From: Vadim Zeitlin <vadim@wxwidgets.org>
Date: Sat, 30 Jul 2005 00:36:33 +0000 (+0000)
Subject: wxUSE_UNICODE_MSLU is MSW-specific so shouldn't be in setup_inc.h: removed and regene... 
X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/2bb0622079356b336cdd40a2d6e180d6ed9acc95

wxUSE_UNICODE_MSLU is MSW-specific so shouldn't be in setup_inc.h: removed and regenerated


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35013 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
---

diff --git a/include/wx/mac/setup0.h b/include/wx/mac/setup0.h
index 6d5991fc9d..542f2580c8 100644
--- a/include/wx/mac/setup0.h
+++ b/include/wx/mac/setup0.h
@@ -14,7 +14,6 @@
 
 
 /* --- start common options --- */
-
 // ----------------------------------------------------------------------------
 // global settings
 // ----------------------------------------------------------------------------
@@ -131,7 +130,7 @@
 // Default is 1 if supported by the compiler.
 //
 // Recommended setting: 1, set to 0 if your programs never crash
-#define wxUSE_STACKWALKER 0
+#define wxUSE_STACKWALKER 1
 
 // Set this to 1 to compile in wxDebugReport class which allows you to create
 // and optionally upload to your web site a debug report consisting of back
@@ -162,22 +161,6 @@
     #define wxUSE_UNICODE 0
 #endif
 
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
-// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
-// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
-// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
-// that you will have to modify the makefiles to include unicows.lib import
-// library as the first library (see installation instructions in install.txt
-// to learn how to do it when building the library or samples).
-//
-// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://libunicows.sourceforge.net
-//
-// Default is 0
-//
-// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
-#define wxUSE_UNICODE_MSLU 0
-
 // Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
 // compiling the program in Unicode mode. More precisely, it will be possible
 // to construct wxString from a wide (Unicode) string and convert any wxString
@@ -270,7 +253,7 @@
 // Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
 #define wxUSE_STD_IOSTREAM  0
 
-// Enable conversion to  standard C++ string if 1.
+// Enable conversion to standard C++ string if 1.
 #define wxUSE_STD_STRING  0
 
 // ----------------------------------------------------------------------------
@@ -490,20 +473,6 @@
 // Recommended setting: 1 
 #define wxUSE_MEDIACTRL     1
 
-// Use QuickTime
-//
-// Default is 0
-//
-// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
-#define wxUSE_QUICKTIME     0
-
-// Use DirectShow (requires linkage to strmiids.lib)
-//
-// Default is 0
-//
-// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
-#define wxUSE_DIRECTSHOW    0
-
 // Use GStreamer for Unix (req a lot of dependancies)
 //
 // Default is 0
diff --git a/include/wx/msw/setup0.h b/include/wx/msw/setup0.h
index cadd211ead..0c6fcaec1e 100644
--- a/include/wx/msw/setup0.h
+++ b/include/wx/msw/setup0.h
@@ -13,7 +13,6 @@
 #define _WX_SETUP_H_
 
 /* --- start common options --- */
-
 // ----------------------------------------------------------------------------
 // global settings
 // ----------------------------------------------------------------------------
@@ -161,22 +160,6 @@
     #define wxUSE_UNICODE 0
 #endif
 
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
-// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
-// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
-// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
-// that you will have to modify the makefiles to include unicows.lib import
-// library as the first library (see installation instructions in install.txt
-// to learn how to do it when building the library or samples).
-//
-// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://libunicows.sourceforge.net
-//
-// Default is 0
-//
-// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
-#define wxUSE_UNICODE_MSLU 0
-
 // Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
 // compiling the program in Unicode mode. More precisely, it will be possible
 // to construct wxString from a wide (Unicode) string and convert any wxString
@@ -269,7 +252,7 @@
 // Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
 #define wxUSE_STD_IOSTREAM  0
 
-// Enable conversion to  standard C++ string if 1.
+// Enable conversion to standard C++ string if 1.
 #define wxUSE_STD_STRING  0
 
 // ----------------------------------------------------------------------------
@@ -489,20 +472,6 @@
 // Recommended setting: 1 
 #define wxUSE_MEDIACTRL     1
 
-// Use QuickTime
-//
-// Default is 0
-//
-// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
-#define wxUSE_QUICKTIME     0
-
-// Use DirectShow (requires linkage to strmiids.lib)
-//
-// Default is 0
-//
-// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
-#define wxUSE_DIRECTSHOW    0
-
 // Use GStreamer for Unix (req a lot of dependancies)
 //
 // Default is 0
@@ -1062,6 +1031,24 @@
 // Windows-only settings
 // ----------------------------------------------------------------------------
 
