the wxPythonSrc tarball to. You can either substitute the $WXDIR text
below with your actual dir, or set the value in the environment and
use it just like you see it below.</p>
+<p>If you run into what appears to be compatibility issues between
+wxWidgets and wxPython while building wxPython, be sure you are using
+the wxWidgets sources included with the wxPythonSrc tarball or the CVS
+snapshot, and not a previously installed version or a version
+installed from one of the standard wxWidgets installers. With the
+"unstable" releases (have a odd-numbered minor release value, where
+the APIs are allowed to change) there are often significant
+differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
+release of wxPython.</p>
<div class="section" id="building-on-unix-like-systems-e-g-linux-and-os-x">
<h1><a name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1>
<p>These platforms are built almost the same way while in development
these commands, so it won't impact your already installed version
of the latest release. You'll be able test with this version when
you want to, and use the installed release version the rest of the
-time. If do want to install the development verison please read
+time. If you want to install the development version please read
INSTALL.txt.</p>
<p>If you have more than one version of Python on your system then be
sure to use the version of Python that you want to use when running
<pre class="literal-block">
USE_SWIG=1 SWIG=/opt/swig/bin/swig
</pre>
-<p>If you get errors about wxGLCanvas or being unable to find libGLU
-or something like that then you can add BUILD_GLCANVAS=0 to the
-setup.py command line to disable the building of the glcanvas
-module.</p>
+<p>If you get errors about being unable to find libGLU, wxGLCanvas
+being undeclared, or something similar then you can add
+BUILD_GLCANVAS=0 to the setup.py command line to disable the
+building of the glcanvas module.</p>
<p>When the setup.py command is done you should have fully populated
wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
$WXDIR/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.so</span></tt> files)
located in the wx package.</p>
</li>
-<li><p class="first">To run code with the development verison of wxPython, just set the
+<li><p class="first">To run code with the development version of wxPython, just set the
PYTHONPATH to the wxPython dir located in the source tree. For
example:</p>
<pre class="literal-block">
wxPython extensions that I distribute are built with MSVC 6 with all
the Service Packs applied. This policy will change with Python 2.4
and MSVC 7.1 will be used starting with that version.</p>
-<p>If you want to build a debugable version of wxWidgets and wxPython you
+<p>If you want to build a debuggable version of wxWidgets and wxPython you
will need to have also built a debug version of Python and any other
extension modules you need to use. You can tell if you have them
already if there is a _d in the file names, for example python_d.exe
version is fine, and you can use the regular python executables with
it.</p>
<p>Just like the unix versions I also use some scripts to help me build
-wxWidgets, but I use some non-standard stuff to do it. So if you want
-to use my scripts you'll need to get a copy or 4DOS or 4NT from
-<a class="reference" href="http://www.jpsoft.com/">http://www.jpsoft.com/</a> and also a copy of unix-like cat and sed
-programs. You can also do by hand what my scripts are doing, but
-there are alot of steps involved and I won't be going into details
-here. There is a copy of my build scripts in %WXDIR%wxPythondistribmsw
-that you can use for reference (if you don't use them directly) for
-adapting these instructions to your specific needs. The directions
-below assume that you are using my scripts.</p>
+wxWidgets, but I use some non-standard stuff to do it. So if you have
+bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
+programs then there is a copy of my wxWidgets build scripts in
+%WXDIR%\wxPython\distrib\msw. Just copy them to
+%WXDIR%\build\msw and you can use them to do your build, otherwise
+you can do everything by hand as described below. But if you do work
+by hand and something doesn't seem to be working correctly please
+refer to the build scripts to see what may need to be done
+differently.</p>
+<p>The <a href="#id1" name="id2"><span class="problematic" id="id2">*</span></a>.btm files are for 4NT and the others are for bash. They are:</p>
+<div class="system-message" id="id1">
+<p class="system-message-title">System Message: <a name="id1">WARNING/2</a> (<tt>/home/work/projects/wx2.5/wxPython/docs/BUILD.txt</tt>, line 259); <em><a href="#id2">backlink</a></em></p>
+Inline emphasis start-string without end-string.</div>
+<blockquote>
+<p>.make/.make.btm Builds the main lib and the needed contribs
+.mymake/.mymake.btm Builds just one lib, use by .make
+.makesetup.mk A makefile that will copy and edit setup.h</p>
+<div class="system-message">
+<p class="system-message-title">System Message: ERROR/3 (<tt>/home/work/projects/wx2.5/wxPython/docs/BUILD.txt</tt>, line 264)</p>
+Unexpected indentation.</div>
+<blockquote>
+as needed for the different types of builds</blockquote>
+</blockquote>
+<p>Okay. Here's what you've been waiting for, the instructions! Adapt
+accordingly if you are using the bash shell.</p>
<ol class="arabic">
<li><p class="first">Set an environment variable to the root of the wxWidgets source
tree. This is used by the makefiles:</p>
set WXWIN=%WXDIR%
</pre>
</li>
-<li><p class="first">Copy setup0.h to setup.h</p>
-<blockquote>
-<p>cd %WXDIR%includewxmsw
-copy setup0.h setup.h</p>
-</blockquote>
+<li><p class="first">Copy setup0.h to setup.h:</p>
+<pre class="literal-block">
+cd %WXDIR%\include\wx\msw
+copy setup0.h setup.h
+</pre>
</li>
-<li><p class="first">Edit %WXDIR%includewxmswsetup.h and change a few settings.
-Some of them are changed by my build scripts depending on the type
-of build (debug/hybrid, unicode/ansi). I change a few of the other
-defaults to have these values:</p>
+<li><p class="first">Edit %WXDIR%\include\wx\msw\setup.h and change a few settings:</p>
<pre class="literal-block">
wxDIALOG_UNIT_COMPATIBILITY 0
wxUSE_DEBUG_CONTEXT 1
wxUSE_AFM_FOR_POSTSCRIPT 0
wxUSE_DISPLAY 1
</pre>
+<p>If you are using my build scripts then a few more settings will be
+changed and then a copy of setup.h is placed in a subdir of
+%WXWIN%\libvc_dll. If you are doing it by hand and making a
+UNICODE build, then also change these:</p>
+<pre class="literal-block">
+wxUSE_UNICODE 1
+wxUSE_UNICODE_MSLU 1
+</pre>
+<p>If you are doing a "hybrid" build (which is the same as the
+binaries that I release) then also change these:</p>
+<pre class="literal-block">
+wxUSE_MEMORY_TRACING 0
+wxUSE_DEBUG_CONTEXT 0
+</pre>
</li>
-<li><p class="first">Make sure that %WXDIR%libvc_dll directory is on the PATH. The
+<li><p class="first">Make sure that %WXDIR%\lib\vc_dll directory is on the PATH. The
wxWidgets DLLs will end up there as part of the build and so you'll
need it on the PATH for them to be found at runtime.</p>
</li>
-<li><p class="first">Change to the %WXDIR%buildmsw directory and copy my build scripts
-there from their default location in %WXDIR%wxPythondistribmsw
-if they are not present already.</p>
+<li><p class="first">Change to the %WXDIR%\build\msw directory</p>
+<blockquote>
+<p>cd %WXDIR%\build\msw</p>
+</blockquote>
</li>
-<li><p class="first">Use the .make.btm command to build wxWidgets. It needs one
-command-line parameter which controls what kind of build(s) to do.
-Use one of the following:</p>
+<li><p class="first">If using my scripts then use the .make.btm command to build
+wxWidgets. It needs one command-line parameter which controls what
+kind of build(s) to do. Use one of the following:</p>
<pre class="literal-block">
debug Build debug version
hybrid Build hybrid version
</pre>
<p>For example:</p>
<pre class="literal-block">
- .make hybrid
-
-You can also pass additional command line parameters as needed and
+.make hybrid
+</pre>
+<p>You can also pass additional command line parameters as needed and
they will all be passed on to the nmake commands, for example to
-clean up the build::
-
- .make hybrid clean
+clean up the build:</p>
+<pre class="literal-block">
+.make hybrid clean
+</pre>
+<p>If <em>not</em> using my scripts then you can do it by hand by directly
+executing nmake with a bunch of extra command line parameters.
