From: Robin Dunn Date: Wed, 9 Jun 2004 05:40:10 +0000 (+0000) Subject: Regenned the ReST docs X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/40efbdda050cf19bc97c0e711dc7e29003d472eb Regenned the ReST docs git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27702 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/wxPython/docs/BUILD.html b/wxPython/docs/BUILD.html index 199df11a3d..72ed1bec7c 100644 --- a/wxPython/docs/BUILD.html +++ b/wxPython/docs/BUILD.html @@ -44,6 +44,15 @@ whereever you checked out the wxWidgets module from CVS, or untarred the wxPythonSrc tarball to. You can either substitute the $WXDIR text below with your actual dir, or set the value in the environment and use it just like you see it below.

+

If you run into what appears to be compatibility issues between +wxWidgets and wxPython while building wxPython, be sure you are using +the wxWidgets sources included with the wxPythonSrc tarball or the CVS +snapshot, and not a previously installed version or a version +installed from one of the standard wxWidgets installers. With the +"unstable" releases (have a odd-numbered minor release value, where +the APIs are allowed to change) there are often significant +differences between the W.X.Y release of wxWidgets and the W.X.Y.Z +release of wxPython.

Building on Unix-like Systems (e.g. Linux and OS X)

These platforms are built almost the same way while in development @@ -131,7 +140,7 @@ instead.

these commands, so it won't impact your already installed version of the latest release. You'll be able test with this version when you want to, and use the installed release version the rest of the -time. If do want to install the development verison please read +time. If you want to install the development version please read INSTALL.txt.

If you have more than one version of Python on your system then be sure to use the version of Python that you want to use when running @@ -161,16 +170,16 @@ where to find the new swig executable, so add these flags:

 USE_SWIG=1 SWIG=/opt/swig/bin/swig
 
-

If you get errors about wxGLCanvas or being unable to find libGLU -or something like that then you can add BUILD_GLCANVAS=0 to the -setup.py command line to disable the building of the glcanvas -module.

+

If you get errors about being unable to find libGLU, wxGLCanvas +being undeclared, or something similar then you can add +BUILD_GLCANVAS=0 to the setup.py command line to disable the +building of the glcanvas module.

When the setup.py command is done you should have fully populated wxPython and wx packages locally in $WXDIR/wxPython/wxPython and $WXDIR/wxPython/wx, with all the extension modules (*.so files) located in the wx package.

-
  • To run code with the development verison of wxPython, just set the +

  • To run code with the development version of wxPython, just set the PYTHONPATH to the wxPython dir located in the source tree. For example:

    @@ -212,7 +221,7 @@ used.  The Python executable that comes from PythonLabs and the
     wxPython extensions that I distribute are built with MSVC 6 with all
     the Service Packs applied.  This policy will change with Python 2.4
     and MSVC 7.1 will be used starting with that version.

    -

    If you want to build a debugable version of wxWidgets and wxPython you +

    If you want to build a debuggable version of wxWidgets and wxPython you will need to have also built a debug version of Python and any other extension modules you need to use. You can tell if you have them already if there is a _d in the file names, for example python_d.exe @@ -221,15 +230,31 @@ of the code with the debugger then building the normal (or hybrid) version is fine, and you can use the regular python executables with it.

    Just like the unix versions I also use some scripts to help me build -wxWidgets, but I use some non-standard stuff to do it. So if you want -to use my scripts you'll need to get a copy or 4DOS or 4NT from -http://www.jpsoft.com/ and also a copy of unix-like cat and sed -programs. You can also do by hand what my scripts are doing, but -there are alot of steps involved and I won't be going into details -here. There is a copy of my build scripts in %WXDIR%wxPythondistribmsw -that you can use for reference (if you don't use them directly) for -adapting these instructions to your specific needs. The directions -below assume that you are using my scripts.

    +wxWidgets, but I use some non-standard stuff to do it. So if you have +bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed +programs then there is a copy of my wxWidgets build scripts in +%WXDIR%\wxPython\distrib\msw. Just copy them to +%WXDIR%\build\msw and you can use them to do your build, otherwise +you can do everything by hand as described below. But if you do work +by hand and something doesn't seem to be working correctly please +refer to the build scripts to see what may need to be done +differently.

    +

    The *.btm files are for 4NT and the others are for bash. They are:

    +
    +

    System Message: WARNING/2 (/home/work/projects/wx2.5/wxPython/docs/BUILD.txt, line 259); backlink

    +Inline emphasis start-string without end-string.
    +
    +

    .make/.make.btm Builds the main lib and the needed contribs +.mymake/.mymake.btm Builds just one lib, use by .make +.makesetup.mk A makefile that will copy and edit setup.h

    +
    +

    System Message: ERROR/3 (/home/work/projects/wx2.5/wxPython/docs/BUILD.txt, line 264)

    +Unexpected indentation.
    +
    +as needed for the different types of builds
    +
    +

    Okay. Here's what you've been waiting for, the instructions! Adapt +accordingly if you are using the bash shell.

    1. Set an environment variable to the root of the wxWidgets source tree. This is used by the makefiles:

      @@ -237,16 +262,13 @@ tree. This is used by the makefiles:

      set WXWIN=%WXDIR%
  • -
  • Copy setup0.h to setup.h

    -
    -

    cd %WXDIR%includewxmsw -copy setup0.h setup.h

    -
    +
  • Copy setup0.h to setup.h:

    +
    +cd %WXDIR%\include\wx\msw
    +copy setup0.h setup.h
    +
  • -
  • Edit %WXDIR%includewxmswsetup.h and change a few settings. -Some of them are changed by my build scripts depending on the type -of build (debug/hybrid, unicode/ansi). I change a few of the other -defaults to have these values:

    +
  • Edit %WXDIR%\include\wx\msw\setup.h and change a few settings:

     wxDIALOG_UNIT_COMPATIBILITY    0
     wxUSE_DEBUG_CONTEXT            1
    @@ -257,18 +279,33 @@ wxUSE_POSTSCRIPT               1
     wxUSE_AFM_FOR_POSTSCRIPT       0
     wxUSE_DISPLAY                  1
     
    +

    If you are using my build scripts then a few more settings will be +changed and then a copy of setup.h is placed in a subdir of +%WXWIN%\libvc_dll. If you are doing it by hand and making a +UNICODE build, then also change these:

    +
    +wxUSE_UNICODE                  1
    +wxUSE_UNICODE_MSLU             1
    +
    +

    If you are doing a "hybrid" build (which is the same as the +binaries that I release) then also change these:

    +
    +wxUSE_MEMORY_TRACING           0
    +wxUSE_DEBUG_CONTEXT            0
    +
  • -
  • Make sure that %WXDIR%libvc_dll directory is on the PATH. The +

  • Make sure that %WXDIR%\lib\vc_dll directory is on the PATH. The wxWidgets DLLs will end up there as part of the build and so you'll need it on the PATH for them to be found at runtime.

