/* --- start common options --- */
-
// ----------------------------------------------------------------------------
// global settings
// ----------------------------------------------------------------------------
// Default is 1 if supported by the compiler.
//
// Recommended setting: 1, set to 0 if your programs never crash
-#define wxUSE_STACKWALKER 0
+#define wxUSE_STACKWALKER 1
// Set this to 1 to compile in wxDebugReport class which allows you to create
// and optionally upload to your web site a debug report consisting of back
#define wxUSE_UNICODE 0
#endif
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
-// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
-// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
-// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
-// that you will have to modify the makefiles to include unicows.lib import
-// library as the first library (see installation instructions in install.txt
-// to learn how to do it when building the library or samples).
-//
-// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://libunicows.sourceforge.net
-//
-// Default is 0
-//
-// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
-#define wxUSE_UNICODE_MSLU 0
-
// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
// compiling the program in Unicode mode. More precisely, it will be possible
// to construct wxString from a wide (Unicode) string and convert any wxString
// Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
#define wxUSE_STD_IOSTREAM 0
-// Enable conversion to standard C++ string if 1.
+// Enable conversion to standard C++ string if 1.
#define wxUSE_STD_STRING 0
// ----------------------------------------------------------------------------
// Recommended setting: 1
#define wxUSE_MEDIACTRL 1
-// Use QuickTime
-//
-// Default is 0
-//
-// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
-#define wxUSE_QUICKTIME 0
-
-// Use DirectShow (requires linkage to strmiids.lib)
-//
-// Default is 0
-//
-// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
-#define wxUSE_DIRECTSHOW 0
-
// Use GStreamer for Unix (req a lot of dependancies)
//
// Default is 0
#define _WX_SETUP_H_
/* --- start common options --- */
-
// ----------------------------------------------------------------------------
// global settings
// ----------------------------------------------------------------------------
#define wxUSE_UNICODE 0
#endif
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
-// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
-// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
-// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
-// that you will have to modify the makefiles to include unicows.lib import
-// library as the first library (see installation instructions in install.txt
-// to learn how to do it when building the library or samples).
-//
-// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://libunicows.sourceforge.net
-//
-// Default is 0
-//
-// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
-#define wxUSE_UNICODE_MSLU 0
-
// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
// compiling the program in Unicode mode. More precisely, it will be possible
// to construct wxString from a wide (Unicode) string and convert any wxString
// Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
#define wxUSE_STD_IOSTREAM 0
-// Enable conversion to standard C++ string if 1.
+// Enable conversion to standard C++ string if 1.
#define wxUSE_STD_STRING 0
// ----------------------------------------------------------------------------
// Recommended setting: 1
#define wxUSE_MEDIACTRL 1
-// Use QuickTime
-//
-// Default is 0
-//
-// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
-#define wxUSE_QUICKTIME 0
-
-// Use DirectShow (requires linkage to strmiids.lib)
-//
-// Default is 0
-//
-// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
-#define wxUSE_DIRECTSHOW 0
-
// Use GStreamer for Unix (req a lot of dependancies)
//
// Default is 0
// Windows-only settings
// ----------------------------------------------------------------------------
+// Set wxUSE_UNICODE_MSLU to 1 if you're compiling wxWidgets in Unicode mode
+// and want to run your programs under Windows 9x and not only NT/2000/XP.
+// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
+// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
+// that you will have to modify the makefiles to include unicows.lib import
+// library as the first library (see installation instructions in install.txt
+// to learn how to do it when building the library or samples).
+//
+// If your compiler doesn't have unicows.lib, you can get a version of it at
+// http://libunicows.sourceforge.net
+//
+// Default is 0
+//
+// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
+#ifndef wxUSE_UNICODE_MSLU
+ #define wxUSE_UNICODE_MSLU 0
+#endif
+
// Set this to 1 if you want to use wxWidgets and MFC in the same program. This
// will override some other settings (see below)
//
#define _WX_SETUP_H_
/* --- start common options --- */
-
// ----------------------------------------------------------------------------
// global settings
// ----------------------------------------------------------------------------
#define wxUSE_UNICODE 0
#endif
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
-// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
-// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
-// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
-// that you will have to modify the makefiles to include unicows.lib import
-// library as the first library (see installation instructions in install.txt
-// to learn how to do it when building the library or samples).
-//
-// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://libunicows.sourceforge.net
-//
-// Default is 0
-//
-// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
-#define wxUSE_UNICODE_MSLU 0
-
// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
// compiling the program in Unicode mode. More precisely, it will be possible
// to construct wxString from a wide (Unicode) string and convert any wxString
// Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
#define wxUSE_STD_IOSTREAM 0
-// Enable converion to standard C++ string if 1.
+// Enable conversion to standard C++ string if 1.
#define wxUSE_STD_STRING 0
// ----------------------------------------------------------------------------
// Recommended setting: 1
#define wxUSE_MEDIACTRL 1
-// Use QuickTime
-//
-// Default is 0
-//
-// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
-#define wxUSE_QUICKTIME 0
-
-// Use DirectShow (requires linkage to strmiids.lib)
-//
-// Default is 0
-//
-// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
-#define wxUSE_DIRECTSHOW 0
-
// Use GStreamer for Unix (req a lot of dependancies)
//
// Default is 0
#define wxUSE_UNICODE 0
#endif
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
-// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
-// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
-// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
-// that you will have to modify the makefiles to include unicows.lib import
-// library as the first library (see installation instructions in install.txt
-// to learn how to do it when building the library or samples).
-//
-// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://libunicows.sourceforge.net
-//
-// Default is 0
-//
-// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
-#define wxUSE_UNICODE_MSLU 0
-
// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
// compiling the program in Unicode mode. More precisely, it will be possible
// to construct wxString from a wide (Unicode) string and convert any wxString
/* --- start common options --- */
-
#ifndef wxUSE_GUI
#define wxUSE_GUI 0
#endif
#define wxUSE_UNICODE 0
#endif
-#define wxUSE_UNICODE_MSLU 0
-
#define wxUSE_WCHAR_T 0
#define wxUSE_MEDIACTRL 0
-#define wxUSE_QUICKTIME 0
-
-#define wxUSE_DIRECTSHOW 0
-
#define wxUSE_GSTREAMER 0
#define wxUSE_XRC 0
#define wxUSE_RICHEDIT2 0
#endif
+#define wxUSE_UNICODE_MSLU 0
+
/*
* Supports bool type
*/