+The base set are:</p>
+<pre class="literal-block">
+-f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1
+</pre>
+<p>If doing a debug build then add:</p>
+<pre class="literal-block">
+BUILD=debug
+</pre>
+<p>otherwise add these:</p>
+<pre class="literal-block">
+DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
+</pre>
+<p>If doing a Unicode build then add these flags:</p>
+<pre class="literal-block">
+UNICODE=1 MSLU=1
+</pre>
+<p>Now, from the %WXDIR%\build\msw directory run nmake with your
+selection of command-line flags as described above. Repeat this
+same command from the following directories in order to build the
+contrib libraries:</p>
+<pre class="literal-block">
+%WXDIR%\contrib\build\gizmos
+%WXDIR%\contrib\build\xrc
+%WXDIR%\contrib\build\stc
+%WXDIR%\contrib\build\ogl
</pre>
</li>
-<li><p class="first">When that is done it will have built the main wxWidgets DLLs and
-also some of the contribs DLLs. There should be a ton of DLLs in
-%WXDIR%bin and lots of lib files and other stuff in
-%WXDIR%libvc_dll.</p>
+<li><p class="first">When that is all done it will have built the main wxWidgets DLLs
+and also some of the contribs DLLs. There should be a ton of DLLs
+and lots of lib files and other stuff in %WXDIR%\lib\vc_dll.</p>
</li>
<li><p class="first">Building wxPython on Windows is very similar to doing it for the
unix systems. We're not going to install the development version
installed version of the latest release. You'll be able to test
with this version when you want to, and use the installed release
version the rest of the time. If you ever do want to install the
-development verison please refer to INSTALL.txt.</p>
-<p>Change to the %WXDIR%wxPython dir and run the this command,
-makeing sure that you use the version of python that you want to
+development version please refer to INSTALL.txt.</p>
+<p>Change to the %WXDIR%\wxPython dir and run the this command,
+making sure that you use the version of python that you want to
build for (if you have more than one on your system):</p>
<pre class="literal-block">
cd %WXDIR%\wxPython
%WXDIR%/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.pyd</span></tt>
files) located in the wx package.</p>
</li>
-<li><p class="first">To run code with the development verison of wxPython, just set the
+<li><p class="first">To run code with the development version of wxPython, just set the
PYTHONPATH to the wxPython dir in the CVS tree. For example:</p>
<pre class="literal-block">
set PYTHONPATH=%WXDIR%\wxPython
<div class="document" id="recent-changes-for-wxpython">
<h1 class="title">Recent Changes for wxPython</h1>
<div class="section" id="id1">
-<h1><a name="id1">2.5.1.5</a></h1>
+<h1><a name="id1">2.5.2.0</a></h1>
+<p>wx.ADJUST_MINSIZE is now the default behaviour for window items in
+sizers. This means that the item's GetMinSize and/or GetBestSize will
+be called when calculating layout and the return value from that will
+be used for the minimum size used by the sizer. The wx.FIXED_MINSIZE
+flag was added that will cause the sizer to use the old behaviour in
+that it will <em>not</em> call the window's methods to determine the new best
+size, instead the minsize that the window had when added to the sizer
+(or the size the window was created with) will always be used.</p>
+<p>Related to the above, when controls and some other window types are
+created either the size passed to the constructor, or their "best
+size" if an explicit size was not passed in, is set as the window's
+minimal size. For non top-level windows that hasn't meant much in the
+past, but now the sizers are sensitive to the window's minimal size.
+The key point to understand here is that it is no longer the window's
+size it has when added to the sizer that matters, but its minimal
+size. So you might have some issues to iron out if you create a
+control without a size and then set its size to something before
+adding it to the sizer. Since it's minimal size is probably not the
+size you set then the sizer will appear to be misbehaving. The fix is
+to either set the size when calling the window's constructor, or to
+reset the min size by calling SetSizeHints. You can call SetSizeHints
+at anytime to change the minsize of a window, just call the sizer's
+Layout method to redistribute the controls as needed.</p>
+<p>Added new MaskedEditControl code from Will Sadkin. The modules are
+now locaed in their own sub-package, wx.lib.masked. Demos updated.</p>
+<p>The changes that implemented the incompatible wx.DC methods in 2.5.1.5
+have been reverted. The wx.DC methods are now compatible with the 2.4
+implemetation. In addition a set of renamed methods have been added
+that take wx.Point and/or wx.Size objects instead of individual
+parameters.</p>
+<p>Added wx.lib.mixins.listctrl.TextEditMixin, a mixin class that allows
+all columns of a wx.ListCtrl in report mode to be edited.</p>
+<p>Deprecated the wx.iewin module.</p>
+<p>Deprecated the wx.Sizer.AddWindow, AddSizer, AddSpacer methods as well
+as their Insert* and Prepend* counterparts.</p>
+<p>Added a generic StaticBitmap class in wx.lib.statbmp for the same
+reasons that stattext was created, so it could be mouse sensitive on
+all platforms like normal windows. Also updated stattext.py and
+buttons.py to handle attribute (font & colour) defaults and
+inheritance the new way. If you have custom controls of your own you
+should review stattxt.py or one of the others to see how it is to be
+done.</p>
+<p>wx.InitAllImageHandlers is now an empty function that does nothing but
+exist for backwards compatibility. The C++ version is now called
+automatically when wxPython is initialized. Since all the handlers
+are included in the wxWidgets shared library anyway, this imposes only
+a very small amount of overhead and removes several unneccessary
+problems.</p>
+<p>Replaced wx/lib/pubsub.py with a version that uses weak references to
+track the subscribers, plus other fixes/additions. Thanks go to
+Oliver Schoenborn and Robb Shecter.</p>
+<p>wxGTK now uses gtk_init_check so wxPython can raise an exception if
+there is no DISPLAY available or other initializaion problem.</p>
+<p>wx.GetKeyState now has an implementation for wxGTK and is able to
+detect the up/down or toggle state of modifier and toggle keys.</p>
+<p>The LC_NUMERIC locale is now reset back to "C" (compatibility) when
+running on wxGTK to work around the fact that GTK requires the locale
+to be set to the system settings but Python depends on LC_NUMERIC
+remaining compatible with "C".</p>
+<p>Switched gizmos.TreeListCtrl to the newer version of the code from the
+wxCode project.</p>
+<p>OGL is dead! LONG LIVE OGL! (Oops, sorry. A bit of my dramatic side
+leaked out there...) The wx.ogl module has been deprecated in favor
+of the new Python port of the OGL library located at wx.lib.ogl
+contributed by Pierre Hjälm. This will hopefully greatly extend the
+life of OGL within wxPython by making it more easily maintainable and
+less prone to getting rusty as there seems to be less and less
+interest in maintaining the C++ version. At this point there are just
+a couple minor known compatibility differences, please see the
+<a class="reference" href="MigrationGuide.html">MigrationGuide</a> file for details.</p>
+<p>EVT_STC_POSCHANGED has been removed as it has been deprecated in
+Scintilla for several releases now.</p>
+<p>All the Window and GDI (pen, bitmap, etc.) class constructors and also
+many toplevel functions and static methods will now check that a
+wx.App object has already been created and will raise a
+wx.PyNoAppError exception if not.</p>
+<p>Added more default args as needed to allow most window types to be
+constructed with only the parent window arg. In some cases other args
+may be required for normal operation, but they can usually be set
+after construction.</p>
+<p>Removed the deprecated ErrorDialogs and PythonBitmaps modules. If you
+were using these in your apps then please join wxPython-dev and assist
+with a more modern reimplementation.</p>
+<p>Added a new version (0.8.3) of FloatCanvas from Chris Barker. It's now
+in a subpackage of wx.lib.</p>
+</div>
+<div class="section" id="id2">
+<h1><a name="id2">2.5.1.5</a></h1>
<p>(See also the <a class="reference" href="MigrationGuide.html">MigrationGuide</a> file for details about some of the
big changes that have happened in this release and how you should
adapt your code.)</p>
installing them also on my main Mandrake 9.2 box.</p>
<p>There are some big changes in the OS X disk image. The actual
Installer package now <em>only</em> installs the wxMac dynlibs, wxPython
-extension modules and Python pacakges, and also the command-line tool
+extension modules and Python packages, and also the command-line tool
scripts. The remaining items (demo, samples, and application bundles
for the Demo, PyCrust and XRCed) are now top-level items in the disk
image (.dmg file) that users can just drag and drop to wherever they
MigrationGuide for more details on using the new module.</p>
<p>Floats are allowed again as function parameters where ints are expected.</p>
</div>
-<div class="section" id="id2">
-<h1><a name="id2">2.4.2.4</a></h1>
+<div class="section" id="id4">
+<h1><a name="id4">2.4.2.4</a></h1>
<p>Use wxSTC in the demo for displaying the soucre code of the samples.</p>
<p>Lots of bug fixes and such from the wxWindows folks.</p>
<p>Added wxPython.lib.newevent from Miki Tebeka. Its usage is
<p>Added wxMaskedNumCtrl.</p>
<p>Added Chris Barker's FloatCanvas.</p>
</div>
-<div class="section" id="id3">