  • -
  • Change to the %WXDIR%buildmsw directory and copy my build scripts -there from their default location in %WXDIR%wxPythondistribmsw -if they are not present already.

    +
  • Change to the %WXDIR%\build\msw directory

    +
    +

    cd %WXDIR%\build\msw

    +
  • -
  • Use the .make.btm command to build wxWidgets. It needs one -command-line parameter which controls what kind of build(s) to do. -Use one of the following:

    +
  • If using my scripts then use the .make.btm command to build +wxWidgets. It needs one command-line parameter which controls what +kind of build(s) to do. Use one of the following:

     debug          Build debug version
     hybrid         Build hybrid version
    @@ -279,19 +316,46 @@ both-uni       and finally both unicode libraries
     

    For example:

    -     .make hybrid
    -
    -You can also pass additional command line parameters as needed and
    +.make hybrid
    +
    +

    You can also pass additional command line parameters as needed and they will all be passed on to the nmake commands, for example to -clean up the build:: - - .make hybrid clean +clean up the build:

    +
    +.make hybrid clean
    +
    +

    If not using my scripts then you can do it by hand by directly +executing nmake with a bunch of extra command line parameters. +The base set are:

    +
    +-f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1
    +
    +

    If doing a debug build then add:

    +
    +BUILD=debug 
    +
    +

    otherwise add these:

    +
    +DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
    +
    +

    If doing a Unicode build then add these flags:

    +
    +UNICODE=1 MSLU=1
    +
    +

    Now, from the %WXDIR%\build\msw directory run nmake with your +selection of command-line flags as described above. Repeat this +same command from the following directories in order to build the +contrib libraries:

    +
    +%WXDIR%\contrib\build\gizmos
    +%WXDIR%\contrib\build\xrc
    +%WXDIR%\contrib\build\stc
    +%WXDIR%\contrib\build\ogl
     
  • -
  • When that is done it will have built the main wxWidgets DLLs and -also some of the contribs DLLs. There should be a ton of DLLs in -%WXDIR%bin and lots of lib files and other stuff in -%WXDIR%libvc_dll.

    +
  • When that is all done it will have built the main wxWidgets DLLs +and also some of the contribs DLLs. There should be a ton of DLLs +and lots of lib files and other stuff in %WXDIR%\lib\vc_dll.

  • Building wxPython on Windows is very similar to doing it for the unix systems. We're not going to install the development version @@ -299,9 +363,9 @@ of wxPython with these commands, so it won't impact your already installed version of the latest release. You'll be able to test with this version when you want to, and use the installed release version the rest of the time. If you ever do want to install the -development verison please refer to INSTALL.txt.

    -

    Change to the %WXDIR%wxPython dir and run the this command, -makeing sure that you use the version of python that you want to +development version please refer to INSTALL.txt.

    +

    Change to the %WXDIR%\wxPython dir and run the this command, +making sure that you use the version of python that you want to build for (if you have more than one on your system):

     cd %WXDIR%\wxPython
    @@ -328,7 +392,7 @@ wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
     %WXDIR%/wxPython/wx, with all the extension modules (*.pyd
     files) located in the wx package.

  • -
  • To run code with the development verison of wxPython, just set the +

  • To run code with the development version of wxPython, just set the PYTHONPATH to the wxPython dir in the CVS tree. For example:

     set PYTHONPATH=%WXDIR%\wxPython
    diff --git a/wxPython/docs/CHANGES.html b/wxPython/docs/CHANGES.html
    index 381622d886..1ea6262572 100644
    --- a/wxPython/docs/CHANGES.html
    +++ b/wxPython/docs/CHANGES.html
    @@ -11,7 +11,95 @@
     

    Recent Changes for wxPython

    -

    2.5.1.5

    +

    2.5.2.0

    +

    wx.ADJUST_MINSIZE is now the default behaviour for window items in +sizers. This means that the item's GetMinSize and/or GetBestSize will +be called when calculating layout and the return value from that will +be used for the minimum size used by the sizer. The wx.FIXED_MINSIZE +flag was added that will cause the sizer to use the old behaviour in +that it will not call the window's methods to determine the new best +size, instead the minsize that the window had when added to the sizer +(or the size the window was created with) will always be used.

    +

    Related to the above, when controls and some other window types are +created either the size passed to the constructor, or their "best +size" if an explicit size was not passed in, is set as the window's +minimal size. For non top-level windows that hasn't meant much in the +past, but now the sizers are sensitive to the window's minimal size. +The key point to understand here is that it is no longer the window's +size it has when added to the sizer that matters, but its minimal +size. So you might have some issues to iron out if you create a +control without a size and then set its size to something before +adding it to the sizer. Since it's minimal size is probably not the +size you set then the sizer will appear to be misbehaving. The fix is +to either set the size when calling the window's constructor, or to +reset the min size by calling SetSizeHints. You can call SetSizeHints +at anytime to change the minsize of a window, just call the sizer's +Layout method to redistribute the controls as needed.

    +

    Added new MaskedEditControl code from Will Sadkin. The modules are +now locaed in their own sub-package, wx.lib.masked. Demos updated.

    +

    The changes that implemented the incompatible wx.DC methods in 2.5.1.5 +have been reverted. The wx.DC methods are now compatible with the 2.4 +implemetation. In addition a set of renamed methods have been added +that take wx.Point and/or wx.Size objects instead of individual +parameters.

    +

    Added wx.lib.mixins.listctrl.TextEditMixin, a mixin class that allows +all columns of a wx.ListCtrl in report mode to be edited.

    +

    Deprecated the wx.iewin module.

    +

    Deprecated the wx.Sizer.AddWindow, AddSizer, AddSpacer methods as well +as their Insert* and Prepend* counterparts.

    +

    Added a generic StaticBitmap class in wx.lib.statbmp for the same +reasons that stattext was created, so it could be mouse sensitive on +all platforms like normal windows. Also updated stattext.py and +buttons.py to handle attribute (font & colour) defaults and +inheritance the new way. If you have custom controls of your own you +should review stattxt.py or one of the others to see how it is to be +done.

    +

    wx.InitAllImageHandlers is now an empty function that does nothing but +exist for backwards compatibility. The C++ version is now called +automatically when wxPython is initialized. Since all the handlers +are included in the wxWidgets shared library anyway, this imposes only +a very small amount of overhead and removes several unneccessary +problems.

    +

    Replaced wx/lib/pubsub.py with a version that uses weak references to +track the subscribers, plus other fixes/additions. Thanks go to +Oliver Schoenborn and Robb Shecter.

    +

    wxGTK now uses gtk_init_check so wxPython can raise an exception if +there is no DISPLAY available or other initializaion problem.

    +

    wx.GetKeyState now has an implementation for wxGTK and is able to +detect the up/down or toggle state of modifier and toggle keys.

