.GetRight(), rect.GetBottom());
-
- // defer painting until idle time or until Update() is called:
- m_toPaint->Add(rect);
-}
-
-void wxTopLevelWindowDFB::Update()
-{
- HandleQueuedPaintRequests();
-}
-
-// ---------------------------------------------------------------------------
-// events handling
-// ---------------------------------------------------------------------------
-
-void wxTopLevelWindowDFB::SetDfbFocus()
-{
- wxCHECK_RET( IsShown(), _T("cannot set focus to hidden window") );
- wxASSERT_MSG( FindFocus() && FindFocus()->GetTLW() == this,
- _T("setting DirectFB focus to unexpected window") );
-
- GetDirectFBWindow()->RequestFocus();
-}
-
-/* static */
-void wxTopLevelWindowDFB::HandleDFBWindowEvent(const wxDFBWindowEvent& event_)
-{
- const DFBWindowEvent& event = event_;
-
- if ( gs_dfbWindowsMap.find(event.window_id) == gs_dfbWindowsMap.end() )
- {
- wxLogTrace(TRACE_EVENTS,
- _T("received event for unknown DirectFB window, ignoring"));
- return;
- }
-
- wxTopLevelWindowDFB *tlw = gs_dfbWindowsMap[event.window_id];
- wxWindow *recipient = NULL;
- void (wxWindow::*handlerFunc)(const wxDFBWindowEvent&) = NULL;
-
- switch ( event.type )
- {
- case DWET_KEYDOWN:
- case DWET_KEYUP:
- {
- recipient = wxWindow::FindFocus();
- handlerFunc = &wxWindowDFB::HandleKeyEvent;
- break;
- }
-
- case DWET_NONE:
- case DWET_ALL:
- {
- wxFAIL_MSG( _T("invalid event type") );
- break;
- }
-
- default:
- // we're not interested in them here
- break;
- }
-
- if ( !recipient )
- {
- wxLogTrace(TRACE_EVENTS, _T("ignoring event: no recipient window"));
- return;
- }
-
- wxCHECK_RET( recipient && recipient->GetTLW() == tlw,
- _T("event recipient not in TLW which received the event") );
-
- // process the event:
- (recipient->*handlerFunc)(event_);
-}
-
-// ---------------------------------------------------------------------------
-// idle events processing
-// ---------------------------------------------------------------------------
-
-void wxTopLevelWindowDFB::OnInternalIdle()
-{
- wxTopLevelWindowBase::OnInternalIdle();
- HandleQueuedPaintRequests();
-}