-<h1><a name="id3">2.4.1.2</a></h1>
+<div class="section" id="id5">
+<h1><a name="id5">2.4.1.2</a></h1>
<p>Added wxScrolledPanel from Will Sadkin</p>
<p>Added SetShape method to top level windows (e.g. wxFrame.)</p>
<p>Changed wxSWIG to not generate Python code using apply, (since it will
and Spacers can be specified with a wxSize (or 2-tuple) parameter</p>
<p>Added wxCursorFromBits.</p>
</div>
-<div class="section" id="id4">
-<h1><a name="id4">2.4.0.7</a></h1>
+<div class="section" id="id6">
+<h1><a name="id6">2.4.0.7</a></h1>
<p>Gave up on generating a warning upon the use of the old true/false or
TRUE/FALSE values.</p>
<p>Fixed wxGenericTreeCtrl (used on wxGTK and wxMac for wxTreeCtrl) so
<p>Updated pycolourchooser.</p>
<p>Updated to 0.9b of PyCrust.</p>
</div>
-<div class="section" id="id5">
-<h1><a name="id5">2.4.0.4</a></h1>
+<div class="section" id="id7">
+<h1><a name="id7">2.4.0.4</a></h1>
<p>Added missing wxRect methods</p>
<p>Add OOR support for wxApp objects too.</p>
<p>Added wxCursorFromImage, which works on wxMSW and wxGTK so far.</p>
<p>Fixed typemaps for wxGridCellCoordsArray.</p>
<p>Updated to the 0.9a version of PyCrust</p>
</div>
-<div class="section" id="id6">
-<h1><a name="id6">2.4.0.2</a></h1>
+<div class="section" id="id8">
+<h1><a name="id8">2.4.0.2</a></h1>
<p>Several bug fixes.</p>
<p>Added wxIntCtrl from Will Sadkin.</p>
<p>Added wxPyColourChooser by Michael Gilfix.</p>
</div>
-<div class="section" id="id7">
-<h1><a name="id7">2.4.0.1</a></h1>
+<div class="section" id="id9">
+<h1><a name="id9">2.4.0.1</a></h1>
<p>No major new features since 2.3.4.2, mostly bug fixes and minor
enhancements.</p>
<p>Added function wrappers for the common dialogs from Kevin Altis. See
wxPython/lib/dialogs.py for more details.</p>
</div>
-<div class="section" id="id8">
-<h1><a name="id8">2.3.4.2</a></h1>
+<div class="section" id="id10">
+<h1><a name="id10">2.3.4.2</a></h1>
<p>Various bug fixes.</p>
</div>
-<div class="section" id="id9">
-<h1><a name="id9">2.3.4.1</a></h1>
+<div class="section" id="id11">
+<h1><a name="id11">2.3.4.1</a></h1>
<p>Updated XRCed and wxTimeCtrl contribs.</p>
<p>Show a couple new wxGrid features in the demo.</p>
<p>Several bug fixes in wxWindows.</p>
HTMLHelp viewer does. Changed how the wxPythonDocs tarball is built
and added a script to launch the doc viewer.</p>
</div>
-<div class="section" id="id10">
-<h1><a name="id10">2.3.3.1</a></h1>
+<div class="section" id="id12">
+<h1><a name="id12">2.3.3.1</a></h1>
<p>Added wxSplashScreen.</p>
<p>Added wxGenericDirCtrl.</p>
<p>Added wxMultiChoiceDialog.</p>
<p>Added wxPython.lib.mixins.rubberband module from Robb Shecter.</p>
<p>Added wxTimeCtrl from Will Sadkin.</p>
</div>
-<div class="section" id="id11">
-<h1><a name="id11">2.3.2.1</a></h1>
+<div class="section" id="id13">
+<h1><a name="id13">2.3.2.1</a></h1>
<p>Changed (again) how the Python global interpreter lock is handled as
well as the Python thread state. This time it works on SMP machines
without barfing and is also still compatible with Python debuggers.</p>
<p>Added some patches from library contributors.</p>
</div>
-<div class="section" id="id12">
-<h1><a name="id12">2.3.2</a></h1>
+<div class="section" id="id14">
+<h1><a name="id14">2.3.2</a></h1>
<p>Added EVT_HELP, EVT_HELP_RANGE, EVT_DETAILED_HELP,
EVT_DETAILED_HELP_RANGE, EVT_CONTEXT_MENU, wxHelpEvent,
wxContextMenuEvent, wxContextHelp, wxContextHelpButton, wxTipWindow,
wxPython/contrib/dllwidget and wxPython/demo/dllwidget for more
details.</p>
</div>
-<div class="section" id="id13">
-<h1><a name="id13">2.3.1</a></h1>
+<div class="section" id="id15">
+<h1><a name="id15">2.3.1</a></h1>
<p>Added EVT_GRID_EDITOR_CREATED and wxGridEditorCreatedEvent so the user
code can get access to the edit control when it is created, (to push
on a custom event handler for example.)</p>
<p>Fixed img2py to work correctly with Python 2.1.</p>
<p>Added enhanced wxVTKRenderWindow by Prabhu Ramachandran</p>
</div>
-<div class="section" id="id14">
-<h1><a name="id14">2.3.0</a></h1>
+<div class="section" id="id16">
+<h1><a name="id16">2.3.0</a></h1>
<p>Removed initial startup dependency on the OpenGL DLLs so only the
glcanvasc.pyd depends on them, (on wxMSW.)</p>
<p>Changed wxFont, wxPen, wxBrush to not implicitly use the
by having smaller functional apps to play with. They can be found in
wxPython/samples.</p>
</div>
-<div class="section" id="id15">
-<h1><a name="id15">2.2.6</a></h1>
+<div class="section" id="id17">
+<h1><a name="id17">2.2.6</a></h1>
<p>No changes happened in the Python wrappers for this release, only
changes and fixes in the wxWindows library.</p>
</div>
-<div class="section" id="id16">
-<h1><a name="id16">2.2.5</a></h1>
+<div class="section" id="id18">
+<h1><a name="id18">2.2.5</a></h1>
<p>New typemaps for wxString when compiling for Python 2.0 and beyond
that allow Unicode objects to be passed as well as String objects. If
a Unicode object is passed PyString_AsStringAndSize is used to convert
Python Framework will then be installed in /Library/Frameworks. On
10.3 (Panther) Apple supplies the Python Framework as part of the
OS install, but it will be located in /System/Library/Frameworks
-instead. However, on Panther the site-pacakges dir is sym-linked
-to /Library/Python/2.3 so the wxPython pacakges will end up there,
+instead. However, on Panther the site-packages dir is sym-linked
+to /Library/Python/2.3 so the wxPython packages will end up there,
although they will still be visible from site-packages. If you are
building distributions of wxPython to be installed on other
machines be careful to install to /Library/Python/2.3. To
"hybrid" when building wxWidgets and add "FINAL=1" to the setup.py
command line.</p>
</li>
-<li><p class="first">Install wxPython like this:</p>
+<li><p class="first">Install wxPython like this. Remember to add any additional flags
+you added for the build such as UNICODE or USE_SWIG:</p>
<pre class="literal-block">
python setup.py install
</pre>
found at runtime by the extension modules without requiring that
they be installed on the PATH:</p>
<pre class="literal-block">
-copy %WXWIN%\lib\vc_dll\wx*h_*.dll c:\Python23\Lib\site-pacakges\wx
+copy %WXWIN%\lib\vc_dll\wx*h_*.dll c:\Python23\Lib\site-packages\wx
</pre>
</li>
</ol>
<div class="document" id="wxpython-2-5-migration-guide">
<h1 class="title">wxPython 2.5 Migration Guide</h1>
<p>This document will help explain some of the major changes in wxPython
-2.5 and let you know what you need to do to adapt your programs to
-those changes. Be sure to also check in the <a class="reference" href="CHANGES.html">CHANGES</a> file like
-usual to see info about the not so major changes and other things that
-have been added to wxPython.</p>
+2.5 since the 2.4 series and let you know what you need to do to adapt
+your programs to those changes. Be sure to also check in the <a class="reference" href="CHANGES.html">CHANGES</a>
+file like usual to see info about the not so major changes and other
+things that have been added to wxPython.</p>
<div class="section" id="wxname-change">
<h1><a name="wxname-change">wxName Change</a></h1>
<p>The <strong>wxWindows</strong> project and library is now known as
<strong>wxWidgets</strong>. Please see <a class="reference" href="http://www.wxwidgets.org/name.htm">here</a> for more details.</p>
<p>This won't really affect wxPython all that much, other than the fact
-that the wxwindows.org domain name will be changing to wxwidgets.org,
-so mail list, CVS, and etc. addresses will be changing. We're going
+that the wxwindows.org domain name has changed to wxwidgets.org,
+so mail list, CVS, and etc. addresses have also changed. We're going
to try and smooth the transition as much as possible, but I wanted you
all to be aware of this change if you run into any issues.</p>
</div>
<p>Also, you will probably not be able to do any kind of GUI or bitmap
operation unless you first have created an app object, (even on
Windows where most anything was possible before.)</p>
+<p><strong>[Changed in 2.5.2.0]</strong> All the Window and GDI (pen, bitmap, etc.)
+class constructors and also many toplevel functions and static methods
+will now check that a wx.App object has already been created and will
+raise a wx.PyNoAppError exception if not.</p>
</div>
<div class="section" id="swig-1-3">
<h1><a name="swig-1-3">SWIG 1.3</a></h1>
distribution.) This has some far reaching ramifications:</p>
<blockquote>
<p>All classes derive from object and so all are now "new-style
-classes"</p>
+classes." This also allows you to use mixin classes that are
+new-style and to use properties, staticmethod, etc.</p>
<p>Public data members of the C++ classes are wrapped as Python
-properties using property() instead of using __getattr__/__setattr__
-like before. Normally you shouldn't notice any difference, but if
-you were previously doing something with __getattr__/__setattr__
-in derived classes then you may have to adjust things.</p>
-<p>Static C++ methods are wrapped using the staticmethod()
-feature of Python and so are accessible as ClassName.MethodName
-as expected. They are still available as top level functions
+properties using property() instead of using
+__getattr__/__setattr__ hacks like before. Normally you shouldn't
+notice any difference, but if you were previously doing something
+with __getattr__/__setattr__ in derived classes then you may have
+to adjust things.</p>
+<p>Static C++ methods are wrapped using the staticmethod() feature of
+Python and so are accessible as ClassName.MethodName as expected.