    +

    The LC_NUMERIC locale is now reset back to "C" (compatibility) when +running on wxGTK to work around the fact that GTK requires the locale +to be set to the system settings but Python depends on LC_NUMERIC +remaining compatible with "C".

    +

    Switched gizmos.TreeListCtrl to the newer version of the code from the +wxCode project.

    +

    OGL is dead! LONG LIVE OGL! (Oops, sorry. A bit of my dramatic side +leaked out there...) The wx.ogl module has been deprecated in favor +of the new Python port of the OGL library located at wx.lib.ogl +contributed by Pierre Hjälm. This will hopefully greatly extend the +life of OGL within wxPython by making it more easily maintainable and +less prone to getting rusty as there seems to be less and less +interest in maintaining the C++ version. At this point there are just +a couple minor known compatibility differences, please see the +MigrationGuide file for details.

    +

    EVT_STC_POSCHANGED has been removed as it has been deprecated in +Scintilla for several releases now.

    +

    All the Window and GDI (pen, bitmap, etc.) class constructors and also +many toplevel functions and static methods will now check that a +wx.App object has already been created and will raise a +wx.PyNoAppError exception if not.

    +

    Added more default args as needed to allow most window types to be +constructed with only the parent window arg. In some cases other args +may be required for normal operation, but they can usually be set +after construction.

    +

    Removed the deprecated ErrorDialogs and PythonBitmaps modules. If you +were using these in your apps then please join wxPython-dev and assist +with a more modern reimplementation.

    +

    Added a new version (0.8.3) of FloatCanvas from Chris Barker. It's now +in a subpackage of wx.lib.

    +
    +
    +

    2.5.1.5

    (See also the MigrationGuide file for details about some of the big changes that have happened in this release and how you should adapt your code.)

    @@ -47,7 +135,7 @@ distros please send me a patch.

    installing them also on my main Mandrake 9.2 box.

    There are some big changes in the OS X disk image. The actual Installer package now only installs the wxMac dynlibs, wxPython -extension modules and Python pacakges, and also the command-line tool +extension modules and Python packages, and also the command-line tool scripts. The remaining items (demo, samples, and application bundles for the Demo, PyCrust and XRCed) are now top-level items in the disk image (.dmg file) that users can just drag and drop to wherever they @@ -92,8 +180,8 @@ migrating away from using activexwrapper as well. Please see the MigrationGuide for more details on using the new module.

    Floats are allowed again as function parameters where ints are expected.

    -
    -

    2.4.2.4

    +
    +

    2.4.2.4

    Use wxSTC in the demo for displaying the soucre code of the samples.

    Lots of bug fixes and such from the wxWindows folks.

    Added wxPython.lib.newevent from Miki Tebeka. Its usage is @@ -102,8 +190,8 @@ demonstrated in the Threads sample in the demo.

    Added wxMaskedNumCtrl.

    Added Chris Barker's FloatCanvas.

    -
    -

    2.4.1.2

    +
    +

    2.4.1.2

    Added wxScrolledPanel from Will Sadkin

    Added SetShape method to top level windows (e.g. wxFrame.)

    Changed wxSWIG to not generate Python code using apply, (since it will @@ -154,8 +242,8 @@ release,) SetItemMinSize can now take a wxSize (or 2-tuple) parameter, and Spacers can be specified with a wxSize (or 2-tuple) parameter

    Added wxCursorFromBits.

    -
    -

    2.4.0.7

    +
    +

    2.4.0.7

    Gave up on generating a warning upon the use of the old true/false or TRUE/FALSE values.

    Fixed wxGenericTreeCtrl (used on wxGTK and wxMac for wxTreeCtrl) so @@ -185,8 +273,8 @@ think I am testing in the future...

    Updated pycolourchooser.

    Updated to 0.9b of PyCrust.

    -
    -

    2.4.0.4

    +
    +

    2.4.0.4

    Added missing wxRect methods

    Add OOR support for wxApp objects too.

    Added wxCursorFromImage, which works on wxMSW and wxGTK so far.

    @@ -242,25 +330,25 @@ doesn't have a standard place for them.

    Fixed typemaps for wxGridCellCoordsArray.

    Updated to the 0.9a version of PyCrust

    -
    -

    2.4.0.2

    +
    +

    2.4.0.2

    Several bug fixes.

    Added wxIntCtrl from Will Sadkin.

    Added wxPyColourChooser by Michael Gilfix.

    -
    -

    2.4.0.1

    +
    +

    2.4.0.1

    No major new features since 2.3.4.2, mostly bug fixes and minor enhancements.

    Added function wrappers for the common dialogs from Kevin Altis. See wxPython/lib/dialogs.py for more details.

    -
    -

    2.3.4.2

    +
    +

    2.3.4.2

    Various bug fixes.

    -
    -

    2.3.4.1

    +
    +

    2.3.4.1

    Updated XRCed and wxTimeCtrl contribs.

    Show a couple new wxGrid features in the demo.

    Several bug fixes in wxWindows.

    @@ -314,8 +402,8 @@ windows when desired.

    HTMLHelp viewer does. Changed how the wxPythonDocs tarball is built and added a script to launch the doc viewer.

    -
    -

    2.3.3.1

    +
    +

    2.3.3.1

    Added wxSplashScreen.

    Added wxGenericDirCtrl.

    Added wxMultiChoiceDialog.

    @@ -457,15 +545,15 @@ example.

    Added wxPython.lib.mixins.rubberband module from Robb Shecter.

    Added wxTimeCtrl from Will Sadkin.

    -
    -

    2.3.2.1

    +
    +

    2.3.2.1

    Changed (again) how the Python global interpreter lock is handled as well as the Python thread state. This time it works on SMP machines without barfing and is also still compatible with Python debuggers.

    Added some patches from library contributors.

    -
    -

    2.3.2

    +
    +

    2.3.2

    Added EVT_HELP, EVT_HELP_RANGE, EVT_DETAILED_HELP, EVT_DETAILED_HELP_RANGE, EVT_CONTEXT_MENU, wxHelpEvent, wxContextMenuEvent, wxContextHelp, wxContextHelpButton, wxTipWindow, @@ -547,8 +635,8 @@ SendCommand method, but it is still quite powerful. See wxPython/contrib/dllwidget and wxPython/demo/dllwidget for more details.

    -
    -

    2.3.1

    +
    +

    2.3.1

    Added EVT_GRID_EDITOR_CREATED and wxGridEditorCreatedEvent so the user code can get access to the edit control when it is created, (to push on a custom event handler for example.)

    @@ -561,8 +649,8 @@ subclass wxXmlResourceHandler, etc...

    Fixed img2py to work correctly with Python 2.1.

    Added enhanced wxVTKRenderWindow by Prabhu Ramachandran

    -
    -

    2.3.0

    +
    +

    2.3.0

    Removed initial startup dependency on the OpenGL DLLs so only the glcanvasc.pyd depends on them, (on wxMSW.)