+// Set wxUSE_UNICODE_MSLU to 1 if you're compiling wxWidgets in Unicode mode
+// and want to run your programs under Windows 9x and not only NT/2000/XP.
+// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
+// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
+// that you will have to modify the makefiles to include unicows.lib import
+// library as the first library (see installation instructions in install.txt
+// to learn how to do it when building the library or samples).
+//
+// If your compiler doesn't have unicows.lib, you can get a version of it at
+// http://libunicows.sourceforge.net
+//
+// Default is 0
+//
+// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
+#ifndef wxUSE_UNICODE_MSLU
+    #define wxUSE_UNICODE_MSLU 0
+#endif
+
 // Set this to 1 if you want to use wxWidgets and MFC in the same program. This
 // will override some other settings (see below)
 //
diff --git a/include/wx/msw/wince/setup.h b/include/wx/msw/wince/setup.h
index 8d346e5af2..9418b8a25d 100644
--- a/include/wx/msw/wince/setup.h
+++ b/include/wx/msw/wince/setup.h
@@ -13,7 +13,6 @@
 #define _WX_SETUP_H_
 
 /* --- start common options --- */
-
 // ----------------------------------------------------------------------------
 // global settings
 // ----------------------------------------------------------------------------
@@ -161,22 +160,6 @@
     #define wxUSE_UNICODE 0
 #endif
 
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
-// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
-// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
-// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
-// that you will have to modify the makefiles to include unicows.lib import
-// library as the first library (see installation instructions in install.txt
-// to learn how to do it when building the library or samples).
-//
-// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://libunicows.sourceforge.net
-//
-// Default is 0
-//
-// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
-#define wxUSE_UNICODE_MSLU 0
-
 // Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
 // compiling the program in Unicode mode. More precisely, it will be possible
 // to construct wxString from a wide (Unicode) string and convert any wxString
@@ -269,7 +252,7 @@
 // Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
 #define wxUSE_STD_IOSTREAM  0
 
-// Enable converion to  standard C++ string if 1.
+// Enable conversion to standard C++ string if 1.
 #define wxUSE_STD_STRING  0
 
 // ----------------------------------------------------------------------------
@@ -489,20 +472,6 @@
 // Recommended setting: 1 
 #define wxUSE_MEDIACTRL     1
 
-// Use QuickTime
-//
-// Default is 0
-//
-// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
-#define wxUSE_QUICKTIME     0
-
-// Use DirectShow (requires linkage to strmiids.lib)
-//
-// Default is 0
-//
-// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
-#define wxUSE_DIRECTSHOW    0
-
 // Use GStreamer for Unix (req a lot of dependancies)
 //
 // Default is 0
diff --git a/include/wx/setup_inc.h b/include/wx/setup_inc.h
index 6987721a58..ecf186c38e 100644
--- a/include/wx/setup_inc.h
+++ b/include/wx/setup_inc.h
@@ -156,22 +156,6 @@
     #define wxUSE_UNICODE 0
 #endif
 
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
-// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
-// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
-// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
-// that you will have to modify the makefiles to include unicows.lib import
-// library as the first library (see installation instructions in install.txt
-// to learn how to do it when building the library or samples).
-//
-// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://libunicows.sourceforge.net
-//
-// Default is 0
-//
-// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
-#define wxUSE_UNICODE_MSLU 0
-
 // Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
 // compiling the program in Unicode mode. More precisely, it will be possible
 // to construct wxString from a wide (Unicode) string and convert any wxString
diff --git a/setup.h.in b/setup.h.in
index 9c9f72c60d..42403a4814 100644
--- a/setup.h.in
+++ b/setup.h.in
@@ -144,7 +144,6 @@
 
 /* --- start common options --- */
 
-
 #ifndef wxUSE_GUI
     #define wxUSE_GUI            0
 #endif
@@ -177,8 +176,6 @@
     #define wxUSE_UNICODE 0
 #endif
 
-#define wxUSE_UNICODE_MSLU 0
-
 #define wxUSE_WCHAR_T 0
 
 
@@ -278,10 +275,6 @@
 
 #define wxUSE_MEDIACTRL     0
 
-#define wxUSE_QUICKTIME     0
-
-#define wxUSE_DIRECTSHOW    0
-
 #define wxUSE_GSTREAMER    0
 
 #define wxUSE_XRC       0
@@ -507,6 +500,8 @@
 #define wxUSE_RICHEDIT2 0
 #endif
 
+#define wxUSE_UNICODE_MSLU 0
+
 /*
  * Supports bool type
  */