+They are still also available as top level functions named like
ClassName_MethodName as before.</p>
<p>The relationship between the wxFoo and wxFooPtr classes have
changed for the better. Specifically, all instances that you see
-will be wxFoo even if they are created internally using wxFooPtr,
-because wxFooPtr.__init__ will change the instance's __class__ as
+will be wx.Foo even if they are created internally using wx.FooPtr,
+because wx.FooPtr.__init__ will change the instance's __class__ as
part of the initialization. If you have any code that checks
-class type using something like isinstance(obj, wxFooPtr) you will
-need to change it to isinstance(obj, wxFoo).</p>
+class type using something like isinstance(obj, wx.FooPtr) you will
+need to change it to isinstance(obj, wx.Foo).</p>
</blockquote>
</div>
<div class="section" id="binding-events">
</pre>
<p>If you create your own custom event types and EVT_* functions, and you
want to be able to use them with the Bind method above then you should
-change your EVT_* to be an instance of wxPyEventBinder instead of a
+change your EVT_* to be an instance of wx.PyEventBinder instead of a
function. For example, if you used to have something like this:</p>
<pre class="literal-block">
myCustomEventType = wxNewEventType()
</pre>
<p>The second parameter is an integer in [0, 1, 2] that specifies the
number of IDs that are needed to be passed to Connect.</p>
+<p><strong>[Changed in 2.5.2.0]</strong> There is also an Unbind method added to
+wx.EvtHandler that can be used to disconenct event handlers. It looks
+like this:</p>
+<pre class="literal-block">
+def Unbind(self, event, source=None, id=wx.ID_ANY, id2=wx.ID_ANY):
+ """
+ Disconencts the event handler binding for event from self.
+ Returns True if successful.
+ """
+</pre>
</div>
<div class="section" id="the-wx-namespace">
<h1><a name="the-wx-namespace">The wx Namespace</a></h1>
2.4, the compatibility modules are generated at build time and contain
assignment statements like this:</p>
<pre class="literal-block">
-wxWindow = wx.core.Window
+wxWindow = wx._core.Window
</pre>
-<p>Don't let the "core" in the name bother you. That and some other
+<p>Don't let the "_core" in the name bother you. That and some other
modules are implementation details, and everything that was in the
wxPython.wx module before will still be in the wx package namespace
-after this change. So from your code you would use it as wx.Window.</p>
+after this change. So from your code you would use it as wx.Window or
+wxWindow if you import from the wxPython.wx module.</p>
<p>A few notes about how all of this was accomplished might be
interesting... SWIG is now run twice for each module that it is
generating code for. The first time it outputs an XML representaion
</div>
<div class="section" id="new-wx-dc-methods">
<h1><a name="new-wx-dc-methods">New wx.DC Methods</a></h1>
-<p>Many of the Draw methods of wx.DC have alternate forms in C++ that take
-wxPoint or wxSize parameters (let's call these <em>Type A</em>) instead of
-the individual x, y, width, height, etc. parameters (and we'll call
-these <em>Type B</em>). In the rest of the library I normally made the <em>Type
-A</em> forms of the methods be the default method with the "normal" name,
-and had renamed the <em>Type B</em> forms of the methods to some similar
-name. For example in wx.Window we have these Python methods:</p>
-<pre class="literal-block">
-SetSize(size) # Type A
-SetSizeWH(width, height) # Type B
-</pre>
-<p>For various reasons the new <em>Type A</em> methods in wx.DC were never added
-and the existing <em>Type B</em> methods were never renamed. Now that lots
-of other things are also changing in wxPython it has been decided that
-it is a good time to also do the method renaming in wx.DC too in order
-to be consistent with the rest of the library. The methods in wx.DC
-that are affected are listed here:</p>
+<p><strong>[Changed in 2.5.2.0]</strong> In wxPython 2.5.1.5 there was a new
+implementation of the wx.DC Draw and other methods that broke
+backwards compatibility in the name of consistency. That change has
+been reverted and the wx.DC Draw methods with 2.4 compatible
+signatures have been restored. In addition a new set of methods have
+been added that take wx.Point and/or wx.Size parameters instead of
+separate integer parameters. The Draw and etc. methods now available
+in the wx.DC class are:</p>
<pre class="literal-block">
-FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
-FloodFill(point, colour, style = wx.FLOOD_SURFACE)
+FloodFill(self, x, y, colour, style = wx.FLOOD_SURFACE)
+FoodFillPoint(self, pt, colour, style = wx.FLOOD_SURFACE)
-GetPixelXY(x, y)
-GetPixel(point)
+GetPixel(self, x,y)
+GetPixelPoint(self, pt)
-DrawLineXY(x1, y1, x2, y2)
-DrawLine(point1, point2)
+DrawLine(self, x1, y1, x2, y2)
+DrawLinePoint(self, pt1, pt2)
-CrossHairXY(x, y)
-CrossHair(point)
+CrossHair(self, x, y)
+CrossHairPoint(self, pt)
-DrawArcXY(x1, y1, x2, y2, xc, yc)
-DrawArc(point1, point2, center)
+DrawArc(self, x1, y1, x2, y2, xc, yc)
+DrawArcPoint(self, pt1, pt2, centre)
-DrawCheckMarkXY(x, y, width, height)
-DrawCheckMark(rect)
+DrawCheckMark(self, x, y, width, height)
+DrawCheckMarkRect(self, rect)
-DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
-DrawEllipticArc(point, size, start_angle, end_angle)
+DrawEllipticArc(self, x, y, w, h, sa, ea)
+DrawEllipticArcPointSize(self, pt, sz, sa, ea)
-DrawPointXY(x, y)
-DrawPoint(point)
+DrawPoint(self, x, y)
+DrawPointPoint(self, pt)
-DrawRectangleXY(x, y, width, height)
-DrawRectangle(point, size)
-DrawRectangleRect(rect)
+DrawRectangle(self, x, y, width, height)
+DrawRectangleRect(self, rect)
+DrawRectanglePointSize(self, pt, sz)
-DrawRoundedRectangleXY(x, y, width, height, radius)
-DrawRoundedRectangle(point, size, radius)
-DrawRoundedRectangleRect(rect, radius)
+DrawRoundedRectangle(self, x, y, width, height, radius)
+DrawRoundedRectangleRect(self, r, radius)
+DrawRoundedRectanglePointSize(self, pt, sz, radius)
-DrawCircleXY(x, y, radius)
-DrawCircle(point, radius)
+DrawCircle(self, x, y, radius)
+DrawCirclePoint(self, pt, radius)
-DrawEllipseXY(x, y, width, height)
-DrawEllipse(point, size)
-DrawEllipseRect(rect)
+DrawEllipse(self, x, y, width, height)
+DrawEllipseRect(self, rect)
+DrawEllipsePointSize(self, pt, sz)
-DrawIconXY(icon, x, y)
-DrawIcon(icon, point)
+DrawIcon(self, icon, x, y)
+DrawIconPoint(self, icon, pt)
-DrawBitmapXY(bmp, x, y, useMask = FALSE)
-DrawBitmap(bmp, point, useMask = FALSE)
+DrawBitmap(self, bmp, x, y, useMask = False)
+DrawBitmapPoint(self, bmp, pt, useMask = False)
-DrawTextXY(text, x, y)
-DrawText(text, point)
+DrawText(self, text, x, y)
+DrawTextPoint(self, text, pt)
-DrawRotatedTextXY(text, x, y, angle)
-DrawRotatedText(text, point, angle)
+DrawRotatedText(self, text, x, y, angle)
+DrawRotatedTextPoint(self, text, pt, angle)
+bool Blit(self, xdest, ydest, width, height, sourceDC, xsrc, ysrc,
+ rop = wx.COPY, useMask = False, xsrcMask = -1, ysrcMask = -1)
+BlitPointSize(self, destPt, sz, sourceDC, srcPt, rop = wx.COPY,
+ useMask = False, srcPtMask = wxDefaultPosition)
-BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
- rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
-Blit(destPt, size, sourceDC, srcPt,
- rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
-SetClippingRegionXY(x, y, width, height)
-SetClippingRegion(point, size)
-SetClippingRect(rect)
-SetClippingRegionAsRegion(region);
-</pre>
-<p>If you have code that draws on a DC and you are using the new wx
-namespace then you <strong>will</strong> get errors because of these changes, but
-it should be easy to fix the code. You can either change the name of
-the <em>Type B</em> method called to the names shown above, or just add
-parentheses around the parameters as needed to turn them into tuples
-and let the SWIG typemaps turn them into the wx.Point or wx.Size
-object that is expected. Then you will be calling the new <em>Type A</em>
-method. For example, if you had this code before:</p>
-<pre class="literal-block">
-dc.DrawRectangle(x, y, width, height)
-</pre>
-<p>You could either continue to use the <em>Type B</em> method by changing the
-name to DrawRectangleXY, or just change it to the new <em>Type A</em> by
-adding some parentheses like this:</p>
-<pre class="literal-block">
-dc.DrawRectangle((x, y), (width, height))
+SetClippingRegion(self, x, y, width, height)
+SetClippingRegionPointSize(self, pt, sz)
+SetClippingRegionAsRegion(self, region)
+SetClippingRect(self, rect)
</pre>
-<p>Or if you were already using a point and size like this:</p>
-<pre class="literal-block">
-dc.DrawRectangle(p.x, p.y, s.width, s.height)
-</pre>
-<p>Then you can just simplify it like this:</p>
-<pre class="literal-block">
-dc.DrawRectangle(p, s)
-</pre>
-<p>Now before you start yelling and screaming at me for breaking all your
-code, take note that up above I said, "...using the new wx namespace..."