    Changed wxFont, wxPen, wxBrush to not implicitly use the @@ -658,13 +746,13 @@ please send it to me for inclusion in this package.

    by having smaller functional apps to play with. They can be found in wxPython/samples.

    -
    -

    2.2.6

    +
    +

    2.2.6

    No changes happened in the Python wrappers for this release, only changes and fixes in the wxWindows library.

    -
    -

    2.2.5

    +
    +

    2.2.5

    New typemaps for wxString when compiling for Python 2.0 and beyond that allow Unicode objects to be passed as well as String objects. If a Unicode object is passed PyString_AsStringAndSize is used to convert diff --git a/wxPython/docs/INSTALL.html b/wxPython/docs/INSTALL.html index badaeb2745..2a898ca42c 100644 --- a/wxPython/docs/INSTALL.html +++ b/wxPython/docs/INSTALL.html @@ -97,8 +97,8 @@ install MacPython-OSX-2.3 from Install wxPython like this:

    +
  • Install wxPython like this. Remember to add any additional flags +you added for the build such as UNICODE or USE_SWIG:

     python setup.py install
     
    @@ -128,7 +129,7 @@ python setup.py install found at runtime by the extension modules without requiring that they be installed on the PATH:

    -copy %WXWIN%\lib\vc_dll\wx*h_*.dll c:\Python23\Lib\site-pacakges\wx
    +copy %WXWIN%\lib\vc_dll\wx*h_*.dll c:\Python23\Lib\site-packages\wx
     
  • diff --git a/wxPython/docs/MigrationGuide.html b/wxPython/docs/MigrationGuide.html index db71c5bcf7..23b6938f67 100644 --- a/wxPython/docs/MigrationGuide.html +++ b/wxPython/docs/MigrationGuide.html @@ -11,17 +11,17 @@

    wxPython 2.5 Migration Guide

    This document will help explain some of the major changes in wxPython -2.5 and let you know what you need to do to adapt your programs to -those changes. Be sure to also check in the CHANGES file like -usual to see info about the not so major changes and other things that -have been added to wxPython.

    +2.5 since the 2.4 series and let you know what you need to do to adapt +your programs to those changes. Be sure to also check in the CHANGES +file like usual to see info about the not so major changes and other +things that have been added to wxPython.

    wxName Change

    The wxWindows project and library is now known as wxWidgets. Please see here for more details.

    This won't really affect wxPython all that much, other than the fact -that the wxwindows.org domain name will be changing to wxwidgets.org, -so mail list, CVS, and etc. addresses will be changing. We're going +that the wxwindows.org domain name has changed to wxwidgets.org, +so mail list, CVS, and etc. addresses have also changed. We're going to try and smooth the transition as much as possible, but I wanted you all to be aware of this change if you run into any issues.

    @@ -46,6 +46,10 @@ yet.

    Also, you will probably not be able to do any kind of GUI or bitmap operation unless you first have created an app object, (even on Windows where most anything was possible before.)

    +

    [Changed in 2.5.2.0] All the Window and GDI (pen, bitmap, etc.) +class constructors and also many toplevel functions and static methods +will now check that a wx.App object has already been created and will +raise a wx.PyNoAppError exception if not.

    SWIG 1.3

    @@ -54,23 +58,25 @@ customizations added that I hope to get folded back into the main SWIG distribution.) This has some far reaching ramifications:

    All classes derive from object and so all are now "new-style -classes"

    +classes." This also allows you to use mixin classes that are +new-style and to use properties, staticmethod, etc.

    Public data members of the C++ classes are wrapped as Python -properties using property() instead of using __getattr__/__setattr__ -like before. Normally you shouldn't notice any difference, but if -you were previously doing something with __getattr__/__setattr__ -in derived classes then you may have to adjust things.

    -

    Static C++ methods are wrapped using the staticmethod() -feature of Python and so are accessible as ClassName.MethodName -as expected. They are still available as top level functions +properties using property() instead of using +__getattr__/__setattr__ hacks like before. Normally you shouldn't +notice any difference, but if you were previously doing something +with __getattr__/__setattr__ in derived classes then you may have +to adjust things.

    +

    Static C++ methods are wrapped using the staticmethod() feature of +Python and so are accessible as ClassName.MethodName as expected. +They are still also available as top level functions named like ClassName_MethodName as before.

    The relationship between the wxFoo and wxFooPtr classes have changed for the better. Specifically, all instances that you see -will be wxFoo even if they are created internally using wxFooPtr, -because wxFooPtr.__init__ will change the instance's __class__ as +will be wx.Foo even if they are created internally using wx.FooPtr, +because wx.FooPtr.__init__ will change the instance's __class__ as part of the initialization. If you have any code that checks -class type using something like isinstance(obj, wxFooPtr) you will -need to change it to isinstance(obj, wxFoo).

    +class type using something like isinstance(obj, wx.FooPtr) you will +need to change it to isinstance(obj, wx.Foo).

    @@ -136,7 +142,7 @@ values:

    If you create your own custom event types and EVT_* functions, and you want to be able to use them with the Bind method above then you should -change your EVT_* to be an instance of wxPyEventBinder instead of a +change your EVT_* to be an instance of wx.PyEventBinder instead of a function. For example, if you used to have something like this:

     myCustomEventType = wxNewEventType()
    @@ -150,6 +156,16 @@ EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
     

    The second parameter is an integer in [0, 1, 2] that specifies the number of IDs that are needed to be passed to Connect.

    +

    [Changed in 2.5.2.0] There is also an Unbind method added to +wx.EvtHandler that can be used to disconenct event handlers. It looks +like this:

    +
    +def Unbind(self, event, source=None, id=wx.ID_ANY, id2=wx.ID_ANY):
    +    """
    +    Disconencts the event handler binding for event from self.
    +    Returns True if successful.
    +    """
    +
  • The wx Namespace

    @@ -162,12 +178,13 @@ Instead of dynamically changing the names at module load time like in 2.4, the compatibility modules are generated at build time and contain assignment statements like this:

    -wxWindow = wx.core.Window
    +wxWindow = wx._core.Window
     
    -

    Don't let the "core" in the name bother you. That and some other +

    Don't let the "_core" in the name bother you. That and some other modules are implementation details, and everything that was in the wxPython.wx module before will still be in the wx package namespace -after this change. So from your code you would use it as wx.Window.

    +after this change. So from your code you would use it as wx.Window or +wxWindow if you import from the wxPython.wx module.

    A few notes about how all of this was accomplished might be interesting... SWIG is now run twice for each module that it is generating code for. The first time it outputs an XML representaion @@ -210,119 +227,77 @@ just fine.

