git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13141
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
// Recommended setting: 0 (unless you only plan to use Windows NT/2000)
#define wxUSE_UNICODE 0
// Recommended setting: 0 (unless you only plan to use Windows NT/2000)
#define wxUSE_UNICODE 0
+// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
+// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This
+// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
+// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you
+// will have to modify the makefiles to include unicows.lib import library as the first
+// library.
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_UNICODE_MSLU 0
+
// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
// compiling the program in Unicode mode. More precisely, it will be possible
// to construct wxString from a wide (Unicode) string and convert any wxString
// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
// compiling the program in Unicode mode. More precisely, it will be possible
// to construct wxString from a wide (Unicode) string and convert any wxString
// Default is 1.
//
// Recommended setting: 1
// Default is 1.
//
// Recommended setting: 1
+#define wxUSE_DYNAMIC_LOADER 0
+
#define wxUSE_DYNLIB_CLASS 0
// Set to 1 to use socket classes
#define wxUSE_DYNLIB_CLASS 0
// Set to 1 to use socket classes