-That's because if you are still importing from wxPython.wx then there
-are some classes defined there with Draw and etc. methods that have
-2.4 compatible signatures. However if/when the old wxPython.wx
-namespace is removed then these classes will be removed too so you
-should plan on migrating to the new namespace and new DC Draw methods
-before that time.</p>
</div>
<div class="section" id="building-extending-and-embedding-wxpython">
<h1><a name="building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython</a></h1>
<h1><a name="sizers">Sizers</a></h1>
<p>The hack allowing the old "option" keyword parameter has been removed.
If you use keyword args with w.xSizer Add, Insert, or Prepend methods
-then you will need to use the <tt class="literal"><span class="pre">proportion</span></tt> name instead of <tt class="literal"><span class="pre">option</span></tt>.</p>
+then you will need to use the <tt class="literal"><span class="pre">proportion</span></tt> name instead of
+<tt class="literal"><span class="pre">option</span></tt>. (The <tt class="literal"><span class="pre">proportion</span></tt> keyword was also allowed in 2.4.2.4.)</p>
<p>When adding a spacer to a sizer you now need to use a wx.Size or a
-2-integer sequence instead of separate width and height parameters.</p>
+2-integer sequence instead of separate width and height parameters.
+This was optionally allowed in 2.4, but now it is required. This
+allows for more consistency in how you add the various types of items
+to a sizer. The first parameter defines the item (instead of the
+possibily first two, depending on if you are doing a spacer or not,)
+and that item can either be a window, a sizer or a spacer (which can
+be a sequence or a wx.Size.) Removing the option for separate width
+and height parameters greatly simplified the wrapper code.</p>
<p>The wx.GridBagSizer class (very similar to the RowColSizer in the
library) has been added to C++ and wrapped for wxPython. It can also
be used from XRC.</p>
<p>You should not use AddWindow, AddSizer, AddSpacer (and similar for
Insert, Prepend, and etc.) methods any longer. Just use Add and the
-wrappers will figure out what to do.</p>
+wrappers will figure out what to do. <strong>[Changed in 2.5.2.0]</strong>
+AddWindow, AddSize, AddSpacer and etc. will now issue a
+DeprecationWarning.</p>
+<p><strong>[Changed in 2.5.2.0]</strong> wx.ADJUST_MINSIZE is now the default
+behaviour for window items in sizers. This means that the item's
+GetMinSize and/or GetBestSize will be called when calculating layout
+and the return value from that will be used for the minimum size used
+by the sizer. The wx.FIXED_MINSIZE flag was added that will cause the
+sizer to use the old behaviour in that it will <em>not</em> call the window's
+methods to determine the new best size, instead the minsize that the
+window had when added to the sizer (or the size the window was created
+with) will always be used.</p>
+<p>Related to the above, when controls and some other window types are
+created either the size passed to the constructor, or their "best
+size" if an explicit size was not passed in, is set as the window's
+minimal size. For non top-level windows that hasn't meant much in the
+past, but now the sizers are sensitive to the window's minimal size.
+The key point to understand here is that it is no longer the window's
+size it has when added to the sizer that matters, but its minimal
+size. So you might have some issues to iron out if you create a
+control without a size and then set its size to something before
+adding it to the sizer. Since it's minimal size is probably not the
+size you set then the sizer will appear to be misbehaving. The fix is
+to either set the size when calling the window's constructor, or to
+reset the min size by calling SetSizeHints. You can call SetSizeHints
+at anytime to change the minsize of a window, just call the sizer's
+Layout method to redistribute the controls as needed.</p>
</div>
<div class="section" id="platforminfo">
<h1><a name="platforminfo">PlatformInfo</a></h1>
genaxmodule tool. Beyond that you'll need to consult the docs
provided by the makers of the ActiveX control that you are using.</p>
</div>
-<div class="section" id="other-stuff">
-<h1><a name="other-stuff">Other Stuff</a></h1>
+<div class="section" id="png-images">
+<h1><a name="png-images">PNG Images</a></h1>
+<p>Prior to 2.5 the PNG image handler would convert all alpha channel
+information to a mask when the image was loaded. Pixels that were
+more than halfway transparent would be made fully transparent by the
+mask and the rest would be made fully opaque.</p>
+<p>In 2.5 the image handler has been updated to preserve the alpha
+channel and will now only create a mask when all the pixels in the
+image are either fully transparent or fully opaque. In addition, the
+wx.DC.DrawBitmap and wx.DC.Blit methods are able to correctly blend
+the pixels in the image with partially transparent alpha values.
+(Currently only on MSW and Mac, if anybody knows how to do it for GTK
+then please submit a patch!)</p>
+<p>If you are using a PNG with an alpha channel but you need to have a
+wx.Mask like you automatically got in 2.4 then you can do one of the
+following:</p>
+<blockquote>
+<ul class="simple">
+<li>Edit the image and make all the partially transparent pixels be
+fully transparent.</li>
+<li>Use a different image type.</li>
+<li>Set a mask based on colour after you load the image.</li>
+</ul>
+</blockquote>
+</div>
+<div class="section" id="ogl-is-dead-long-live-ogl">
+<h1><a name="ogl-is-dead-long-live-ogl">OGL is dead! LONG LIVE OGL!</a></h1>
+<p><strong>[Changed in 2.5.2.0]</strong></p>
+<p>The wx.ogl module has been deprecated in favor of the new Python port
+of the OGL library located at wx.lib.ogl contributed by Pierre Hjälm.
+This will hopefully greatly extend the life of OGL within wxPython by
+making it more easily maintainable and less prone to getting rusty as
+there seems to be less and less interest in maintaining the C++
+version.</p>
+<p>There are only a few known compatibility issues at this time. First
+is the location of OGL. The deprecated version is located in the
+wx.ogl module, and the new version is in the wx.lib.ogl package. So
+this just means that to start using the new version you need to adjust
+your imports. So if your code currently has something like this:</p>
+<pre class="literal-block">
+import wx
+import wx.ogl as ogl
+</pre>
+<p>Then just change it to this:</p>
+<pre class="literal-block">
+import wx
+import wx.lib.ogl as ogl
+</pre>
+<p>The other compatibility issue deals with removing a wart in the
+original API that was necessary in order to allow overloaded methods
+in derived classes to call the same method in the base class when
+using the old SWIG. Instead dedaling with the wart you can now just
+call the base class method like you woudl for any other Python class.
+For example, if you had to do something like this previously:</p>
+<pre class="literal-block">
+class MyDividedShape(ogl.DividedShape):
+ ...
+ def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
+ self.base_OnSizingEndDragLeft(pt, x, y, keys, attch)
+ ...
+</pre>
+<p>You will need to change it to be like this:</p>
+<pre class="literal-block">
+class MyDividedShape(ogl.DividedShape):
+ ...
+ def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
+ ogl.DividedShape.OnSizingEndDragLeft(self, pt, x, y, keys, attch)
+ ...