    New wx.DC Methods

    -

    Many of the Draw methods of wx.DC have alternate forms in C++ that take -wxPoint or wxSize parameters (let's call these Type A) instead of -the individual x, y, width, height, etc. parameters (and we'll call -these Type B). In the rest of the library I normally made the Type -A forms of the methods be the default method with the "normal" name, -and had renamed the Type B forms of the methods to some similar -name. For example in wx.Window we have these Python methods:

    -
    -SetSize(size)               # Type A
    -SetSizeWH(width, height)    # Type B
    -
    -

    For various reasons the new Type A methods in wx.DC were never added -and the existing Type B methods were never renamed. Now that lots -of other things are also changing in wxPython it has been decided that -it is a good time to also do the method renaming in wx.DC too in order -to be consistent with the rest of the library. The methods in wx.DC -that are affected are listed here:

    +

    [Changed in 2.5.2.0] In wxPython 2.5.1.5 there was a new +implementation of the wx.DC Draw and other methods that broke +backwards compatibility in the name of consistency. That change has +been reverted and the wx.DC Draw methods with 2.4 compatible +signatures have been restored. In addition a new set of methods have +been added that take wx.Point and/or wx.Size parameters instead of +separate integer parameters. The Draw and etc. methods now available +in the wx.DC class are:

    -FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
    -FloodFill(point, colour,  style = wx.FLOOD_SURFACE)
    +FloodFill(self, x, y, colour, style = wx.FLOOD_SURFACE)
    +FoodFillPoint(self, pt, colour, style = wx.FLOOD_SURFACE)
     
    -GetPixelXY(x, y)
    -GetPixel(point)
    +GetPixel(self, x,y)
    +GetPixelPoint(self, pt) 
     
    -DrawLineXY(x1, y1, x2, y2)
    -DrawLine(point1, point2)
    +DrawLine(self, x1, y1, x2, y2)
    +DrawLinePoint(self, pt1, pt2)
     
    -CrossHairXY(x, y)
    -CrossHair(point)
    +CrossHair(self, x, y)
    +CrossHairPoint(self, pt)
     
    -DrawArcXY(x1, y1, x2, y2, xc, yc)
    -DrawArc(point1, point2, center)
    +DrawArc(self, x1, y1, x2, y2, xc, yc)
    +DrawArcPoint(self, pt1, pt2, centre)
     
    -DrawCheckMarkXY(x, y, width, height)
    -DrawCheckMark(rect)
    +DrawCheckMark(self, x, y, width, height)
    +DrawCheckMarkRect(self, rect)
     
    -DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
    -DrawEllipticArc(point, size, start_angle, end_angle)
    +DrawEllipticArc(self, x, y, w, h, sa, ea)
    +DrawEllipticArcPointSize(self, pt, sz, sa, ea)
     
    -DrawPointXY(x, y)
    -DrawPoint(point)
    +DrawPoint(self, x, y)
    +DrawPointPoint(self, pt)
     
    -DrawRectangleXY(x, y, width, height)
    -DrawRectangle(point, size)
    -DrawRectangleRect(rect)
    +DrawRectangle(self, x, y, width, height)
    +DrawRectangleRect(self, rect)
    +DrawRectanglePointSize(self, pt, sz)
     
    -DrawRoundedRectangleXY(x, y, width, height, radius)
    -DrawRoundedRectangle(point, size, radius)
    -DrawRoundedRectangleRect(rect, radius)
    +DrawRoundedRectangle(self, x, y, width, height, radius)
    +DrawRoundedRectangleRect(self, r, radius)
    +DrawRoundedRectanglePointSize(self, pt, sz, radius)
     
    -DrawCircleXY(x, y, radius)
    -DrawCircle(point, radius)
    +DrawCircle(self, x, y, radius)
    +DrawCirclePoint(self, pt, radius)
     
    -DrawEllipseXY(x, y, width, height)
    -DrawEllipse(point, size)
    -DrawEllipseRect(rect)
    +DrawEllipse(self, x, y, width, height)
    +DrawEllipseRect(self, rect)
    +DrawEllipsePointSize(self, pt, sz)
     
    -DrawIconXY(icon, x, y)
    -DrawIcon(icon, point)
    +DrawIcon(self, icon, x, y)
    +DrawIconPoint(self, icon, pt)
     
    -DrawBitmapXY(bmp, x, y, useMask = FALSE)
    -DrawBitmap(bmp, point, useMask = FALSE)
    +DrawBitmap(self, bmp, x, y, useMask = False)
    +DrawBitmapPoint(self, bmp, pt, useMask = False)
     
    -DrawTextXY(text, x, y)
    -DrawText(text, point)
    +DrawText(self, text, x, y)
    +DrawTextPoint(self, text, pt)
     
    -DrawRotatedTextXY(text, x, y, angle)
    -DrawRotatedText(text, point, angle)
    +DrawRotatedText(self, text, x, y, angle)
    +DrawRotatedTextPoint(self, text, pt, angle)
     
    +bool Blit(self, xdest, ydest, width, height, sourceDC, xsrc, ysrc,
    +          rop = wx.COPY, useMask = False, xsrcMask = -1, ysrcMask = -1)
    +BlitPointSize(self, destPt, sz, sourceDC, srcPt, rop = wx.COPY, 
    +              useMask = False, srcPtMask = wxDefaultPosition)
     
    -BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
    -       rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
    -Blit(destPt, size, sourceDC, srcPt,
    -     rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
     
    -SetClippingRegionXY(x, y, width, height)
    -SetClippingRegion(point, size)
    -SetClippingRect(rect)
    -SetClippingRegionAsRegion(region);
    -
    -

    If you have code that draws on a DC and you are using the new wx -namespace then you will get errors because of these changes, but -it should be easy to fix the code. You can either change the name of -the Type B method called to the names shown above, or just add -parentheses around the parameters as needed to turn them into tuples -and let the SWIG typemaps turn them into the wx.Point or wx.Size -object that is expected. Then you will be calling the new Type A -method. For example, if you had this code before:

    -
    -dc.DrawRectangle(x, y, width, height)
    -
    -

    You could either continue to use the Type B method by changing the -name to DrawRectangleXY, or just change it to the new Type A by -adding some parentheses like this:

    -
    -dc.DrawRectangle((x, y), (width, height))
    +SetClippingRegion(self, x, y, width, height)
    +SetClippingRegionPointSize(self, pt, sz)
    +SetClippingRegionAsRegion(self, region)
    +SetClippingRect(self, rect)
     
    -

    Or if you were already using a point and size like this:

    -
    -dc.DrawRectangle(p.x, p.y, s.width, s.height)
    -
    -

    Then you can just simplify it like this:

    -
    -dc.DrawRectangle(p, s)
    -
    -

    Now before you start yelling and screaming at me for breaking all your -code, take note that up above I said, "...using the new wx namespace..." -That's because if you are still importing from wxPython.wx then there -are some classes defined there with Draw and etc. methods that have -2.4 compatible signatures. However if/when the old wxPython.wx -namespace is removed then these classes will be removed too so you -should plan on migrating to the new namespace and new DC Draw methods -before that time.

    Building, Extending and Embedding wxPython

    @@ -384,15 +359,49 @@ class MyDialog(wx.Dialog):

    Sizers

    The hack allowing the old "option" keyword parameter has been removed. If you use keyword args with w.xSizer Add, Insert, or Prepend methods -then you will need to use the proportion name instead of option.

    +then you will need to use the proportion name instead of +option. (The proportion keyword was also allowed in 2.4.2.4.)

    When adding a spacer to a sizer you now need to use a wx.Size or a -2-integer sequence instead of separate width and height parameters.

    +2-integer sequence instead of separate width and height parameters. +This was optionally allowed in 2.4, but now it is required. This +allows for more consistency in how you add the various types of items +to a sizer. The first parameter defines the item (instead of the +possibily first two, depending on if you are doing a spacer or not,) +and that item can either be a window, a sizer or a spacer (which can +be a sequence or a wx.Size.) Removing the option for separate width +and height parameters greatly simplified the wrapper code.

    The wx.GridBagSizer class (very similar to the RowColSizer in the library) has been added to C++ and wrapped for wxPython. It can also be used from XRC.

    You should not use AddWindow, AddSizer, AddSpacer (and similar for Insert, Prepend, and etc.) methods any longer. Just use Add and the -wrappers will figure out what to do.

    +wrappers will figure out what to do. [Changed in 2.5.2.0] +AddWindow, AddSize, AddSpacer and etc. will now issue a +DeprecationWarning.

    +

    [Changed in 2.5.2.0] wx.ADJUST_MINSIZE is now the default +behaviour for window items in sizers. This means that the item's +GetMinSize and/or GetBestSize will be called when calculating layout +and the return value from that will be used for the minimum size used +by the sizer. The wx.FIXED_MINSIZE flag was added that will cause the +sizer to use the old behaviour in that it will not call the window's +methods to determine the new best size, instead the minsize that the +window had when added to the sizer (or the size the window was created +with) will always be used.

    +

    Related to the above, when controls and some other window types are +created either the size passed to the constructor, or their "best +size" if an explicit size was not passed in, is set as the window's +minimal size. For non top-level windows that hasn't meant much in the +past, but now the sizers are sensitive to the window's minimal size. +The key point to understand here is that it is no longer the window's +size it has when added to the sizer that matters, but its minimal +size. So you might have some issues to iron out if you create a +control without a size and then set its size to something before +adding it to the sizer. Since it's minimal size is probably not the +size you set then the sizer will appear to be misbehaving. The fix is +to either set the size when calling the window's constructor, or to +reset the min size by calling SetSizeHints. You can call SetSizeHints +at anytime to change the minsize of a window, just call the sizer's +Layout method to redistribute the controls as needed.

    PlatformInfo

    @@ -517,22 +526,141 @@ output appended as a comment to the modules produced by the genaxmodule tool. Beyond that you'll need to consult the docs provided by the makers of the ActiveX control that you are using.

    -
    -

    Other Stuff

    +
    +

    PNG Images

    +

    Prior to 2.5 the PNG image handler would convert all alpha channel +information to a mask when the image was loaded. Pixels that were +more than halfway transparent would be made fully transparent by the +mask and the rest would be made fully opaque.

    +

    In 2.5 the image handler has been updated to preserve the alpha +channel and will now only create a mask when all the pixels in the +image are either fully transparent or fully opaque. In addition, the +wx.DC.DrawBitmap and wx.DC.Blit methods are able to correctly blend +the pixels in the image with partially transparent alpha values. +(Currently only on MSW and Mac, if anybody knows how to do it for GTK +then please submit a patch!)

    +

    If you are using a PNG with an alpha channel but you need to have a +wx.Mask like you automatically got in 2.4 then you can do one of the +following:

    +
    +
      +
    • Edit the image and make all the partially transparent pixels be +fully transparent.
    • +
    • Use a different image type.
    • +
    • Set a mask based on colour after you load the image.
    • +
    +
    +
    +
    +

    OGL is dead! LONG LIVE OGL!

    +

    [Changed in 2.5.2.0]

    +

    The wx.ogl module has been deprecated in favor of the new Python port +of the OGL library located at wx.lib.ogl contributed by Pierre Hjälm. +This will hopefully greatly extend the life of OGL within wxPython by +making it more easily maintainable and less prone to getting rusty as +there seems to be less and less interest in maintaining the C++ +version.

    +

    There are only a few known compatibility issues at this time. First +is the location of OGL. The deprecated version is located in the +wx.ogl module, and the new version is in the wx.lib.ogl package. So +this just means that to start using the new version you need to adjust +your imports. So if your code currently has something like this:

    +
    +import wx
    +import wx.ogl as ogl
    +
    +

    Then just change it to this:

    +
    +import wx
    +import wx.lib.ogl as ogl
    +
    +

    The other compatibility issue deals with removing a wart in the +original API that was necessary in order to allow overloaded methods +in derived classes to call the same method in the base class when +using the old SWIG. Instead dedaling with the wart you can now just +call the base class method like you woudl for any other Python class. +For example, if you had to do something like this previously:

    +
    +class MyDividedShape(ogl.DividedShape):
    +    ...
    +    def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
    +        self.base_OnSizingEndDragLeft(pt, x, y, keys, attch)
    +        ...
    +
    +

    You will need to change it to be like this:

    +
    +class MyDividedShape(ogl.DividedShape):
    +    ...
    +    def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
    +        ogl.DividedShape.OnSizingEndDragLeft(self, pt, x, y, keys, attch)
    +        ...    
    +
    +
    +
    +

    Obsolete Modules

    Instead of over a dozen separate extension modules linked together into a single extension module, the "core" module is now just a few extensions that are linked independently, and then merged together later into the main namespace via Python code.

    Because of the above and also because of the way the new SWIG works, the "internal" module names have changed, but you shouldn't have been -using them anyway so it shouldn't bother you. ;-)

    +using them anyway so it shouldn't bother you. ;-) In case you were +erroneously using them in 2.4, here are the internal extension modules +no longer exist:

    +
    +
      +
    • clip_dnd
    • +
    • cmndlgs
    • +
    • controls
    • +
    • controls2
    • +
    • events
    • +
    • filesys
    • +
    • fonts
    • +
    • frames
    • +
    • gdi
    • +
    • image
    • +
    • mdi
    • +
    • misc
    • +
    • misc2
    • +
    • printfw
    • +
    • sizers
    • +
    • stattool
    • +
    • streams
    • +
    • utils
    • +
    • windows
    • +
    • windows2
    • +
    • windows3
    • +
    +
    +

    They have been replaced by the following, but please remember that +these are just "implementation details" and you should really be using +the objects in these modules only via the wx or wxPython.wx packages:

    +
    +
      +
    • _core
    • +
    • _gdi
    • +
    • _windows
    • +
    • _controls
    • +
    • _misc
    • +
    +

    The help module no longer exists and the classes therein are now part of the core module imported with wxPython.wx or the wx package.