+</pre>
+</div>
+<div class="section" id="obsolete-modules">
+<h1><a name="obsolete-modules">Obsolete Modules</a></h1>
<p>Instead of over a dozen separate extension modules linked together
into a single extension module, the "core" module is now just a few
extensions that are linked independently, and then merged together
later into the main namespace via Python code.</p>
<p>Because of the above and also because of the way the new SWIG works,
the "internal" module names have changed, but you shouldn't have been
-using them anyway so it shouldn't bother you. ;-)</p>
+using them anyway so it shouldn't bother you. ;-) In case you were
+erroneously using them in 2.4, here are the internal extension modules
+no longer exist:</p>
+<blockquote>
+<ul class="simple">
+<li>clip_dnd</li>
+<li>cmndlgs</li>
+<li>controls</li>
+<li>controls2</li>
+<li>events</li>
+<li>filesys</li>
+<li>fonts</li>
+<li>frames</li>
+<li>gdi</li>
+<li>image</li>
+<li>mdi</li>
+<li>misc</li>
+<li>misc2</li>
+<li>printfw</li>
+<li>sizers</li>
+<li>stattool</li>
+<li>streams</li>
+<li>utils</li>
+<li>windows</li>
+<li>windows2</li>
+<li>windows3</li>
+</ul>
+</blockquote>
+<p>They have been replaced by the following, but please remember that
+these are just "implementation details" and you should really be using
+the objects in these modules only via the wx or wxPython.wx packages:</p>
+<blockquote>
+<ul class="simple">
+<li>_core</li>
+<li>_gdi</li>
+<li>_windows</li>
+<li>_controls</li>
+<li>_misc</li>
+</ul>
+</blockquote>
<p>The help module no longer exists and the classes therein are now part
of the core module imported with wxPython.wx or the wx package.</p>
+</div>
+<div class="section" id="other-stuff">
+<h1><a name="other-stuff">Other Stuff</a></h1>
<p>wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
wxDefaultPosition and wxDefaultSize objects instead.</p>
<p>Similarly, the wxSystemSettings backwards compatibiility aliases for
GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
the bit-bucket. Use GetColour, GetFont and GetMetric instead.</p>
+<p>Use the Python True/False constants instead of the true, TRUE, false,
+FALSE that used to be provided with wxPython.</p>
+<p>Use None instead of the ancient and should have been removed a long
+time ago wx.NULL alias.</p>
+<p>wx.TreeCtrl.GetFirstChild no longer needs to be passed the cookie
+variable as the 2nd parameter. It still returns it though, for use
+with GetNextChild.</p>
<p>The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
all windows. The name still exists for compatibility, but it is set
to zero. If you want to disable the setting (so it matches the old
there are compatibility aliases for much of the above items.</p>
<p>The wxWave class has been renamed to wxSound, and now has a slightly
different API.</p>
-<p>wx.TaskbarIcon works on wxGTK-based platforms now, however you have to
-manage it a little bit more than you did before. Basically, the app
-will treat it like a top-level frame in that if the wx.TaskBarIcon
-still exists when all the frames are closed then the app will still
-not exit. You need to ensure that the wx.TaskBarIcon is destroyed
-when your last Frame is closed. For wxPython apps it is usually
-enough if your main frame object holds the only reference to the
-wx.TaskBarIcon, then when the frame is closed Python reference
-counting takes care of the rest.</p>
+<p>wx.TaskbarIcon works on wxGTK-based platforms (for some window
+managers,) however you have to manage it a little bit more than you
+did before. Basically, the app will treat it like a top-level frame
+in that if the wx.TaskBarIcon still exists when all the frames are
+closed then the app will still not exit. You need to ensure that the
+wx.TaskBarIcon is destroyed when your last Frame is closed. For
+wxPython apps it is usually enough if your main frame object holds the
+only reference to the wx.TaskBarIcon, then when the frame is closed
+Python reference counting takes care of the rest.</p>
<p>Before Python 2.3 it was possible to pass a floating point object as a
parameter to a function that expected an integer, and the
PyArg_ParseTuple family of functions would automatically convert to
integer by truncating the fractional portion of the number. With
Python 2.3 that behavior was deprecated and a deprecation warning is
raised when you pass a floating point value, (for example, calling
-wx.DC.DrawLineXY with floats for the position and size,) and lots of
+wx.DC.DrawLine with floats for the position and size,) and lots of
developers using wxPython had to scramble to change their code to call
int() before calling wxPython methods. Recent changes in SWIG have
moved the conversion out of PyArg_ParseTuple to custom code that SWIG
If the object is not already an integer then it will be asked to
convert itself to one. A similar conversion fragment is in place for
parameters that expect floating point values.</p>
+<p><strong>[Changed in 2.5.2.0]</strong> The MaskedEditCtrl modules have been moved
+to their own sub-package, wx.lib.masked. See the docstrings and demo
+for changes in capabilities, usage, etc.</p>
+<p><strong>[Changed in 2.5.2.0]</strong> wx.MaskColour constructor has been deprecated
+and will raise a DeprecationWarning if used. The main wx.Mask
+constructor has been modified to be compatible with wx.MaskColour so
+you should use it instead.</p>
</div>
</div>
</body>
<title>The Py Manual</title>
<meta name="author" content="Patrick K. O'Brien" />
<meta name="organization" content="Orbtech" />
-<meta name="date" content="2004-03-26" />
+<meta name="date" content="2004-04-15" />
<link rel="stylesheet" href="default.css" type="text/css" />
</head>
<body>
<tr><th class="docinfo-name">Organization:</th>
<td><a class="first last reference" href="http://www.orbtech.com/">Orbtech</a></td></tr>
<tr><th class="docinfo-name">Date:</th>
-<td>2004-03-26</td></tr>
+<td>2004-04-15</td></tr>
<tr><th class="docinfo-name">Revision:</th>
-<td>1.4</td></tr>
+<td>1.5</td></tr>
</tbody>
</table>
<div class="contents topic" id="contents">
<li><a class="reference" href="#pyshell" id="id12" name="id12">PyShell</a></li>
<li><a class="reference" href="#pywrap" id="id13" name="id13">PyWrap</a></li>
<li><a class="reference" href="#py-modules" id="id14" name="id14">Py modules</a></li>
-<li><a class="reference" href="#decorator-classes" id="id15" name="id15">Decorator classes</a></li>
-<li><a class="reference" href="#projects-using-py" id="id16" name="id16">Projects using Py</a></li>
-<li><a class="reference" href="#history-of-changes" id="id17" name="id17">History of changes</a><ul>
-<li><a class="reference" href="#to-2004" id="id18" name="id18">0.9.4 (1/25/2004 to //2004)</a></li>
-<li><a class="reference" href="#to-1-24-2004" id="id19" name="id19">0.9.3 (9/25/2003 to 1/24/2004)</a></li>
-<li><a class="reference" href="#to-9-25-2003" id="id20" name="id20">0.9.2 (5/3/2003 to 9/25/2003)</a></li>
-<li><a class="reference" href="#to-5-2-2003" id="id21" name="id21">0.9.1 (3/21/2003 to 5/2/2003)</a></li>
-<li><a class="reference" href="#to-3-20-2003" id="id22" name="id22">0.9 (2/27/2003 to 3/20/2003)</a></li>
-<li><a class="reference" href="#to-2-26-2003" id="id23" name="id23">0.8.2 (1/5/2003 to 2/26/2003)</a></li>
-<li><a class="reference" href="#to-12-25-2002" id="id24" name="id24">0.8.1 (12/20/2002 to 12/25/2002)</a></li>
-<li><a class="reference" href="#to-12-16-2002" id="id25" name="id25">0.8 (10/29/2002 to 12/16/2002)</a></li>
-<li><a class="reference" href="#to-8-27-2002" id="id26" name="id26">0.7.2 (2/22/2002 to 8/27/2002)</a></li>
-<li><a class="reference" href="#to-2-21-2002" id="id27" name="id27">0.7.1 (12/12/2001 to 2/21/2002)</a></li>
-<li><a class="reference" href="#to-12-11-2001" id="id28" name="id28">0.7 (10/15/2001 to 12/11/2001)</a></li>
-<li><a class="reference" href="#to-10-12-2001" id="id29" name="id29">0.6.1 (9/19/2001 to 10/12/2001)</a></li>
-<li><a class="reference" href="#to-9-12-2001" id="id30" name="id30">0.6 (8/21/2001 to 9/12/2001)</a></li>
-<li><a class="reference" href="#to-8-20-2001" id="id31" name="id31">0.5.4 (8/17/2001 to 8/20/2001)</a></li>
-<li><a class="reference" href="#id1" id="id32" name="id32">0.5.3 (8/16/2001)</a></li>
-<li><a class="reference" href="#to-8-15-2001" id="id33" name="id33">0.5.2 (8/14/2001 to 8/15/2001)</a></li>
-<li><a class="reference" href="#to-8-14-2001" id="id34" name="id34">0.5.1 (8/10/2001 to 8/14/2001)</a></li>
-<li><a class="reference" href="#id2" id="id35" name="id35">0.5 (8/8/2001)</a></li>
-<li><a class="reference" href="#to-8-7-2001" id="id36" name="id36">0.4 (8/4/2001 to 8/7/2001)</a></li>
-<li><a class="reference" href="#to-8-3-2001" id="id37" name="id37">0.3 (8/2/2001 to 8/3/2001)</a></li>
-<li><a class="reference" href="#to-8-2-2001" id="id38" name="id38">0.2 (7/30/2001 to 8/2/2001)</a></li>
-<li><a class="reference" href="#to-7-19-2001" id="id39" name="id39">0.1 (7/1/2001 to 7/19/2001)</a></li>
-<li><a class="reference" href="#in-the-beginning-there-was-pie-7-1-2001" id="id40" name="id40">In the beginning, there was pie... (7/1/2001)</a></li>
+<li><a class="reference" href="#projects-using-py" id="id15" name="id15">Projects using Py</a></li>
+<li><a class="reference" href="#history-of-changes" id="id16" name="id16">History of changes</a><ul>
+<li><a class="reference" href="#to-2004" id="id17" name="id17">0.9.4 (1/25/2004 to //2004)</a></li>
+<li><a class="reference" href="#to-1-24-2004" id="id18" name="id18">0.9.3 (9/25/2003 to 1/24/2004)</a></li>
+<li><a class="reference" href="#to-9-25-2003" id="id19" name="id19">0.9.2 (5/3/2003 to 9/25/2003)</a></li>
+<li><a class="reference" href="#to-5-2-2003" id="id20" name="id20">0.9.1 (3/21/2003 to 5/2/2003)</a></li>
+<li><a class="reference" href="#to-3-20-2003" id="id21" name="id21">0.9 (2/27/2003 to 3/20/2003)</a></li>
+<li><a class="reference" href="#to-2-26-2003" id="id22" name="id22">0.8.2 (1/5/2003 to 2/26/2003)</a></li>
+<li><a class="reference" href="#to-12-25-2002" id="id23" name="id23">0.8.1 (12/20/2002 to 12/25/2002)</a></li>
+<li><a class="reference" href="#to-12-16-2002" id="id24" name="id24">0.8 (10/29/2002 to 12/16/2002)</a></li>
+<li><a class="reference" href="#to-8-27-2002" id="id25" name="id25">0.7.2 (2/22/2002 to 8/27/2002)</a></li>
+<li><a class="reference" href="#to-2-21-2002" id="id26" name="id26">0.7.1 (12/12/2001 to 2/21/2002)</a></li>
+<li><a class="reference" href="#to-12-11-2001" id="id27" name="id27">0.7 (10/15/2001 to 12/11/2001)</a></li>
+<li><a class="reference" href="#to-10-12-2001" id="id28" name="id28">0.6.1 (9/19/2001 to 10/12/2001)</a></li>
+<li><a class="reference" href="#to-9-12-2001" id="id29" name="id29">0.6 (8/21/2001 to 9/12/2001)</a></li>
+<li><a class="reference" href="#to-8-20-2001" id="id30" name="id30">0.5.4 (8/17/2001 to 8/20/2001)</a></li>
+<li><a class="reference" href="#id1" id="id31" name="id31">0.5.3 (8/16/2001)</a></li>
+<li><a class="reference" href="#to-8-15-2001" id="id32" name="id32">0.5.2 (8/14/2001 to 8/15/2001)</a></li>
+<li><a class="reference" href="#to-8-14-2001" id="id33" name="id33">0.5.1 (8/10/2001 to 8/14/2001)</a></li>
+<li><a class="reference" href="#id2" id="id34" name="id34">0.5 (8/8/2001)</a></li>
+<li><a class="reference" href="#to-8-7-2001" id="id35" name="id35">0.4 (8/4/2001 to 8/7/2001)</a></li>
+<li><a class="reference" href="#to-8-3-2001" id="id36" name="id36">0.3 (8/2/2001 to 8/3/2001)</a></li>
+<li><a class="reference" href="#to-8-2-2001" id="id37" name="id37">0.2 (7/30/2001 to 8/2/2001)</a></li>
+<li><a class="reference" href="#to-7-19-2001" id="id38" name="id38">0.1 (7/1/2001 to 7/19/2001)</a></li>
+<li><a class="reference" href="#in-the-beginning-there-was-pie-7-1-2001" id="id39" name="id39">In the beginning, there was pie... (7/1/2001)</a></li>
</ul>
</li>
</ul>
of whimsically-named Python programs and modules that began as the
PyCrust project. So Py is really several things: a set of standalone
programs, including the original PyCrust program, a library of Python
-source code modules that can be used in your own programs, a set of
-decorator classes that enhance the wxPython class library, and as many
+source code modules that can be used in your own programs, and as many
examples of bad "pie" puns as I can come up with. (If you're going to
do something, you might as well do it all the way, right?) Py uses
Python and wxPython, so it works equally well on Windows, Linux and
<p>Py also contains a collection of modules that you can use in your own
wxPython applications to provide similar services, either for your own
use during development, or as an interface for users of your programs.