    +
    +
    +

    Other Stuff

    wxPyDefaultPosition and wxPyDefaultSize are gone. Use the wxDefaultPosition and wxDefaultSize objects instead.

    Similarly, the wxSystemSettings backwards compatibiility aliases for GetSystemColour, GetSystemFont and GetSystemMetric have also gone into the bit-bucket. Use GetColour, GetFont and GetMetric instead.

    +

    Use the Python True/False constants instead of the true, TRUE, false, +FALSE that used to be provided with wxPython.

    +

    Use None instead of the ancient and should have been removed a long +time ago wx.NULL alias.

    +

    wx.TreeCtrl.GetFirstChild no longer needs to be passed the cookie +variable as the 2nd parameter. It still returns it though, for use +with GetNextChild.

    The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for all windows. The name still exists for compatibility, but it is set to zero. If you want to disable the setting (so it matches the old @@ -546,22 +674,22 @@ wxPyTypeCast at all.

    there are compatibility aliases for much of the above items.

    The wxWave class has been renamed to wxSound, and now has a slightly different API.

    -

    wx.TaskbarIcon works on wxGTK-based platforms now, however you have to -manage it a little bit more than you did before. Basically, the app -will treat it like a top-level frame in that if the wx.TaskBarIcon -still exists when all the frames are closed then the app will still -not exit. You need to ensure that the wx.TaskBarIcon is destroyed -when your last Frame is closed. For wxPython apps it is usually -enough if your main frame object holds the only reference to the -wx.TaskBarIcon, then when the frame is closed Python reference -counting takes care of the rest.

    +

    wx.TaskbarIcon works on wxGTK-based platforms (for some window +managers,) however you have to manage it a little bit more than you +did before. Basically, the app will treat it like a top-level frame +in that if the wx.TaskBarIcon still exists when all the frames are +closed then the app will still not exit. You need to ensure that the +wx.TaskBarIcon is destroyed when your last Frame is closed. For +wxPython apps it is usually enough if your main frame object holds the +only reference to the wx.TaskBarIcon, then when the frame is closed +Python reference counting takes care of the rest.

    Before Python 2.3 it was possible to pass a floating point object as a parameter to a function that expected an integer, and the PyArg_ParseTuple family of functions would automatically convert to integer by truncating the fractional portion of the number. With Python 2.3 that behavior was deprecated and a deprecation warning is raised when you pass a floating point value, (for example, calling -wx.DC.DrawLineXY with floats for the position and size,) and lots of +wx.DC.DrawLine with floats for the position and size,) and lots of developers using wxPython had to scramble to change their code to call int() before calling wxPython methods. Recent changes in SWIG have moved the conversion out of PyArg_ParseTuple to custom code that SWIG @@ -575,6 +703,13 @@ functions in wxPython for parameters that are expecting an integer. If the object is not already an integer then it will be asked to convert itself to one. A similar conversion fragment is in place for parameters that expect floating point values.

    +

    [Changed in 2.5.2.0] The MaskedEditCtrl modules have been moved +to their own sub-package, wx.lib.masked. See the docstrings and demo +for changes in capabilities, usage, etc.

    +

    [Changed in 2.5.2.0] wx.MaskColour constructor has been deprecated +and will raise a DeprecationWarning if used. The main wx.Mask +constructor has been modified to be compatible with wx.MaskColour so +you should use it instead.

    diff --git a/wxPython/docs/PyManual.html b/wxPython/docs/PyManual.html index 6ebdc01b38..6f05b1f723 100644 --- a/wxPython/docs/PyManual.html +++ b/wxPython/docs/PyManual.html @@ -7,7 +7,7 @@ The Py Manual - + @@ -25,9 +25,9 @@ Organization: Orbtech Date: -2004-03-26 +2004-04-15 Revision: -1.4 +1.5
    @@ -45,32 +45,31 @@
  • PyShell
  • PyWrap
  • Py modules
  • -
  • Decorator classes
  • -
  • Projects using Py
  • -
  • History of changes @@ -93,8 +92,7 @@ and includes PyCrust, so PyCrust is no longer distributed separately.

    of whimsically-named Python programs and modules that began as the PyCrust project. So Py is really several things: a set of standalone programs, including the original PyCrust program, a library of Python -source code modules that can be used in your own programs, a set of -decorator classes that enhance the wxPython class library, and as many +source code modules that can be used in your own programs, and as many examples of bad "pie" puns as I can come up with. (If you're going to do something, you might as well do it all the way, right?) Py uses Python and wxPython, so it works equally well on Windows, Linux and @@ -135,10 +133,7 @@ program, and without having to alter one line of your source code.

    Py also contains a collection of modules that you can use in your own wxPython applications to provide similar services, either for your own use during development, or as an interface for users of your programs. -These modules are the same ones used by all the Py programs. In -addition, Py contains a set of decorator classes that enhance the -wxPython class library, by dynamically attaching docstrings and call -signatures at runtime.

    +These modules are the same ones used by all the Py programs.

  • Py standalone programs

    @@ -193,9 +188,7 @@ program with a PyCrust frame at the same time. Inside the PyCrust shell namespace, the local variable app is assigned to your application instance. In this way you can introspect your entire application within the PyCrust shell, as well as the PyFilling -namespace viewer. And through the use of the Py decorator classes, -PyCrust can display wxPython function and method signatures as well as -docstrings for the entire wxPython library.

    +namespace viewer.

    Py modules

    @@ -208,14 +201,8 @@ application. As long as it supports the minimum functionality required, PyCrust will work just as well with your interpreter as with its default interpreter.

    -
    -

    Decorator classes

    -

    Py contains a set of decorator classes that enhance the wxPython class -library, by dynamically attaching docstrings and call signatures at -runtime.

    -
    -

    Projects using Py

    +

    Projects using Py

    -

    History of changes

    +

    History of changes

    This section lists all the changes that have been made to the Py programs and modules, since the beginning.

    -

    0.9.4 (1/25/2004 to //2004)

    +

    0.9.4 (1/25/2004 to //2004)

    Removed wxd decorators in favor of new SWIG-generated docstrings.

    Removed docs tabs from crust interface: * wxPython Docs @@ -243,12 +230,12 @@ programs and modules, since the beginning.

    empty dictionary.

    -

    0.9.3 (9/25/2003 to 1/24/2004)

    +

    0.9.3 (9/25/2003 to 1/24/2004)

    Fun and games with dynamic renaming. Details of any other changes were lost in the confusion. I'll try to do better in the future.

    -

    0.9.2 (5/3/2003 to 9/25/2003)

    +

    0.9.2 (5/3/2003 to 9/25/2003)

    Changed to the new prefix-less "wx" package:

     import wx
    @@ -291,7 +278,7 @@ def CanPaste(self):
     
    -

    0.9.1 (3/21/2003 to 5/2/2003)

    +

    0.9.1 (3/21/2003 to 5/2/2003)

    PyCrust is dead! Long live Py!

    • Renamed PyCrust package to py.
    • @@ -326,7 +313,7 @@ The current implementation of wxSTC can now handle lists this big.

      Improved handling of sys.path to mimic the standard Python shell.

    -

    0.9 (2/27/2003 to 3/20/2003)

    +

    0.9 (2/27/2003 to 3/20/2003)

    Added fontIncrease, fontDecrease, fontDefault signals, receivers and keybindings:

    @@ -358,7 +345,7 @@ except NameError:
     

    Added wxd directory with decoration classes.

    -

    0.8.2 (1/5/2003 to 2/26/2003)

    +

    0.8.2 (1/5/2003 to 2/26/2003)

    Wrapped sys.ps1, sys.ps2, and sys.ps3 in str(). (Thanks, Kieran Holland.)

    Fixed minor things found by PyChecker.

    @@ -393,7 +380,7 @@ func = 3 .

    More Filling!!! The namespace tree is now dynamically updated.

    -

    0.8.1 (12/20/2002 to 12/25/2002)

    +

    0.8.1 (12/20/2002 to 12/25/2002)

    Improved keyboard handling with Autocomplete active. You can now use Enter as well as Tab to select an item from the list.

    Disabled autocomplete for lists of 2000 items or more. The current @@ -405,7 +392,7 @@ doing some decorating. I wonder where that would be helpful? <wink>)

    Fixed handling of icon. Added images.py file.

    -

    0.8 (10/29/2002 to 12/16/2002)

    +

    0.8 (10/29/2002 to 12/16/2002)

    Added "help" to startup banner info.

    Made all wx and stc imports explicit. No more import *.

    Replaced use of the wx module's true and false with @@ -432,7 +419,7 @@ Platform: linux2 handler to free up the CPU.

    -

    0.7.2 (2/22/2002 to 8/27/2002)

    +

    0.7.2 (2/22/2002 to 8/27/2002)

    Tweaked getAttributeNames() to pick up a few more attributes:

     '__bases__', '__class__', '__dict__', '__name__', 'func_closure',
    @@ -470,7 +457,7 @@ boxes.  Renamed readIn to raw_input.

    -

    0.7.1 (12/12/2001 to 2/21/2002)

    +

    0.7.1 (12/12/2001 to 2/21/2002)

    Fixed OnChar() issues effecting European keyboards, as reported by Jean-Michel Fauth.

    Fixed introspect.py issue with xmlrpc objects reported by Kevin @@ -497,7 +484,7 @@ to insert from history - Shift+Up and Shift+Down.

    Improved call tip positioning calculation.

    -

    0.7 (10/15/2001 to 12/11/2001)

    +

    0.7 (10/15/2001 to 12/11/2001)

    Changed how command history retrieval functions work. Added Alt-P, Alt-N as keybindings for Retrieve-Previous, Retrieve-Next.

    Added full support for multi-line commands, similar to IDLE.

    @@ -521,7 +508,7 @@ package/module name conflicts that kept you from doing Fixed bug in introspect.getCallTip(), reported by Kevin Altis.

    -

    0.6.1 (9/19/2001 to 10/12/2001)

    +

    0.6.1 (9/19/2001 to 10/12/2001)

    Changed Shell.run() to always position to the end of existing text, as suggested by Raul Cota.

    Changed introspect.getAllAttributeNames() to break circular @@ -539,7 +526,7 @@ ZODB objects that are asleep - in a "ghost" state. Otherwise it returns incomplete info.

    -

    0.6 (8/21/2001 to 9/12/2001)

    +

    0.6 (8/21/2001 to 9/12/2001)

    Added PyFilling.py and filling.py.

    PyShell.py and PyFilling.py can now be run standalone, as well as PyCrust.py.

    @@ -560,7 +547,7 @@ sys.path.insert(0, os.curdir)

    Added support for distutils installations.

    -

    0.5.4 (8/17/2001 to 8/20/2001)

    +

    0.5.4 (8/17/2001 to 8/20/2001)

    Changed default font size under Linux to:

     'size'   : 12,
    @@ -578,14 +565,14 @@ demo.

    anticipation of PyFilling.py.

    -

    0.5.3 (8/16/2001)

    +

    0.5.3 (8/16/2001)

    Added patch to PyCrust.py to fix wxPython bug:

     wxID_SELECTALL = NewId() # This *should* be defined by wxPython.
     
    -

    0.5.2 (8/14/2001 to 8/15/2001)

    +

    0.5.2 (8/14/2001 to 8/15/2001)

    Shortened module names by dropping "PyCrust" as a prefix.

    Changed version to VERSION in version module.

    Added Options menu to PyCrust application.

    @@ -596,7 +583,7 @@ Plus, Shell will be much easier for gui toolkits/designers to deal with now.

    -

    0.5.1 (8/10/2001 to 8/14/2001)

    +

    0.5.1 (8/10/2001 to 8/14/2001)

    Added introspect module.

    Moved some functionality from PyCrustInterp to introspect.

    Changed introspect.getRoot() to no longer remove whitespace from @@ -648,23 +635,23 @@ exclude one or the other or both with:

    -

    0.5 (8/8/2001)

    +

    0.5 (8/8/2001)

    Mostly just a final version change before creating a release.

    -

    0.4 (8/4/2001 to 8/7/2001)

    +

    0.4 (8/4/2001 to 8/7/2001)

    Changed version/revision handling.

    Fixed bugs.

    -

    0.3 (8/2/2001 to 8/3/2001)

    +

    0.3 (8/2/2001 to 8/3/2001)

    Removed lots of cruft.

    Added lots of docstrings.

    Imported to CVS repository at SourceForge.

    Added call tips.

    -

    0.2 (7/30/2001 to 8/2/2001)

    +

    0.2 (7/30/2001 to 8/2/2001)

    Renamed several files.

    Added command autocompletion.

    Added menus to PyCrust.py: File, Edit and Help.

    @@ -672,7 +659,7 @@ exclude one or the other or both with:

    PyCrustAlaMode.py, and PyCrustMinimus.py.

    -

    0.1 (7/1/2001 to 7/19/2001)

    +

    0.1 (7/1/2001 to 7/19/2001)

    Added basic syntax coloring much like Boa.

    Added read-only logging much like IDLE.

    Can retrieve a previous command by putting the cursor back on that @@ -685,7 +672,7 @@ response.

    Created SourceForge account, but nothing was posted.

    -

    In the beginning, there was pie... (7/1/2001)

    +

    In the beginning, there was pie... (7/1/2001)

    Blame it all on IDLE, Boa and PythonWin. I was using all three, got frustrated with their dissimilarities, and began to let everyone know how I felt. At the same time, Scintilla looked like an interesting