-These modules are the same ones used by all the Py programs. In
-addition, Py contains a set of decorator classes that enhance the
-wxPython class library, by dynamically attaching docstrings and call
-signatures at runtime.</p>
+These modules are the same ones used by all the Py programs.</p>
</div>
<div class="section" id="py-standalone-programs">
<h1><a class="toc-backref" href="#id7" name="py-standalone-programs">Py standalone programs</a></h1>
shell namespace, the local variable <tt class="literal"><span class="pre">app</span></tt> is assigned to your
application instance. In this way you can introspect your entire
application within the PyCrust shell, as well as the PyFilling
-namespace viewer. And through the use of the Py decorator classes,
-PyCrust can display wxPython function and method signatures as well as
-docstrings for the entire wxPython library.</p>
+namespace viewer.</p>
</div>
<div class="section" id="py-modules">
<h1><a class="toc-backref" href="#id14" name="py-modules">Py modules</a></h1>
required, PyCrust will work just as well with your interpreter as with
its default interpreter.</p>
</div>
-<div class="section" id="decorator-classes">
-<h1><a class="toc-backref" href="#id15" name="decorator-classes">Decorator classes</a></h1>
-<p>Py contains a set of decorator classes that enhance the wxPython class
-library, by dynamically attaching docstrings and call signatures at
-runtime.</p>
-</div>
<div class="section" id="projects-using-py">
-<h1><a class="toc-backref" href="#id16" name="projects-using-py">Projects using Py</a></h1>
+<h1><a class="toc-backref" href="#id15" name="projects-using-py">Projects using Py</a></h1>
<ul class="simple">
<li><a class="reference" href="http://conflictsolver.sourceforge.net/">Conflict Solver</a></li>
<li><a class="reference" href="http://www.gnumed.org/">Gnumed</a></li>
</ul>
</div>
<div class="section" id="history-of-changes">
-<h1><a class="toc-backref" href="#id17" name="history-of-changes">History of changes</a></h1>
+<h1><a class="toc-backref" href="#id16" name="history-of-changes">History of changes</a></h1>
<p>This section lists all the changes that have been made to the Py
programs and modules, since the beginning.</p>
<div class="section" id="to-2004">
-<h2><a class="toc-backref" href="#id18" name="to-2004">0.9.4 (1/25/2004 to //2004)</a></h2>
+<h2><a class="toc-backref" href="#id17" name="to-2004">0.9.4 (1/25/2004 to //2004)</a></h2>
<p>Removed wxd decorators in favor of new SWIG-generated docstrings.</p>
<p>Removed docs tabs from crust interface:
* wxPython Docs
empty dictionary.</p>
</div>
<div class="section" id="to-1-24-2004">
-<h2><a class="toc-backref" href="#id19" name="to-1-24-2004">0.9.3 (9/25/2003 to 1/24/2004)</a></h2>
+<h2><a class="toc-backref" href="#id18" name="to-1-24-2004">0.9.3 (9/25/2003 to 1/24/2004)</a></h2>
<p>Fun and games with dynamic renaming. Details of any other changes
were lost in the confusion. I'll try to do better in the future.</p>
</div>
<div class="section" id="to-9-25-2003">
-<h2><a class="toc-backref" href="#id20" name="to-9-25-2003">0.9.2 (5/3/2003 to 9/25/2003)</a></h2>
+<h2><a class="toc-backref" href="#id19" name="to-9-25-2003">0.9.2 (5/3/2003 to 9/25/2003)</a></h2>
<p>Changed to the new prefix-less "wx" package:</p>
<pre class="literal-block">
import wx
</pre>
</div>
<div class="section" id="to-5-2-2003">
-<h2><a class="toc-backref" href="#id21" name="to-5-2-2003">0.9.1 (3/21/2003 to 5/2/2003)</a></h2>
+<h2><a class="toc-backref" href="#id20" name="to-5-2-2003">0.9.1 (3/21/2003 to 5/2/2003)</a></h2>
<p>PyCrust is dead! Long live Py!</p>
<ul class="simple">
<li>Renamed <tt class="literal"><span class="pre">PyCrust</span></tt> package to <tt class="literal"><span class="pre">py</span></tt>.</li>
<p>Improved handling of <tt class="literal"><span class="pre">sys.path</span></tt> to mimic the standard Python shell.</p>
</div>
<div class="section" id="to-3-20-2003">
-<h2><a class="toc-backref" href="#id22" name="to-3-20-2003">0.9 (2/27/2003 to 3/20/2003)</a></h2>
+<h2><a class="toc-backref" href="#id21" name="to-3-20-2003">0.9 (2/27/2003 to 3/20/2003)</a></h2>
<p>Added fontIncrease, fontDecrease, fontDefault signals, receivers and
keybindings:</p>
<pre class="literal-block">
<p>Added <tt class="literal"><span class="pre">wxd</span></tt> directory with decoration classes.</p>
</div>
<div class="section" id="to-2-26-2003">
-<h2><a class="toc-backref" href="#id23" name="to-2-26-2003">0.8.2 (1/5/2003 to 2/26/2003)</a></h2>
+<h2><a class="toc-backref" href="#id22" name="to-2-26-2003">0.8.2 (1/5/2003 to 2/26/2003)</a></h2>
<p>Wrapped <tt class="literal"><span class="pre">sys.ps1</span></tt>, <tt class="literal"><span class="pre">sys.ps2</span></tt>, and <tt class="literal"><span class="pre">sys.ps3</span></tt> in <tt class="literal"><span class="pre">str()</span></tt>.
(Thanks, Kieran Holland.)</p>
<p>Fixed minor things found by PyChecker.</p>
<p>More Filling!!! The namespace tree is now dynamically updated.</p>
</div>
<div class="section" id="to-12-25-2002">
-<h2><a class="toc-backref" href="#id24" name="to-12-25-2002">0.8.1 (12/20/2002 to 12/25/2002)</a></h2>
+<h2><a class="toc-backref" href="#id23" name="to-12-25-2002">0.8.1 (12/20/2002 to 12/25/2002)</a></h2>
<p>Improved keyboard handling with Autocomplete active. You can now use
Enter as well as Tab to select an item from the list.</p>
<p>Disabled autocomplete for lists of 2000 items or more. The current
<p>Fixed handling of icon. Added <tt class="literal"><span class="pre">images.py</span></tt> file.</p>
</div>
<div class="section" id="to-12-16-2002">
-<h2><a class="toc-backref" href="#id25" name="to-12-16-2002">0.8 (10/29/2002 to 12/16/2002)</a></h2>
+<h2><a class="toc-backref" href="#id24" name="to-12-16-2002">0.8 (10/29/2002 to 12/16/2002)</a></h2>
<p>Added "help" to startup banner info.</p>
<p>Made all <tt class="literal"><span class="pre">wx</span></tt> and <tt class="literal"><span class="pre">stc</span></tt> imports explicit. No more <tt class="literal"><span class="pre">import</span> <span class="pre">*</span></tt>.</p>
<p>Replaced use of the <tt class="literal"><span class="pre">wx</span></tt> module's <tt class="literal"><span class="pre">true</span></tt> and <tt class="literal"><span class="pre">false</span></tt> with
handler to free up the CPU.</p>
</div>
<div class="section" id="to-8-27-2002">
-<h2><a class="toc-backref" href="#id26" name="to-8-27-2002">0.7.2 (2/22/2002 to 8/27/2002)</a></h2>
+<h2><a class="toc-backref" href="#id25" name="to-8-27-2002">0.7.2 (2/22/2002 to 8/27/2002)</a></h2>
<p>Tweaked <tt class="literal"><span class="pre">getAttributeNames()</span></tt> to pick up a few more attributes:</p>
<pre class="literal-block">
'__bases__', '__class__', '__dict__', '__name__', 'func_closure',
<tt class="literal"><span class="pre">raw_input</span></tt>.</p>
</div>
<div class="section" id="to-2-21-2002">
-<h2><a class="toc-backref" href="#id27" name="to-2-21-2002">0.7.1 (12/12/2001 to 2/21/2002)</a></h2>
+<h2><a class="toc-backref" href="#id26" name="to-2-21-2002">0.7.1 (12/12/2001 to 2/21/2002)</a></h2>
<p>Fixed <tt class="literal"><span class="pre">OnChar()</span></tt> issues effecting European keyboards, as reported by
Jean-Michel Fauth.</p>
<p>Fixed <tt class="literal"><span class="pre">introspect.py</span></tt> issue with xmlrpc objects reported by Kevin
<p>Improved call tip positioning calculation.</p>
</div>
<div class="section" id="to-12-11-2001">
-<h2><a class="toc-backref" href="#id28" name="to-12-11-2001">0.7 (10/15/2001 to 12/11/2001)</a></h2>
+<h2><a class="toc-backref" href="#id27" name="to-12-11-2001">0.7 (10/15/2001 to 12/11/2001)</a></h2>
<p>Changed how command history retrieval functions work. Added Alt-P,
Alt-N as keybindings for Retrieve-Previous, Retrieve-Next.</p>
<p>Added full support for multi-line commands, similar to IDLE.</p>
<p>Fixed bug in <tt class="literal"><span class="pre">introspect.getCallTip()</span></tt>, reported by Kevin Altis.</p>
</div>
<div class="section" id="to-10-12-2001">
-<h2><a class="toc-backref" href="#id29" name="to-10-12-2001">0.6.1 (9/19/2001 to 10/12/2001)</a></h2>
+<h2><a class="toc-backref" href="#id28" name="to-10-12-2001">0.6.1 (9/19/2001 to 10/12/2001)</a></h2>
<p>Changed <tt class="literal"><span class="pre">Shell.run()</span></tt> to always position to the end of existing
text, as suggested by Raul Cota.</p>
<p>Changed <tt class="literal"><span class="pre">introspect.getAllAttributeNames()</span></tt> to break circular
returns incomplete info.</p>
</div>
<div class="section" id="to-9-12-2001">
-<h2><a class="toc-backref" href="#id30" name="to-9-12-2001">0.6 (8/21/2001 to 9/12/2001)</a></h2>
+<h2><a class="toc-backref" href="#id29" name="to-9-12-2001">0.6 (8/21/2001 to 9/12/2001)</a></h2>
<p>Added <tt class="literal"><span class="pre">PyFilling.py</span></tt> and <tt class="literal"><span class="pre">filling.py</span></tt>.</p>
<p><tt class="literal"><span class="pre">PyShell.py</span></tt> and <tt class="literal"><span class="pre">PyFilling.py</span></tt> can now be run standalone, as well
as <tt class="literal"><span class="pre">PyCrust.py</span></tt>.</p>
<p>Added support for distutils installations.</p>
</div>
<div class="section" id="to-8-20-2001">
-<h2><a class="toc-backref" href="#id31" name="to-8-20-2001">0.5.4 (8/17/2001 to 8/20/2001)</a></h2>
+<h2><a class="toc-backref" href="#id30" name="to-8-20-2001">0.5.4 (8/17/2001 to 8/20/2001)</a></h2>
<p>Changed default font size under Linux to:</p>
<pre class="literal-block">
'size' : 12,
anticipation of <tt class="literal"><span class="pre">PyFilling.py</span></tt>.</p>
</div>
<div class="section" id="id1">
-<h2><a class="toc-backref" href="#id32" name="id1">0.5.3 (8/16/2001)</a></h2>
+<h2><a class="toc-backref" href="#id31" name="id1">0.5.3 (8/16/2001)</a></h2>
<p>Added patch to <tt class="literal"><span class="pre">PyCrust.py</span></tt> to fix wxPython bug:</p>
<pre class="literal-block">
wxID_SELECTALL = NewId() # This *should* be defined by wxPython.
</pre>
</div>
<div class="section" id="to-8-15-2001">
-<h2><a class="toc-backref" href="#id33" name="to-8-15-2001">0.5.2 (8/14/2001 to 8/15/2001)</a></h2>
+<h2><a class="toc-backref" href="#id32" name="to-8-15-2001">0.5.2 (8/14/2001 to 8/15/2001)</a></h2>
<p>Shortened module names by dropping "PyCrust" as a prefix.</p>
<p>Changed <tt class="literal"><span class="pre">version</span></tt> to <tt class="literal"><span class="pre">VERSION</span></tt> in <tt class="literal"><span class="pre">version</span></tt> module.</p>
<p>Added Options menu to PyCrust application.</p>
with now.</p>
</div>
<div class="section" id="to-8-14-2001">
-<h2><a class="toc-backref" href="#id34" name="to-8-14-2001">0.5.1 (8/10/2001 to 8/14/2001)</a></h2>
+<h2><a class="toc-backref" href="#id33" name="to-8-14-2001">0.5.1 (8/10/2001 to 8/14/2001)</a></h2>
<p>Added <tt class="literal"><span class="pre">introspect</span></tt> module.</p>
<p>Moved some functionality from <tt class="literal"><span class="pre">PyCrustInterp</span></tt> to <tt class="literal"><span class="pre">introspect</span></tt>.</p>
<p>Changed <tt class="literal"><span class="pre">introspect.getRoot()</span></tt> to no longer remove whitespace from
</pre>
</div>
<div class="section" id="id2">
-<h2><a class="toc-backref" href="#id35" name="id2">0.5 (8/8/2001)</a></h2>
+<h2><a class="toc-backref" href="#id34" name="id2">0.5 (8/8/2001)</a></h2>
<p>Mostly just a final version change before creating a release.</p>
</div>
<div class="section" id="to-8-7-2001">
-<h2><a class="toc-backref" href="#id36" name="to-8-7-2001">0.4 (8/4/2001 to 8/7/2001)</a></h2>
+<h2><a class="toc-backref" href="#id35" name="to-8-7-2001">0.4 (8/4/2001 to 8/7/2001)</a></h2>
<p>Changed version/revision handling.</p>
<p>Fixed bugs.</p>
</div>
<div class="section" id="to-8-3-2001">
-<h2><a class="toc-backref" href="#id37" name="to-8-3-2001">0.3 (8/2/2001 to 8/3/2001)</a></h2>
+<h2><a class="toc-backref" href="#id36" name="to-8-3-2001">0.3 (8/2/2001 to 8/3/2001)</a></h2>
<p>Removed lots of cruft.</p>
<p>Added lots of docstrings.</p>
<p>Imported to CVS repository at SourceForge.</p>
<p>Added call tips.</p>
</div>
<div class="section" id="to-8-2-2001">
-<h2><a class="toc-backref" href="#id38" name="to-8-2-2001">0.2 (7/30/2001 to 8/2/2001)</a></h2>
+<h2><a class="toc-backref" href="#id37" name="to-8-2-2001">0.2 (7/30/2001 to 8/2/2001)</a></h2>
<p>Renamed several files.</p>
<p>Added command autocompletion.</p>
<p>Added menus to PyCrust.py: File, Edit and Help.</p>
<tt class="literal"><span class="pre">PyCrustAlaMode.py</span></tt>, and <tt class="literal"><span class="pre">PyCrustMinimus.py</span></tt>.</p>
</div>
<div class="section" id="to-7-19-2001">
-<h2><a class="toc-backref" href="#id39" name="to-7-19-2001">0.1 (7/1/2001 to 7/19/2001)</a></h2>
+<h2><a class="toc-backref" href="#id38" name="to-7-19-2001">0.1 (7/1/2001 to 7/19/2001)</a></h2>
<p>Added basic syntax coloring much like Boa.</p>
<p>Added read-only logging much like IDLE.</p>
<p>Can retrieve a previous command by putting the cursor back on that
<p>Created SourceForge account, but nothing was posted.</p>
</div>
<div class="section" id="in-the-beginning-there-was-pie-7-1-2001">
-<h2><a class="toc-backref" href="#id40" name="in-the-beginning-there-was-pie-7-1-2001">In the beginning, there was pie... (7/1/2001)</a></h2>
+<h2><a class="toc-backref" href="#id39" name="in-the-beginning-there-was-pie-7-1-2001">In the beginning, there was pie... (7/1/2001)</a></h2>
<p>Blame it all on IDLE, Boa and PythonWin. I was using all three, got
frustrated with their dissimilarities, and began to let everyone know
how I felt. At the same time, Scintilla looked like an interesting